Revision 8feb68c2
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/overlays/OverlayStars.java | ||
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import android.content.res.Resources; |
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.library.effect.EffectQuality; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.PostprocessEffectGlow; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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public class OverlayStars extends OverlayGeneric implements EffectListener |
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{ |
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private static final int DUR_ALL = 10000; |
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private static final int DUR_MOV = 5000; |
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private static final int DUR_MOV = 4000; |
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private static final int DUR_GLO = 2000; |
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private static final int[] colors = new int[] {0,0,1, 1,0,1, 1,0,0, 1,1,0, 0,1,0, 1,1,1}; // blue, pink, red, yellow, green, white |
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private static final int INDEX = 5; |
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private ListenerOverlay mListener; |
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private DistortedNode mNode; |
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private DistortedNode mStarsNode, mCountNode;
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private DistortedScreen mScreen; |
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private final Static3D mPointE = new Static3D(0,0,2); |
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private DistortedTexture mStarsTexture, mCountTexture; |
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private Bitmap mCountBitmap; |
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private Canvas mCountCanvas; |
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private Paint mPaint; |
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private int mBmpW, mBmpH; |
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private float mWidth, mHeight; |
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private Random mRandom; |
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private long mMoveID, mGlowID; |
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private int mTotalStars, mNewStars; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Dynamic3D createRandomMove() |
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{ |
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Dynamic3D move = new Dynamic3D(); |
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move.setMode(Dynamic.MODE_PATH); |
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move.setDuration(DUR_MOV); |
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move.setCount(0.5f); |
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float widthS = (mRandom.nextFloat()-0.5f)*mWidth; |
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float widthS = (mRandom.nextFloat()-0.5f)*mWidth*1.10f;
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float widthM = widthS + (mRandom.nextFloat()-0.5f)*mWidth*0.2f; |
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float heighS = mRandom.nextFloat()*mHeight*0.2f; |
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float heighM = (mRandom.nextFloat()-0.5f)*mHeight*0.2f; |
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Static3D pointS = new Static3D(widthS,mHeight/2,2); |
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Static3D pointM = new Static3D(widthM,mHeight/4,2); |
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Static3D pointS = new Static3D(widthS,mHeight*0.55f+heighS,0); |
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Static3D pointM = new Static3D(widthM,mHeight*0.25f+heighM,0); |
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Static3D pointE = new Static3D(0,0,0); |
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move.add(pointS); |
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move.add(pointM); |
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move.add(mPointE);
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move.add(pointE);
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return move; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private DistortedNode createNode(Resources res, int totS, int newS)
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private DistortedNode createStarsNode(Resources res)
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{ |
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// texture ///////////////////////////////////////////////////// |
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Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.star); |
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DistortedTexture texture = new DistortedTexture(); |
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texture.setTexture(bmp); |
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if( mStarsTexture==null ) |
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{ |
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mStarsTexture = new DistortedTexture(); |
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Bitmap star = BitmapFactory.decodeResource(res, R.drawable.star); |
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mBmpW = star.getWidth(); |
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mBmpH = star.getHeight(); |
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mStarsTexture.setTexture(star); |
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} |
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// mesh //////////////////////////////////////////////////////// |
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MeshQuad[] mesh = new MeshQuad[mNewStars+1]; |
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MeshQuad[] mesh = new MeshQuad[newS+1]; |
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for(int i=0; i<newS+1; i++) |
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for(int i=0; i<mNewStars+1; i++) |
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{ |
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mesh[i] = new MeshQuad(); |
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mesh[i].setEffectAssociation(0,(i==0?0:1),i);
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mesh[i].setEffectAssociation(0,(i>=mNewStars?2:1),i);
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} |
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MeshJoined wholeMesh = new MeshJoined(mesh); |
... | ... | |
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// effects: main /////////////////////////////////////////////// |
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DistortedEffects effects = new DistortedEffects(); |
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float scaleM = mWidth*0.3f; |
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float scaleP = mWidth*0.1f; |
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Static3D moveM = new Static3D(0,0,1); |
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Static1D point0 = new Static1D(0); |
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Static1D point360 = new Static1D(360); |
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Dynamic1D angle = new Dynamic1D(); |
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angle.add(point0); |
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angle.add(point360); |
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angle.setCount(0.5f); |
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angle.setDuration(DUR_ALL); |
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Static3D axis = new Static3D(0,0,1); |
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Static3D center = new Static3D(0,0,0); |
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float scaleM = mWidth*0.40f; |
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float scaleP = mWidth*0.15f; |
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Static3D moveM= new Static3D(0,0,1); |
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VertexEffectMove mainMove = new VertexEffectMove(moveM); |
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VertexEffectScale mainScale = new VertexEffectScale(scaleM); |
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VertexEffectRotate mainRotate = new VertexEffectRotate(angle,axis,center); |
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mainMove.setMeshAssociation(2,0); |
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mainScale.setMeshAssociation(2,0); |
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mainRotate.setMeshAssociation(2,0); |
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mainRotate.notifyWhenFinished(this); |
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mainMove.setMeshAssociation(2,-1); |
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mainScale.setMeshAssociation(2,-1); |
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// effects: moving stars /////////////////////////////////////// |
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VertexEffectScale scaleE = new VertexEffectScale(scaleP); |
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scaleE.setMeshAssociation(1,-1); |
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effects.apply(scaleE); |
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for(int i=1; i<newS+1; i++)
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for(int i=0; i<mNewStars; i++)
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{ |
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Dynamic3D moveP = createRandomMove(); |
