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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import static org.distorted.objects.Movement.TYPE_NOT_SPLIT;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyUltimate extends Twisty12
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{
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private static final float A = (float)Math.sqrt(21*SQ5+47);
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private static final float B = SQ6*(5*SQ5+11)/(6*A);
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private static final float C = SQ6*( SQ5+ 2)/(3*A);
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private static final float D = SQ3/3;
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private static final float E = (SQ5+1)/4;
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private static final float F = (SQ5-1)/4;
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private static final float G = (SQ5+3)/4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( B,0,C ),
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new Static3D( C,B,0 ),
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new Static3D(-D,D,D ),
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new Static3D( 0,C,-B)
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};
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private static final int[] NUM_ENABLED = {2,2,2,2,2,2,2,2,2,2,2,2};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{2,3}},{{1,3}},{{1,3}},{{2,3}},{{0,3}},{{0,2}},{{0,2}},{{0,3}},{{1,2}},{{0,1}},{{0,1}},{{1,2}}
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private int[][] mFaceMap;
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private float[][] mCenters;
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private int[] mQuatIndex;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyUltimate(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.ULTI, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ),
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new Static4D( 0.0f, F, -E, 0.5f ),
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new Static4D( 0.0f, -F, E, 0.5f ),
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new Static4D( E, 0.0f, F, 0.5f ),
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new Static4D( -E, 0.0f, -F, 0.5f ),
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new Static4D( F, E, 0.0f, 0.5f ),
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new Static4D( -F, -E, 0.0f, 0.5f ),
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new Static4D( E, F,-0.5f, 0.0f ),
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new Static4D( 0.5f, -E, F, 0.0f ),
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new Static4D( F, 0.5f, E, 0.0f )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(Movement12.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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double[][] vertices = new double[][]
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{
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{ 0.0 , 0.0 , 0.0 },
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{ -E , E+0.5, -0.5 },
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{-0.5 , -E , -E-0.5},
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{ E+0.5, 0.5 , -E },
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{ 0.0 , 1 , -2*E-1},
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{ 0.0 , 1 , 0.0 },
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{ -E ,-E+0.5, -0.5 },
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{ E ,-E+0.5, -0.5 }
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};
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int[][] vert_indices = new int[][]
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{4,3,5,1},
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{4,2,7,3},
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{4,1,6,2},
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};
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float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { { 0.013f, 0.16f } };
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int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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double[][] vertices = new double[][]
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{
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{ 0.00, 0.00, 0.00},
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{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 - 0.75},
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{ SQ5/4 + 0.25,-SQ5/4 - 0.75, + 0.50},
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{ SQ5/4 + 0.75, + 0.50,-SQ5/4 - 0.25},
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{ SQ5/2 + 0.50,-SQ5/2 - 0.50,-SQ5/2 - 0.50},
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{ SQ5/4 - 0.25, + 0.50,-SQ5/4 - 0.25},
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{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 + 0.25},
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{ SQ5/4 + 0.25,-SQ5/4 + 0.25, + 0.50}
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};
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int[][] vert_indices = new int[][]
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{1,5,3,4},
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{3,7,2,4},
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{2,6,1,4},
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};
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float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { { 0.013f, 0.16f } };
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int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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double[][] vertices = new double[][]
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{
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{ -E ,-E+0.5, 0.5},
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{ E , E-0.5, -0.5},
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{-2*E , 0.0, 0.0},
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{ 0.5, E , -E-0.5},
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{ -E ,-E-0.5, 0.5},
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{ E+0.5, -0.5, -E },
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{-2*E , -1.0, 0.0},
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{ 1.0, 0.0,-2*E },
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{-2*E+0.5, E , -E-0.5},
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{ 0.5,-E-1.0, -E+0.5},
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{ -E ,-E-0.5,-2*E-0.5}
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,3,8,2}, // counterclockwise!
