Rename some classes.
Adjust randomizing new rotations so that:
1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)2) it leaves the decision as to what can be the next rotation to the Object class, as in case of certain Objects (the Dino, or the Helicopter, the Megaminx) the next rotation doesn't have to 'intersect' the old rotation always when oldRotAxis != newRotAxis (that's so simple only in case of the Cube and - only partly - the Pyraminx!)
Speed up WinEffectGlow - MEDIUM quality is fully enough.
Object node: size of screenWidth.
Progress with dragging.
Convert the PostRender to a PreRender, called before we render.This makes more sense as this way things are prepared for the very first render.
More progreess porting RubikCube.
Smaller halo.
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