Revision 8c3148e2
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistySkewb.java | ||
|---|---|---|
| 37 | 37 |
|
| 38 | 38 |
public class TwistySkewb extends TwistyObject |
| 39 | 39 |
{
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| 40 |
private static final int FACES_PER_CUBIT =6; |
|
| 41 |
|
|
| 42 | 40 |
// the four rotation axis of a RubikSkewb. Must be normalized. |
| 43 | 41 |
static final Static3D[] ROT_AXIS = new Static3D[] |
| 44 | 42 |
{
|
| ... | ... | |
| 48 | 46 |
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
| 49 | 47 |
}; |
| 50 | 48 |
|
| 51 |
private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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| 52 |
|
|
| 53 | 49 |
private static final int[] FACE_COLORS = new int[] |
| 54 | 50 |
{
|
| 55 | 51 |
COLOR_YELLOW, COLOR_WHITE, |
| ... | ... | |
| 57 | 53 |
COLOR_RED , COLOR_ORANGE |
| 58 | 54 |
}; |
| 59 | 55 |
|
| 60 |
// All legal rotation quats of a RubikSkewb |
|
| 61 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 62 |
{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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| 67 |
|
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
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}; |
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|
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private static final int[][] mCornerMap = |
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{
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{ 4, 2, 0, 18,18,18 },
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{ 2, 5, 0, 18,18,18 },
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{ 3, 4, 0, 18,18,18 },
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{ 5, 3, 0, 18,18,18 },
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{ 1, 2, 4, 18,18,18 },
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{ 5, 2, 1, 18,18,18 },
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{ 4, 3, 1, 18,18,18 },
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{ 1, 3, 5, 18,18,18 },
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}; |
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private static final int[][] mEdgeMap = |
|
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{
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{ 10, 8, 18,18,18,18 },
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{ 6,10, 18,18,18,18 },
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{ 10, 9, 18,18,18,18 },
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{ 7,10, 18,18,18,18 },
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{ 8, 6, 18,18,18,18 },
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{ 9, 6, 18,18,18,18 },
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{ 9, 7, 18,18,18,18 },
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{ 8, 7, 18,18,18,18 },
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{ 11, 8, 18,18,18,18 },
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{ 6,11, 18,18,18,18 },
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{ 11, 9, 18,18,18,18 },
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{ 7,11, 18,18,18,18 }
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}; |
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private static final int[][] mCenterMap = |
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{
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{ 12, 18,18,18,18,18 },
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{ 13, 18,18,18,18,18 },
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{ 14, 18,18,18,18,18 },
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{ 15, 18,18,18,18,18 },
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{ 16, 18,18,18,18,18 },
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{ 17, 18,18,18,18,18 },
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}; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{
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{-0.5f, 0.0f, 0.0f},
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{ 0.0f,-0.5f, 0.0f},
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{ 0.0f, 0.0f,-0.5f},
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{-0.5f,-0.5f,-0.5f},
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{ 0.0f, 0.0f, 0.0f}
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{
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{0,1,4},
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{2,0,4},
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{1,2,4},
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{3,1,0},
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{3,2,1},
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{3,0,2}
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}; |
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private static final double[][] VERTICES_EDGE = new double[][] |
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{
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{-0.5, 0.0, 0.0},
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{ 0.5, 0.0, 0.0},
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{ 0.0,-0.5, 0.0},
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{ 0.0, 0.0,-0.5}
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}; |
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private static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{
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{2,1,0}, // counterclockwise!
