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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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import static org.distorted.objects.TwistyMinx.MINX_DBLUE;
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import static org.distorted.objects.TwistyMinx.MINX_DGREEN;
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import static org.distorted.objects.TwistyMinx.MINX_DRED;
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import static org.distorted.objects.TwistyMinx.MINX_DYELLOW;
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import static org.distorted.objects.TwistyMinx.MINX_GREY;
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import static org.distorted.objects.TwistyMinx.MINX_LBLUE;
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import static org.distorted.objects.TwistyMinx.MINX_LGREEN;
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import static org.distorted.objects.TwistyMinx.MINX_ORANGE;
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import static org.distorted.objects.TwistyMinx.MINX_PINK;
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import static org.distorted.objects.TwistyMinx.MINX_SANDY;
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import static org.distorted.objects.TwistyMinx.MINX_VIOLET;
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import static org.distorted.objects.TwistyMinx.MINX_WHITE;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyUltimate extends TwistyObject
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{
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private static final float A = (float)Math.sqrt(21*SQ5+47);
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private static final float B = SQ6*(5*SQ5+11)/(6*A);
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private static final float C = SQ6*( SQ5+ 2)/(3*A);
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private static final float D = SQ3/3;
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private static final float E = (SQ5+1)/4;
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private static final float F = (SQ5-1)/4;
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private static final float G = (SQ5+3)/4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( B,0,C ),
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new Static3D( C,B,0 ),
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new Static3D(-D,D,D ),
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new Static3D( 0,C,-B)
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};
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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private static final int[] FACE_COLORS = new int[]
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{
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MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE,
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MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
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MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
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};
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ),
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new Static4D( 0.0f, F, -E, 0.5f ),
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new Static4D( 0.0f, -F, E, 0.5f ),
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new Static4D( E, 0.0f, F, 0.5f ),
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new Static4D( -E, 0.0f, -F, 0.5f ),
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new Static4D( F, E, 0.0f, 0.5f ),
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new Static4D( -F, -E, 0.0f, 0.5f ),
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new Static4D( E, F,-0.5f, 0.0f ),
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new Static4D( 0.5f, -E, F, 0.0f ),
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new Static4D( F, 0.5f, E, 0.0f )
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};
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// Colors of the faces of cubits.
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private static final int[][] mFaceMap = new int[][]
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{
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{ 25,24,35, 36,36,36,36,36 },
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{ 27,28,29, 36,36,36,36,36 },
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{ 31,26,30, 36,36,36,36,36 },
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{ 32,34,33, 36,36,36,36,36 },
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{ 31,32,25, 36,36,36,36,36 },
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{ 33,28,24, 36,36,36,36,36 },
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{ 26,35,27, 36,36,36,36,36 },
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{ 30,29,34, 36,36,36,36,36 },
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{ 8, 0,13,21, 36,36,36,36 },
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{ 1, 2,19,23, 36,36,36,36 },
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{ 4,11,12,15, 36,36,36,36 },
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{ 3, 6,14,17, 36,36,36,36 },
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{ 5, 9,22,16, 36,36,36,36 },
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{ 7,10,20,18, 36,36,36,36 }
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};
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// centers of the 14 cubits.
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static final float[][] CENTERS = new float[][]
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{
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{ 0.0f,-0.5f, G },
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{ E, -E, -E },
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{ -G, 0.0f,-0.5f },
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{ 0.5f, G, 0.0f },
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{ -E, E, E },
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{ G, 0.0f, 0.5f },
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{-0.5f, -G, 0.0f },
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{ 0.0f, 0.5f, -G },
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{ E/2, (E+0.5f)/2, (E+G)/2 },
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{ -(E+G)/2, -E/2, (E+0.5f)/2 },
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{ (E+0.5f)/2, -(E+G)/2, E/2 },
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{ -E/2,-(E+0.5f)/2, -(E+G)/2 },
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{ (E+G)/2, E/2,-(E+0.5f)/2 },
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{-(E+0.5f)/2, (E+G)/2, -E/2 }
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};
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private static final double[][] VERTICES_SMALL_LEFT = new double[][]
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{
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{ 0.000, 0.000, 0.000},
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{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 - 0.375},
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{ SQ5/8 + 0.125,-SQ5/8 - 0.375, + 0.250},
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{ SQ5/8 + 0.375, + 0.250,-SQ5/8 - 0.125},
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{ SQ5/4 + 0.250,-SQ5/4 - 0.250,-SQ5/4 - 0.250},
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{ SQ5/8 - 0.125, + 0.250,-SQ5/8 - 0.125},
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{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 + 0.125},
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{ SQ5/8 + 0.125,-SQ5/8 + 0.125, + 0.250}
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};
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private static final int[][] VERT_INDEXES_SMALL_LEFT = new int[][]
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{
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{6,0,5,1}, // counterclockwise!
