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magiccube / src / main / java / org / distorted / objects / RubikObject.java @ 98904e45

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikObject extends DistortedNode
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  {
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  static final int INTERIOR_COLOR = 0xff000000;
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  public static final int NODE_FBO_SIZE = 600;
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  private static final int POST_ROTATION_MILLISEC = 500;
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  private static final int TEXTURE_HEIGHT = 128;
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  final Static3D[] ROTATION_AXIS;
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  final Static4D[] QUATS;
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  final int NUM_FACES;
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  static float OBJECT_SCREEN_RATIO;
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  private final int NUM_CUBITS;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private Static3D[] mOrigPos;
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  private Static3D mNodeScale;
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  private Static4D mQuatAccumulated;
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  private Cubit[] mCubits;
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  private int mSize;
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  private RubikObjectList mList;
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  private MeshBase mMesh;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  float mStart, mStep;
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  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  DistortedTexture mTexture;
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  MatrixEffectScale mScaleEffect;
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  MatrixEffectQuaternion mQuatCEffect;
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  MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
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              MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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    mList = list;
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    mOrigPos = getCubitPositions(size);
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    QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    ROTATION_AXIS = getRotationAxis();
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    OBJECT_SCREEN_RATIO = getScreenRatio();
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    NUM_FACES = getNumFaces();
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    mSize = size;
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    computeStartAndStep(mOrigPos);
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    mNodeScale= new Static3D(1,1,1);
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    mQuatAccumulated = quatAcc;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
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    mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
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    mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER);
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    mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mCubits = new Cubit[NUM_CUBITS];
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    mTexture = new DistortedTexture();
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    MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      mCubits[i] = new Cubit(this,mOrigPos[i]);
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      cubitMesh[i] = createCubitMesh(i);
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      cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
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      cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
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      }
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    mMesh = new MeshJoined(cubitMesh);
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    resetAllTextureMaps();
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    mEffects = new DistortedEffects();
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    int num_quats = QUATS.length;
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    for(int q=0; q<num_quats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(mQuatAEffect);
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    mEffects.apply(mQuatCEffect);
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    mEffects.apply(mScaleEffect);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    setProjection(fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void textureCubitMesh(MeshBase mesh, int cubit)
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    {
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    boolean belongs;
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    final Static4D[] maps = new Static4D[NUM_FACES];
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    final float ratio = 1.0f/(NUM_FACES+1);
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    if( 2*ROTATION_AXIS.length == NUM_FACES )  // i.e. there are faces on both ends of the axis (cube)
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      {
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      for(int i=0; i<NUM_FACES; i++)
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        {
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        belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
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        maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
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        }
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      }
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    else if( ROTATION_AXIS.length == NUM_FACES )  // just a single face on the right end of an axis (pyraminx)
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      {
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      for(int i=0; i<NUM_FACES; i++)
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        {
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        belongs = isOnFace(cubit, i, 0 );
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        maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
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        }
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      }
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    mesh.setTextureMap(maps,NUM_FACES*cubit);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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  private void computeStartAndStep(Static3D[] pos)
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    {
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    float min = Float.MAX_VALUE;
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    float max = Float.MIN_VALUE;
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    float axisX = ROTATION_AXIS[0].get0();
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    float axisY = ROTATION_AXIS[0].get1();
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    float axisZ = ROTATION_AXIS[0].get2();
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    float tmp;
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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      if( tmp<min ) min=tmp;
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      if( tmp>max ) max=tmp;
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      }
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    mStart = min;
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    mStep  = (max-min+1.0f)/mSize;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
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    {
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    int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
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    return ((1<<cubitRow)&rowBitmap)!=0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
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// away from the face of the Pyraminx shouldn't be textured.
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  private boolean isOnFace( int cubit, int axis, int row)
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    {
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    final float MAX_ERROR = 0.0001f;
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    float diff = mCubits[cubit].mRotationRow[axis] - row;
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    return diff*diff < MAX_ERROR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// note the minus in front of the sin() - we rotate counterclockwise
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// when looking towards the direction where the axis increases in values.
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  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
246
    {
247
    Static3D axis = ROTATION_AXIS[axisIndex];
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    while( angleInDegrees<0 ) angleInDegrees += 360;
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    angleInDegrees %= 360;
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252
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
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    float sinA =-(float)Math.sqrt(1-cosA*cosA);
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    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
259

