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magiccube / src / main / java / org / distorted / objects / TwistyObject.java @ 96208efc

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  static final float SQ2 = (float)Math.sqrt(2);
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  static final float SQ3 = (float)Math.sqrt(3);
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  static final float SQ5 = (float)Math.sqrt(5);
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  static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.60f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  MeshBase[] mMeshes;
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  final Static4D[] OBJECT_QUATS;
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  final Cubit[] CUBITS;
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  final int NUM_FACE_COLORS;
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  final int NUM_TEXTURES;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  final int NUM_QUATS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final ObjectList mList;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  private final TwistyObjectScrambler mScrambler;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mList = list;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    OBJECT_QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACE_COLORS = getNumFaceColors();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACE_COLORS;
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    NUM_AXIS = mAxis.length;
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    NUM_QUATS = OBJECT_QUATS.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType,NUM_AXIS,numLayers,states);
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(1,NODE_RATIO,1);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(list,res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    for(int q=0; q<NUM_QUATS; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(OBJECT_QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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247
    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
253
    {
254
    int len = origPos.length/3;
255
    float sumX = 0.0f;
256
    float sumY = 0.0f;
257
    float sumZ = 0.0f;
258

    
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    for(int i=0; i<len; i++)
260
      {
261
      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
264
      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
271
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(ObjectList list, Resources res)
276
    {
277
    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
278
    int resourceID= list.getResourceIDs()[sizeIndex];
279

    
280
    if( resourceID!=0 )
281
      {
282
      InputStream is = res.openRawResource(resourceID);
283
      DataInputStream dos = new DataInputStream(is);
284
      mMesh = new MeshFile(dos);
285

    
286
      try
287
        {
288
        is.close();
289
        }
290
      catch(IOException e)
291
        {
292
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
293
        }
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295
      for(int i=0; i<NUM_CUBITS; i++)
296
        {
297
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
298
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
299
        }
300

    
301
      if( shouldResetTextureMaps() ) resetAllTextureMaps();
302
      }
303
    else
304
      {
305
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
306

    
307
      for(int i=0; i<NUM_CUBITS; i++)
308
        {
309
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
310
        cubitMesh[i] = createCubitMesh(i,mNumLayers);
311
        Static3D pos = getPos(mOrigPos[i]);
312
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
313
        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
314
        }
315

    
316
      mMesh = new MeshJoined(cubitMesh);
317
      resetAllTextureMaps();
318
      }
319
    }
320

    
321
///////////////////////////////////////////////////////////////////////////////////////////////////
322

    
323
  private MeshBase createCubitMesh(int cubit, int numLayers)
324
    {
325
    int variant = getCubitVariant(cubit,numLayers);
326

    
327
    if( mMeshes==null )
328
      {
329
      FactoryCubit factory = FactoryCubit.getInstance();
330
      factory.clear();
331
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
332
      }
333

    
334
    if( mMeshes[variant]==null )
335
      {
336
      ObjectShape shape = getObjectShape(cubit,numLayers);
337
      FactoryCubit factory = FactoryCubit.getInstance();
338
      factory.createNewFaceTransform(shape);
339
      mMeshes[variant] = factory.createRoundedSolid(shape);
340
      }
341

    
342
    MeshBase mesh = mMeshes[variant].copy(true);
343
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
344
    mesh.apply(quat,0xffffffff,0);
345

    
346
    return mesh;
347
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
350

    
351
  private void createDataStructuresForSolved(int numLayers)
352
    {
353
    mTmpQuats = new int[NUM_QUATS];
354
    mSolvedQuats = new int[NUM_CUBITS][];
355

    
356
    for(int c=0; c<NUM_CUBITS; c++)
357
      {
358
      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
359
      }
360
    }
361

    
362
///////////////////////////////////////////////////////////////////////////////////////////////////
363
// This is used to build internal data structures for the generic 'isSolved()'
364
//
365
// if this is an internal cubit (all faces black): return -1
366
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
367
// Color index, i.e. the index into the 'FACE_COLORS' table.
368
// else (edge or corner cubit, more than one non-black face): return -2.
369

