Revision 903041cd
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
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35 | 35 |
|
36 | 36 |
public class BandagedCreatorRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener |
37 | 37 |
{ |
38 |
private final GLSurfaceView mView;
|
|
38 |
private final BandagedCreatorView mView;
|
|
39 | 39 |
private final DistortedScreen mScreen; |
40 | 40 |
private final Static3D mScale; |
41 | 41 |
private final Static3D mMoveWhole; |
... | ... | |
43 | 43 |
private final Static3D[] mMoveUnscaled; |
44 | 44 |
private final BandagedCubit[] mCubits; |
45 | 45 |
|
46 |
private final int COLOR_DEFAULT = 0xffffff55; |
|
46 |
static final int COLOR_DEFAULT = 0xffffff55; |
|
47 |
static final int COLOR_MARKED = 0xffff0000; |
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48 |
|
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49 |
static final float SCREEN_RATIO = 0.5f; |
|
50 |
static final float OBJECT_SIZE = 3.0f; |
|
47 | 51 |
|
48 | 52 |
private final float[][] POSITIONS = new float[][] |
49 | 53 |
{ |
... | ... | |
144 | 148 |
move.set(totalX,totalY,totalZ); |
145 | 149 |
} |
146 | 150 |
|
151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
152 |
|
|
153 |
public BandagedCubit[] getCubits() |
|
154 |
{ |
|
155 |
return mCubits; |
|
156 |
} |
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157 |
|
|
158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
159 |
|
|
160 |
public DistortedScreen getScreen() |
|
161 |
{ |
|
162 |
return mScreen; |
|
163 |
} |
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164 |
|
|
147 | 165 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
148 | 166 |
|
149 | 167 |
@Override |
... | ... | |
158 | 176 |
@Override |
159 | 177 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
160 | 178 |
{ |
161 |
final float Q = 0.15f;
|
|
179 |
final float Q = SCREEN_RATIO/OBJECT_SIZE;
|
|
162 | 180 |
float scale = width<height ? Q*width : Q*height; |
163 | 181 |
|
164 | 182 |
mScreen.detachAll(); |
... | ... | |
184 | 202 |
|
185 | 203 |
mScale.set( scale,scale,scale ); |
186 | 204 |
mScreenMin = Math.min(width, height); |
205 |
mView.setScreenSize(width,height, (int)yOffset); |
|
187 | 206 |
mScreen.resize(width,height); |
188 | 207 |
} |
189 | 208 |
|
src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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29 | 29 |
|
30 | 30 |
import com.google.firebase.crashlytics.FirebaseCrashlytics; |
31 | 31 |
|
32 |
import org.distorted.library.main.DistortedScreen; |
|
33 |
|
|
32 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
33 | 35 |
|
34 | 36 |
public class BandagedCreatorView extends GLSurfaceView |
35 | 37 |
{ |
36 | 38 |
private final static int DIRECTION_SENSITIVITY= 12; |
37 | 39 |
private int mX, mY; |
40 |
private int mTouchedIndex; |
|
38 | 41 |
private BandagedCreatorRenderer mRenderer; |
42 |
private BandagedTouchControl mTouchControl; |
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43 |
private int mScreenWidth, mScreenHeight; |
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44 |
private int mYoffset; |
|
39 | 45 |
|
40 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
41 | 47 |
// PUBLIC API |
... | ... | |
52 | 58 |
{ |
53 | 59 |
BandagedCreatorActivity act = (BandagedCreatorActivity)context; |
54 | 60 |
mRenderer = new BandagedCreatorRenderer(this); |
61 |
BandagedCubit[] cubits = mRenderer.getCubits(); |
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62 |
DistortedScreen screen = mRenderer.getScreen(); |
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63 |
mTouchControl = new BandagedTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() ); |
|
55 | 64 |
|
56 | 65 |
final ActivityManager activityManager= (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
57 | 66 |
|
... | ... | |
106 | 115 |
|
107 | 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
108 | 117 |
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109 |
@Override public boolean onTouchEvent(MotionEvent event) |
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118 |
public void setScreenSize(int width, int height, int yOffset) |
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119 |
{ |
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120 |
mScreenWidth = width; |
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121 |
mScreenHeight= height; |
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122 |
mYoffset = yOffset; |
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123 |
} |
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124 |
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125 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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126 |
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127 |
@Override |
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128 |
public boolean onTouchEvent(MotionEvent event) |
|
110 | 129 |
{ |
111 | 130 |
int action = event.getAction(); |
112 | 131 |
int x = (int)event.getX(); |
