Revision a10ada2a
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/object/Cubit.java | ||
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159 | 159 |
float y = position.get1(); |
160 | 160 |
float z = position.get2(); |
161 | 161 |
|
162 |
float nc = mParent.mSize*0.5f;
|
|
162 |
float nc = parent.mSize*0.5f;
|
|
163 | 163 |
int TS = RubikObject.TEXTURE_SIZE; |
164 | 164 |
Static3D vector = new Static3D(TS*(x-nc), TS*(y-nc), TS*(z-nc)); |
165 | 165 |
|
src/main/java/org/distorted/object/RubikCube.java | ||
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19 | 19 |
|
20 | 20 |
package org.distorted.object; |
21 | 21 |
|
22 |
import android.content.SharedPreferences; |
|
23 | 22 |
import android.graphics.Bitmap; |
24 | 23 |
import android.graphics.Canvas; |
25 | 24 |
import android.graphics.Paint; |
26 | 25 |
|
27 |
import org.distorted.library.effect.Effect; |
|
28 | 26 |
import org.distorted.library.main.DistortedEffects; |
29 | 27 |
import org.distorted.library.main.DistortedTexture; |
30 | 28 |
import org.distorted.library.mesh.MeshCubes; |
31 | 29 |
import org.distorted.library.mesh.MeshRectangles; |
32 |
import org.distorted.library.message.EffectListener; |
|
33 | 30 |
import org.distorted.library.type.Static3D; |
34 | 31 |
import org.distorted.library.type.Static4D; |
35 | 32 |
|
... | ... | |
41 | 38 |
|
42 | 39 |
class RubikCube extends RubikObject |
43 | 40 |
{ |
44 |
private static final Static3D VectX = new Static3D(1,0,0); |
|
45 |
private static final Static3D VectY = new Static3D(0,1,0); |
|
46 |
private static final Static3D VectZ = new Static3D(0,0,1); |
|
47 |
private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
|
41 |
private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
|
48 | 42 |
|
49 |
private Cubit[][][] mCubits; |
|
43 |
static |
|
44 |
{ |
|
45 |
// 3x2 bitmap = 6 squares: |
|
46 |
// |
|
47 |
// RED GREEN BLUE |
|
48 |
// YELLOW WHITE BROWN |
|
50 | 49 |
|
51 |
static |
|
52 |
{ |
|
53 |
// 3x2 bitmap = 6 squares: |
|
54 |
// |
|
55 |
// RED GREEN BLUE |
|
56 |
// YELLOW WHITE BROWN |
|
57 |
|
|
58 |
final float ze = 0.0f; |
|
59 |
final float ot = 1.0f/3.0f; |
|
60 |
final float tt = 2.0f/3.0f; |
|
61 |
final float oh = 1.0f/2.0f; |
|
62 |
final float of = 1.0f/40.0f; |
|
63 |
|
|
64 |
mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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65 |
mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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66 |
mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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67 |
mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
|
68 |
mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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69 |
mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
|
70 |
|
|
71 |
mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
|
72 |
} |
|
50 |
final float ze = 0.0f; |
|
51 |
final float ot = 1.0f/3.0f; |
|
52 |
final float tt = 2.0f/3.0f; |
|
53 |
final float oh = 1.0f/2.0f; |
|
54 |
final float of = 1.0f/40.0f; |
|
73 | 55 |
|
74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
75 |
// All legal rotation quats of a RubikCube of any size must have all four of their components |
|
76 |
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
|
56 |
mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
|
57 |
mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
|
58 |
mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
|
59 |
mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
|
60 |
mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
|
61 |
mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
|
77 | 62 |
|
78 |
float[] getLegalQuats() |
|
79 |
{ |
|
80 |
final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
