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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.solvers;
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import android.content.res.Resources;
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import org.distorted.main.R;
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import org.distorted.objects.ObjectList;
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import org.distorted.states.RubikState;
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import org.distorted.states.RubikStateSolver;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class SolverMain implements Runnable
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{
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private String mObjectPosition;
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private Resources mRes;
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private ObjectList mObject;
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private int mSize;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public SolverMain(Resources res, ObjectList object, int size, String position )
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{
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mRes = res;
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mObject = object;
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mSize = size;
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mObjectPosition = position;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// certain objects have certain cubits locked - for example, the Cube3's centers of
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// sides always have the same color.
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// If a certain cubit is locked, return the color (index into it's FACE_COLORS array) it
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// must have. Otherwise return -1.
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public static int cubitIsLocked(ObjectList object, int size, int cubit)
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{
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if( object == ObjectList.CUBE && size == 3)
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{
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if( cubit==21 ) return 0; // center of the right face
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if( cubit== 4 ) return 1; // center of the left face
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if( cubit==15 ) return 2; // center of the up face
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if( cubit==10 ) return 3; // center of the bottom face
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if( cubit==13 ) return 4; // center of the front face
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if( cubit==12 ) return 5; // center of the back face
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveCube3(RubikStateSolver solver)
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{
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String result;
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if( !org.distorted.solvers.cube3.Search.prepare(mRes) )
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result= "Error 9";
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else
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result = org.distorted.solvers.cube3.Search.solution(mObjectPosition, 24, 20);
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if (result.contains("Error"))
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{
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switch (result.charAt(result.length() - 1))
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{
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case '1': result = mRes.getString(R.string.solver_cube3_error1); break;
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case '2': result = mRes.getString(R.string.solver_cube3_error2); break;
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case '3': result = mRes.getString(R.string.solver_cube3_error3); break;
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case '4': result = mRes.getString(R.string.solver_cube3_error4); break;
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case '5': result = mRes.getString(R.string.solver_cube3_error5); break;
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case '6': result = mRes.getString(R.string.solver_cube3_error6); break;
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case '7': result = mRes.getString(R.string.solver_cube3_error7); break;
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case '8': result = mRes.getString(R.string.solver_cube3_error8); break;
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case '9': result = mRes.getString(R.string.solver_cube3_error9); break;
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}
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solver.displayErrorDialog(result);
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}
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else
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{
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solver.setSolved(result);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void interruptCube3()
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{
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org.distorted.solvers.cube3.Search.interrupt();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void start()
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{
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Thread thr = new Thread(this);
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thr.start();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void run()
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{
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RubikStateSolver solver = (RubikStateSolver) RubikState.SVER.getStateClass();
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if( mObject == ObjectList.CUBE && mSize == 3)
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{
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solveCube3(solver);
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}
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else
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{
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solver.displayErrorDialog(mRes.getString(R.string.solver_generic_error1));
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}
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}
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}
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