113 |
int y = (int)event.getY(); |
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132 |
int y = (int)event.getY() + mYoffset;
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114 | 133 |
|
115 | 134 |
switch(action) |
116 | 135 |
{ |
117 |
case MotionEvent.ACTION_DOWN: mX = x; |
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118 |
mY = y; |
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136 |
case MotionEvent.ACTION_DOWN: float x1 = (x - mScreenWidth*0.5f)/mRenderer.mScreenMin; |
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137 |
float y1 = (mScreenHeight*0.5f - y)/mRenderer.mScreenMin; |
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138 |
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139 |
mTouchedIndex = mTouchControl.cubitTouched(x1,y1,mRenderer.mQuat2); |
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140 |
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141 |
if( mTouchedIndex<0 ) |
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142 |
{ |
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143 |
mX = x; |
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144 |
mY = y; |
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145 |
} |
|
146 |
else |
|
147 |
{ |
|
148 |
mX = -1; |
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149 |
mY = -1; |
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150 |
|
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151 |
mTouchControl.markCubit(mTouchedIndex, BandagedCreatorRenderer.COLOR_MARKED); |
|
152 |
} |
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153 |
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119 | 154 |
break; |
120 | 155 |
|
121 | 156 |
case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 ) |
... | ... | |
147 | 182 |
|
148 | 183 |
case MotionEvent.ACTION_UP : mX = -1; |
149 | 184 |
mY = -1; |
185 |
|
|
186 |
if( mTouchedIndex>=0 ) |
|
187 |
{ |
|
188 |
mTouchControl.markCubit(mTouchedIndex, BandagedCreatorRenderer.COLOR_DEFAULT); |
|
189 |
mTouchedIndex = -1; |
|
190 |
} |
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191 |
|
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150 | 192 |
resetQuats(); |
151 | 193 |
break; |
152 | 194 |
} |
src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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41 | 41 |
private final DistortedEffects mEffects; |
42 | 42 |
private final MeshBase mMesh; |
43 | 43 |
private final float[] mPosition; |
44 |
private boolean mIsAttached; |
|
44 | 45 |
|
45 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
46 | 47 |
// PUBLIC API |
... | ... | |
49 | 50 |
public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D move1, Static3D move2, Static3D scale, int color) |
50 | 51 |
{ |
51 | 52 |
mPosition = position; |
53 |
mIsAttached = true; |
|
52 | 54 |
|
53 | 55 |
FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance(); |
54 | 56 |
mMesh = factory.createMesh(position); |
... | ... | |
79 | 81 |
mTexture.setColorARGB(color); |
80 | 82 |
} |
81 | 83 |
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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85 |
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|
86 |
public void detach() |
|
87 |
{ |
|
88 |
mIsAttached = false; |
|
89 |
} |
|
90 |
|
|
91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
92 |
|
|
93 |
public boolean isAttached() |
|
94 |
{ |
|
95 |
return mIsAttached; |
|
96 |
} |
|
97 |
|
|
98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
99 |
|
|
100 |
public float[] getPosition() |
|
101 |
{ |
|
102 |
return mPosition; |
|
103 |
} |
|
104 |
|
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82 | 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
83 | 106 |
|
84 | 107 |
public DistortedNode getNode() |
src/main/java/org/distorted/bandaged/BandagedTouchControl.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2022 Leszek Koltunski // |
|
3 |
// // |
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4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
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6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
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16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
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20 |
package org.distorted.bandaged; |
|
21 |
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|
22 |
import org.distorted.library.main.QuatHelper; |
|
23 |
import org.distorted.library.type.Static3D; |
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24 |
import org.distorted.library.type.Static4D; |
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25 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
|
26 |
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27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
28 |
|
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29 |
public class BandagedTouchControl |
|
30 |
{ |
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31 |