81 |
return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 }; |
|
82 |
} |
|
63 |
mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
|
64 |
} |
|
83 | 65 |
|
84 | 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
67 |
// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we dont create or |
|
68 |
// render the inside0 |
|
85 | 69 |
|
86 |
private boolean belongsToRotation( Static3D currentPosition, int vector, int row) |
|
87 |
{ |
|
88 |
switch(vector) |
|
89 |
{ |
|
90 |
case VECTX: return currentPosition.get0()==row; |
|
91 |
case VECTY: return currentPosition.get1()==row; |
|
92 |
case VECTZ: return currentPosition.get2()==row; |
|
93 |
} |
|
94 |
|
|
95 |
return false; |
|
96 |
} |
|
70 |
int getNumCubits(int size) |
|
71 |
{ |
|
72 |
return 6*size*size - 12*size + 8; |
|
73 |
} |
|
97 | 74 |
|
98 | 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
99 | 76 |
|
100 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
|
101 |
{ |
|
102 |
super(size,quatCur,quatAcc,texture,mesh,effects); |
|
103 |
|
|
104 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
|
105 |
mCubits = new Cubit[mSize][mSize][mSize]; |
|
77 |
int[][] getCubitPositions(int size) |
|
78 |
{ |
|
79 |
int[][] tmp = new int[getNumCubits(size)][3]; |
|
106 | 80 |
|
107 |
int vertices = (int)(24.0f/mSize + 2.0f);
|
|
81 |
int currentPosition = 0;
|
|
108 | 82 |
|
109 |
for(int x = 0; x< mSize; x++) |
|
110 |
for(int y = 0; y< mSize; y++) |
|
111 |
for(int z = 0; z< mSize; z++) |
|
83 |
for(int x = 0; x<size; x++) |
|
84 |
for(int y = 0; y<size; y++) |
|
85 |
for(int z = 0; z<size; z++) |
|
86 |
{ |
|
87 |
if( x==0 || x==size-1 || y==0 || y==size-1 || z==0 || z==size-1 ) |
|
112 | 88 |
{ |
113 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
114 |
{ |
|
115 |
mCubits[x][y][z] = new Cubit( this,createMesh(vertices,x,y,z),new Static3D(x,y,z) ); |
|
116 |
attach(mCubits[x][y][z].mNode); |
|
117 |
} |
|
118 |
} |
|
119 |
} |
|
120 |
|
|
121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
122 |
// PUBLIC API |
|
123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
124 |
// mSize already saved as RubikStatePlay.mButton |
|
125 |
|
|
126 |
public void savePreferences(SharedPreferences.Editor editor) |
|
127 |
{ |
|
128 |
for(int x=0; x<mSize; x++) |
|
129 |
for(int y=0; y<mSize; y++) |
|
130 |
for(int z=0; z<mSize; z++) |
|
131 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
132 |
{ |
|
133 |
mCubits[x][y][z].savePreferences(editor); |
|
134 |
} |
|
135 |
} |
|
136 |
|
|
137 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
138 |
|
|
139 |
public void restorePreferences(SharedPreferences preferences) |
|
140 |
{ |
|
141 |
for(int x=0; x<mSize; x++) |
|
142 |
for(int y=0; y<mSize; y++) |
|
143 |
for(int z=0; z<mSize; z++) |
|
144 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
145 |
{ |
|
146 |
mCubits[x][y][z].restorePreferences(preferences); |
|
147 |
} |
|
148 |
} |
|
149 |
|
|
150 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
151 |
|
|
152 |
public long finishRotationNow(EffectListener listener) |
|
153 |
{ |
|
154 |
boolean first = true; |
|
155 |
long effectID=0; |
|
156 |
|
|
157 |
for(int x=0; x<mSize; x++) |
|
158 |
for(int y=0; y<mSize; y++) |
|
159 |
for(int z=0; z<mSize; z++) |
|
160 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
161 |
{ |
|
162 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) ) |
|
163 |
{ |
|
164 |
if( first ) |
|
165 |
{ |
|
166 |
first = false; |
|
167 |
effectID = mCubits[x][y][z].finishRotationNow(listener); |
|
168 |
} |
|
169 |
|
|
170 |
resetRotationAngle(mCubits[x][y][z].mRotationAngle); |
|
171 |
} |
|
172 |
} |
|
173 |
|
|
174 |
return effectID; |
|
175 |
} |
|
89 |
tmp[currentPosition][0] = x; |
|
90 |
tmp[currentPosition][1] = y; |
|
91 |
