Project

General

Profile

Statistics
| Branch: | Tag: | Revision:

magiccube @ 8e4a3670

Name Size
  src
.gitignore 676 Bytes
build.gradle 1.33 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
8e4a3670 08/20/2021 11:11 PM Leszek Koltunski

Convert Megaminx to the new scheme.

8ebaf76d 08/20/2021 10:50 PM Leszek Koltunski

New, smaller Master Kilominx mesh.

94a4edcf 08/20/2021 10:44 PM Leszek Koltunski

Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller.

a2a4df1b 08/20/2021 01:03 AM Leszek Koltunski

Move 1) Helicopter 2) Ivy to the new cubit creation scheme.

f10a88a8 08/20/2021 12:39 AM Leszek Koltunski

Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.

ad7907b0 08/19/2021 11:28 PM Leszek Koltunski

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

f8031218 08/19/2021 10:52 PM Leszek Koltunski

Make the Kilominx cubit creation a bit more standard.

45f63f17 08/19/2021 10:44 PM Leszek Koltunski

Introduce ObjectShape - a class encapsulating a shape of a Cubit.
Make the Megaminx cubit creation a bit more standard.

a0b48da6 08/18/2021 11:04 PM Leszek Koltunski

Minor.

c75ab933 08/18/2021 01:36 AM Leszek Koltunski

COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.

View all revisions | View revisions

Also available in: Atom