    
260
  private void setupPosition(int[][] moves)
261
    {
262
    if( moves!=null )
263
      {
264
      Static4D quat;
265
      int axis, rowBitmap, angle;
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      int corr = (360/getBasicAngle());
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      int index;
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269
      for(int[] move: moves)
270
        {
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        axis     = move[0];
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        rowBitmap= move[1];
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        angle    = move[2]*corr;
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        quat     = makeQuaternion(axis,angle);
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        for(int j=0; j<NUM_CUBITS; j++)
277
          if( belongsToRotation(j,axis,rowBitmap) )
278
            {
279
            index = mCubits[j].removeRotationNow(quat);
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            mMesh.setEffectAssociation(j,mCubits[j].computeAssociation(),index);
281
            }
282
        }
283
      }
284
    }
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286
///////////////////////////////////////////////////////////////////////////////////////////////////
287

    
288
  int getCubitFaceColorIndex(int cubit, int face)
289
    {
290
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
291
    return (int)(texMap.get0() / texMap.get2());
292
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
295
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
296

    
297
  void clampPos(Static3D pos)
298
    {
299
    float currError, minError = Float.MAX_VALUE;
300
    int minErrorIndex= -1;
301
    float x = pos.get0();
302
    float y = pos.get1();
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    float z = pos.get2();
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    float xo,yo,zo;
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306
    for(int i=0; i<NUM_CUBITS; i++)
307
      {
308
      xo = mOrigPos[i].get0();
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      yo = mOrigPos[i].get1();
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      zo = mOrigPos[i].get2();
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312
      currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
313

    
314
      if( currError<minError )
315
        {
316
        minError = currError;
317
        minErrorIndex = i;
318
        }
319
      }
320

    
321
    pos.set( mOrigPos[minErrorIndex] );
322
    }
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324
///////////////////////////////////////////////////////////////////////////////////////////////////
325
// the getFaceColors + final black in a horizontal strip.
326

    
327
  public void createTexture()
328
    {
329
    Bitmap bitmap;
330

    
331
    Paint paint = new Paint();
332
    bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
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    Canvas canvas = new Canvas(bitmap);
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335
    paint.setAntiAlias(true);
336
    paint.setTextAlign(Paint.Align.CENTER);
337
    paint.setStyle(Paint.Style.FILL);
338

    
339
    paint.setColor(INTERIOR_COLOR);
340
    canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
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342
    for(int i=0; i<NUM_FACES; i++)
343
      {
344
      createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
345
      }
346

    
347
    mTexture.setTexture(bitmap);
348
    }
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350
///////////////////////////////////////////////////////////////////////////////////////////////////
351

    
352
  public int getSize()
353
    {
354
    return mSize;
355
    }
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357
///////////////////////////////////////////////////////////////////////////////////////////////////
358

    
359
  public void continueRotation(float angleInDegrees)
360
    {
361
    mRotationAngleStatic.set0(angleInDegrees);
362
    }
363

    
364
///////////////////////////////////////////////////////////////////////////////////////////////////
365

    
366
  public Static4D getRotationQuat()
367
      {
368
      return mQuatAccumulated;
369
      }
370

    
371
///////////////////////////////////////////////////////////////////////////////////////////////////
372

    
373
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
374
    {
375
    float factor = Math.min(scrWidth,scrHeight);
376
    mNodeScale.set(factor,factor,factor);
377
    }
378

    
379
///////////////////////////////////////////////////////////////////////////////////////////////////
380

    
381
  public void savePreferences(SharedPreferences.Editor editor)
382
    {
383
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
384
    }
385

    
386
///////////////////////////////////////////////////////////////////////////////////////////////////
387

