Revision 903041cd
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
|---|---|---|
| 35 | 35 | 
     | 
| 36 | 36 | 
    public class BandagedCreatorRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener  | 
| 37 | 37 | 
    {
   | 
| 38 | 
       private final GLSurfaceView mView;
   | 
|
| 38 | 
       private final BandagedCreatorView mView;
   | 
|
| 39 | 39 | 
    private final DistortedScreen mScreen;  | 
| 40 | 40 | 
    private final Static3D mScale;  | 
| 41 | 41 | 
    private final Static3D mMoveWhole;  | 
| ... | ... | |
| 43 | 43 | 
    private final Static3D[] mMoveUnscaled;  | 
| 44 | 44 | 
    private final BandagedCubit[] mCubits;  | 
| 45 | 45 | 
     | 
| 46 | 
    private final int COLOR_DEFAULT = 0xffffff55;  | 
|
| 46 | 
    static final int COLOR_DEFAULT = 0xffffff55;  | 
|
| 47 | 
    static final int COLOR_MARKED = 0xffff0000;  | 
|
| 48 | 
     | 
|
| 49 | 
    static final float SCREEN_RATIO = 0.5f;  | 
|
| 50 | 
    static final float OBJECT_SIZE = 3.0f;  | 
|
| 47 | 51 | 
     | 
| 48 | 52 | 
    private final float[][] POSITIONS = new float[][]  | 
| 49 | 53 | 
            {
   | 
| ... | ... | |
| 144 | 148 | 
    move.set(totalX,totalY,totalZ);  | 
| 145 | 149 | 
    }  | 
| 146 | 150 | 
     | 
| 151 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 152 | 
     | 
|
| 153 | 
    public BandagedCubit[] getCubits()  | 
|
| 154 | 
         {
   | 
|
| 155 | 
    return mCubits;  | 
|
| 156 | 
    }  | 
|
| 157 | 
     | 
|
| 158 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 159 | 
     | 
|
| 160 | 
    public DistortedScreen getScreen()  | 
|
| 161 | 
         {
   | 
|
| 162 | 
    return mScreen;  | 
|
| 163 | 
    }  | 
|
| 164 | 
     | 
|
| 147 | 165 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 148 | 166 | 
     | 
| 149 | 167 | 
    @Override  | 
| ... | ... | |
| 158 | 176 | 
    @Override  | 
| 159 | 177 | 
    public void onSurfaceChanged(GL10 glUnused, int width, int height)  | 
| 160 | 178 | 
          {
   | 
| 161 | 
          final float Q = 0.15f;
   | 
|
| 179 | 
          final float Q = SCREEN_RATIO/OBJECT_SIZE;
   | 
|
| 162 | 180 | 
    float scale = width<height ? Q*width : Q*height;  | 
| 163 | 181 | 
     | 
| 164 | 182 | 
    mScreen.detachAll();  | 
| ... | ... | |
| 184 | 202 | 
     | 
| 185 | 203 | 
    mScale.set( scale,scale,scale );  | 
| 186 | 204 | 
    mScreenMin = Math.min(width, height);  | 
| 205 | 
    mView.setScreenSize(width,height, (int)yOffset);  | 
|
| 187 | 206 | 
    mScreen.resize(width,height);  | 
| 188 | 207 | 
    }  | 
| 189 | 208 | 
     | 
| src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
|---|---|---|
| 29 | 29 | 
     | 
| 30 | 30 | 
    import com.google.firebase.crashlytics.FirebaseCrashlytics;  | 
| 31 | 31 | 
     | 
| 32 | 
    import org.distorted.library.main.DistortedScreen;  | 
|
| 33 | 
     | 
|
| 32 | 34 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 33 | 35 | 
     | 
| 34 | 36 | 
    public class BandagedCreatorView extends GLSurfaceView  | 
| 35 | 37 | 
    {
   | 
| 36 | 38 | 
    private final static int DIRECTION_SENSITIVITY= 12;  | 
| 37 | 39 | 
    private int mX, mY;  | 
| 40 | 
    private int mTouchedIndex;  | 
|
| 38 | 41 | 
    private BandagedCreatorRenderer mRenderer;  | 
| 42 | 
    private BandagedTouchControl mTouchControl;  | 
|
| 43 | 
    private int mScreenWidth, mScreenHeight;  | 
|
| 44 | 
    private int mYoffset;  | 
|
| 39 | 45 | 
     | 
