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magiccube / src / main / java / org / distorted / effects @ 9c2f0c91

Name Size
  objectchange
  scramble
  solve
  win
BaseEffect.java 7.63 KB

Latest revisions

# Date Author Comment
9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

7c969a6d 08/16/2020 06:34 PM Leszek Koltunski

Adjust randomizing new rotations so that:

1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what can be the next rotation to the Object class, as in case of certain Objects (the Dino, or the Helicopter, the Megaminx) the next rotation doesn't have to 'intersect' the old rotation always when oldRotAxis != newRotAxis (that's so simple only in case of the Cube and - only partly - the Pyraminx!)

3e7bb3fd 06/26/2020 08:49 PM Leszek Koltunski

Speed up WinEffectGlow - MEDIUM quality is fully enough.

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

a4472437 06/19/2020 09:38 PM Leszek Koltunski

Progress with dragging.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

e55764f2 06/07/2020 05:40 PM Leszek Koltunski

More progreess porting RubikCube.

8fa00d2c 06/07/2020 05:38 PM Leszek Koltunski

More progreess porting RubikCube.

f61fc32c 06/07/2020 05:33 PM Leszek Koltunski

More progreess porting RubikCube.

1335efec 05/06/2020 09:15 AM Leszek Koltunski

Smaller halo.

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