Revision 9694d2d5
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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public class BandagedCreatorView extends GLSurfaceView |
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{ |
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private final static int DIRECTION_SENSITIVITY= 12; |
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private final static float DIRECTION_SENSITIVITY= 12.0f; |
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public static final int INVALID_POINTER_ID = -1; |
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private BandagedCreatorRenderer mRenderer; |
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private BandagedCreatorTouchControl mTouchControl; |
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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private int mTouchedIndex1, mTouchedIndex2; |
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private int mX, mY; |
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private float mX1, mY1, mX2, mY2, mX, mY; |
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private int mPointer1, mPointer2; |
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private float mRotAngle, mInitDistance; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
... | ... | |
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mScreenMin = Math.min(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private float getAngle(float x1, float y1, float x2, float y2) |
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{ |
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return (float) Math.atan2(y1-y2, x1-x2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void actionDown(MotionEvent event) |
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{ |
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mPointer1 = event.getPointerId(0); |
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mX1 = event.getX(); |
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mY1 = event.getY(); |
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mPointer2 = INVALID_POINTER_ID; |
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float x1 = (mX1 -mScreenWidth*0.5f)/mScreenMin; |
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float y1 = (mScreenHeight*0.5f-mY1)/mScreenMin; |
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int index = mTouchControl.cubitTouched(x1,y1,mRenderer.getQuatAccu() ); |
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if( index<0 ) |
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{ |
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mX = mX1; |
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mY = mY1; |
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} |
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else |
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{ |
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mX = -1; |
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mY = -1; |
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if( mTouchedIndex1<0 ) |
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{ |
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mTouchedIndex1 = index; |
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mRenderer.touchCubit(mTouchedIndex1); |
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} |
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else |
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{ |
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mTouchedIndex2 = index; |
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if( mTouchedIndex1 != index ) |
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{ |
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mRenderer.touchCubit(mTouchedIndex2); |
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} |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void actionMove(MotionEvent event) |
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{ |
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int index1 = event.findPointerIndex(mPointer1); |
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if( index1>=0 ) |
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{ |
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mX1 = event.getX(index1); |
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mY1 = event.getY(index1); |
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} |
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int index2 = event.findPointerIndex(mPointer2); |
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if( index2>=0 ) |
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{ |
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mX2 = event.getX(index2); |
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mY2 = event.getY(index2); |
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} |
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if( mPointer1!=INVALID_POINTER_ID && mPointer2!=INVALID_POINTER_ID) |
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{ |
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float angleNow = getAngle(mX1,mY1,mX2,mY2); |
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float angleDiff = angleNow-mRotAngle; |
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float sinA = (float)Math.sin(angleDiff); |
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float cosA = (float)Math.cos(angleDiff); |
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mRenderer.setQuatTemp(0,0,sinA,cosA); |
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mRenderer.resetQuats(); |
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mRotAngle = angleNow; |
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/* |
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float distNow = (float)Math.sqrt( (x-x2)*(x-x2) + (y-y2)*(y-y2) ); |
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float distQuot = mInitDistance<0 ? 1.0f : distNow/ mInitDistance; |
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mInitDistance = distNow; |
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TwistyObject object = mPreRender.getObject(); |
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if( object!=null ) object.setObjectRatio(distQuot, mObjectNode.getMinSize() ); |
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*/ |
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} |
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else |
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{ |
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float x = event.getX(); |
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float y = event.getY(); |
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if( mX>=0 && mY>= 0 ) |
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{ |
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float px = mY-y; |
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float py = mX-x; |
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float pz = 0; |
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float plen = (float)Math.sqrt(px*px + py*py + pz*pz); |
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if( plen>0 ) |
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{ |
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px /= plen; |
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py /= plen; |
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pz /= plen; |
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float cosA = (float)Math.cos(plen*3.14f/mScreenMin); |
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float sinA = (float)Math.sqrt(1-cosA*cosA); |
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mRenderer.setQuatTemp(px*sinA, py*sinA, pz*sinA, cosA); |
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} |
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} |
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if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mScreenMin*mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) ) |
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{ |
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mX = x; |
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mY = y; |
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mRenderer.resetQuats(); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void actionUp() |
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{ |
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mPointer1 = INVALID_POINTER_ID; |
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mPointer2 = INVALID_POINTER_ID; |
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if( mTouchedIndex2>=0 ) |
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{ |
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mRenderer.untouchCubit(mTouchedIndex1); |
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mRenderer.untouchCubit(mTouchedIndex2); |
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mRenderer.setConnecting(mTouchedIndex1,mTouchedIndex2); |
