Revision 988f434e
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/object/RubikPyraminx.java | ||
---|---|---|
22 | 22 |
import android.graphics.Canvas; |
23 | 23 |
import android.graphics.Paint; |
24 | 24 |
|
25 |
import org.distorted.library.effect.MatrixEffect; |
|
26 |
import org.distorted.library.effect.MatrixEffectMove; |
|
27 |
import org.distorted.library.effect.MatrixEffectRotate; |
|
28 |
import org.distorted.library.effect.MatrixEffectScale; |
|
25 | 29 |
import org.distorted.library.main.DistortedEffects; |
26 | 30 |
import org.distorted.library.main.DistortedTexture; |
27 | 31 |
import org.distorted.library.mesh.MeshBase; |
32 |
import org.distorted.library.mesh.MeshJoined; |
|
28 | 33 |
import org.distorted.library.mesh.MeshRectangles; |
34 |
import org.distorted.library.mesh.MeshTriangles; |
|
35 |
import org.distorted.library.type.Static1D; |
|
29 | 36 |
import org.distorted.library.type.Static3D; |
30 | 37 |
import org.distorted.library.type.Static4D; |
31 | 38 |
|
... | ... | |
35 | 42 |
{ |
36 | 43 |
private static final Static3D[] AXIS = new Static3D[] |
37 | 44 |
{ |
38 |
new Static3D( 0, 0, 1 ),
|
|
39 |
new Static3D( (float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ),
|
|
40 |
new Static3D(-(float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ),
|
|
41 |
new Static3D( 0, 2*(float)Math.sqrt(2)/3, -1.0f/3 )
|
|
45 |
new Static3D( 0, 1, 0 ),
|
|
46 |
new Static3D( (float)Math.sqrt(6)/3, -1.0f/3, -(float)Math.sqrt(3)/3 ),
|
|
47 |
new Static3D(-(float)Math.sqrt(6)/3, -1.0f/3, -(float)Math.sqrt(3)/3 ),
|
|
48 |
new Static3D( 0, -1.0f/3, 2*(float)Math.sqrt(2)/3 )
|
|
42 | 49 |
}; |
43 | 50 |
|
44 | 51 |
private static final int[] FACE_COLORS = new int[] |
... | ... | |
96 | 103 |
} |
97 | 104 |
|
98 | 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
99 |
// TODO |
|
100 | 106 |
|
101 | 107 |
MeshBase createCubitMesh(int vertices) |
102 | 108 |
{ |
103 |
return null; |
|
109 |
final float SQ3 = (float)Math.sqrt(3); |
|
110 |
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
|
111 |
final int MESHES=4; |
|
112 |
|
|
113 |
MeshBase[] meshes = new MeshTriangles[MESHES]; |
|
114 |
for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5); |
|
115 |
|
|
116 |
MatrixEffect[] effects0 = new MatrixEffect[3]; |
|
117 |
effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) ); |
|
118 |
effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
|
119 |
effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3/6,SQ3/12) ); |
|
120 |
|
|
121 |
meshes[0].apply(effects0); |
|
122 |
|
|
123 |
Static1D angle = new Static1D(angleFaces); |
|
124 |
Static3D axis = new Static3D(-1,0,0); |
|
125 |
Static3D center= new Static3D(0,-SQ3/6,-SQ3/6); |
|
126 |
|
|
127 |
MatrixEffect[] effects1 = new MatrixEffect[5]; |
|
128 |
effects1[0] = effects0[0]; |
|
129 |
effects1[1] = effects0[1]; |
|
130 |
effects1[2] = effects0[2]; |
|
131 |
effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center ); |
|
132 |
effects1[4] = new MatrixEffectRotate( angle, axis, center ); |
|
133 |
meshes[1].apply(effects1); |
|
134 |
|
|
135 |
axis.set(0.5f,0,-SQ3/2); |
|
136 |
center.set2(SQ3/3); |
|
137 |
meshes[2].apply(effects1); |
|
138 |
|
|
139 |
axis.set2(SQ3/2); |
|
140 |
meshes[3].apply(effects1); |
|
141 |
|
|
142 |
return new MeshJoined(meshes); |
|
104 | 143 |
} |
105 | 144 |
|
106 | 145 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with of Pyraminx.
Bugfix for joining a single Mesh!