Project

General

Profile

Download (5.44 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyBandagedEvil.java @ 92ec91b9

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static4D;
28
import org.distorted.main.R;
29

    
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

    
32
class TwistyBandagedEvil extends TwistyBandagedAbstract
33
{
34
  TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
35
                     DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
36
    {
37
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
38
    }
39

    
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

    
42
  int getCubitVariant(int cubit)
43
    {
44
    switch(cubit)
45
      {
46
      case 0: return 0;
47
      case 1: return 3;
48
      }
49

    
50
    return 1;
51
    }
52

    
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

    
55
  int getNumCubits()
56
    {
57
    return 13;
58
    }
59

    
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

    
62
  float[] getCubitPosition(int cubit)
63
    {
64
    switch(cubit)
65
      {
66
      case  0: return new float[] { 1.0f,  1.0f, -1.0f};
67
      case  1: return new float[] {-1.0f, -1.0f,  0.0f,
68
                                   -1.0f,  0.0f,  0.0f,
69
                                    0.0f, -1.0f,  0.0f,
70
                                    0.0f,  0.0f,  0.0f};
71
      case  2: return new float[] {-1.0f,  1.0f, -1.0f,
72
                                    0.0f,  1.0f, -1.0f};
73
      case  3: return new float[] {-1.0f,  0.0f, -1.0f,
74
                                    0.0f,  0.0f, -1.0f};
75
      case  4: return new float[] {-1.0f, -1.0f, -1.0f,
76
                                    0.0f, -1.0f, -1.0f};
77
      case  5: return new float[] {-1.0f,  1.0f,  0.0f,
78
                                   -1.0f,  1.0f,  1.0f};
79
      case  6: return new float[] { 0.0f,  1.0f,  0.0f,
80
                                    0.0f,  1.0f,  1.0f};
81
      case  7: return new float[] { 1.0f,  1.0f,  0.0f,
82
                                    1.0f,  1.0f,  1.0f};
83
      case  8: return new float[] {-1.0f, -1.0f,  1.0f,
84
                                   -1.0f,  0.0f,  1.0f};
85
      case  9: return new float[] { 0.0f, -1.0f,  1.0f,
86
                                    0.0f,  0.0f,  1.0f};
87
      case 10: return new float[] { 1.0f, -1.0f,  1.0f,
88
                                    1.0f,  0.0f,  1.0f};
89
      case 11: return new float[] { 1.0f, -1.0f,  0.0f,
90
                                    1.0f,  0.0f,  0.0f};
91
      case 12: return new float[] { 1.0f, -1.0f, -1.0f,
92
                                    1.0f,  0.0f, -1.0f};
93
      }
94

    
95
    return null;
96
    }
97

    
98
///////////////////////////////////////////////////////////////////////////////////////////////////
99

    
100
  int getQuatIndex(int cubit)
101
    {
102
    switch(cubit)
103
      {
104
      case 1: return 1;
105
      case 0:
106
      case 2:
107
      case 3:
108
      case 4: return 0;
109
      case 5:
110
      case 6:
111
      case 7: return 2;
112
      default:return 3;
113
      }
114
    }
115

    
116
///////////////////////////////////////////////////////////////////////////////////////////////////
117
// PUBLIC API
118

    
119
  public int getObjectName(int numLayers)
120
    {
121
    return R.string.bandaged_evil;
122
    }
123

    
124
///////////////////////////////////////////////////////////////////////////////////////////////////
125

    
126
  public int getInventor(int numLayers)
127
    {
128
    return R.string.bandaged_evil_inventor;
129
    }
130

    
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

    
133
  public int getComplexity(int numLayers)
134
    {
135
    return 8;
136
    }
137
}
(19-19/35)