    
370
  int retCubitSolvedStatus(int cubit, int numLayers)
371
    {
372
    int numNonBlack=0, nonBlackIndex=-1, color;
373

    
374
    for(int face=0; face<mNumCubitFaces; face++)
375
      {
376
      color = getFaceColor(cubit,face,numLayers);
377

    
378
      if( color<NUM_TEXTURES )
379
        {
380
        numNonBlack++;
381
        nonBlackIndex = color%NUM_FACE_COLORS;
382
        }
383
      }
384

    
385
    if( numNonBlack==0 ) return -1;
386
    if( numNonBlack>=2 ) return -2;
387

    
388
    return nonBlackIndex;
389
    }
390

    
391
///////////////////////////////////////////////////////////////////////////////////////////////////
392

    
393
  boolean shouldResetTextureMaps()
394
    {
395
    return false;
396
    }
397

    
398
///////////////////////////////////////////////////////////////////////////////////////////////////
399

    
400
  int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
401
    {
402
    final float MAXD = 0.0001f;
403
    float x = faceAx.get0();
404
    float y = faceAx.get1();
405
    float z = faceAx.get2();
406
    float a,dx,dy,dz,qx,qy,qz;
407
    Static4D quat;
408

    
409
    int len = quats.length;
410
    int place = 0;
411

    
412
    for(int q=1; q<len; q++)
413
      {
414
      quat = quats[q];
415
      qx = quat.get0();
416
      qy = quat.get1();
417
      qz = quat.get2();
418

    
419
           if( x!=0.0f ) { a = qx/x; }
420
      else if( y!=0.0f ) { a = qy/y; }
421
      else               { a = qz/z; }
422

    
423
      dx = a*x-qx;
424
      dy = a*y-qy;
425
      dz = a*z-qz;
426

    
427
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
428
        {
429
        mTmpQuats[place++] = q;
430
        }
431
      }
432

    
433
    if( place!=0 )
434
      {
435
      int[] ret = new int[place];
436
      System.arraycopy(mTmpQuats,0,ret,0,place);
437
      return ret;
438
      }
439

    
440
    return null;
441
    }
442

    
443
///////////////////////////////////////////////////////////////////////////////////////////////////
444

    
445
  private int getMultQuat(int index1, int index2)
446
    {
447
    if( mQuatMult==null )
448
      {
449
      mQuatMult = new int[NUM_QUATS][NUM_QUATS];
450

    
451
      for(int i=0; i<NUM_QUATS; i++)
452
        for(int j=0; j<NUM_QUATS; j++) mQuatMult[i][j] = -1;
453
      }
454

    
455
    if( mQuatMult[index1][index2]==-1 )
456
      {
457
      mQuatMult[index1][index2] = mulQuat(index1,index2);
458
      }
459

    
460
    return mQuatMult[index1][index2];
461
    }
462

    
463
///////////////////////////////////////////////////////////////////////////////////////////////////
464

    
465
  public boolean isSolved()
466
    {
467
    if( mSolvedFunctionIndex==0 ) return isSolved0();
468
    if( mSolvedFunctionIndex==1 ) return isSolved1();
469
    if( mSolvedFunctionIndex==2 ) return isSolved2();
470
    if( mSolvedFunctionIndex==3 ) return isSolved3();
471

    
472
    return false;
473
    }
474

    
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

    
477
  public boolean isSolved0()
478
    {
479
    int len, q1,q = CUBITS[0].mQuatIndex;
480
    int[] solved;
481
    boolean skip;
482

    
483
    for(int c=1; c<NUM_CUBITS; c++)
484
      {
485
      q1 = CUBITS[c].mQuatIndex;
486

    
487
      if( q1==q ) continue;
488

    
489
      skip = false;
490
      solved = mSolvedQuats[c];
491
      len = solved==null ? 0:solved.length;
492

    
493
      for(int i=0; i<len; i++)
494
        {
495
        if( q1==getMultQuat(q,solved[i]) )
496
          {
497
          skip = true;
498
          break;
499
          }
500
        }
501