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{3,0,1},
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{2,3,1},
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{3,2,0},
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}; |
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private static final double[][] VERTICES_FACE = new double[][] |
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{
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{-0.5f, 0.0f, 0.0f },
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{ 0.0f,-0.5f, 0.0f },
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{ 0.5f, 0.0f, 0.0f },
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{ 0.0f, 0.5f, 0.0f },
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{ 0.0f, 0.0f,-0.5f }
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}; |
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private static final int[][] VERT_INDEXES_FACE = new int[][] |
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{
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{0,1,2,3},
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{4,1,0},
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{4,2,1},
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{4,3,2},
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{4,0,3}
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}; |
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private static final float[][] STICKERS = new float[][] |
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{
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{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
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{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
|
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{
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mStickers = new ObjectSticker[STICKERS.length+1]; |
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final float R1 = 0.025f; |
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final float R2 = 0.025f; |
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final float R3 = 0.055f; |
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final float[][] radii = { { R1,R1,R1 },{ R2,R2,R2 },{ R3,R3,R3,R3 } };
|
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final float[] strokes = { 0.045f, 0.035f, 0.035f };
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for(int s=0; s<STICKERS.length+1; s++) |
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{
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int index = s<2 ? 0:1; |
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mStickers[s] = new ObjectSticker(STICKERS[index],null,radii[s],strokes[s]); |
|
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} |
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} |
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|
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| 193 | 56 |
private int mCurrState; |
| 194 | 57 |
private int mIndexExcluded; |
| 195 | 58 |
private final ScrambleState[] mStates; |
| 196 | 59 |
private int[][] mScrambleTable; |
| 197 | 60 |
private int[] mNumOccurences; |
| 61 |
private int[] mBasicAngle; |
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private Static4D[] mQuats; |
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private int[][] mCornerMap,mEdgeMap,mCenterMap; |
|
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private ObjectSticker[] mStickers; |
|
| 198 | 65 |
|
| 199 | 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 200 | 67 |
|
| ... | ... | |
| 211 | 78 |
}; |
| 212 | 79 |
} |
| 213 | 80 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void initializeQuats() |
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{
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mQuats = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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|
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
|
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}; |
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} |
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|
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| 214 | 103 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 215 | 104 |
|
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int[] getSolvedQuats(int cubit, int numLayers) |
| 217 | 106 |
{
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if( mQuats==null ) initializeQuats(); |
|
| 218 | 108 |
int status = retCubitSolvedStatus(cubit,numLayers); |
| 219 |
return status<0 ? null : buildSolvedQuats(MovementSkewb.FACE_AXIS[status],QUATS);
|
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return status<0 ? null : buildSolvedQuats(MovementSkewb.FACE_AXIS[status],mQuats);
|
|
| 220 | 110 |
} |
| 221 | 111 |
|
| 222 | 112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 251 | 141 |
|
| 252 | 142 |
Static4D[] getQuats() |
| 253 | 143 |
{
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return QUATS; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats; |