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VertexEffectMove moveE= new VertexEffectMove(moveP); |
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moveE.setMeshAssociation(2,i);
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moveE.setMeshAssociation(0,i);
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effects.apply(moveE); |
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if( i==0 ) |
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{ |
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mMoveID = moveE.getID(); |
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moveE.notifyWhenFinished(this); |
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} |
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} |
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// main effect queue /////////////////////////////////////////// |
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effects.apply(mainMove); |
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effects.apply(mainScale); |
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effects.apply(mainRotate); |
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return new DistortedNode(texture,effects,wholeMesh); |
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return new DistortedNode(mStarsTexture,effects,wholeMesh); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void renderStars(int numStars) |
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{ |
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String txt = ""+numStars; |
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mCountCanvas.drawText(txt,mBmpW*0.5f,mBmpH*0.64f,mPaint); |
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mCountTexture.setTexture(mCountBitmap); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private DistortedNode createCountNode() |
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{ |
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// texture ///////////////////////////////////////////////////// |
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if( mCountTexture==null ) |
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{ |
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mCountTexture = new DistortedTexture(); |
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mCountBitmap = Bitmap.createBitmap(mBmpW,mBmpH,Bitmap.Config.ARGB_8888); |
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mCountCanvas = new Canvas(mCountBitmap); |
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mPaint = new Paint(); |
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mPaint.setColor(0xff000000); |
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mPaint.setTextSize(mBmpH*0.28f); |
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mPaint.setAntiAlias(true); |
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mPaint.setTextAlign(Paint.Align.CENTER); |
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renderStars(mTotalStars); |
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} |
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// mesh //////////////////////////////////////////////////////// |
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MeshQuad mesh = new MeshQuad(); |
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// effects: main /////////////////////////////////////////////// |
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DistortedEffects effects = new DistortedEffects(); |
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float scaleM = mWidth*0.40f; |
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Static3D moveM= new Static3D(0,0,1); |
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MatrixEffectMove mainMove = new MatrixEffectMove(moveM); |
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MatrixEffectScale mainScale= new MatrixEffectScale(scaleM); |
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// main effect queue /////////////////////////////////////////// |
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effects.apply(mainMove); |
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effects.apply(mainScale); |
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return new DistortedNode(mCountTexture,effects,mesh); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mScreen = screen; |
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mListener= listener; |
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DataStars stars = (DataStars)data; |
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int totS = stars.getTotal();
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int newS = stars.getNew();
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mTotalStars = stars.getTotal();
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mNewStars = stars.getNew();
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Resources res = stars.getResources(); |
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mWidth = mScreen.getWidth(); |
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mHeight= mScreen.getHeight(); |
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mNode = createNode(res,totS,newS); |
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mNode.glDepthMask(false); |
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mNode.glStencilMask(0); |
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mNode.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL); |
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mScreen.attach(mNode); |
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mStarsNode = createStarsNode(res); |
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mStarsNode.glDepthMask(false); |
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mStarsNode.glStencilMask(0); |
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mStarsNode.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL); |
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mScreen.attach(mStarsNode); |
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mCountNode = createCountNode(); |
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mCountNode.glDepthMask(false); |
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mCountNode.glStencilMask(0); |
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mCountNode.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL); |
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mScreen.attach(mCountNode); |
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return 0; |
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} |
... | ... | |
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public void effectFinished(long id) |
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{ |
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mScreen.detach(mNode); |
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mListener.overlayFinished(id); |
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if( id==mMoveID ) |
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{ |
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f); |
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haloRadius.add(new Static2D( 0, 0)); |
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haloRadius.add(new Static2D(15,50)); |
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haloRadius.add(new Static2D( 0, 0)); |
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Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f); |
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Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f); |
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Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f); |
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color.add(P1); |
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color.add(P2); |
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color.add(P1); |
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color); |
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glow.setQuality(EffectQuality.MEDIUM); |
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mGlowID = glow.getID(); |
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glow.notifyWhenFinished(this); |
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DistortedEffects effects = mStarsNode.getEffects(); |
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effects.apply(glow); |
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renderStars(mTotalStars+mNewStars); |
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} |
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if( id==mGlowID ) |
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{ |
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mScreen.detach(mStarsNode); |
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mStarsNode.markForDeletion(); |
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mStarsNode=null; |
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mScreen.detach(mCountNode); |
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mCountNode.markForDeletion(); |
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mCountNode=null; |
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mListener.overlayFinished(id); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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{ |
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VertexEffectMove.enable(); |
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VertexEffectScale.enable(); |
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VertexEffectRotate.enable();
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PostprocessEffectGlow.enable();
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} |
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} |
Also available in: Unified diff
Progress with Win effect + stars