Revision 906cc928
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
---|---|---|
54 | 54 |
|
55 | 55 |
private static final int[] FACE_COLORS = new int[] |
56 | 56 |
{ |
57 |
0xffffff00, 0xff00ff00, // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
|
|
58 |
0xffff0000, 0xff0000ff // AXIS[2]right (RED ) AXIS[3]right (BLUE )
|
|
57 |
0xff00ff00, 0xffffff00, // AXIS[0]right (GREEN ) AXIS[1]right (YELLOW )
|
|
58 |
0xff0000ff, 0xffff0000 // AXIS[2]right (BLUE ) AXIS[3]right (RED )
|
|
59 | 59 |
}; |
60 | 60 |
|
61 | 61 |
// computed with res/raw/compute_quats.c |
Also available in: Unified diff
Change the format of moves in Pretty Patterns to more terse, so that patterns of objects with 4 axis of rotation ( Pyraminx!) fit into 3 digits.