    
502
      if( !skip ) return false;
503
      }
504

    
505
    return true;
506
    }
507

    
508
///////////////////////////////////////////////////////////////////////////////////////////////////
509

    
510
  private int computeScramble(int quatNum, int centerNum)
511
    {
512
    float MAXDIFF = 0.01f;
513
    float[] center= mOrigPos[centerNum];
514
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
515
    Static4D result = QuatHelper.rotateVectorByQuat(sc,OBJECT_QUATS[quatNum]);
516

    
517
    float x = result.get0();
518
    float y = result.get1();
519
    float z = result.get2();
520

    
521
    for(int c=0; c<NUM_CUBITS; c++)
522
      {
523
      float[] cent = mOrigPos[c];
524

    
525
      float qx = cent[0] - x;
526
      float qy = cent[1] - y;
527
      float qz = cent[2] - z;
528

    
529
      if( qx>-MAXDIFF && qx<MAXDIFF &&
530
          qy>-MAXDIFF && qy<MAXDIFF &&
531
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
532
      }
533

    
534
    return -1;
535
    }
536

    
537
///////////////////////////////////////////////////////////////////////////////////////////////////
538
// Dino4 uses this. It is solved if and only if groups of cubits
539
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
540
// or
541
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
542
// are all the same color.
543

    
544
  public boolean isSolved1()
545
    {
546
    if( mScramble==null )
547
      {
548
      mScramble = new int[NUM_QUATS][NUM_CUBITS];
549
      mColors   = new int[NUM_CUBITS];
550

    
551
      for(int q=0; q<NUM_QUATS; q++)
552
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
553
      }
554

    
555
    if( mFaceMap==null )
556
      {
557
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
558
      }
559

    
560
    for(int c=0; c<NUM_CUBITS; c++)
561
      {
562
      int index = mScramble[CUBITS[c].mQuatIndex][c];
563
      mColors[index] = mFaceMap[c];
564
      }
565

    
566
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
567
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
568
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
569

    
570
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
571
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
572
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
573

    
574
    return false;
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578
// Dino6 uses this. It is solved if and only if:
579
//
580
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
581
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
582
// by the same qZ, and then either:
583
//
584
// a) qX = qY = qZ
585
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
586
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
587
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
588
//
589
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
590
//
591
// X cubits: 0, 2, 8, 10
592
// Y cubits: 1, 3, 9, 11
593
// Z cubits: 4, 5, 6, 7
594

    
595
  public boolean isSolved2()
596
    {
597
    int qX = CUBITS[0].mQuatIndex;
598
    int qY = CUBITS[1].mQuatIndex;
599
    int qZ = CUBITS[4].mQuatIndex;
600

    
601
    if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
602
        CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
603
        CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ  )
604
      {
605
      return false;
606
      }
607

    
608
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
609
    }
610

    
611
///////////////////////////////////////////////////////////////////////////////////////////////////
612
// Square-2 is solved iff
613
// a) all of its cubits are rotated with the same quat
614
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
615
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
616
// and all the 12 left and right edges and corners also with the same quat multiplied by
617
// QUATS[12] - i.e. also upside down.
618

    
619
  public boolean isSolved3()
620
    {
621
    int index = CUBITS[0].mQuatIndex;
622

    
623
    if( CUBITS[1].mQuatIndex!=index ) return false;
624

    
625
    boolean solved = true;
626

    
627
    for(int i=2; i<NUM_CUBITS; i++)
628
      {
629
      if( CUBITS[i].mQuatIndex!=index )
630
        {
631
        solved = false;
632
        break;
633
        }
634
      }
635

    
636
    if( solved ) return true;
637

    
638
    int indexX = mulQuat(index,12);  // QUATS[12] = 180deg (1,0,0)
639
    int indexZ = mulQuat(index,18);  // QUATS[18] = 180deg (0,0,1)
640

    
641
    for(int i= 2; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
642
    for(int i= 3; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
643
    for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
644
    for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
645

    
646
    return true;
647
    }
648

    
649
///////////////////////////////////////////////////////////////////////////////////////////////////
650

