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magiccube / src / main / java / org / distorted / objects / TwistyUltimate.java @ 963921af

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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import static org.distorted.objects.TwistyMinx.MINX_DBLUE;
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import static org.distorted.objects.TwistyMinx.MINX_DGREEN;
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import static org.distorted.objects.TwistyMinx.MINX_DRED;
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import static org.distorted.objects.TwistyMinx.MINX_DYELLOW;
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import static org.distorted.objects.TwistyMinx.MINX_GREY;
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import static org.distorted.objects.TwistyMinx.MINX_LBLUE;
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import static org.distorted.objects.TwistyMinx.MINX_LGREEN;
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import static org.distorted.objects.TwistyMinx.MINX_ORANGE;
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import static org.distorted.objects.TwistyMinx.MINX_PINK;
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import static org.distorted.objects.TwistyMinx.MINX_SANDY;
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import static org.distorted.objects.TwistyMinx.MINX_VIOLET;
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import static org.distorted.objects.TwistyMinx.MINX_WHITE;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyUltimate extends TwistyObject
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{
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  private static final float A = (float)Math.sqrt(21*SQ5+47);
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  private static final float B = SQ6*(5*SQ5+11)/(6*A);
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  private static final float C = SQ6*(  SQ5+ 2)/(3*A);
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  private static final float D = SQ3/3;
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  private static final float E = (SQ5+1)/4;
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  private static final float F = (SQ5-1)/4;
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  private static final float G = (SQ5+3)/4;
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D( B,0,C ),
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           new Static3D( C,B,0 ),
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           new Static3D(-D,D,D ),
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           new Static3D( 0,C,-B)
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         };
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  private static final int[] FACE_COLORS = new int[]
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         {
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           MINX_LGREEN, MINX_PINK   , MINX_SANDY , MINX_LBLUE,
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           MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
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           MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
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         };
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  private int mCurrState;
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  private int mIndexExcluded;
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  private final ScrambleState[] mStates;
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  private int[][] mScrambleTable;
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  private int[] mNumOccurences;
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  private int[] mBasicAngle;
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  private Static4D[] mQuats;
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  private int[][] mFaceMap;
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  private float[][] mCenters;
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  private int[] mQuatIndex;
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  private ObjectSticker[] mStickers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyUltimate(int size, Static4D quat, DistortedTexture texture,
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                 MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.ULTI, res, scrWidth);
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    int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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    mStates = new ScrambleState[]
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      {
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      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeQuats()
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    {
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    mQuats = new Static4D[]
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         {
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         new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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         new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ),
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         new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ),
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         new Static4D( 0.0f,    F,   -E, 0.5f ),
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         new Static4D( 0.0f,   -F,    E, 0.5f ),
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         new Static4D(    E, 0.0f,    F, 0.5f ),
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         new Static4D(   -E, 0.0f,   -F, 0.5f ),
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         new Static4D(    F,    E, 0.0f, 0.5f ),
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         new Static4D(   -F,   -E, 0.0f, 0.5f ),
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         new Static4D(    E,    F,-0.5f, 0.0f ),
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         new Static4D( 0.5f,   -E,    F, 0.0f ),
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         new Static4D(    F, 0.5f,    E, 0.0f )
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] getSolvedQuats(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    int status = retCubitSolvedStatus(cubit,numLayers);
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    return status<0 ? null : buildSolvedQuats(MovementUltimate.FACE_AXIS[status],mQuats);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  ObjectShape getObjectShape(int cubit, int numLayers)
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    {
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    int variant = getCubitVariant(cubit,numLayers);
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    if( variant==0 )
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      {
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      double[][] vertices = new double[][]
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         {
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           { 0.0       ,  0.0      , 0.0       },
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           { -0.5*E    , 0.5*E+0.25, -0.25     },
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           {-0.25      , -E/2      , (-2*E-1)/4},
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           { 0.5*E+0.25, 0.25      , -E/2      },
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           { 0.0       , 0.5       , -E-0.5    },
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           { 0.0       , 0.5       , 0.0       },
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           { -0.5*E    ,-0.5*E+0.25, -0.25     },
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           {  0.5*E    ,-0.5*E+0.25, -0.25     }
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         };
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      int[][] vert_indices = new int[][]
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         {
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           {6,0,5,1},
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           {0,7,3,5},
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           {0,6,2,7},
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           {4,3,5,1},
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           {4,2,7,3},
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           {4,1,6,2},
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         };
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      float[][] bands     = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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      int[] bandIndices   = new int[] { 0,0,0,1,1,1 };
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      float[][] corners   = new float[][] {  { 0.013f, 0.08f } };
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      int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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      float[][] centers   = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
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      int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    else if( variant==1 )
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      {
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      double[][] vertices = new double[][]
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         {
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            {         0.000,         0.000,         0.000},
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            {       - 0.250,-SQ5/8 - 0.125,-SQ5/8 - 0.375},
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            { SQ5/8 + 0.125,-SQ5/8 - 0.375,       + 0.250},
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            { SQ5/8 + 0.375,       + 0.250,-SQ5/8 - 0.125},
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            { SQ5/4 + 0.250,-SQ5/4 - 0.250,-SQ5/4 - 0.250},
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            { SQ5/8 - 0.125,       + 0.250,-SQ5/8 - 0.125},
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            {       - 0.250,-SQ5/8 - 0.125,-SQ5/8 + 0.125},
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            { SQ5/8 + 0.125,-SQ5/8 + 0.125,       + 0.250}
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         };
