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magiccube / src / main / java / org / distorted / solvers / cube3 @ 97193a09

Name Size
Color.java 901 Bytes
CoordCube.java 15.4 KB
Corner.java 562 Bytes
CubieCube.java 24.5 KB
Edge.java 658 Bytes
FaceCube.java 5.28 KB
Facelet.java 2.88 KB
Search.java 11.7 KB
Tools.java 2.07 KB

Latest revisions

# Date Author Comment
3c4495ac 06/22/2021 05:34 PM Leszek Koltunski

Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.

1701e7ae 04/25/2020 09:23 PM Leszek Koltunski

Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(

7f84a768 04/06/2020 12:34 AM Leszek Koltunski

Progress with the 3x3x3 Solver.

Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

b95ceafc 04/03/2020 10:25 PM Leszek Koltunski

More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.

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