| 40 | 46 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 41 | 47 | 
    // PUBLIC API  | 
| ... | ... | |
| 52 | 58 | 
            {
   | 
| 53 | 59 | 
    BandagedCreatorActivity act = (BandagedCreatorActivity)context;  | 
| 54 | 60 | 
    mRenderer = new BandagedCreatorRenderer(this);  | 
| 61 | 
    BandagedCubit[] cubits = mRenderer.getCubits();  | 
|
| 62 | 
    DistortedScreen screen = mRenderer.getScreen();  | 
|
| 63 | 
    mTouchControl = new BandagedTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() );  | 
|
| 55 | 64 | 
     | 
| 56 | 65 | 
    final ActivityManager activityManager= (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);  | 
| 57 | 66 | 
     | 
| ... | ... | |
| 106 | 115 | 
     | 
| 107 | 116 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 108 | 117 | 
     | 
| 109 | 
    @Override public boolean onTouchEvent(MotionEvent event)  | 
|
| 118 | 
    public void setScreenSize(int width, int height, int yOffset)  | 
|
| 119 | 
          {
   | 
|
| 120 | 
    mScreenWidth = width;  | 
|
| 121 | 
    mScreenHeight= height;  | 
|
| 122 | 
    mYoffset = yOffset;  | 
|
| 123 | 
    }  | 
|
| 124 | 
     | 
|
| 125 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 126 | 
     | 
|
| 127 | 
    @Override  | 
|
| 128 | 
    public boolean onTouchEvent(MotionEvent event)  | 
|
| 110 | 129 | 
          {
   | 
| 111 | 130 | 
    int action = event.getAction();  | 
| 112 | 131 | 
    int x = (int)event.getX();  | 
| 113 | 
    int y = (int)event.getY();  | 
|
| 132 | 
          int y = (int)event.getY() + mYoffset;
   | 
|
| 114 | 133 | 
     | 
| 115 | 134 | 
    switch(action)  | 
| 116 | 135 | 
             {
   | 
| 117 | 
    case MotionEvent.ACTION_DOWN: mX = x;  | 
|
| 118 | 
    mY = y;  | 
|
| 136 | 
    case MotionEvent.ACTION_DOWN: float x1 = (x - mScreenWidth*0.5f)/mRenderer.mScreenMin;  | 
|
| 137 | 
    float y1 = (mScreenHeight*0.5f - y)/mRenderer.mScreenMin;  | 
|
| 138 | 
     | 
|
| 139 | 
    mTouchedIndex = mTouchControl.cubitTouched(x1,y1,mRenderer.mQuat2);  | 
|
| 140 | 
     | 
|
| 141 | 
    if( mTouchedIndex<0 )  | 
|
| 142 | 
                                             {
   | 
|
| 143 | 
    mX = x;  | 
|
| 144 | 
    mY = y;  | 
|
| 145 | 
    }  | 
|
| 146 | 
    else  | 
|
| 147 | 
                                             {
   | 
|
| 148 | 
    mX = -1;  | 
|
| 149 | 
    mY = -1;  | 
|
| 150 | 
     | 
|
| 151 | 
    mTouchControl.markCubit(mTouchedIndex, BandagedCreatorRenderer.COLOR_MARKED);  | 
|
| 152 | 
    }  | 
|
| 153 | 
     | 
|
| 119 | 154 | 
    break;  | 
| 120 | 155 | 
     | 
| 121 | 156 | 
    case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 )  | 
| ... | ... | |
| 147 | 182 | 
     | 
| 148 | 183 | 
    case MotionEvent.ACTION_UP : mX = -1;  | 
| 149 | 184 | 
    mY = -1;  | 
| 185 | 
     | 
|
| 186 | 
    if( mTouchedIndex>=0 )  | 
|
| 187 | 
                                             {
   | 
|
| 188 | 
    mTouchControl.markCubit(mTouchedIndex, BandagedCreatorRenderer.COLOR_DEFAULT);  | 
|
| 189 | 
    mTouchedIndex = -1;  | 
|
| 190 | 
    }  | 
|
| 191 | 
     | 
|
| 150 | 192 | 
    resetQuats();  | 
| 151 | 193 | 
    break;  | 
| 152 | 194 | 
    }  | 
| src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
|---|---|---|
| 41 | 41 | 
    private final DistortedEffects mEffects;  | 
| 42 | 42 | 
    private final MeshBase mMesh;  | 
| 43 | 43 | 
    private final float[] mPosition;  | 
| 44 | 
    private boolean mIsAttached;  | 