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      int[][] vert_indices  = new int[][]
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         {
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           {6,0,5,1},
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           {0,7,3,5},
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           {0,6,2,7},
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           {1,5,3,4},
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           {3,7,2,4},
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           {2,6,1,4},
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         };
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      float[][] bands     = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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      int[] bandIndices   = new int[] { 0,0,0,1,1,1 };
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      float[][] corners   = new float[][] {  { 0.013f, 0.08f } };
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      int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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      float[][] centers   = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
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      int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    else
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      {
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      double[][] vertices = new double[][]
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         {
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           {-E/2     ,-E/2+0.25,     0.25},
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           { E/2     , E/2-0.25,    -0.25},
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           {-E       ,     0.00,     0.00},
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           {     0.25, E/2     ,-E/2-0.25},
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           {-E/2     ,-E/2-0.25,     0.25},
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           { E/2+0.25,    -0.25,-E/2     },
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           {-E       ,    -0.50,     0.00},
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           {     0.50,     0.00,-E       },
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           {-E  +0.25, E/2     ,-E/2-0.25},
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           {     0.25,-E/2-0.50,-E/2+0.25},
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           {-E/2     ,-E/2-0.25,-E  -0.25}
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         };
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      int[][] vert_indices = new int[][]
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         {
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           {0,1,3,8,2},   // counterclockwise!
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           {0,4,9,5,1},
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           { 0,2,6,4},
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           { 1,5,7,3},
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           {10,9,4,6},
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           {10,9,5,7},
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           {10,8,3,7},
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           {10,8,2,6}
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         };
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      float[][] bands     = new float[][] { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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      int[] bandIndices   = new int[] { 0,0,1,1,2,2,2,2 };
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      float[][] corners   = new float[][] { { 0.013f, 0.08f } };
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      int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
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      float[][] centers   = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } };
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      int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static4D getQuat(int cubit, int numLayers)
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    {
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    if( mQuats     ==null ) initializeQuats();
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    if( mQuatIndex ==null ) mQuatIndex = new int[] { 0,6,1,2,0,4,6,5,0,1,4,9,5,2 };
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    return mQuats[mQuatIndex[cubit]];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumCubitVariants(int numLayers)
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    {
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    return 3;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getCubitVariant(int cubit, int numLayers)
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    {
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    return cubit<4 ? 0 : (cubit<8 ? 1:2);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCubitPositions(int numLayers)
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    {
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    if( mCenters==null )
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      {
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      mCenters = new float[][]
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         {
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           { 0.0f,-0.5f,    G },
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           {    E,   -E,   -E },
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           {   -G, 0.0f,-0.5f },
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           { 0.5f,    G, 0.0f },
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           {   -E,    E,    E },
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           {    G, 0.0f, 0.5f },
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           {-0.5f,   -G, 0.0f },
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           { 0.0f, 0.5f,   -G },
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           {        E/2, (E+0.5f)/2,    (E+G)/2 },
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           {   -(E+G)/2,       -E/2, (E+0.5f)/2 },
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           { (E+0.5f)/2,   -(E+G)/2,        E/2 },
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           {       -E/2,-(E+0.5f)/2,   -(E+G)/2 },
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           {    (E+G)/2,        E/2,-(E+0.5f)/2 },
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           {-(E+0.5f)/2,    (E+G)/2,       -E/2 }
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         };
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      }
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    return mCenters;
290
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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294
  int getFaceColor(int cubit, int cubitface, int size)
295
    {
296
    if( mFaceMap==null )
297
      {
298
      mFaceMap = new int[][]
299
         {
300
           { 25,24,35, 36,36,36,36,36 },
301
           { 27,28,29, 36,36,36,36,36 },
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           { 31,26,30, 36,36,36,36,36 },
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           { 32,34,33, 36,36,36,36,36 },
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           { 31,32,25, 36,36,36,36,36 },
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           { 33,28,24, 36,36,36,36,36 },
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           { 26,35,27, 36,36,36,36,36 },
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           { 30,29,34, 36,36,36,36,36 },
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           {  8, 0,13,21, 36,36,36,36 },
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           {  1, 2,19,23, 36,36,36,36 },
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           {  4,11,12,15, 36,36,36,36 },
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           {  3, 6,14,17, 36,36,36,36 },
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           {  5, 9,22,16, 36,36,36,36 },
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           {  7,10,20,18, 36,36,36,36 }
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         };
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      }
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    return mFaceMap[cubit][cubitface];
320
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getColor(int face)
325
    {
326
    return FACE_COLORS[face];
327
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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331
  ObjectSticker retSticker(int face)
332
    {
333
    if( mStickers==null )
334
      {
335
      float[][] STICKERS = new float[][]
336
         {
337
           { -0.14400357f, -0.47894150f, 0.50000000f,-0.011045523f, 0.37700626f, 0.36749030f,-0.26699730f, 0.36749026f, -0.46600536f, -0.24499352f }, // Big cubit 1st
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           {  0.36327127f,  0.26393202f,-0.36327127f, 0.500000000f,-0.36327127f,-0.26393202f, 0.36327127f,-0.50000000f },                             // Big cubit 2nd
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           { -0.29389262f, -0.50000000f, 0.29389262f,-0.309017000f, 0.29389262f, 0.30901700f,-0.29389262f, 0.50000000f },                             // Small cubit 1st
340
         };
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342
      final float R1 = 0.08f;
343
      final float R2 = 0.13f;
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      final float R3 = 0.11f;
345
      final float[][] radii  = { {R1,R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3} };
346
      final float[] strokes = { 0.07f, 0.09f, 0.08f };
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348
      mStickers = new ObjectSticker[STICKERS.length];
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350
      for(int s=0; s<STICKERS.length; s++)
351
        {
352
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
353
        }
354
      }
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356
    return mStickers[face/NUM_FACES];
357
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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361
  float returnMultiplier()
362
    {
363
    return 1.0f;
364
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
367

