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Revision 9621255f

Added by Leszek Koltunski about 4 years ago

Progress with the 3x3x3 Solver.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
173 173

  
174 174
///////////////////////////////////////////////////////////////////////////////////////////////////
175 175

  
176
    private void setUpDragOrRotate(float x, float y)
176
    private void setUpDragOrRotate(boolean down, float x, float y)
177 177
      {
178 178
      int mode = RubikState.getMode();
179 179

  
......
201 201
          else if( mode==MODE_REPLACE )
202 202
            {
203 203
            mBeginningRotation= false;
204
            RubikStateSolver solver = (RubikStateSolver) RubikState.SVER.getStateClass();
205
            int cubit = mMovement.getTouchedCubit();
206
            int face  = mMovement.getTouchedFace();
207
            int color = solver.getCurrentColor();
208
            mPostRender.setTextureMap( cubit, face, color );
204

  
205
            if( down )
206
              {
207
              RubikStateSolver solver = (RubikStateSolver) RubikState.SVER.getStateClass();
208
              int face      = mMovement.getTouchedFace();
209
              float[] point = mMovement.getTouchedPoint3D();
210
              int color = solver.getCurrentColor();
211
              RubikObject object = mPostRender.getObject();
212
              int cubit = object.getCubit(point);
213

  
214
              mPostRender.setTextureMap( cubit, face, color );
215
              }
209 216
            }
210 217
          }
211 218
        else
......
337 344
         {
338 345
         case MotionEvent.ACTION_DOWN: mX = x;
339 346
                                       mY = y;
340
                                       setUpDragOrRotate(x,y);
347
                                       setUpDragOrRotate(true,x,y);
341 348
                                       break;
342 349
         case MotionEvent.ACTION_MOVE: if( mBeginningRotation )
343 350
                                         {
......
357 364
                                           computeCurrentAxis( object.getRotationAxis()[axis] );
358 365
                                           mRotationFactor = object.returnRotationFactor(offset);
359 366

  
360
                                           object.beginNewRotation( axis, object.returnRowFromOffset(offset) );
367
                                           object.beginNewRotation( axis, (int)(object.returnMultiplier()*offset) );
361 368

  
362 369
                                           if( RubikState.getCurrentState()==RubikState.SOLV )
363 370
                                             {
......
391 398
                                         }
392 399
                                       else
393 400
                                         {
394
                                         setUpDragOrRotate(x,y);
401
                                         setUpDragOrRotate(false,x,y);
395 402
                                         }
396 403
                                       break;
397 404
         case MotionEvent.ACTION_UP  : if( mDragging )
src/main/java/org/distorted/objects/Cubit.java
407 407
    return mRotateEffect.getID();
408 408
    }
409 409

  
410
///////////////////////////////////////////////////////////////////////////////////////////////////
411

  
412
  float getDistSquared(float[] point)
413
    {
414
    float dx = mCurrentPosition.get0() - point[0];
415
    float dy = mCurrentPosition.get1() - point[1];
416
    float dz = mCurrentPosition.get2() - point[2];
417

  
418
    return dx*dx + dy*dy + dz*dz;
419
    }
420

  
410 421
///////////////////////////////////////////////////////////////////////////////////////////////////
411 422

  
412 423
  MeshBase getMesh()
src/main/java/org/distorted/objects/RubikCube.java
214 214

  
215 215
///////////////////////////////////////////////////////////////////////////////////////////////////
216 216

  
217
  public int returnRowFromOffset(float offset)
217
  public float returnMultiplier()
218 218
    {
219
    return (int)(getSize()*offset);
219
    return getSize();
220 220
    }
221 221

  
222 222
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikObject.java
535 535
    setupPosition(moves);
536 536
    }
537 537

  
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

  
540
  public int getCubit(float[] point3D)
541
    {
542
    float dist, minDist = Float. MAX_VALUE;
543
    int currentBest=-1;
544
    float multiplier = returnMultiplier();
545

  
546
    point3D[0] *= multiplier;
547
    point3D[1] *= multiplier;
548
    point3D[2] *= multiplier;
549

  
550
    for(int i=0; i<NUM_CUBITS; i++)
551
      {
552
      dist = mCubits[i].getDistSquared(point3D);
553
      if( dist<minDist )
554
        {
555
        minDist = dist;
556
        currentBest = i;
557
        }
558
      }
559

  
560
    return currentBest;
561
    }
562

  
538 563
///////////////////////////////////////////////////////////////////////////////////////////////////
539 564

  
540 565
  public RubikObjectList getObjectList()
......
553 578
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
554 579
  public abstract Static3D[] getRotationAxis();
555 580
  public abstract int getBasicAngle();
556
  public abstract int returnRowFromOffset(float offset);
581
  public abstract float returnMultiplier();
557 582
  public abstract float returnRotationFactor(float offset);
558 583
  }
src/main/java/org/distorted/objects/RubikObjectMovement.java
292 292
    }
293 293

  
294 294
///////////////////////////////////////////////////////////////////////////////////////////////////
295
// TODO
296 295

  
297
  public int getTouchedCubit()
296
  public float[] getTouchedPoint3D()
298 297
    {
299
    return 0;
298
    return mTouch;
300 299
    }
301 300
  }
src/main/java/org/distorted/objects/RubikPyraminx.java
305 305

  
306 306
///////////////////////////////////////////////////////////////////////////////////////////////////
307 307

  
308
  public int returnRowFromOffset(float offset)
308
  public float returnMultiplier()
309 309
    {
310
    return (int)(getSize()*offset/(SQ3/2));
310
    return getSize()/(SQ3/2);
311 311
    }
312 312

  
313 313
///////////////////////////////////////////////////////////////////////////////////////////////////

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