    
651
  public void setObjectRatio(float sizeChange)
652
    {
653
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
654

    
655
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
656
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
657

    
658
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
659
    mObjectScale.set(scale,scale,scale);
660
    }
661

    
662
///////////////////////////////////////////////////////////////////////////////////////////////////
663

    
664
  public float getObjectRatio()
665
    {
666
    return mObjectScreenRatio*mInitScreenRatio;
667
    }
668

    
669
///////////////////////////////////////////////////////////////////////////////////////////////////
670

    
671
  int computeRow(float[] pos, int axisIndex)
672
    {
673
    int ret=0;
674
    int len = pos.length / 3;
675
    Static3D axis = mAxis[axisIndex];
676
    float axisX = axis.get0();
677
    float axisY = axis.get1();
678
    float axisZ = axis.get2();
679
    float casted;
680

    
681
    for(int i=0; i<len; i++)
682
      {
683
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
684
      ret |= computeSingleRow(axisIndex,casted);
685
      }
686

    
687
    return ret;
688
    }
689

    
690
///////////////////////////////////////////////////////////////////////////////////////////////////
691

    
692
  private int computeSingleRow(int axisIndex,float casted)
693
    {
694
    int num = mNumCuts[axisIndex];
695

    
696
    for(int i=0; i<num; i++)
697
      {
698
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
699
      }
700

    
701
    return (1<<num);
702
    }
703

    
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705

    
706
  private boolean wasRotateApplied()
707
    {
708
    return mEffects.exists(mRotateEffect.getID());
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712

    
713
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
714
    {
715
    return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
716
    }
717

    
718
///////////////////////////////////////////////////////////////////////////////////////////////////
719
// note the minus in front of the sin() - we rotate counterclockwise
720
// when looking towards the direction where the axis increases in values.
721

    
722
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
723
    {
724
    Static3D axis = mAxis[axisIndex];
725

    
726
    while( angleInDegrees<0 ) angleInDegrees += 360;
727
    angleInDegrees %= 360;
728
    
729
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
730
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
731

    
732
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
733
    }
734

    
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736

    
737
  private synchronized void setupPosition(int[][] moves)
738
    {
739
    if( moves!=null )
740
      {
741
      Static4D quat;
742
      int index, axis, rowBitmap, angle;
743
      int[] basic = getBasicAngle();
744

    
745
      for(int[] move: moves)
746
        {
747
        axis     = move[0];
748
        rowBitmap= move[1];
749
        angle    = move[2]*(360/basic[axis]);
750
        quat     = makeQuaternion(axis,angle);
751

    
752
        for(int j=0; j<NUM_CUBITS; j++)
753
          if( belongsToRotation(j,axis,rowBitmap) )
754
            {
755
            index = CUBITS[j].removeRotationNow(quat);
756
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
757
            }
758
        }
759
      }
760
    }
761

    
762
///////////////////////////////////////////////////////////////////////////////////////////////////
763

    
764
  int getScrambleType()
765
    {
766
    return 0;
767
    }
768

    
769
///////////////////////////////////////////////////////////////////////////////////////////////////
770

    
771
  int computeBitmapFromRow(int rowBitmap, int axis)
772
    {
773
    if( mIsBandaged )
774
      {
775
      int bitmap, initBitmap=0;
776

    
777
      while( initBitmap!=rowBitmap )
778
        {
779
        initBitmap = rowBitmap;
780

    
781
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
782
          {
783
          bitmap = CUBITS[cubit].mRotationRow[axis];
784
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
785
          }
786
        }
787
      }
788

    
789
    return rowBitmap;
790
    }
791

    
792
///////////////////////////////////////////////////////////////////////////////////////////////////
793
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
794
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
795

    
796
  void clampPos(float[] pos, int offset)
797
    {
798
    float currError, minError = Float.MAX_VALUE;
799
    int minErrorIndex1 = -1;
800
    int minErrorIndex2 = -1;
801

    
802
    float x = pos[offset  ];
803
    float y = pos[offset+1];
804
    float z = pos[offset+2];
805