|
| 255 | 146 |
} |
| 256 | 147 |
|
| 257 | 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 300 | 191 |
|
| 301 | 192 |
int getNumCubitFaces() |
| 302 | 193 |
{
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return FACES_PER_CUBIT;
|
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return 6;
|
|
| 304 | 195 |
} |
| 305 | 196 |
|
| 306 | 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 435 | 326 |
|
| 436 | 327 |
Static4D getQuat(int cubit, int numLayers) |
| 437 | 328 |
{
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if( mQuats==null ) initializeQuats(); |
|
| 438 | 330 |
int numCorners = getNumCorners(); |
| 439 | 331 |
int numEdges = getNumEdges(numLayers); |
| 440 | 332 |
|
| ... | ... | |
| 442 | 334 |
{
|
| 443 | 335 |
switch(cubit) |
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{
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case 0: return QUATS[0]; // unit quat
|
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case 0: return mQuats[0]; // unit quat
|
|
| 446 | 338 |
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X |
| 447 | 339 |
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X |
| 448 |
case 3: return QUATS[1]; // 180 along X
|
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| 340 |
case 3: return mQuats[1]; // 180 along X
|
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| 449 | 341 |
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y |
| 450 |
case 5: return QUATS[2]; // 180 along Y
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case 6: return QUATS[3]; // 180 along Z
|
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| 342 |
case 5: return mQuats[2]; // 180 along Y
|
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case 6: return mQuats[3]; // 180 along Z
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| 452 | 344 |
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2) |
| 453 | 345 |
} |
| 454 | 346 |
} |
| ... | ... | |
| 458 | 350 |
|
| 459 | 351 |
switch(edge) |
| 460 | 352 |
{
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case 0: return QUATS[ 0];
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case 1: return QUATS[ 5];
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case 2: return QUATS[ 3];
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case 3: return QUATS[11];
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case 4: return QUATS[ 4];
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case 5: return QUATS[ 7];
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case 6: return QUATS[ 9];
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case 7: return QUATS[10];
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case 8: return QUATS[ 2];
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case 9: return QUATS[ 8];
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case 10: return QUATS[ 1];
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case 11: return QUATS[ 6];
|
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case 0: return mQuats[ 0];
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case 1: return mQuats[ 5];
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case 2: return mQuats[ 3];
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case 3: return mQuats[11];
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case 4: return mQuats[ 4];
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case 5: return mQuats[ 7];
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case 6: return mQuats[ 9];
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| 360 |
case 7: return mQuats[10];
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| 361 |
case 8: return mQuats[ 2];
|
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| 362 |
case 9: return mQuats[ 8];
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case 10: return mQuats[ 1];
|
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| 364 |
case 11: return mQuats[ 6];
|
|
| 473 | 365 |
} |
| 474 | 366 |
} |
| 475 | 367 |
else |
| ... | ... | |
| 482 | 374 |
case 1: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y |
| 483 | 375 |
case 2: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X |
| 484 | 376 |
case 3: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X |
| 485 |
case 4: return QUATS[0]; // unit quaternion
|
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| 486 |
case 5: return QUATS[1]; // 180 along X
|
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case 4: return mQuats[0]; // unit quaternion
|
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case 5: return mQuats[1]; // 180 along X
|
|
| 487 | 379 |
} |
| 488 | 380 |
} |
| 489 | 381 |
|
| ... | ... | |
| 498 | 390 |
|
| 499 | 391 |
if( variant==0 ) |
| 500 | 392 |
{
|
| 393 |
double[][] vertices = new double[][] { {-0.5f, 0.0f, 0.0f},{ 0.0f,-0.5f, 0.0f},{ 0.0f, 0.0f,-0.5f},{-0.5f,-0.5f,-0.5f},{ 0.0f, 0.0f, 0.0f} };
|
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| 394 |
int[][] vert_indices = new int[][] { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
|
|
| 501 | 395 |
int N = numLayers==2 ? 7:5; |