tmp[currentPosition][2] = z; |
|
176 | 92 |
|
177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
178 |
|
|
179 |
public void releaseResources() |
|
180 |
{ |
|
181 |
mTexture.markForDeletion(); |
|
182 |
|
|
183 |
for(int x=0; x<mSize; x++) |
|
184 |
for(int y=0; y<mSize; y++) |
|
185 |
for(int z=0; z<mSize; z++) |
|
186 |
{ |
|
187 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
188 |
{ |
|
189 |
mCubits[x][y][z].releaseResources(); |
|
190 |
} |
|
191 |
} |
|
192 |
} |
|
193 |
|
|
194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
195 |
|
|
196 |
public void apply(Effect effect, int position) |
|
197 |
{ |
|
198 |
for(int x=0; x<mSize; x++) |
|
199 |
for(int y=0; y<mSize; y++) |
|
200 |
for(int z=0; z<mSize; z++) |
|
201 |
{ |
|
202 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
203 |
{ |
|
204 |
mCubits[x][y][z].mEffect.apply(effect, position); |
|
205 |
} |
|
206 |
} |
|
207 |
} |
|
208 |
|
|
209 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
210 |
|
|
211 |
public void remove(long effectID) |
|
212 |
{ |
|
213 |
for(int x=0; x<mSize; x++) |
|
214 |
for(int y=0; y<mSize; y++) |
|
215 |
for(int z=0; z<mSize; z++) |
|
216 |
{ |
|
217 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
218 |
{ |
|
219 |
mCubits[x][y][z].mEffect.abortById(effectID); |
|
220 |
} |
|
221 |
} |
|
222 |
} |
|
223 |
|
|
224 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
225 |
|
|
226 |
public void solve() |
|
227 |
{ |
|
228 |
for(int x=0; x<mSize; x++) |
|
229 |
for(int y=0; y<mSize; y++) |
|
230 |
for(int z=0; z<mSize; z++) |
|
231 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
232 |
{ |
|
233 |
mCubits[x][y][z].solve(); |
|
234 |
} |
|
235 |
} |
|
236 |
|
|
237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
93 |
currentPosition++; |
|
94 |
} |
|
95 |
} |
|
238 | 96 |
|
239 |
public boolean isSolved() |
|
240 |
{ |
|
241 |
Static4D q = mCubits[0][0][0].mQuatScramble; |
|
242 |
|
|
243 |
float x = q.get0(); |
|
244 |
float y = q.get1(); |
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245 |
float z = q.get2(); |
|
246 |
float w = q.get3(); |
|
247 |
|
|
248 |
for(int i = 0; i< mSize; i++) |
|
249 |
for(int j = 0; j< mSize; j++) |
|
250 |
for(int k = 0; k< mSize; k++) |
|
251 |
{ |
|
252 |
if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 ) |
|
253 |
{ |
|
254 |
q = mCubits[i][j][k].mQuatScramble; |
|
255 |
|
|
256 |
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) |
|
257 |
{ |
|
258 |
return false; |
|
259 |
} |
|
260 |
} |
|
261 |
} |
|
262 |
|
|
263 |
return true; |
|
264 |
} |
|
97 |
return tmp; |
|
98 |
} |
|
265 | 99 |
|
266 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
101 |
// All legal rotation quats of a RubikCube of any size must have all four of their components |
|
102 |
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
|
267 | 103 |
|
268 |
public void beginNewRotation(int vector, int row ) |
|
269 |
{ |
|
270 |
Static3D axis = VectX; |
|
271 |
|
|
272 |
switch(vector) |
|
273 |
{ |
|
274 |
case VECTX: axis = VectX; break; |
|
275 |
case VECTY: axis = VectY; break; |
|
276 |
case VECTZ: axis = VectZ; break; |
|
277 |
} |
|
278 |
|
|
279 |
mRotAxis = vector; |
|
280 |
mRotRow = row; |
|
281 |
|
|
282 |
mRotationAngleStatic.set0(0.0f); |
|
283 |
|
|
284 |
for(int x=0; x<mSize; x++) |
|
285 |
for(int y=0; y<mSize; y++) |
|
286 |
for(int z=0; z<mSize; z++) |
|
287 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
288 |
{ |
|
289 |
if( belongsToRotation( mCubits[x][y][z].mCurrentPosition,vector,mRotRow) ) |
|
290 |
{ |
|
291 |
mCubits[x][y][z].beginNewRotation(axis); |
|
292 |
} |
|
293 |
} |
|
294 |
} |
|
104 |
float[] getLegalQuats() |
|
105 |
{ |
|
106 |
final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
107 |
return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 }; |