    
368
  Static4D[] getQuats()
369
    {
370
    if( mQuats==null ) initializeQuats();
371
    return mQuats;
372
    }
373

    
374
///////////////////////////////////////////////////////////////////////////////////////////////////
375

    
376
  int getSolvedFunctionIndex()
377
    {
378
    return 0;
379
    }
380

    
381
///////////////////////////////////////////////////////////////////////////////////////////////////
382

    
383
  boolean shouldResetTextureMaps()
384
    {
385
    return false;
386
    }
387

    
388
///////////////////////////////////////////////////////////////////////////////////////////////////
389

    
390
  int getNumFaces()
391
    {
392
    return FACE_COLORS.length;
393
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
396

    
397
  float[][] getCuts(int numLayers)
398
    {
399
    float[] cut = new float[] {0.0f};
400
    return new float[][] { cut,cut,cut,cut };
401
    }
402

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
404

    
405
  int getNumStickerTypes(int numLayers)
406
    {
407
    return 3;
408
    }
409

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
411

    
412
  int getNumCubitFaces()
413
    {
414
    return 8;
415
    }
416

    
417
///////////////////////////////////////////////////////////////////////////////////////////////////
418

    
419
  float getScreenRatio()
420
    {
421
    return 0.67f;
422
    }
423

    
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425

    
426
  private void initializeScrambling()
427
    {
428
    int numLayers = getNumLayers();
429

    
430
    if( mScrambleTable ==null )
431
      {
432
      mScrambleTable = new int[NUM_AXIS][numLayers];
433
      }
434
    if( mNumOccurences ==null )
435
      {
436
      int max=0;
437

    
438
      for (ScrambleState mState : mStates)
439
        {
440
        int tmp = mState.getTotal(-1);
441
        if (max < tmp) max = tmp;
442
        }
443

    
444
      mNumOccurences = new int[max];
445
      }
446

    
447
    for(int i=0; i<NUM_AXIS; i++)
448
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
449
    }
450

    
451
///////////////////////////////////////////////////////////////////////////////////////////////////
452
// PUBLIC API
453

    
454
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
455
    {
456
    if( curr==0 )
457
      {
458
      mCurrState     = 0;
459
      mIndexExcluded =-1;
460
      initializeScrambling();
461
      }
462

    
463
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
464

    
465
    scramble[curr][0] = info[0];
466
    scramble[curr][1] = info[1];
467
    scramble[curr][2] = info[2];
468

    
469
    mCurrState     = info[3];
470
    mIndexExcluded = info[0];
471
    }
472

    
473
///////////////////////////////////////////////////////////////////////////////////////////////////
474

    
475
  public Static3D[] getRotationAxis()
476
    {
477
    return ROT_AXIS;
478
    }
479

    
480
///////////////////////////////////////////////////////////////////////////////////////////////////
481

    
482
  public int[] getBasicAngle()
483
    {
484
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
485
    return mBasicAngle;
486
    }
487

    
488
///////////////////////////////////////////////////////////////////////////////////////////////////
489

    
490
  public int getObjectName(int numLayers)
491
    {
492
    return R.string.ulti2;
493
    }
494

    
495
///////////////////////////////////////////////////////////////////////////////////////////////////
496

    
497
  public int getInventor(int numLayers)
498
    {
499
    return R.string.ulti2_inventor;
500
    }
501

    
502
///////////////////////////////////////////////////////////////////////////////////////////////////
503

    
504
  public int getComplexity(int numLayers)
505
    {
506
    return 6;
507
    }
508
}
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