Revision 91792184
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mStates = new ScrambleState[]
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ScrambleState[] getScrambleStates()
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{
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new ScrambleState( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ),
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new ScrambleState( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ),
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new ScrambleState( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ),
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new ScrambleState( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ),
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new ScrambleState( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ),
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new ScrambleState( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ),
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new ScrambleState( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ),
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new ScrambleState( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ),
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new ScrambleState( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ),
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new ScrambleState( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} )
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}; |
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if( mStates==null ) |
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{
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mStates = new ScrambleState[] |
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{
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new ScrambleState( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ),
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new ScrambleState( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ),
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new ScrambleState( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ),
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new ScrambleState( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ),
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new ScrambleState( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ),
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new ScrambleState( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ),
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new ScrambleState( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ),
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new ScrambleState( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ),
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new ScrambleState( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ),
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new ScrambleState( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} )
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}; |
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} |
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return mStates; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')