    
388
  public void restorePreferences(SharedPreferences preferences)
389
    {
390
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
391
    }
392

    
393
///////////////////////////////////////////////////////////////////////////////////////////////////
394

    
395
  public void releaseResources()
396
    {
397
    mTexture.markForDeletion();
398
    }
399

    
400
///////////////////////////////////////////////////////////////////////////////////////////////////
401

    
402
  public void apply(Effect effect, int position)
403
    {
404
    mEffects.apply(effect, position);
405
    }
406

    
407
///////////////////////////////////////////////////////////////////////////////////////////////////
408

    
409
  public void remove(long effectID)
410
    {
411
    mEffects.abortById(effectID);
412
    }
413

    
414
///////////////////////////////////////////////////////////////////////////////////////////////////
415

    
416
  public void solve()
417
    {
418
    for(int i=0; i<NUM_CUBITS; i++)
419
      {
420
      mCubits[i].solve();
421
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
422
      }
423
    }
424

    
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426

    
427
  public boolean isSolved()
428
    {
429
    Static4D q = mCubits[0].mQuatScramble;
430

    
431
    for(int i=1; i<NUM_CUBITS; i++)
432
      {
433
      if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
434
      }
435

    
436
    return true;
437
    }
438

    
439
///////////////////////////////////////////////////////////////////////////////////////////////////
440

    
441
  public void resetAllTextureMaps()
442
    {
443
    for(int i=0; i<NUM_CUBITS; i++)
444
      {
445
      textureCubitMesh( mMesh , i );
446
      }
447
    }
448

    
449
///////////////////////////////////////////////////////////////////////////////////////////////////
450

    
451
  public void setTextureMap(int cubit, int face, int newColor)
452
    {
453
    final float ratio = 1.0f/(NUM_FACES+1);
454
    final Static4D[] maps = new Static4D[NUM_FACES];
455

    
456
    try
457
      {
458
      maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
459
      mMesh.setTextureMap(maps,NUM_FACES*cubit);
460
      }
461
    catch(ArrayIndexOutOfBoundsException ignored)
462
      {
463
      // the object must have changed in between of us touching the screen and getting here
464
      // (which happens after the next render, i.e. about 30 miliseconds later)
465
      // ignore.
466
      }
467
    }
468

    
469
///////////////////////////////////////////////////////////////////////////////////////////////////
470

    
471
  public void beginNewRotation(int axis, int row )
472
    {
473
    if( axis<0 || axis>=ROTATION_AXIS.length )
474
      {
475
      android.util.Log.e("object", "invalid rotation axis: "+axis);
476
      return;
477
      }
478
    if( row<0 || row>=mSize )
479
      {
480
      android.util.Log.e("object", "invalid rotation row: "+row);
481
      return;
482
      }
483

    
484
    mRotAxis     = axis;
485
    mRotRowBitmap= (1<<row);
486
    mRotationAngleStatic.set0(0.0f);
487
    mRotationAxis.set( ROTATION_AXIS[axis] );
488
    mRotationAngle.add(mRotationAngleStatic);
489
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
490
    }
491

    
492
///////////////////////////////////////////////////////////////////////////////////////////////////
493

    
494
  public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
495
    {
496
    mRotAxis     = axis;
497
    mRotRowBitmap= rowBitmap;
498

    
499
    mRotationAngleStatic.set0(0.0f);
500
    mRotationAxis.set( ROTATION_AXIS[axis] );
501
    mRotationAngle.setDuration(durationMillis);
502
    mRotationAngle.resetToBeginning();
503
    mRotationAngle.add(new Static1D(0));
504
    mRotationAngle.add(new Static1D(angle));
505
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
506
    mRotateEffect.notifyWhenFinished(listener);
507

    
508
    return mRotateEffect.getID();
509
    }
510

    
511
///////////////////////////////////////////////////////////////////////////////////////////////////
512