private static final float DIST3D = 0.5f; |
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32 |
private static final float DIST2D = 0.5f; |
|
33 |
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34 |
private final Static4D CAMERA_POINT; |
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35 |
private final BandagedCubit[] mCubits; |
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36 |
private final int mNumCubits; |
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37 |
private final float[] mPoint, mCamera, mTouch, mPos; |
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38 |
private final float[] mPoint2D; |
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39 |
private float mObjectRatio; |
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40 |
private int mLastTouchedFace; |
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41 |
private final Static3D[] mFaceAxis; |
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42 |
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43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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44 |
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45 |
private boolean isInsideFace(float[] p) |
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46 |
{ |
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47 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
48 |
} |
|
49 |
|
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50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
51 |
// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
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52 |
// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
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53 |
// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
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54 |
// original 3D Y axis and our 2D in-plane origin. |
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55 |
// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
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56 |
// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
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57 |
// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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58 |
// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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59 |
// (ax,ay,az) - vector normal to the face surface. |
|
60 |
|
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61 |
void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output) |
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62 |
{ |
|
63 |
float y0,y1,y2; // base Y vector of the 2D coord system |
|
64 |
|
|
65 |
if( ax==0.0f && az==0.0f ) |
|
66 |
{ |
|
67 |
y0=0; y1=0; y2=-ay; |
|
68 |
} |
|
69 |
else if( ay==0.0f ) |
|
70 |
{ |
|
71 |
y0=0; y1=1; y2=0; |
|
72 |
} |
|
73 |
else |
|
74 |
{ |
|
75 |
float norm = (float)(-ay/Math.sqrt(1-ay*ay)); |
|
76 |
y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az; |
|
77 |
} |
|
78 |
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79 |
float x0 = y1*az - y2*ay; // |
|
80 |
float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX |
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81 |
float x2 = y0*ay - y1*ax; // |
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82 |
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83 |
float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az; |
|
84 |
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|
85 |
float origin0 = originAlpha*ax; // coords of the point where axis |
|
86 |
float origin1 = originAlpha*ay; // intersects surface plane i.e. |
|
87 |
float origin2 = originAlpha*az; // the origin of our 2D coord system |
|
88 |
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|
89 |
float v0 = point3D[0] - origin0; |
|
90 |
float v1 = point3D[1] - origin1; |
|
91 |
float v2 = point3D[2] - origin2; |
|
92 |
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|
93 |
output[0] = v0*x0 + v1*x1 + v2*x2; |
|
94 |
output[1] = v0*y0 + v1*y1 + v2*y2; |
|
95 |
} |
|
96 |
|
|
97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
98 |
// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
|
99 |
// compute point 'output[]' which: |
|
100 |
// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) |
|
101 |
// 2) is co-linear with mCamera and mPoint |
|
102 |
// |
|
103 |
// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
|
104 |
|
|
105 |
private void castTouchPointOntoFace(int index, float[] output) |
|
106 |
{ |
|
107 |
Static3D faceAxis = mFaceAxis[index]; |
|
108 |
|
|
109 |
float d0 = mPoint[0]-mCamera[0]; |
|
110 |
float d1 = mPoint[1]-mCamera[1]; |
|
111 |
float d2 = mPoint[2]-mCamera[2]; |
|
112 |
float a0 = faceAxis.get0(); |
|
113 |
float a1 = faceAxis.get1(); |
|
114 |
float a2 = faceAxis.get2(); |
|
115 |
|
|
116 |
float denom = a0*d0 + a1*d1 + a2*d2; |
|
117 |
|
|
118 |
if( denom != 0.0f ) |
|
119 |
{ |
|
120 |