|
108 |
} |
|
295 | 109 |
|
296 | 110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
297 | 111 |
|
298 |
public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener ) |
|
112 |
boolean belongsToRotation( Static3D currentPosition, int vector, int row) |
|
113 |
{ |
|
114 |
switch(vector) |
|
299 | 115 |
{ |
300 |
Static3D axis = VectX; |
|
301 |
long effectID=0; |
|
302 |
boolean first = true; |
|
303 |
|
|
304 |
switch(vector) |
|
305 |
{ |
|
306 |
case VECTX: axis = VectX; break; |
|
307 |
case VECTY: axis = VectY; break; |
|
308 |
case VECTZ: axis = VectZ; break; |
|
309 |
} |
|
310 |
|
|
311 |
mRotAxis = vector; |
|
312 |
mRotRow = row; |
|
313 |
|
|
314 |
mRotationAngleStatic.set0(0.0f); |
|
315 |
|
|
316 |
for(int x=0; x<mSize; x++) |
|
317 |
for(int y=0; y<mSize; y++) |
|
318 |
for(int z=0; z<mSize; z++) |
|
319 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
320 |
{ |
|
321 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,vector,mRotRow) ) |
|
322 |
{ |
|
323 |
mCubits[x][y][z].addNewRotation(axis,durationMillis,angle); |
|
324 |
|
|
325 |
if( first ) |
|
326 |
{ |
|
327 |
first = false; |
|
328 |
effectID = mCubits[x][y][z].setUpCallback(listener); |
|
329 |
} |
|
330 |
} |
|
331 |
} |
|
332 |
|
|
333 |
return effectID; |
|
116 |
case VECTX: return currentPosition.get0()==row; |
|
117 |
case VECTY: return currentPosition.get1()==row; |
|
118 |
case VECTZ: return currentPosition.get2()==row; |
|
334 | 119 |
} |
335 | 120 |
|
336 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
337 |
|
|
338 |
public void removeRotationNow() |
|
339 |
{ |
|
340 |
float qx=0,qy=0,qz=0; |
|
341 |
boolean first = true; |
|
342 |
Static4D quat = null; |
|
343 |
|
|
344 |
switch(mRotAxis) |
|
345 |
{ |
|
346 |
case VECTX: qx=1; break; |
|
347 |
case VECTY: qy=1; break; |
|
348 |
case VECTZ: qz=1; break; |
|
349 |
} |
|
350 |
|
|
351 |
for(int x=0; x<mSize; x++) |
|
352 |
for(int y=0; y<mSize; y++) |
|
353 |
for(int z=0; z<mSize; z++) |
|
354 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
355 |
{ |
|
356 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) ) |
|
357 |
{ |
|
358 |
if( first ) |
|
359 |
{ |
|
360 |
first = false; |
|
361 |
quat = mCubits[x][y][z].returnRotationQuat(qx,qy,qz); |
|
362 |
} |
|
363 |
|
|
364 |
mCubits[x][y][z].removeRotationNow(quat); |
|
365 |
} |
|
366 |
} |
|
367 |
|
|
368 |
mRotationAngleStatic.set0(0); |
|
369 |
} |
|
121 |
return false; |
|
122 |
} |
|
370 | 123 |
|
371 | 124 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
372 | 125 |
|
373 |
public void createTexture() |
|
374 |
{ |
|
375 |
Bitmap bitmap; |
|
376 |
|
|
377 |
final int S = 128; |
|
378 |
final int W = 3*S; |
|
379 |
final int H = 2*S; |
|
380 |
final int R = S/10; |
|
381 |
final int M = S/20; |
|
382 |
|
|
383 |
Paint paint = new Paint(); |
|
384 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
385 |
Canvas canvas = new Canvas(bitmap); |
|
386 |
|
|
387 |
paint.setAntiAlias(true); |
|
388 |
paint.setTextAlign(Paint.Align.CENTER); |
|
389 |
paint.setStyle(Paint.Style.FILL); |
|
390 |
|
|
391 |
// 3x2 bitmap = 6 squares: |
|
392 |
// |
|
393 |
// RED GREEN BLUE |
|
394 |
// YELLOW WHITE BROWN |
|
395 |
|
|
396 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
397 |
canvas.drawRect(0, 0, W, H, paint); // |
|
398 |
|
|
399 |
paint.setColor(0xffff0000); // RED |
|
400 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
401 |
paint.setColor(0xff00ff00); // GREEN |
|
402 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
403 |
paint.setColor(0xff0000ff); // BLUE |
|
404 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
405 |
paint.setColor(0xffffff00); // YELLOW |
|
406 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
407 |
paint.setColor(0xffffffff); // WHITE |
|