    
806
    float xo,yo,zo;
807

    
808
    for(int i=0; i<NUM_CUBITS; i++)
809
      {
810
      int len = mOrigPos[i].length / 3;
811

    
812
      for(int j=0; j<len; j++)
813
        {
814
        xo = mOrigPos[i][3*j  ];
815
        yo = mOrigPos[i][3*j+1];
816
        zo = mOrigPos[i][3*j+2];
817

    
818
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
819

    
820
        if( currError<minError )
821
          {
822
          minError = currError;
823
          minErrorIndex1 = i;
824
          minErrorIndex2 = j;
825
          }
826
        }
827
      }
828

    
829
    if( minError< 0.1f ) // TODO: 0.1 ?
830
      {
831
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
832
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
833
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
834
      }
835
    }
836

    
837
///////////////////////////////////////////////////////////////////////////////////////////////////
838
// remember about the double cover or unit quaternions!
839

    
840
  int mulQuat(int q1, int q2)
841
    {
842
    Static4D result = QuatHelper.quatMultiply(OBJECT_QUATS[q1],OBJECT_QUATS[q2]);
843

    
844
    float rX = result.get0();
845
    float rY = result.get1();
846
    float rZ = result.get2();
847
    float rW = result.get3();
848

    
849
    final float MAX_ERROR = 0.1f;
850
    float dX,dY,dZ,dW;
851

    
852
    for(int i=0; i<NUM_QUATS; i++)
853
      {
854
      dX = OBJECT_QUATS[i].get0() - rX;
855
      dY = OBJECT_QUATS[i].get1() - rY;
856
      dZ = OBJECT_QUATS[i].get2() - rZ;
857
      dW = OBJECT_QUATS[i].get3() - rW;
858

    
859
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
860
          dY<MAX_ERROR && dY>-MAX_ERROR &&
861
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
862
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
863

    
864
      dX = OBJECT_QUATS[i].get0() + rX;
865
      dY = OBJECT_QUATS[i].get1() + rY;
866
      dZ = OBJECT_QUATS[i].get2() + rZ;
867
      dW = OBJECT_QUATS[i].get3() + rW;
868

    
869
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
870
          dY<MAX_ERROR && dY>-MAX_ERROR &&
871
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
872
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
873
      }
874

    
875
    return -1;
876
    }
877

    
878
///////////////////////////////////////////////////////////////////////////////////////////////////
879

    
880
  public int getCubitFaceColorIndex(int cubit, int face)
881
    {
882
    Static4D texMap = mMesh.getTextureMap(NUM_FACE_COLORS*cubit + face);
883

    
884
    int x = (int)(texMap.get0()/texMap.get2());
885
    int y = (int)(texMap.get1()/texMap.get3());
886

    
887
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
888
    }
889

    
890
///////////////////////////////////////////////////////////////////////////////////////////////////
891
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
892

    
893
  public void createTexture()
894
    {
895
    Bitmap bitmap;
896

    
897
    Paint paint = new Paint();
898
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
899
    Canvas canvas = new Canvas(bitmap);
900

    
901
    paint.setAntiAlias(true);
902
    paint.setTextAlign(Paint.Align.CENTER);
903
    paint.setStyle(Paint.Style.FILL);
904

    
905
    paint.setColor(COLOR_BLACK);
906
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
907

    
908
    int face = 0;
909
    FactorySticker factory = FactorySticker.getInstance();
910

    
911
    for(int row=0; row<mNumTexRows; row++)
912
      for(int col=0; col<mNumTexCols; col++)
913
        {
914
        if( face>=NUM_TEXTURES ) break;
915
        ObjectSticker sticker = retSticker(face);
916
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACE_COLORS), sticker);
917
        face++;
918
        }
919

    
920
    if( !mTexture.setTexture(bitmap) )
921
      {
922
      int max = DistortedLibrary.getMaxTextureSize();
923
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
924
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
925
      }
926
    }
927

    
928
///////////////////////////////////////////////////////////////////////////////////////////////////
929

    
930
  public int getNumLayers()
931
    {
932
    return mNumLayers;
933
    }
934

