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Revision 9621255f

Added by Leszek Koltunski about 4 years ago

Progress with the 3x3x3 Solver.

View differences:

src/main/java/org/distorted/objects/Cubit.java
407 407
    return mRotateEffect.getID();
408 408
    }
409 409

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
411

  
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  float getDistSquared(float[] point)
413
    {
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    float dx = mCurrentPosition.get0() - point[0];
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    float dy = mCurrentPosition.get1() - point[1];
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    float dz = mCurrentPosition.get2() - point[2];
417

  
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    return dx*dx + dy*dy + dz*dz;
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    }
420

  
410 421
///////////////////////////////////////////////////////////////////////////////////////////////////
411 422

  
412 423
  MeshBase getMesh()

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