1 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2019 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.object;
|
21 |
|
|
|
22 |
|
|
import android.graphics.Canvas;
|
23 |
|
|
import android.graphics.Paint;
|
24 |
|
|
|
25 |
988f434e
|
Leszek Koltunski
|
import org.distorted.library.effect.MatrixEffect;
|
26 |
|
|
import org.distorted.library.effect.MatrixEffectMove;
|
27 |
|
|
import org.distorted.library.effect.MatrixEffectRotate;
|
28 |
|
|
import org.distorted.library.effect.MatrixEffectScale;
|
29 |
e844c116
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedEffects;
|
30 |
|
|
import org.distorted.library.main.DistortedTexture;
|
31 |
|
|
import org.distorted.library.mesh.MeshBase;
|
32 |
988f434e
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshJoined;
|
33 |
e844c116
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshRectangles;
|
34 |
988f434e
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshTriangles;
|
35 |
|
|
import org.distorted.library.type.Static1D;
|
36 |
e844c116
|
Leszek Koltunski
|
import org.distorted.library.type.Static3D;
|
37 |
|
|
import org.distorted.library.type.Static4D;
|
38 |
|
|
|
39 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
40 |
|
|
|
41 |
|
|
public class RubikPyraminx extends RubikObject
|
42 |
|
|
{
|
43 |
9f4c44fe
|
Leszek Koltunski
|
private static final float SQ2 = (float)Math.sqrt(2);
|
44 |
|
|
private static final float SQ3 = (float)Math.sqrt(3);
|
45 |
|
|
|
46 |
e844c116
|
Leszek Koltunski
|
private static final Static3D[] AXIS = new Static3D[]
|
47 |
|
|
{
|
48 |
9f4c44fe
|
Leszek Koltunski
|
new Static3D( 0, 1, 0 ),
|
49 |
|
|
new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ),
|
50 |
|
|
new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ),
|
51 |
|
|
new Static3D( 0, -1.0f/3, 2*SQ2/3 )
|
52 |
e844c116
|
Leszek Koltunski
|
};
|
53 |
|
|
|
54 |
|
|
private static final int[] FACE_COLORS = new int[]
|
55 |
|
|
{
|
56 |
|
|
0xffffff00, 0xff00ff00, // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
|
57 |
|
|
0xff0000ff, 0xffff0000 // AXIS[2]right (BLUE ) AXIS[3]right (RED )
|
58 |
|
|
};
|
59 |
|
|
|
60 |
9f4c44fe
|
Leszek Koltunski
|
// computed with res/raw/compute_quats.c
|
61 |
e844c116
|
Leszek Koltunski
|
private static final float[] LEGALQUATS = new float[]
|
62 |
|
|
{
|
63 |
9f4c44fe
|
Leszek Koltunski
|
0.0f, 1.0f, -1.0f, 0.5f, -0.5f, SQ2/2, -SQ2/2, SQ3/2, -SQ3/2,
|
64 |
|
|
SQ3/3, -SQ3/3, SQ3/6, -SQ3/6, SQ2*SQ3/3, -SQ2*SQ3/3, SQ2*SQ3/6, -SQ2*SQ3/6
|
65 |
e844c116
|
Leszek Koltunski
|
};
|
66 |
|
|
|
67 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
68 |
|
|
|
69 |
|
|
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
|
70 |
|
|
{
|
71 |
|
|
super(size,quatCur,quatAcc,texture,mesh,effects);
|
72 |
|
|
}
|
73 |
|
|
|
74 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
75 |
|
|
// TODO
|
76 |
|
|
|
77 |
|
|
Static3D[] getCubitPositions(int size)
|
78 |
|
|
{
|
79 |
|
|
return null;
|
80 |
|
|
}
|
81 |
|
|
|
82 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
83 |
|
|
|
84 |
|
|
float[] getLegalQuats()
|
85 |
|
|
{
|
86 |
|
|
return LEGALQUATS;
|
87 |
|
|
}
|
88 |
|
|
|
89 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
90 |
|
|
|
91 |
|
|
int getNumFaces()
|
92 |
|
|
{
|
93 |
|
|
return FACE_COLORS.length;
|
94 |
|
|
}
|
95 |
|
|
|
96 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
97 |
|
|
|
98 |
|
|
Static3D[] getRotationAxis()
|
99 |
|
|
{
|
100 |
|
|
return AXIS;
|
101 |
|
|
}
|
102 |
|
|
|
103 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
104 |
|
|
|
105 |
|
|
void createFaceTexture(Canvas canvas, Paint paint, int face)
|
106 |
|
|
{
|
107 |
|
|
// TODO
|
108 |
|
|
}
|
109 |
|
|
|
110 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
111 |
|
|
|
112 |
|
|
MeshBase createCubitMesh(int vertices)
|
113 |
|
|
{
|
114 |
988f434e
|
Leszek Koltunski
|
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
|
115 |
|
|
final int MESHES=4;
|
116 |
|
|
|
117 |
|
|
MeshBase[] meshes = new MeshTriangles[MESHES];
|
118 |
|
|
for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5);
|
119 |
|
|
|
120 |
|
|
MatrixEffect[] effects0 = new MatrixEffect[3];
|
121 |
|
|
effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) );
|
122 |
|
|
effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
|
123 |
|
|
effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3/6,SQ3/12) );
|
124 |
|
|
|
125 |
|
|
meshes[0].apply(effects0);
|
126 |
|
|
|
127 |
|
|
Static1D angle = new Static1D(angleFaces);
|
128 |
|
|
Static3D axis = new Static3D(-1,0,0);
|
129 |
|
|
Static3D center= new Static3D(0,-SQ3/6,-SQ3/6);
|
130 |
|
|
|
131 |
|
|
MatrixEffect[] effects1 = new MatrixEffect[5];
|
132 |
|
|
effects1[0] = effects0[0];
|
133 |
|
|
effects1[1] = effects0[1];
|
134 |
|
|
effects1[2] = effects0[2];
|
135 |
|
|
effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center );
|
136 |
|
|
effects1[4] = new MatrixEffectRotate( angle, axis, center );
|
137 |
|
|
meshes[1].apply(effects1);
|
138 |
|
|
|
139 |
|
|
axis.set(0.5f,0,-SQ3/2);
|
140 |
|
|
center.set2(SQ3/3);
|
141 |
|
|
meshes[2].apply(effects1);
|
142 |
|
|
|
143 |
|
|
axis.set2(SQ3/2);
|
144 |
|
|
meshes[3].apply(effects1);
|
145 |
|
|
|
146 |
|
|
return new MeshJoined(meshes);
|
147 |
e844c116
|
Leszek Koltunski
|
}
|
148 |
|
|
|
149 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
150 |
|
|
// PUBLIC API
|
151 |
|
|
|
152 |
|
|
public int getBasicAngle()
|
153 |
|
|
{
|
154 |
|
|
return 3;
|
155 |
|
|
}
|
156 |
|
|
}
|