|
| 44 | 45 | 
     | 
| 45 | 46 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 46 | 47 | 
    // PUBLIC API  | 
| ... | ... | |
| 49 | 50 | 
    public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D move1, Static3D move2, Static3D scale, int color)  | 
| 50 | 51 | 
          {
   | 
| 51 | 52 | 
    mPosition = position;  | 
| 53 | 
    mIsAttached = true;  | 
|
| 52 | 54 | 
     | 
| 53 | 55 | 
    FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance();  | 
| 54 | 56 | 
    mMesh = factory.createMesh(position);  | 
| ... | ... | |
| 79 | 81 | 
    mTexture.setColorARGB(color);  | 
| 80 | 82 | 
    }  | 
| 81 | 83 | 
     | 
| 84 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 85 | 
     | 
|
| 86 | 
    public void detach()  | 
|
| 87 | 
          {
   | 
|
| 88 | 
    mIsAttached = false;  | 
|
| 89 | 
    }  | 
|
| 90 | 
     | 
|
| 91 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 92 | 
     | 
|
| 93 | 
    public boolean isAttached()  | 
|
| 94 | 
          {
   | 
|
| 95 | 
    return mIsAttached;  | 
|
| 96 | 
    }  | 
|
| 97 | 
     | 
|
| 98 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 99 | 
     | 
|
| 100 | 
    public float[] getPosition()  | 
|
| 101 | 
          {
   | 
|
| 102 | 
    return mPosition;  | 
|
| 103 | 
    }  | 
|
| 104 | 
     | 
|
| 82 | 105 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 83 | 106 | 
     | 
| 84 | 107 | 
    public DistortedNode getNode()  | 
| src/main/java/org/distorted/bandaged/BandagedTouchControl.java | ||
|---|---|---|
| 1 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 2 | 
    // Copyright 2022 Leszek Koltunski //  | 
|
| 3 | 
    // //  | 
|
| 4 | 
    // This file is part of Magic Cube. //  | 
|
| 5 | 
    // //  | 
|
| 6 | 
    // Magic Cube is free software: you can redistribute it and/or modify //  | 
|
| 7 | 
    // it under the terms of the GNU General Public License as published by //  | 
|
| 8 | 
    // the Free Software Foundation, either version 2 of the License, or //  | 
|
| 9 | 
    // (at your option) any later version. //  | 
|
| 10 | 
    // //  | 
|
| 11 | 
    // Magic Cube is distributed in the hope that it will be useful, //  | 
|
| 12 | 
    // but WITHOUT ANY WARRANTY; without even the implied warranty of //  | 
|
| 13 | 
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //  | 
|
| 14 | 
    // GNU General Public License for more details. //  | 
|
| 15 | 
    // //  | 
|
| 16 | 
    // You should have received a copy of the GNU General Public License //  | 
|
| 17 | 
    // along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //  | 
|
| 18 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 19 | 
     | 
|
| 20 | 
    package org.distorted.bandaged;  | 
|
| 21 | 
     | 
|
| 22 | 
    import org.distorted.library.main.QuatHelper;  | 
|
| 23 | 
    import org.distorted.library.type.Static3D;  | 
|
| 24 | 
    import org.distorted.library.type.Static4D;  | 
|
| 25 | 
    import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;  | 
|
| 26 | 
     | 
|
| 27 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 28 | 
     | 
|
| 29 | 
    public class BandagedTouchControl  | 
|
| 30 | 
    {
   | 
|
| 31 | 
    private static final float DIST3D = 0.5f;  | 
|
| 32 | 
    private static final float DIST2D = 0.5f;  | 
|
| 33 | 
     | 
|
| 34 | 
    private final Static4D CAMERA_POINT;  | 
|
| 35 | 
    private final BandagedCubit[] mCubits;  | 
|
| 36 | 