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{0,7,3,5},
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{0,6,2,7},
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{1,5,3,4},
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{3,7,2,4},
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{2,6,1,4},
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};
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private static final double[][] VERTICES_SMALL_RIGHT = new double[][]
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{
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{ 0.0 , 0.0 , 0.0 },
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{ -0.5*E , 0.5*E+0.25, -0.25 },
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{-0.25 , -E/2 , (-2*E-1)/4},
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{ 0.5*E+0.25, 0.25 , -E/2 },
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{ 0.0 , 0.5 , -E-0.5 },
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{ 0.0 , 0.5 , 0.0 },
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{ -0.5*E ,-0.5*E+0.25, -0.25 },
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{ 0.5*E ,-0.5*E+0.25, -0.25 }
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};
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private static final int[][] VERT_INDEXES_SMALL_RIGHT = new int[][]
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{
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{6,0,5,1}, // counterclockwise!
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{0,7,3,5},
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{0,6,2,7},
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{4,3,5,1},
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{4,2,7,3},
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{4,1,6,2},
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};
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private static final double[][] VERTICES_BIG = new double[][]
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{
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{-E/2 ,-E/2+0.25, 0.25},
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{ E/2 , E/2-0.25, -0.25},
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{-E , 0.00, 0.00},
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{ 0.25, E/2 ,-E/2-0.25},
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{-E/2 ,-E/2-0.25, 0.25},
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{ E/2+0.25, -0.25,-E/2 },
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{-E , -0.50, 0.00},
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{ 0.50, 0.00,-E },
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{-E +0.25, E/2 ,-E/2-0.25},
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{ 0.25,-E/2-0.50,-E/2+0.25},
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{-E/2 ,-E/2-0.25,-E -0.25}
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};
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private static final int[][] VERT_INDEXES_BIG = new int[][]
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{
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{0,1,3,8,2}, // counterclockwise!
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{0,4,9,5,1},
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{ 0,2,6,4},
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{ 1,5,7,3},
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{10,9,4,6},
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{10,9,5,7},
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{10,8,3,7},
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{10,8,2,6}
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};
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private static final int[] QUAT_INDEX = new int[]
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{
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0,6,1,2,0,4,6,5,0,1,4,9,5,2
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};
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.14400357f, -0.47894150f, 0.50000000f,-0.011045523f, 0.37700626f, 0.36749030f,-0.26699730f, 0.36749026f, -0.46600536f, -0.24499352f }, // Big cubit 1st
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{ 0.36327127f, 0.26393202f,-0.36327127f, 0.500000000f,-0.36327127f,-0.26393202f, 0.36327127f,-0.50000000f }, // Big cubit 2nd
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{ -0.29389262f, -0.50000000f, 0.29389262f,-0.309017000f, 0.29389262f, 0.30901700f,-0.29389262f, 0.50000000f }, // Small cubit 1st
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};
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private static final ObjectSticker[] mStickers;
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static
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{
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mStickers = new ObjectSticker[STICKERS.length];
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final float R1 = 0.08f;
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final float R2 = 0.13f;
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final float R3 = 0.11f;
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final float[][] radii = { {R1,R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3} };
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final float[] strokes = { 0.07f, 0.09f, 0.08f };
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for(int s=0; s<STICKERS.length; s++)
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
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}
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}
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private int mCurrState;
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private int mIndexExcluded;
