New, smaller Master Kilominx mesh.
Move 1) Jing 2) Kilominx to the new cubit creation scheme.Make the Master Kilominx mesh a bit smaller.
Move 1) Helicopter 2) Ivy to the new cubit creation scheme.
Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.
Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.
Make the Kilominx cubit creation a bit more standard.
Introduce ObjectShape - a class encapsulating a shape of a Cubit.Make the Megaminx cubit creation a bit more standard.
Minor.
COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.
New Ivy mesh.
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