    private final int mNumCubits;  | 
|
| 37 | 
    private final float[] mPoint, mCamera, mTouch, mPos;  | 
|
| 38 | 
    private final float[] mPoint2D;  | 
|
| 39 | 
    private float mObjectRatio;  | 
|
| 40 | 
    private int mLastTouchedFace;  | 
|
| 41 | 
    private final Static3D[] mFaceAxis;  | 
|
| 42 | 
     | 
|
| 43 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 44 | 
     | 
|
| 45 | 
    private boolean isInsideFace(float[] p)  | 
|
| 46 | 
        {
   | 
|
| 47 | 
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );  | 
|
| 48 | 
    }  | 
|
| 49 | 
     | 
|
| 50 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 51 | 
    // Convert the 3D point3D into a 2D point on the same face surface, but in a different  | 
|
| 52 | 
    // coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects  | 
|
| 53 | 
    // the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the  | 
|
| 54 | 
    // original 3D Y axis and our 2D in-plane origin.  | 
|
| 55 | 
    // If those 3 points constitute a degenerate triangle which does not define a plane - which can only  | 
|
| 56 | 
    // happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to  | 
|
| 57 | 
    // mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily  | 
|
| 58 | 
    // decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole)  | 
|
| 59 | 
    // (ax,ay,az) - vector normal to the face surface.  | 
|
| 60 | 
     | 
|
| 61 | 
    void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output)  | 
|
| 62 | 
        {
   | 
|
| 63 | 
    float y0,y1,y2; // base Y vector of the 2D coord system  | 
|
| 64 | 
     | 
|
| 65 | 
    if( ax==0.0f && az==0.0f )  | 
|
| 66 | 
          {
   | 
|
| 67 | 
    y0=0; y1=0; y2=-ay;  | 
|
| 68 | 
    }  | 
|
| 69 | 
    else if( ay==0.0f )  | 
|
| 70 | 
          {
   | 
|
| 71 | 
    y0=0; y1=1; y2=0;  | 
|
| 72 | 
    }  | 
|
| 73 | 
    else  | 
|
| 74 | 
          {
   | 
|
| 75 | 
    float norm = (float)(-ay/Math.sqrt(1-ay*ay));  | 
|
| 76 | 
    y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az;  | 
|
| 77 | 
    }  | 
|
| 78 | 
     | 
|
| 79 | 
    float x0 = y1*az - y2*ay; //  | 
|
| 80 | 
    float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX  | 
|
| 81 | 
    float x2 = y0*ay - y1*ax; //  | 
|
| 82 | 
     | 
|
| 83 | 
    float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az;  | 
|
| 84 | 
     | 
|
| 85 | 
    float origin0 = originAlpha*ax; // coords of the point where axis  | 
|
| 86 | 
    float origin1 = originAlpha*ay; // intersects surface plane i.e.  | 
|
| 87 | 
    float origin2 = originAlpha*az; // the origin of our 2D coord system  | 
|
| 88 | 
     | 
|
| 89 | 
    float v0 = point3D[0] - origin0;  | 
|
| 90 | 
    float v1 = point3D[1] - origin1;  | 
|
| 91 | 
    float v2 = point3D[2] - origin2;  | 
|
| 92 | 
     | 
|
| 93 | 
    output[0] = v0*x0 + v1*x1 + v2*x2;  | 
|
| 94 | 
    output[1] = v0*y0 + v1*y1 + v2*y2;  | 
|
| 95 | 
    }  | 
|
| 96 | 
     | 
|
| 97 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 98 | 
    // given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace,  | 
|
| 99 | 
    // compute point 'output[]' which:  | 
|
| 100 | 
    // 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0))  | 
|
| 101 | 
    // 2) is co-linear with mCamera and mPoint  | 
|
| 102 | 
    //  | 
|
| 103 | 
    // output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)]  | 
|
| 104 | 
     | 
|
| 105 | 
    private void castTouchPointOntoFace(int index, float[] output)  | 