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mTouchedIndex1 = -1; |
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mTouchedIndex2 = -1; |
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} |
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mX = -1; |
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mY = -1; |
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mRenderer.resetQuats(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void actionPointerDown(MotionEvent event) |
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{ |
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int index = event.getActionIndex(); |
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if( mPointer1==INVALID_POINTER_ID ) |
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{ |
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mPointer1 = event.getPointerId(index); |
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mX1 = event.getX(index); |
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mY1 = event.getY(index); |
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} |
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else if( mPointer2==INVALID_POINTER_ID ) |
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{ |
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mPointer2 = event.getPointerId(index); |
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mX2 = event.getX(index); |
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mY2 = event.getY(index); |
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} |
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mRotAngle = getAngle(mX1,mY1,mX2,mY2); |
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mInitDistance = -1; |
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mRenderer.resetQuats(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void actionPointerUp(MotionEvent event) |
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{ |
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int index = event.getActionIndex(); |
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if( index==event.findPointerIndex(mPointer1) ) |
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{ |
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mPointer1 = INVALID_POINTER_ID; |
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mX = mX2; |
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mY = mY2; |
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} |
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else if( index==event.findPointerIndex(mPointer2) ) |
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{ |
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mPointer2 = INVALID_POINTER_ID; |
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mX = mX1; |
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mY = mY1; |
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} |
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mRenderer.resetQuats(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
... | ... | |
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{ |
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if( mRenderer.isBusy() ) return true; |
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int action = event.getAction(); |
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int x = (int)event.getX(); |
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int y = (int)event.getY(); |
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int action = event.getActionMasked(); |
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switch(action) |
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{ |
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case MotionEvent.ACTION_DOWN: float x1 = (x -mScreenWidth*0.5f)/mScreenMin; |
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float y1 = (mScreenHeight*0.5f-y)/mScreenMin; |
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int index = mTouchControl.cubitTouched(x1,y1,mRenderer.getQuatAccu() ); |
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if( index<0 ) |
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{ |
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mX = x; |
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mY = y; |
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} |
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else |
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{ |
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mX = -1; |
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mY = -1; |
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if( mTouchedIndex1<0 ) |
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{ |
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mTouchedIndex1 = index; |
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mRenderer.touchCubit(mTouchedIndex1); |
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} |
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else |
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{ |
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mTouchedIndex2 = index; |
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if( mTouchedIndex1 != index ) |
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{ |
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mRenderer.touchCubit(mTouchedIndex2); |
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} |
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} |
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} |
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break; |
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case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 ) |
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{ |
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float px = mY-y; |
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float py = mX-x; |
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float pz = 0; |
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float plen = (float)Math.sqrt(px*px + py*py + pz*pz); |
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if( plen>0 ) |
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{ |
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px /= plen; |
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py /= plen; |
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pz /= plen; |
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float cosA = (float)Math.cos(plen*3.14f/mScreenMin); |
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float sinA = (float)Math.sqrt(1-cosA*cosA); |
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mRenderer.setQuatTemp(px*sinA, py*sinA, pz*sinA, cosA); |
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} |
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} |
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if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mScreenMin*mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) ) |
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{ |
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mX = x; |
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mY = y; |
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mRenderer.resetQuats(); |
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} |
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break; |
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case MotionEvent.ACTION_UP : if( mTouchedIndex2>=0 ) |
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{ |
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mRenderer.untouchCubit(mTouchedIndex1); |
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mRenderer.untouchCubit(mTouchedIndex2); |
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mRenderer.setConnecting(mTouchedIndex1,mTouchedIndex2); |
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mTouchedIndex1 = -1; |
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mTouchedIndex2 = -1; |
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} |
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mX = -1; |
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mY = -1; |
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mRenderer.resetQuats(); |
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break; |
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case MotionEvent.ACTION_DOWN : actionDown(event) ; break; |
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case MotionEvent.ACTION_MOVE : actionMove(event) ; break; |
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case MotionEvent.ACTION_UP : actionUp() ; break; |
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case MotionEvent.ACTION_POINTER_DOWN: actionPointerDown(event); break; |
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case MotionEvent.ACTION_POINTER_UP : actionPointerUp (event); break; |
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} |
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return true; |
Also available in: Unified diff
Bandaged: add support for two-fingered rotation in the Creator.