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Revision 985f3dfa

Added by Leszek Koltunski over 3 years ago

Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.

View differences:

src/main/java/org/distorted/main/RubikPreRender.java
55 55
    void onActionFinished(long effectID);
56 56
    }
57 57

  
58
  private RubikSurfaceView mView;
58
  private final RubikSurfaceView mView;
59 59
  private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation,
60 60
                  mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
61 61
                  mInitializeObject, mSetTextureMap, mResetAllTextureMaps;
......
64 64
  private ObjectList mNextObject;
65 65
  private int mNextSize;
66 66
  private long mRotationFinishedID;
67
  private long[] mEffectID;
67
  private final long[] mEffectID;
68 68
  private boolean mIsNewRecord;
69 69
  private long mNewRecord;
70 70
  private int mScreenWidth;
......
230 230
    mAddRotation = false;
231 231
    mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
232 232
                                                mAddRotationAngle, mAddRotationDuration, this);
233

  
234
    if( mAddRotationID==0 ) // failed to add effect - should never happen
235
      {
236
      mCanRotate = true;
237
      mCanPlay   = true;
238
      }
233 239
    }
234 240

  
235 241
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyObject.java
290 290
    return NUM_CUTS;
291 291
    }
292 292

  
293
///////////////////////////////////////////////////////////////////////////////////////////////////
294

  
295
  private boolean wasRotateApplied()
296
    {
297
    return mEffects.exists(mRotateEffect.getID());
298
    }
299

  
293 300
///////////////////////////////////////////////////////////////////////////////////////////////////
294 301

  
295 302
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
......
618 625

  
619 626
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
620 627
    {
621
    mRotAxis     = axis;
622
    mRotRowBitmap= rowBitmap;
623

  
624
    mRotationAngleStatic.set0(0.0f);
625
    mRotationAxis.set( ROTATION_AXIS[axis] );
626
    mRotationAngle.setDuration(durationMillis);
627
    mRotationAngle.resetToBeginning();
628
    mRotationAngle.add(new Static1D(0));
629
    mRotationAngle.add(new Static1D(angle));
630
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
631
    mRotateEffect.notifyWhenFinished(listener);
628
    if( wasRotateApplied() )
629
      {
630
      mRotAxis     = axis;
631
      mRotRowBitmap= rowBitmap;
632

  
633
      mRotationAngleStatic.set0(0.0f);
634
      mRotationAxis.set( ROTATION_AXIS[axis] );
635
      mRotationAngle.setDuration(durationMillis);
636
      mRotationAngle.resetToBeginning();
637
      mRotationAngle.add(new Static1D(0));
638
      mRotationAngle.add(new Static1D(angle));
639
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
640
      mRotateEffect.notifyWhenFinished(listener);
641

  
642
      return mRotateEffect.getID();
643
      }
632 644

  
633
    return mRotateEffect.getID();
645
    return 0;
634 646
    }
635 647

  
636 648
///////////////////////////////////////////////////////////////////////////////////////////////////
637 649

  
638 650
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
639 651
    {
640
    float angle = getAngle();
641
    mRotationAngleStatic.set0(angle);
642
    mRotationAngleFinal.set0(nearestAngleInDegrees);
643
    mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
644

  
645
    mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
646
    mRotationAngle.resetToBeginning();
647
    mRotationAngle.removeAll();
648
    mRotationAngle.add(mRotationAngleStatic);
649
    mRotationAngle.add(mRotationAngleMiddle);
650
    mRotationAngle.add(mRotationAngleFinal);
651
    mRotateEffect.notifyWhenFinished(listener);
652
    if( wasRotateApplied() )
653
      {
654
      float angle = getAngle();
655
      mRotationAngleStatic.set0(angle);
656
      mRotationAngleFinal.set0(nearestAngleInDegrees);
657
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
658

  
659
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
660
      mRotationAngle.resetToBeginning();
661
      mRotationAngle.removeAll();
662
      mRotationAngle.add(mRotationAngleStatic);
663
      mRotationAngle.add(mRotationAngleMiddle);
664
      mRotationAngle.add(mRotationAngleFinal);
665
      mRotateEffect.notifyWhenFinished(listener);
666

  
667
      return mRotateEffect.getID();
668
      }
652 669

  
653
    return mRotateEffect.getID();
670
    return 0;
654 671
    }
655 672

  
656

  
657 673
///////////////////////////////////////////////////////////////////////////////////////////////////
658 674

  
659 675
  private float getAngle()
src/main/java/org/distorted/states/RubikStateBase.java
42 42

  
43 43
  private static class Move
44 44
    {
45
    private int mAxis, mRow, mAngle;
45
    private final int mAxis, mRow, mAngle;
46 46

  
47 47
    Move(int axis, int row, int angle)
48 48
      {
src/main/java/org/distorted/states/RubikStatePlay.java
49 49
  public  static final int DEF_OBJECT= ObjectList.CUBE.ordinal();
50 50
  public  static final int DEF_SIZE  =  3;
51 51

  
52
  private static int[] BUTTON_LABELS = { R.string.scores, R.string.patterns, R.string.solver, R.string.tutorials, R.string.about };
52
  private static final int[] BUTTON_LABELS = { R.string.scores, R.string.patterns, R.string.solver, R.string.tutorials, R.string.about };
53 53
  private static final int NUM_BUTTONS = BUTTON_LABELS.length;
54 54

  
55 55
  private ImageButton mObjButton, mMenuButton, mSolveButton;
src/main/java/org/distorted/tutorial/TutorialPreRender.java
168 168
    mAddRotation = false;
169 169
    mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
170 170
                                                mAddRotationAngle, mAddRotationDuration, this);
171

  
172
    if( mAddRotationID==0 ) // failed to add effect - should never happen
173
      {
174
      mCanPlay = true;
175
      }
171 176
    }
172 177

  
173 178
///////////////////////////////////////////////////////////////////////////////////////////////////
......
180 185

  
181 186
    if( mRotationFinishedID==0 ) // failed to add effect - should never happen
182 187
      {
183
      mCanPlay   = true;
188
      mCanPlay = true;
184 189
      }
185 190
    }
186 191

  

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