|
| 106 | 
        {
   | 
|
| 107 | 
    Static3D faceAxis = mFaceAxis[index];  | 
|
| 108 | 
     | 
|
| 109 | 
    float d0 = mPoint[0]-mCamera[0];  | 
|
| 110 | 
    float d1 = mPoint[1]-mCamera[1];  | 
|
| 111 | 
    float d2 = mPoint[2]-mCamera[2];  | 
|
| 112 | 
    float a0 = faceAxis.get0();  | 
|
| 113 | 
    float a1 = faceAxis.get1();  | 
|
| 114 | 
    float a2 = faceAxis.get2();  | 
|
| 115 | 
     | 
|
| 116 | 
    float denom = a0*d0 + a1*d1 + a2*d2;  | 
|
| 117 | 
     | 
|
| 118 | 
    if( denom != 0.0f )  | 
|
| 119 | 
          {
   | 
|
| 120 | 
    float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2];  | 
|
| 121 | 
    float alpha = (DIST3D-axisCam)/denom;  | 
|
| 122 | 
     | 
|
| 123 | 
    output[0] = mCamera[0] + d0*alpha;  | 
|
| 124 | 
    output[1] = mCamera[1] + d1*alpha;  | 
|
| 125 | 
    output[2] = mCamera[2] + d2*alpha;  | 
|
| 126 | 
    }  | 
|
| 127 | 
    }  | 
|
| 128 | 
     | 
|
| 129 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 130 | 
     | 
|
| 131 | 
    private boolean faceIsVisible(int index)  | 
|
| 132 | 
        {
   | 
|
| 133 | 
    Static3D faceAxis = mFaceAxis[index];  | 
|
| 134 | 
    float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2();  | 
|
| 135 | 
    return castCameraOnAxis > DIST3D;  | 
|
| 136 | 
    }  | 
|
| 137 | 
     | 
|
| 138 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 139 | 
     | 
|
| 140 | 
    private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)  | 
|
| 141 | 
        {
   | 
|
| 142 | 
    mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio;  | 
|
| 143 | 
    mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio;  | 
|
| 144 | 
    mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio;  | 
|
| 145 | 
     | 
|
| 146 | 
    mCamera[0] = rotatedCamera.get0()/mObjectRatio;  | 
|
| 147 | 
    mCamera[1] = rotatedCamera.get1()/mObjectRatio;  | 
|
| 148 | 
    mCamera[2] = rotatedCamera.get2()/mObjectRatio;  | 
|
| 149 | 
     | 
|
| 150 | 
    for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++)  | 
|
| 151 | 
          {
   | 
|
| 152 | 
    if( faceIsVisible(mLastTouchedFace) )  | 
|
| 153 | 
            {
   | 
|
| 154 | 
    castTouchPointOntoFace(mLastTouchedFace, mTouch);  | 
|
| 155 | 
     | 
|
| 156 | 
    float ax = mFaceAxis[mLastTouchedFace].get0();  | 
|
| 157 | 
    float ay = mFaceAxis[mLastTouchedFace].get1();  | 
|
| 158 | 
    float az = mFaceAxis[mLastTouchedFace].get2();  | 
|
| 159 | 
     | 
|
| 160 | 
    convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D);  | 
|
| 161 | 
    if( isInsideFace(mPoint2D) ) return true;  | 
|
| 162 | 
    }  | 
|
| 163 | 
    }  | 
|
| 164 | 
     | 
|
| 165 | 
    return false;  | 
|
| 166 | 
    }  | 
|
| 167 | 
     | 
|
| 168 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 169 | 
     | 
|
| 170 | 
    private void computePosition(int face, float pointX, float pointY)  | 
|
| 171 | 
        {
   | 
|
| 172 | 
    int x = (int)(3*pointX+1.5f) -1;  | 
|
| 173 | 
    int y = (int)(3*pointY+1.5f) -1;  | 
|
| 174 | 
     | 
|
| 175 | 
    switch(face)  | 
|
| 176 | 
          {
   | 
|
| 177 | 
    case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break;  | 
|
| 178 | 
    case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break;  | 
|
| 179 | 
    case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break;  | 
|
| 180 | 
    case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break;  | 