    
935
///////////////////////////////////////////////////////////////////////////////////////////////////
936

    
937
  public void continueRotation(float angleInDegrees)
938
    {
939
    mRotationAngleStatic.set0(angleInDegrees);
940
    }
941

    
942
///////////////////////////////////////////////////////////////////////////////////////////////////
943

    
944
  public Static4D getRotationQuat()
945
      {
946
      return mQuat;
947
      }
948

    
949
///////////////////////////////////////////////////////////////////////////////////////////////////
950

    
951
  public void recomputeScaleFactor(int scrWidth)
952
    {
953
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
954
    }
955

    
956
///////////////////////////////////////////////////////////////////////////////////////////////////
957

    
958
  public void savePreferences(SharedPreferences.Editor editor)
959
    {
960
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
961
    }
962

    
963
///////////////////////////////////////////////////////////////////////////////////////////////////
964

    
965
  public synchronized void restorePreferences(SharedPreferences preferences)
966
    {
967
    boolean error = false;
968

    
969
    for(int i=0; i<NUM_CUBITS; i++)
970
      {
971
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
972

    
973
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<NUM_QUATS)
974
        {
975
        CUBITS[i].modifyCurrentPosition(OBJECT_QUATS[mQuatDebug[i]]);
976
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
977
        }
978
      else
979
        {
980
        error = true;
981
        }
982
      }
983

    
984
    if( error )
985
      {
986
      for(int i=0; i<NUM_CUBITS; i++)
987
        {
988
        CUBITS[i].solve();
989
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
990
        }
991
      recordQuatsState("Failed to restorePreferences");
992
      }
993
    }
994

    
995
///////////////////////////////////////////////////////////////////////////////////////////////////
996

    
997
  public void recordQuatsState(String message)
998
    {
999
    StringBuilder quats = new StringBuilder();
1000

    
1001
    for(int j=0; j<NUM_CUBITS; j++)
1002
      {
1003
      quats.append(mQuatDebug[j]);
1004
      quats.append(" ");
1005
      }
1006

    
1007
    if( BuildConfig.DEBUG )
1008
      {
1009
      android.util.Log.e("quats" , quats.toString());
1010
      android.util.Log.e("object", mList.name()+"_"+mNumLayers);
1011
      }
1012
    else
1013
      {
1014
      Exception ex = new Exception(message);
1015
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1016
      crashlytics.setCustomKey("quats" , quats.toString());
1017
      crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
1018
      crashlytics.recordException(ex);
1019
      }
1020
    }
1021

    
1022
///////////////////////////////////////////////////////////////////////////////////////////////////
1023

    
1024
  public void releaseResources()
1025
    {
1026
    mTexture.markForDeletion();
1027
    mMesh.markForDeletion();
1028
    mEffects.markForDeletion();
1029

    
1030
    for(int j=0; j<NUM_CUBITS; j++)
1031
      {
1032
      CUBITS[j].releaseResources();
1033
      }
1034
    }
1035

    
1036
///////////////////////////////////////////////////////////////////////////////////////////////////
1037

    
1038
  public void apply(Effect effect, int position)
1039
    {
1040
    mEffects.apply(effect, position);
1041
    }
1042

    
1043
///////////////////////////////////////////////////////////////////////////////////////////////////
1044

    
1045
  public void remove(long effectID)
1046
    {
1047
    mEffects.abortById(effectID);
1048
    }
1049

    
1050
///////////////////////////////////////////////////////////////////////////////////////////////////
1051

    
1052
  public synchronized void solve()
1053
    {
1054
    for(int i=0; i<NUM_CUBITS; i++)
1055
      {
1056
      CUBITS[i].solve();
1057
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
1058
      }
1059
    }
1060

    
1061
///////////////////////////////////////////////////////////////////////////////////////////////////
1062

    
1063
  public void resetAllTextureMaps()
1064
    {
1065
    final float ratioW = 1.0f/mNumTexCols;
1066
    final float ratioH = 1.0f/mNumTexRows;
1067
    int color, row, col;
1068

    
1069
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
1070
      {
1071
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1072