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{0,4,9,5,1},
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{ 0,2,6,4},
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{ 1,5,7,3},
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{10,9,4,6},
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{10,9,5,7},
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{10,8,3,7},
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{10,8,2,6}
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};
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float[][] bands = new float[][] { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,1,1,2,2,2,2 };
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float[][] corners = new float[][] { { 0.013f, 0.16f } };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
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float[][] centers = new float[][] { { -(SQ5+1)/4, 0.5f, -(SQ5+5)/4 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuat(int cubit, int numLayers)
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{
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if( mQuats ==null ) initializeQuats();
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if( mQuatIndex ==null ) mQuatIndex = new int[] { 0,6,1,2,0,4,6,5,0,1,4,9,5,2 };
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return mQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<4 ? 0 : (cubit<8 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 0, -1, 2*G },
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{ 2*E,-2*E,-2*E },
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{-2*G, 0, -1 },
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{ 1, 2*G, 0 },
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{-2*E, 2*E, 2*E },
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{ 2*G, 0, 1 },
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{ -1, -2*G, 0 },
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{ 0, 1,-2*G },
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{ E, (E+0.5f), (E+G) },
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{ -(E+G), -E, (E+0.5f) },
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{ (E+0.5f), -(E+G), E },
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{ -E,-(E+0.5f), -(E+G) },
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{ (E+G), E,-(E+0.5f) },
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{-(E+0.5f), (E+G), -E }
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int size)
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{
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if( mFaceMap==null )
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{
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mFaceMap = new int[][]
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{
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{ 25,24,35, 36,36,36,36,36 },
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{ 27,28,29, 36,36,36,36,36 },
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{ 31,26,30, 36,36,36,36,36 },
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{ 32,34,33, 36,36,36,36,36 },
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{ 31,32,25, 36,36,36,36,36 },
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{ 33,28,24, 36,36,36,36,36 },
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{ 26,35,27, 36,36,36,36,36 },
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{ 30,29,34, 36,36,36,36,36 },
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{ 8, 0,13,21, 36,36,36,36 },
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{ 1, 2,19,23, 36,36,36,36 },
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{ 4,11,12,15, 36,36,36,36 },
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{ 3, 6,14,17, 36,36,36,36 },
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{ 5, 9,22,16, 36,36,36,36 },
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{ 7,10,20,18, 36,36,36,36 }
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};
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}
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return mFaceMap[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectSticker retSticker(int face)
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{
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if( mStickers==null )
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{
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float[][] STICKERS = new float[][]
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{
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{ -0.14400357f, -0.47894150f, 0.50000000f,-0.011045523f, 0.37700626f, 0.36749030f,-0.26699730f, 0.36749026f, -0.46600536f, -0.24499352f }, // Big cubit 1st
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{ 0.36327127f, 0.26393202f,-0.36327127f, 0.500000000f,-0.36327127f,-0.26393202f, 0.36327127f,-0.50000000f }, // Big cubit 2nd
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{ -0.29389262f, -0.50000000f, 0.29389262f,-0.309017000f, 0.29389262f, 0.30901700f,-0.29389262f, 0.50000000f }, // Small cubit 1st
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};
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final float R1 = 0.08f;
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final float R2 = 0.13f;
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final float R3 = 0.11f;
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final float[][] radii = { {R1,R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3} };
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final float[] strokes = { 0.07f, 0.09f, 0.08f };
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mStickers = new ObjectSticker[STICKERS.length];
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for(int s=0; s<STICKERS.length; s++)
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
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}
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}
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return mStickers[face/NUM_FACE_COLORS];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCuts(int numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0.0f};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = new boolean[numLayers];
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for(int i=0; i<numLayers; i++) tmp[i] = true;
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mLayerRotatable = new boolean[numAxis][];
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386
|
for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
|
387
|
}
|
388
|
}
|
389
|
|
390
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
391
|
|
392
|
int getNumStickerTypes(int numLayers)
|
393
|
{
|
394
|
return 3;
|
395
|
}
|
396
|
|
397
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398
|
|
399
|
int getNumCubitFaces()
|
400
|
{
|
401
|
return 8;
|
402
|
}
|
403
|
|
404
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
405
|
// PUBLIC API
|
406
|
|
407
|
public Static3D[] getRotationAxis()
|
408
|
{
|
409
|
return ROT_AXIS;
|
410
|
}
|
411
|
|
412
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413
|
|
414
|
public Movement getMovement()
|
415
|
{
|
416
|
if( mMovement==null )
|
417
|
{
|
418
|
int numLayers = getNumLayers();
|
419
|
if( mCuts==null ) getCuts(numLayers);
|
420
|
getLayerRotatable(numLayers);
|
421
|
mMovement = new Movement12(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,NUM_ENABLED,ENABLED);
|
422
|
}
|
423
|
return mMovement;
|
424
|
}
|
425
|
|
426
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427
|
|
428
|
public int[] getBasicAngle()
|
429
|
{
|
430
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
431
|
return mBasicAngle;
|
432
|
}
|
433
|
|
434
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
435
|
|
436
|
public int getObjectName(int numLayers)
|
437
|
{
|
438
|
return R.string.ulti2;
|
439
|
}
|
440
|
|
441
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
442
|
|
443
|
public int getInventor(int numLayers)
|
444
|
{
|
445
|
return R.string.ulti2_inventor;
|
446
|
}
|
447
|
|
448
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
449
|
|
450
|
public int getComplexity(int numLayers)
|
451
|
{
|
452
|
return 6;
|
453
|
}
|
454
|
}
|