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magiccube @ a0b48da6

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build.gradle 1.33 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
a0b48da6 08/18/2021 11:04 PM Leszek Koltunski

Minor.

c75ab933 08/18/2021 01:36 AM Leszek Koltunski

COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.

46e6b3f6 08/17/2021 09:42 PM Leszek Koltunski

New Ivy mesh.

47d98cd5 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

6b2ab5c5 08/09/2021 02:36 PM Leszek Koltunski

Corrections for the Bandaged cubit creation.

eae4b3b2 08/08/2021 10:45 PM Leszek Koltunski

Convert bandaged Cubes to the standard mesh creation code.

ecf3f149 08/08/2021 04:46 PM Leszek Koltunski

Move the TwistyObject.retCubePosition() to the solver.

9c06394a 08/08/2021 04:21 PM Leszek Koltunski

Standarize drawing stickers of a twisty puzzle. From now on, there's no 'sticker drawing' code in the individual classes, only some constants.

47447d4a 08/06/2021 03:28 PM Leszek Koltunski

Use a trick to avoid having to correct the center sticker of the Kilominx.

29bc084f 08/06/2021 01:48 PM Leszek Koltunski

Convert the last 'special' case, the Rex edge sticker, to the generic sticker mechanism.

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