    
1073
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
1074
        {
1075
        color = getFaceColor(cubit,cubitface,mNumLayers);
1076
        row = (mNumTexRows-1) - color/mNumTexCols;
1077
        col = color%mNumTexCols;
1078
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1079
        }
1080

    
1081
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1082
      }
1083
    }
1084

    
1085
///////////////////////////////////////////////////////////////////////////////////////////////////
1086

    
1087
  public void setTextureMap(int cubit, int face, int newColor)
1088
    {
1089
    final float ratioW = 1.0f/mNumTexCols;
1090
    final float ratioH = 1.0f/mNumTexRows;
1091
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1092
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1093
    int col = newColor%mNumTexCols;
1094

    
1095
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1096
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1097
    }
1098

    
1099
///////////////////////////////////////////////////////////////////////////////////////////////////
1100

    
1101
  public synchronized void beginNewRotation(int axis, int row )
1102
    {
1103
    if( axis<0 || axis>=NUM_AXIS )
1104
      {
1105
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1106
      return;
1107
      }
1108
    if( row<0 || row>=mNumLayers )
1109
      {
1110
      android.util.Log.e("object", "invalid rotation row: "+row);
1111
      return;
1112
      }
1113

    
1114
    mRotAxis     = axis;
1115
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1116
    mRotationAngleStatic.set0(0.0f);
1117
    mRotationAxis.set( mAxis[axis] );
1118
    mRotationAngle.add(mRotationAngleStatic);
1119
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1120
    }
1121

    
1122
///////////////////////////////////////////////////////////////////////////////////////////////////
1123

    
1124
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1125
    {
1126
    if( wasRotateApplied() )
1127
      {
1128
      mRotAxis     = axis;
1129
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1130

    
1131
      mRotationAngleStatic.set0(0.0f);
1132
      mRotationAxis.set( mAxis[axis] );
1133
      mRotationAngle.setDuration(durationMillis);
1134
      mRotationAngle.resetToBeginning();
1135
      mRotationAngle.add(new Static1D(0));
1136
      mRotationAngle.add(new Static1D(angle));
1137
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1138
      mRotateEffect.notifyWhenFinished(listener);
1139

    
1140
      return mRotateEffect.getID();
1141
      }
1142

    
1143
    return 0;
1144
    }
1145

    
1146
///////////////////////////////////////////////////////////////////////////////////////////////////
1147

    
1148
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1149
    {
1150
    if( wasRotateApplied() )
1151
      {
1152
      float angle = getAngle();
1153
      mRotationAngleStatic.set0(angle);
1154
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1155
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1156

    
1157
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1158
      mRotationAngle.resetToBeginning();
1159
      mRotationAngle.removeAll();
1160
      mRotationAngle.add(mRotationAngleStatic);
1161
      mRotationAngle.add(mRotationAngleMiddle);
1162
      mRotationAngle.add(mRotationAngleFinal);
1163
      mRotateEffect.notifyWhenFinished(listener);
1164

    
1165
      return mRotateEffect.getID();
1166
      }
1167

    
1168
    return 0;
1169
    }
1170

    
1171
///////////////////////////////////////////////////////////////////////////////////////////////////
1172

    
1173
  private float getAngle()
1174
    {
1175
    int pointNum = mRotationAngle.getNumPoints();
1176

    
1177
    if( pointNum>=1 )
1178
      {
1179
      return mRotationAngle.getPoint(pointNum-1).get0();
1180
      }
1181
    else
1182
      {
1183
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1184
      crashlytics.log("points in RotationAngle: "+pointNum);
1185
      return 0;
1186
      }
1187
    }
1188

    
1189
///////////////////////////////////////////////////////////////////////////////////////////////////
1190

    
1191
  public synchronized void removeRotationNow()
1192
    {
1193
    float angle = getAngle();
1194
    double nearestAngleInRadians = angle*Math.PI/180;
1195
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1196
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1197
    float axisX = mAxis[mRotAxis].get0();
1198
    float axisY = mAxis[mRotAxis].get1();
1199
    float axisZ = mAxis[mRotAxis].get2();
1200
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1201