    
513
  public long finishRotationNow(EffectListener listener)
514
    {
515
    float angle = getAngle();
516
    int nearestAngleInDegrees = computeNearestAngle(angle);
517
    mRotationAngleStatic.set0(angle);
518
    mRotationAngleFinal.set0(nearestAngleInDegrees);
519
    mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
520

    
521
    mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
522
    mRotationAngle.resetToBeginning();
523
    mRotationAngle.removeAll();
524
    mRotationAngle.add(mRotationAngleStatic);
525
    mRotationAngle.add(mRotationAngleMiddle);
526
    mRotationAngle.add(mRotationAngleFinal);
527
    mRotateEffect.notifyWhenFinished(listener);
528

    
529
    return mRotateEffect.getID();
530
    }
531

    
532

    
533
///////////////////////////////////////////////////////////////////////////////////////////////////
534

    
535
  private float getAngle()
536
    {
537
    int pointNum = mRotationAngle.getNumPoints();
538

    
539
    if( pointNum>=1 )
540
      {
541
      return mRotationAngle.getPoint(pointNum-1).get0();
542
      }
543
    else
544
      {
545
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
546
      crashlytics.log("points in RotationAngle: "+pointNum);
547
      return 0;
548
      }
549
    }
550

    
551
///////////////////////////////////////////////////////////////////////////////////////////////////
552

    
553
  public void removeRotationNow()
554
     {
555
     float angle = getAngle();
556
     int nearestAngleInDegrees = computeNearestAngle(angle);
557
     double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
558
     float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
559
     float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
560
     float axisX = ROTATION_AXIS[mRotAxis].get0();
561
     float axisY = ROTATION_AXIS[mRotAxis].get1();
562
     float axisZ = ROTATION_AXIS[mRotAxis].get2();
563
     Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
564

    
565
     mRotationAngle.removeAll();
566
     mRotationAngleStatic.set0(0);
567

    
568
     for(int i=0; i<NUM_CUBITS; i++)
569
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
570
         {
571
         int index = mCubits[i].removeRotationNow(quat);
572
         mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
573
         }
574
     }
575

    
576
///////////////////////////////////////////////////////////////////////////////////////////////////
577

    
578
  public void initializeObject(int[][] moves)
579
    {
580
    solve();
581
    setupPosition(moves);
582
    }
583

    
584
///////////////////////////////////////////////////////////////////////////////////////////////////
585

    
586
  public int getCubit(float[] point3D)
587
    {
588
    float dist, minDist = Float. MAX_VALUE;
589
    int currentBest=-1;
590
    float multiplier = returnMultiplier();
591

    
592
    point3D[0] *= multiplier;
593
    point3D[1] *= multiplier;
594
    point3D[2] *= multiplier;
595

    
596
    for(int i=0; i<NUM_CUBITS; i++)
597
      {
598
      dist = mCubits[i].getDistSquared(point3D);
599
      if( dist<minDist )
600
        {
601
        minDist = dist;
602
        currentBest = i;
603
        }
604
      }
605

    
606
    return currentBest;
607
    }
608

    
609
///////////////////////////////////////////////////////////////////////////////////////////////////
610

    
611
  public int computeNearestAngle(float angle)
612
    {
613
    final int NEAREST = 360/getBasicAngle();
614

    
615
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
616
    if( angle< -(NEAREST*0.5) ) tmp-=1;
617

    
618
    return NEAREST*tmp;
619
    }
620

    
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

    
623
  public RubikObjectList getObjectList()
624
    {
625
    return mList;
626
    }
627

    
628
///////////////////////////////////////////////////////////////////////////////////////////////////
629

    
630
  abstract float getScreenRatio();
631
  abstract Static3D[] getCubitPositions(int size);
632
  abstract Static4D[] getQuats();
633
  abstract int getNumFaces();
634
  abstract MeshBase createCubitMesh(int cubit);
635
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
636
  public abstract Static3D[] getRotationAxis();
637
  public abstract int getBasicAngle();
638
  public abstract float returnMultiplier();
639
  public abstract float returnRotationFactor(float offset);
640
  public abstract String retObjectString();
641
  public abstract float[] getRowChances();
642
  }
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