|
| 181 | 
    case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break;  | 
|
| 182 | 
    case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break;  | 
|
| 183 | 
    }  | 
|
| 184 | 
    }  | 
|
| 185 | 
     | 
|
| 186 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 187 | 
     | 
|
| 188 | 
    private int whichCubitTouched(int face, float pointX, float pointY)  | 
|
| 189 | 
        {
   | 
|
| 190 | 
    computePosition(face,pointX,pointY);  | 
|
| 191 | 
     | 
|
| 192 | 
    for(int c=0; c<mNumCubits; c++)  | 
|
| 193 | 
    if( mCubits[c].isAttached() )  | 
|
| 194 | 
            {
   | 
|
| 195 | 
    float[] pos = mCubits[c].getPosition();  | 
|
| 196 | 
    int len = pos.length/3;  | 
|
| 197 | 
     | 
|
| 198 | 
    for(int p=0; p<len; p++)  | 
|
| 199 | 
    if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c;  | 
|
| 200 | 
    }  | 
|
| 201 | 
     | 
|
| 202 | 
        android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
   | 
|
| 203 | 
    return -1;  | 
|
| 204 | 
    }  | 
|
| 205 | 
     | 
|
| 206 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 207 | 
    // PUBLIC API  | 
|
| 208 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 209 | 
     | 
|
| 210 | 
    public BandagedTouchControl(BandagedCubit[] cubits, float ratio, float fov)  | 
|
| 211 | 
        {
   | 
|
| 212 | 
    mCubits = cubits;  | 
|
| 213 | 
    mNumCubits = cubits.length;  | 
|
| 214 | 
    mPoint = new float[3];  | 
|
| 215 | 
    mCamera= new float[3];  | 
|
| 216 | 
    mTouch = new float[3];  | 
|
| 217 | 
    mPos = new float[3];  | 
|
| 218 | 
    mPoint2D = new float[2];  | 
|
| 219 | 
    mFaceAxis = TouchControlHexahedron.FACE_AXIS;  | 
|
| 220 | 
    mObjectRatio = ratio;  | 
|
| 221 | 
     | 
|
| 222 | 
    double halfFOV = fov * (Math.PI/360);  | 
|
| 223 | 
    float tanHalf = (float)Math.tan(halfFOV);  | 
|
| 224 | 
    float dist = 0.5f/tanHalf;  | 
|
| 225 | 
     | 
|
| 226 | 
    CAMERA_POINT = new Static4D(0,0,dist,0);  | 
|
| 227 | 
    }  | 
|
| 228 | 
     | 
|
| 229 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 230 | 
     | 
|
| 231 | 
    public void setObjectRatio(float ratio)  | 
|
| 232 | 
        {
   | 
|
| 233 | 
    mObjectRatio = ratio;  | 
|
| 234 | 
    }  | 
|
| 235 | 
     | 
|
| 236 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 237 | 
    // return the index of the cubit touched; if none, return -1.  | 
|
| 238 | 
     | 
|
| 239 | 
    public int cubitTouched(float x, float y, Static4D quat)  | 
|
| 240 | 
        {
   | 
|
| 241 | 
    Static4D touchPoint = new Static4D(x, y, 0, 0);  | 
|
| 242 | 
    Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat);  | 
|
| 243 | 
    Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat);  | 
|
| 244 | 
     | 
|
| 245 | 
    boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera);  | 
|
| 246 | 
     | 
|
| 247 | 
    if( !touched ) return -1;  | 
|
| 248 | 
     | 
|
| 249 | 
    return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]);  | 
|
| 250 | 
    }  | 
|
| 251 | 
     | 
|
| 252 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 253 | 
     | 
|
| 254 | 
    public void markCubit(int index, int color)  | 
|
| 255 | 
        {
   | 
|
| 256 | 
    mCubits[index].setTexture(color);  | 
|
| 257 | 
    }  | 
|
| 258 | 
    }  | 
|
| 259 | 
     | 
|
Also available in: Unified diff
Progress with BandagedCreator: marking a cubit by touching it.