    
1202
    mRotationAngle.removeAll();
1203
    mRotationAngleStatic.set0(0);
1204

    
1205
    for(int i=0; i<NUM_CUBITS; i++)
1206
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1207
        {
1208
        int index = CUBITS[i].removeRotationNow(quat);
1209
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1210
        }
1211
    }
1212

    
1213
///////////////////////////////////////////////////////////////////////////////////////////////////
1214

    
1215
  public void initializeObject(int[][] moves)
1216
    {
1217
    solve();
1218
    setupPosition(moves);
1219
    }
1220

    
1221
///////////////////////////////////////////////////////////////////////////////////////////////////
1222

    
1223
  public int getCubit(float[] point3D)
1224
    {
1225
    float dist, minDist = Float.MAX_VALUE;
1226
    int currentBest=-1;
1227
    float multiplier = returnMultiplier();
1228

    
1229
    point3D[0] *= multiplier;
1230
    point3D[1] *= multiplier;
1231
    point3D[2] *= multiplier;
1232

    
1233
    for(int i=0; i<NUM_CUBITS; i++)
1234
      {
1235
      dist = CUBITS[i].getDistSquared(point3D);
1236
      if( dist<minDist )
1237
        {
1238
        minDist = dist;
1239
        currentBest = i;
1240
        }
1241
      }
1242

    
1243
    return currentBest;
1244
    }
1245

    
1246
///////////////////////////////////////////////////////////////////////////////////////////////////
1247

    
1248
  public int computeNearestAngle(int axis, float angle, float speed)
1249
    {
1250
    int[] basicArray = getBasicAngle();
1251
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1252
    int nearestAngle = 360/basicAngle;
1253

    
1254
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1255
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1256

    
1257
    if( tmp!=0 ) return nearestAngle*tmp;
1258

    
1259
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1260
    }
1261

    
1262
///////////////////////////////////////////////////////////////////////////////////////////////////
1263

    
1264
  public float getCameraDist()
1265
    {
1266
    return mCameraDist;
1267
    }
1268

    
1269
///////////////////////////////////////////////////////////////////////////////////////////////////
1270

    
1271
  public int getNodeSize()
1272
    {
1273
    return mNodeSize;
1274
    }
1275

    
1276
///////////////////////////////////////////////////////////////////////////////////////////////////
1277

    
1278
  public ObjectList getObjectList()
1279
    {
1280
    return mList;
1281
    }
1282

    
1283
///////////////////////////////////////////////////////////////////////////////////////////////////
1284

    
1285
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1286
    {
1287
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1288
    }
1289

    
1290
///////////////////////////////////////////////////////////////////////////////////////////////////
1291

    
1292
  abstract float getScreenRatio();
1293
  abstract float[][] getCubitPositions(int numLayers);
1294
  abstract Static4D[] getQuats();
1295
  abstract int getNumFaceColors();
1296
  abstract int getNumStickerTypes(int numLayers);
1297
  abstract int getNumCubitFaces();
1298
  abstract ObjectSticker retSticker(int face);
1299
  abstract int getColor(int face);
1300
  abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1301
  abstract float returnMultiplier();
1302
  abstract float[][] getCuts(int numLayers);
1303
  abstract int getCubitVariant(int cubit, int numLayers);
1304
  abstract int getNumCubitVariants(int numLayers);
1305
  abstract Static4D getQuat(int cubit, int numLayers);
1306
  abstract ObjectShape getObjectShape(int cubit, int numLayers);
1307
  abstract int[] getSolvedQuats(int cubit, int numLayers);
1308
  abstract int getSolvedFunctionIndex();
1309
  abstract int getFOV();
1310
  abstract ScrambleState[] getScrambleStates();
1311

    
1312
  public abstract Movement getMovement();
1313
  public abstract Static3D[] getRotationAxis();
1314
  public abstract int[] getBasicAngle();
1315
  public abstract int getObjectName(int numLayers);
1316
  public abstract int getInventor(int numLayers);
1317
  public abstract int getComplexity(int numLayers);
1318
  }
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