408 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
409 |
paint.setColor(0xffb5651d); // BROWN |
|
410 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
411 |
|
|
412 |
mTexture.setTexture(bitmap); |
|
413 |
} |
|
126 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
|
127 |
{ |
|
128 |
super(size,quatCur,quatAcc,texture,mesh,effects); |
|
129 |
} |
|
414 | 130 |
|
415 | 131 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
132 |
// PUBLIC API |
|
416 | 133 |
|
417 |
private MeshCubes createMesh(int vertices,int x, int y, int z) |
|
418 |
{ |
|
419 |
Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
|
420 |
Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
|
421 |
Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
|
422 |
Static4D tmpBack = (z== 0 ? mapBack :mapBlack); |
|
423 |
Static4D tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
|
424 |
Static4D tmpBottom= (y== 0 ? mapBottom:mapBlack); |
|
425 |
|
|
426 |
return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
|
427 |
} |
|
134 |
public void createTexture() |
|
135 |
{ |
|
136 |
Bitmap bitmap; |
|
137 |
|
|
138 |
final int S = 128; |
|
139 |
final int W = 3*S; |
|
140 |
final int H = 2*S; |
|
141 |
final int R = S/10; |
|
142 |
final int M = S/20; |
|
143 |
|
|
144 |
Paint paint = new Paint(); |
|
145 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
146 |
Canvas canvas = new Canvas(bitmap); |
|
147 |
|
|
148 |
paint.setAntiAlias(true); |
|
149 |
paint.setTextAlign(Paint.Align.CENTER); |
|
150 |
paint.setStyle(Paint.Style.FILL); |
|
151 |
|
|
152 |
// 3x2 bitmap = 6 squares: |
|
153 |
// |
|
154 |
// RED GREEN BLUE |
|
155 |
// YELLOW WHITE BROWN |
|
156 |
|
|
157 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
158 |
canvas.drawRect(0, 0, W, H, paint); // |
|
159 |
|
|
160 |
paint.setColor(0xffff0000); // RED |
|
161 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
162 |
paint.setColor(0xff00ff00); // GREEN |
|
163 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
164 |
paint.setColor(0xff0000ff); // BLUE |
|
165 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
166 |
paint.setColor(0xffffff00); // YELLOW |
|
167 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
168 |
paint.setColor(0xffffffff); // WHITE |
|
169 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
170 |
paint.setColor(0xffb5651d); // BROWN |
|
171 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
172 |
|
|
173 |
mTexture.setTexture(bitmap); |
|
174 |
} |
|
175 |
|
|
176 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
177 |
|
|
178 |
MeshCubes createMesh(int vertices,int x, int y, int z) |
|
179 |
{ |
|
180 |
Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
|
181 |
Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
|
182 |
Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
|
183 |
Static4D tmpBack = (z== 0 ? mapBack :mapBlack); |
|
184 |
Static4D tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
|
185 |
Static4D tmpBottom= (y== 0 ? mapBottom:mapBlack); |
|
186 |
|
|
187 |
return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
|
188 |
} |
|
428 | 189 |
} |
src/main/java/org/distorted/object/RubikObject.java | ||
---|---|---|
29 | 29 |
import org.distorted.library.main.DistortedEffects; |
30 | 30 |
import org.distorted.library.main.DistortedNode; |
31 | 31 |
import org.distorted.library.main.DistortedTexture; |
32 |
import org.distorted.library.mesh.MeshCubes; |
|
32 | 33 |
import org.distorted.library.mesh.MeshRectangles; |
33 | 34 |
import org.distorted.library.message.EffectListener; |
34 | 35 |
import org.distorted.library.type.Dynamic1D; |
... | ... | |
36 | 37 |
import org.distorted.library.type.Static3D; |
37 | 38 |
import org.distorted.library.type.Static4D; |
38 | 39 |
|
40 |
import static org.distorted.object.RubikObjectList.*; |
|
41 |
