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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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public class RubikDino extends RubikObject
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{
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static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static final float ANGLE_FACES = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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// the four rotation axis of a RubikDino. Must be normalized.
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static final Static3D[] AXIS = new Static3D[]
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private static final int[] FACE_COLORS = new int[]
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{
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0xffffff00, 0xffffffff, // AXIS[0]right (right-YELLOW) AXIS[0]left (left -WHITE)
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0xff0000ff, 0xff00ff00, // AXIS[1]right (top -BLUE ) AXIS[1]left (bottom-GREEN)
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0xffff0000, 0xffb5651d // AXIS[2]right (front-RED ) AXIS[2]left (back -BROWN)
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0xffffff00, 0xffffffff, // (right-YELLOW) (left -WHITE)
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0xff0000ff, 0xff00ff00, // (top -BLUE ) (bottom-GREEN)
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0xffff0000, 0xffb5651d // (front-RED ) (back -BROWN)
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};
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// All legal rotation quats of a RubikDino
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.0f, -1.0f, 0.0f, 0.0f )
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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private static MeshBase[] mMeshes;
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// centers of the 12 edges. Must be in the same order like QUATs above.
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private static final Static3D[] CENTERS = new Static3D[]
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{
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new Static3D( 0.0f, 0.5f, 0.5f ),
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new Static3D( 0.0f,-0.5f, 0.5f ),
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new Static3D( 0.0f, 0.5f,-0.5f ),
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new Static3D( 0.0f,-0.5f,-0.5f ),
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new Static3D( 0.5f, 0.5f, 0.0f ),
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new Static3D( 0.5f, 0.0f, 0.5f ),
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new Static3D(-0.5f, 0.0f,-0.5f ),
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new Static3D( 0.5f,-0.5f, 0.0f ),
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new Static3D( 0.5f, 0.0f,-0.5f ),
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new Static3D(-0.5f,-0.5f, 0.0f ),
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new Static3D(-0.5f, 0.5f, 0.0f ),
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new Static3D(-0.5f, 0.0f, 0.5f )
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};
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private static MeshBase mMesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.DINO, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createTetrahedronMesh()
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{
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final float SQ2 = (float)Math.sqrt(2);
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final float SQ3 = (float)Math.sqrt(3);
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final int MESHES=4;
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int association = 1;
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MeshBase[] meshes = new MeshTriangles[MESHES];
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meshes[0] = new MeshTriangles(9);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++)
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{
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association <<= 1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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MeshBase result = new MeshJoined(meshes);
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Static3D a0 = new Static3D( 0, 1, 0 );
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Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 );
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Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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float tetraHeight = SQ2*SQ3/3;
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float d1 = 0.75f*tetraHeight;
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float d2 =-0.10f*tetraHeight;
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float d3 = 0.20f*tetraHeight;
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Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
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Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
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Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
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Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
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Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
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Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
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Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
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Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
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Static4D dReg = new Static4D(0,0,0,d3);
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Static1D dRad = new Static1D(1);
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Static1D angle = new Static1D(ANGLE_FACES);
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Static3D axis1 = new Static3D( -1, 0, 0);
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Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2);
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Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2);
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
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Static3D center = new Static3D(0,0,0);
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Static4D region = new Static4D(0,0,0,0.6f);
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
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VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 );
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 );
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VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 );
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.3f), center, region );
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effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect6.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect7.setMeshAssociation( 8,-1); // apply only to mesh[3]
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result.apply(effect1);
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result.apply(effect2);
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result.apply(effect3);
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result.apply(effect4);
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result.apply(effect5);
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result.apply(effect6);
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result.apply(effect7);
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result.apply(effect8);
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result.apply(effect9);
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result.apply(effect10);
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result.apply(effect11);
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result.apply(effect12);
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result.mergeEffComponents();
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBasicMesh()
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{
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mMesh = createTetrahedronMesh();
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Static3D axis = new Static3D(1,0,0);
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Static3D cent = new Static3D(0,0,0);
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MatrixEffectMove moveEffect = new MatrixEffectMove ( new Static3D(0.0f,SQ3*SQ2/12,SQ3/6) );
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MatrixEffectRotate rot1Effect = new MatrixEffectRotate( new Static1D(180+ANGLE_FACES/2), axis, cent);
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MatrixEffectScale scalEffect = new MatrixEffectScale ( new Static3D(1.0f, SQ2/2, SQ2*SQ3/6) );
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MatrixEffectRotate rot2Effect = new MatrixEffectRotate( new Static1D(-45), axis, cent);
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mMesh.apply(moveEffect,0xffffffff,0);
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mMesh.apply(rot1Effect,0xffffffff,0);
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mMesh.apply(scalEffect,0xffffffff,0);
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mMesh.apply(rot2Effect,0xffffffff,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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return 0.5f;
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return 1.0f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getCubitPositions(int size)
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int getNumCubitFaces()
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{
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// TODO
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return 4;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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return null;
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Static3D[] getCubitPositions(int size)
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{
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createCubitMesh(int cubit)
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{
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// TODO
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if( mMesh==null ) createBasicMesh();
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MeshBase mesh = mMesh.copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[cubit], new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return null;
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Progress with the Dino.