Revision 8e2295ad
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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302 | 302 |
mRenderer.setQuatAccumulatedOnNextRender(); |
303 | 303 |
} |
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} |
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else |
|
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else if( mRenderer.canRotate() || mRenderer.canDrag() )
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|
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{ |
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setUpDragOrRotate(x,y); |
308 | 308 |
} |
src/main/java/org/distorted/object/RubikObjectList.java | ||
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86 | 86 |
DistortedEffects effects = new DistortedEffects(); |
87 | 87 |
MeshRectangles mesh = new MeshRectangles(20,20); // mesh of the node, not of the cubits |
88 | 88 |
|
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return new RubikCube(mObjectSize, quatCur, quatAcc, texture, mesh, effects);
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|
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return new RubikPyraminx(mObjectSize, quatCur, quatAcc, texture, mesh, effects);
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90 | 90 |
} |
91 | 91 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
94 | 94 |
|
95 | 95 |
public RubikObjectMovement getObjectMovementClass() |
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{ |
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return new RubikCubeMovement();
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return new RubikPyraminxMovement();
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|
98 | 98 |
} |
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} |
src/main/java/org/distorted/object/RubikObjectMovement.java | ||
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135 | 135 |
else |
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{ |
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float norm = (float)(-a1/Math.sqrt(1-a1*a1)); |
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y0 = norm*a0; y1= norm*(a1-1/a1); y2=a2; |
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y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2;
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139 | 139 |
} |
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|
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x0 = y1*a2 - y2*a1; // |
... | ... | |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String getFaceColor(int axis) |
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{ |
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switch(axis) |
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{ |
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case 0: return "yellow "; |
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case 1: return "green "; |
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case 2: return "blue "; |
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case 3: return "red "; |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
181 | 196 |
|
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if( isInsideFace(m2Dpoint) ) |
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{ |
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// android.util.Log.e("move", "touched "+mLastTouchedAxis+" touch point: ("+m2Dpoint[0]+","+m2Dpoint[1]+")");
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android.util.Log.e("move", "face "+getFaceColor(mLastTouchedAxis)+" ("+m2Dpoint[0]+","+m2Dpoint[1]+")");
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185 | 200 |
|
186 | 201 |
fillPossibleRotations(mLastTouchedAxis, mPossible); |
187 | 202 |
return true; |
Also available in: Unified diff
Progress with object Movement.