| 502 | 396 |
int E1= numLayers==2 ? 3:2; |
| 503 | 397 |
int E2= numLayers==2 ? 5:3; |
| ... | ... | |
| 507 | 401 |
int[] cornerIndices = new int[] { 1,1,1,0,0 };
|
| 508 | 402 |
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} };
|
| 509 | 403 |
int[] centerIndices = new int[] { 0,0,0,-1,0 };
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| 510 |
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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| 404 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 511 | 405 |
} |
| 512 | 406 |
else if( variant==1 ) |
| 513 | 407 |
{
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| 408 |
double[][] vertices = new double[][] { {-0.5, 0.0, 0.0},{ 0.5, 0.0, 0.0},{ 0.0,-0.5, 0.0},{ 0.0, 0.0,-0.5} };
|
|
| 409 |
int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
|
| 514 | 410 |
int N = numLayers==2 ? 7:5; |
| 515 | 411 |
int E = numLayers==2 ? 5:2; |
| 516 | 412 |
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,N,2,E}, {0.020f,45,0.16f,0.2f,3,1,2} };
|
| ... | ... | |
| 519 | 415 |
int[] cornerIndices = new int[] { 0,0,1,1 };
|
| 520 | 416 |
float[][] centers = new float[][] { {0.0f, -0.25f, -0.25f} };
|
| 521 | 417 |
int[] centerIndices = new int[] { 0,0,0,0 };
|
| 522 |
return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 418 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 523 | 419 |
} |
| 524 | 420 |
else |
| 525 | 421 |
{
|
| 422 |
double[][] vertices = new double[][] { {-0.5f, 0.0f, 0.0f },{ 0.0f,-0.5f, 0.0f },{ 0.5f, 0.0f, 0.0f },{ 0.0f, 0.5f, 0.0f },{ 0.0f, 0.0f,-0.5f } };
|
|
| 423 |
int[][] vert_indices = new int[][] { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
|
| 526 | 424 |
int N = numLayers==2 ? 7:6; |
| 527 | 425 |
int E = numLayers==2 ? 3:1; |
| 528 | 426 |
float[][] bands = new float[][] { {0.051f,35,SQ2/8,0.9f,N,E,E}, {0.000f,0,1,0.0f,3,0,0} };
|
| ... | ... | |
| 531 | 429 |
int[] cornerIndices = new int[] { 0,0,0,0,0 };
|
| 532 | 430 |
float[][] centers = new float[][] { {0,0,-0.2f} };
|
| 533 | 431 |
int[] centerIndices = new int[] { 0,0,0,0,-1 };
|
| 534 |
return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 432 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 535 | 433 |
} |
| 536 | 434 |
} |
| 537 | 435 |
|
| ... | ... | |
| 556 | 454 |
|
| 557 | 455 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
| 558 | 456 |
{
|
| 457 |
if( mCornerMap==null || mEdgeMap==null || mCenterMap==null ) |
|
| 458 |
{
|
|
| 459 |
mCornerMap = new int[][] |
|
| 460 |
{
|
|
| 461 |
{ 4, 2, 0, 18,18,18 },
|
|
| 462 |
{ 2, 5, 0, 18,18,18 },
|
|
| 463 |
{ 3, 4, 0, 18,18,18 },
|
|
| 464 |
{ 5, 3, 0, 18,18,18 },
|
|
| 465 |
{ 1, 2, 4, 18,18,18 },
|
|
| 466 |
{ 5, 2, 1, 18,18,18 },
|
|
| 467 |
{ 4, 3, 1, 18,18,18 },
|
|
| 468 |
{ 1, 3, 5, 18,18,18 },
|
|
| 469 |
}; |
|
| 470 |
|
|
| 471 |
mEdgeMap = new int[][] |
|
| 472 |
{
|
|
| 473 |
{ 10, 8, 18,18,18,18 },
|
|
| 474 |
{ 6,10, 18,18,18,18 },
|
|
| 475 |
{ 10, 9, 18,18,18,18 },
|
|
| 476 |
{ 7,10, 18,18,18,18 },
|
|
| 477 |
{ 8, 6, 18,18,18,18 },
|
|
| 478 |
{ 9, 6, 18,18,18,18 },
|
|
| 479 |
{ 9, 7, 18,18,18,18 },
|
|
| 480 |
{ 8, 7, 18,18,18,18 },
|
|
| 481 |
{ 11, 8, 18,18,18,18 },
|
|
| 482 |
{ 6,11, 18,18,18,18 },
|
|
| 483 |
{ 11, 9, 18,18,18,18 },
|
|
| 484 |
{ 7,11, 18,18,18,18 }
|
|
| 485 |
}; |
|
| 486 |
|
|
| 487 |
mCenterMap = new int[][] |
|
| 488 |
{
|
|
| 489 |
{ 12, 18,18,18,18,18 },
|
|
| 490 |
{ 13, 18,18,18,18,18 },
|
|
| 491 |
{ 14, 18,18,18,18,18 },
|
|
| 492 |
{ 15, 18,18,18,18,18 },
|
|
| 493 |
{ 16, 18,18,18,18,18 },
|
|
| 494 |
{ 17, 18,18,18,18,18 },
|
|
| 495 |
}; |
|
| 496 |
} |
|
| 497 |
|
|
| 559 | 498 |
int numCorners = getNumCorners(); |
| 560 | 499 |
int numEdges = getNumEdges(numLayers); |
| 561 | 500 |
|
| ... | ... | |
| 586 | 525 |
|
| 587 | 526 |
ObjectSticker retSticker(int face) |
| 588 | 527 |
{
|
| 528 |
if( mStickers==null ) |
|
| 529 |
{
|
|
| 530 |
float[][] STICKERS = new float[][] |
|
| 531 |
{
|
|
| 532 |
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
|
|
| 533 |
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
|
|
| 534 |
}; |
|
| 535 |
|
|
| 536 |
final float R1 = 0.025f; |
|
| 537 |
final float R2 = 0.025f; |
|
| 538 |
final float R3 = 0.055f; |
|
| 539 |
final float[][] radii = { { R1,R1,R1 },{ R2,R2,R2 },{ R3,R3,R3,R3 } };
|
|
| 540 |
final float[] strokes = { 0.045f, 0.035f, 0.035f };
|
|
| 541 |
|
|
| 542 |
mStickers = new ObjectSticker[STICKERS.length+1]; |
|
| 543 |
|
|
| 544 |
for(int s=0; s<STICKERS.length+1; s++) |
|
| 545 |
{
|
|
| 546 |
int index = s<2 ? 0:1; |
|
| 547 |
mStickers[s] = new ObjectSticker(STICKERS[index],null,radii[s],strokes[s]); |
|
| 548 |
} |
|
| 549 |
} |
|
| 550 |
|
|
| 589 | 551 |
return mStickers[face/NUM_FACES]; |
| 590 | 552 |
} |
| 591 | 553 |
|
| ... | ... | |
| 656 | 618 |
|
| 657 | 619 |
public int[] getBasicAngle() |
| 658 | 620 |
{
|
| 659 |
return BASIC_ANGLE; |
|
| 621 |
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
|
| 622 |
return mBasicAngle; |
|
| 660 | 623 |
} |
| 661 | 624 |
|
| 662 | 625 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Skewb class.