float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
|
121 |
float alpha = (DIST3D-axisCam)/denom; |
|
122 |
|
|
123 |
output[0] = mCamera[0] + d0*alpha; |
|
124 |
output[1] = mCamera[1] + d1*alpha; |
|
125 |
output[2] = mCamera[2] + d2*alpha; |
|
126 |
} |
|
127 |
} |
|
128 |
|
|
129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
130 |
|
|
131 |
private boolean faceIsVisible(int index) |
|
132 |
{ |
|
133 |
Static3D faceAxis = mFaceAxis[index]; |
|
134 |
float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
|
135 |
return castCameraOnAxis > DIST3D; |
|
136 |
} |
|
137 |
|
|
138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
139 |
|
|
140 |
private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
|
141 |
{ |
|
142 |
mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio; |
|
143 |
mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio; |
|
144 |
mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio; |
|
145 |
|
|
146 |
mCamera[0] = rotatedCamera.get0()/mObjectRatio; |
|
147 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
|
148 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
|
149 |
|
|
150 |
for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++) |
|
151 |
{ |
|
152 |
if( faceIsVisible(mLastTouchedFace) ) |
|
153 |
{ |
|
154 |
castTouchPointOntoFace(mLastTouchedFace, mTouch); |
|
155 |
|
|
156 |
float ax = mFaceAxis[mLastTouchedFace].get0(); |
|
157 |
float ay = mFaceAxis[mLastTouchedFace].get1(); |
|
158 |
float az = mFaceAxis[mLastTouchedFace].get2(); |
|
159 |
|
|
160 |
convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
|
161 |
if( isInsideFace(mPoint2D) ) return true; |
|
162 |
} |
|
163 |
} |
|
164 |
|
|
165 |
return false; |
|
166 |
} |
|
167 |
|
|
168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
169 |
|
|
170 |
private void computePosition(int face, float pointX, float pointY) |
|
171 |
{ |
|
172 |
int x = (int)(3*pointX+1.5f) -1; |
|
173 |
int y = (int)(3*pointY+1.5f) -1; |
|
174 |
|
|
175 |
switch(face) |
|
176 |
{ |
|
177 |
case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break; |
|
178 |
case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break; |
|
179 |
case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break; |
|
180 |
case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break; |
|
181 |
case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break; |
|
182 |
case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break; |
|
183 |
} |
|
184 |
} |
|
185 |
|
|
186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
187 |
|
|
188 |
private int whichCubitTouched(int face, float pointX, float pointY) |
|
189 |
{ |
|
190 |
computePosition(face,pointX,pointY); |
|
191 |
|
|
192 |
for(int c=0; c<mNumCubits; c++) |
|
193 |
if( mCubits[c].isAttached() ) |
|
194 |
{ |
|
195 |
float[] pos = mCubits[c].getPosition(); |
|
196 |
int len = pos.length/3; |
|
197 |
|
|
198 |
for(int p=0; p<len; p++) |
|
199 |
if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
|
200 |
} |
|
201 |
|
|
202 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!"); |
|
203 |
return -1; |
|
204 |
} |
|
205 |
|
|
206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
207 |
// PUBLIC API |
|
208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
209 |
|
|
210 |
public BandagedTouchControl(BandagedCubit[] cubits, float ratio, float fov) |
|
211 |
{ |
|
212 |
mCubits = cubits; |
|
213 |
mNumCubits = cubits.length; |
|
214 |
mPoint = new float[3]; |
|
215 |
mCamera= new float[3]; |
|
216 |
mTouch = new float[3]; |
|
217 |
mPos = new float[3]; |
|
218 |
mPoint2D = new float[2]; |
|
219 |
mFaceAxis = TouchControlHexahedron.FACE_AXIS; |
|
220 |
mObjectRatio = ratio; |
|
221 |
|
|
222 |
double halfFOV = fov * (Math.PI/360); |
|
223 |
float tanHalf = (float)Math.tan(halfFOV); |
|
224 |
float dist = 0.5f/tanHalf; |
|
225 |
|
|
226 |
CAMERA_POINT = new Static4D(0,0,dist,0); |
|
227 |
} |
|
228 |
|
|
229 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
230 |
|
|
231 |
public void setObjectRatio(float ratio) |
|
232 |
{ |
|
233 |
mObjectRatio = ratio; |
|
234 |
} |
|
235 |
|
|
236 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
237 |
// return the index of the cubit touched; if none, return -1. |
|
238 |
|
|
239 |
public int cubitTouched(float x, float y, Static4D quat) |
|
240 |
{ |
|
241 |
Static4D touchPoint = new Static4D(x, y, 0, 0); |
|
242 |
Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat); |
|
243 |
Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat); |
|
244 |
|
|
245 |
boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera); |
|
246 |
|
|
247 |
if( !touched ) return -1; |
|
248 |
|
|
249 |
return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]); |
|
250 |
} |
|
251 |
|
|
252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
253 |
|
|
254 |
public void markCubit(int index, int color) |
|
255 |
{ |
|
256 |
mCubits[index].setTexture(color); |
|
257 |
} |
|
258 |
} |
|
259 |
|
Also available in: Unified diff
Progress with BandagedCreator: marking a cubit by touching it.