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Revision 97d2f701

Added by Leszek Koltunski about 4 years ago

Minor.

View differences:

src/main/java/org/distorted/object/RubikObject.java
131 131
    final Static4D[] maps = new Static4D[numFaces];
132 132
    final float ratio = 1.0f/(numFaces+1);
133 133

  
134
    if( 2*ROTATION_AXIS.length == numFaces )
134
    if( 2*ROTATION_AXIS.length == numFaces )  // i.e. there are faces on both ends of the axis (cube)
135 135
      {
136 136
      for(int i=0; i<numFaces; i++)
137 137
        {
......
139 139
        maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
140 140
        }
141 141
      }
142
    else if( ROTATION_AXIS.length == numFaces )
142
    else if( ROTATION_AXIS.length == numFaces )  // just a single face on the right end of an axis (pyraminx)
143 143
      {
144 144
      for(int i=0; i<numFaces; i++)
145 145
        {
......
152 152
    }
153 153

  
154 154
///////////////////////////////////////////////////////////////////////////////////////////////////
155
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
156
// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
157
// consecutive).
158
// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
159
// the Cube and the Pyraminx.
160
// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
161
// given Cubit belongs to.
155 162

  
156 163
  private void computeStartAndStep(Static3D[] pos)
157 164
    {
src/main/java/org/distorted/object/RubikPyraminx.java
119 119

  
120 120
  void createFaceTexture(Canvas canvas, Paint paint, int face)
121 121
    {
122

  
122
    /*
123
    InputStream is = mView.getContext().getResources().openRawResource(R.raw.pyraminx);
124
    Bitmap bitmap;
125

  
126
    try
127
      {
128
      bitmap = BitmapFactory.decodeStream(is);
129
      }
130
    finally
131
      {
132
      try
133
        {
134
        is.close();
135
        }
136
      catch(IOException e) { }
137
      }
138

  
139
    paint.setColor(FACE_COLORS[face]);
140
    canvas.drawRect(face*TEXTURE_HEIGHT,0,(face+1)*TEXTURE_HEIGHT,TEXTURE_HEIGHT,paint);
141
    canvas.drawBitmap(bitmap,face*TEXTURE_HEIGHT,0,null);
142
    */
123 143
    }
124 144

  
125 145
///////////////////////////////////////////////////////////////////////////////////////////////////

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