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private final ScrambleState[] mStates;
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyUltimate(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.ULTI, res, scrWidth);
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(MovementUltimate.FACE_AXIS[status],QUATS);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { { 0.013f, 0.08f } };
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int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(VERTICES_SMALL_RIGHT,VERT_INDEXES_SMALL_RIGHT,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { { 0.013f, 0.08f } };
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int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(VERTICES_SMALL_LEFT,VERT_INDEXES_SMALL_LEFT,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float[][] bands = new float[][] { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = new int[] { 0,0,1,1,2,2,2,2 };
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float[][] corners = new float[][] { { 0.013f, 0.08f } };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
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float[][] centers = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
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return new ObjectShape(VERTICES_BIG,VERT_INDEXES_BIG,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuat(int cubit, int numLayers)
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{
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return QUATS[QUAT_INDEX[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<4 ? 0 : (cubit<8 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int numLayers)
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{
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int size)
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{
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return mFaceMap[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getColor(int face)
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{
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return FACE_COLORS[face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectSticker retSticker(int face)
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{
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return mStickers[face/NUM_FACES];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float returnMultiplier()
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{
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return 1.0f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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368
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int getSolvedFunctionIndex()
|
369
|
{
|
370
|
return 0;
|
371
|
}
|
372
|
|
373
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
374
|
|
375
|
boolean shouldResetTextureMaps()
|
376
|
{
|
377
|
return false;
|
378
|
}
|
379
|
|
380
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
381
|
|
382
|
int getNumFaces()
|
383
|
{
|
384
|
return FACE_COLORS.length;
|
385
|
}
|
386
|
|
387
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
388
|
|
389
|
float[][] getCuts(int numLayers)
|
390
|
{
|
391
|
float[] cut = new float[] {0.0f};
|
392
|
return new float[][] { cut,cut,cut,cut };
|
393
|
}
|
394
|
|
395
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396
|
|
397
|
int getNumStickerTypes(int numLayers)
|
398
|
{
|
399
|
return STICKERS.length;
|
400
|
}
|
401
|
|
402
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403
|
|
404
|
int getNumCubitFaces()
|
405
|
{
|
406
|
return 8;
|
407
|
}
|
408
|
|
409
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410
|
|
411
|
float getScreenRatio()
|
412
|
{
|
413
|
return 0.67f;
|
414
|
}
|
415
|
|
416
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417
|
|
418
|
private void initializeScrambling()
|
419
|
{
|
420
|
int numLayers = getNumLayers();
|
421
|
|
422
|
if( mScrambleTable ==null )
|
423
|
{
|
424
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
425
|
}
|
426
|
if( mNumOccurences ==null )
|
427
|
{
|
428
|
int max=0;
|
429
|
|
430
|
for (ScrambleState mState : mStates)
|
431
|
{
|
432
|
int tmp = mState.getTotal(-1);
|
433
|
if (max < tmp) max = tmp;
|
434
|
}
|
435
|
|
436
|
mNumOccurences = new int[max];
|
437
|
}
|
438
|
|
439
|
for(int i=0; i<NUM_AXIS; i++)
|
440
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
441
|
}
|
442
|
|
443
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444
|
// PUBLIC API
|
445
|
|
446
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
447
|
{
|
448
|
if( curr==0 )
|
449
|
{
|
450
|
mCurrState = 0;
|
451
|
mIndexExcluded =-1;
|
452
|
initializeScrambling();
|
453
|
}
|
454
|
|
455
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
456
|
|
457
|
scramble[curr][0] = info[0];
|
458
|
scramble[curr][1] = info[1];
|
459
|
scramble[curr][2] = info[2];
|
460
|
|
461
|
mCurrState = info[3];
|
462
|
mIndexExcluded = info[0];
|
463
|
}
|
464
|
|
465
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
466
|
|
467
|
public Static3D[] getRotationAxis()
|
468
|
{
|
469
|
return ROT_AXIS;
|
470
|
}
|
471
|
|
472
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
473
|
|
474
|
public int[] getBasicAngle()
|
475
|
{
|
476
|
return BASIC_ANGLE;
|
477
|
}
|
478
|
|
479
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
480
|
|
481
|
public int getObjectName(int numLayers)
|
482
|
{
|
483
|
return R.string.ulti2;
|
484
|
}
|
485
|
|
486
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
487
|
|
488
|
public int getInventor(int numLayers)
|
489
|
{
|
490
|
return R.string.ulti2_inventor;
|
491
|
}
|
492
|
|
493
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
494
|
|
495
|
public int getComplexity(int numLayers)
|
496
|
{
|
497
|
return 6;
|
498
|
}
|
499
|
}
|