|
|
39 | 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
40 | 43 |
|
41 | 44 |
public abstract class RubikObject extends DistortedNode |
42 | 45 |
{ |
43 | 46 |
static final float OBJECT_SCREEN_RATIO = 0.5f; |
44 | 47 |
static final int TEXTURE_SIZE = 100; |
48 |
final float[] LEGAL_QUATS; |
|
45 | 49 |
|
46 | 50 |
private static final int POST_ROTATION_MILLISEC = 500; |
47 |
final float[] LEGAL_QUATS; |
|
51 |
private final int NUM_CUBITS; |
|
52 |
private final int[][] CUBIT_POSITIONS; |
|
53 |
private int mRotAxis, mRotRow; |
|
48 | 54 |
|
49 | 55 |
private Static3D mMove, mScale, mNodeMove, mNodeScale; |
50 | 56 |
private Static4D mQuatAccumulated; |
51 | 57 |
private DistortedTexture mNodeTexture; |
52 | 58 |
|
53 |
int mSize, mRotAxis, mRotRow;
|
|
59 |
int mSize; |
|
54 | 60 |
|
55 | 61 |
Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal; |
56 | 62 |
DistortedTexture mTexture; |
... | ... | |
61 | 67 |
MatrixEffectQuaternion mQuatCEffect; |
62 | 68 |
MatrixEffectQuaternion mQuatAEffect; |
63 | 69 |
|
70 |
private Cubit[] mCubits; |
|
71 |
|
|
64 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
65 | 73 |
|
66 | 74 |
RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
... | ... | |
68 | 76 |
super(texture,effects,mesh); |
69 | 77 |
|
70 | 78 |
LEGAL_QUATS = getLegalQuats(); |
79 |
NUM_CUBITS = getNumCubits(size); |
|
80 |
CUBIT_POSITIONS = getCubitPositions(size); |
|
81 |
|
|
71 | 82 |
mNodeTexture = texture; |
72 | 83 |
mSize = size; |
73 | 84 |
|
... | ... | |
97 | 108 |
|
98 | 109 |
effects.apply(nodeScaleEffect); |
99 | 110 |
effects.apply(nodeMoveEffect); |
111 |
|
|
112 |
|
|
113 |
mCubits = new Cubit[NUM_CUBITS]; |
|
114 |
|
|
115 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
|
116 |
|
|
117 |
int vertices = (int)(24.0f/mSize + 2.0f); |
|
118 |
|
|
119 |
for(int i=0; i<NUM_CUBITS; i++) |
|
120 |
{ |
|
121 |
int x = CUBIT_POSITIONS[i][0]; |
|
122 |
int y = CUBIT_POSITIONS[i][1]; |
|
123 |
int z = CUBIT_POSITIONS[i][2]; |
|
124 |
|
|
125 |
mCubits[i] = new Cubit( this ,createMesh(vertices,x,y,z), new Static3D(x,y,z) ); |
|
126 |
attach(mCubits[i].mNode); |
|
127 |
} |
|
100 | 128 |
} |
101 | 129 |
|
102 | 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
103 | 131 |
|
104 |
void resetRotationAngle(Dynamic1D rotationAngle) |
|
132 |
private void resetRotationAngle(Dynamic1D rotationAngle)
|
|
105 | 133 |
{ |
106 | 134 |
rotationAngle.setDuration(POST_ROTATION_MILLISEC); |
107 | 135 |
rotationAngle.resetToBeginning(); |
... | ... | |
176 | 204 |
|
177 | 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
178 | 206 |
|
179 |
abstract float[] getLegalQuats(); |
|
207 |
public void savePreferences(SharedPreferences.Editor editor) |
|
208 |
{ |
|
209 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor); |
|
210 |
} |
|
180 | 211 |
|
181 |
public abstract void savePreferences(SharedPreferences.Editor editor); |
|
182 |
public abstract void restorePreferences(SharedPreferences preferences); |
|
212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 | 213 |
|
184 |
public abstract void beginNewRotation(int vector, int row );
|
|
185 |
public abstract long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener );
|
|
186 |
public abstract long finishRotationNow(EffectListener listener);
|
|
187 |
public abstract void removeRotationNow();
|
|
214 |
public void restorePreferences(SharedPreferences preferences)
|
|
215 |
{
|
|
216 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
|
|
217 |
}
|
|
188 | 218 |
|
189 |
public abstract void apply(Effect effect, int position); |
|
190 |
public abstract void remove(long effectID); |
|
219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 | 220 |
|
192 |
public abstract void releaseResources(); |
|
193 |
public abstract void createTexture(); |
|
221 |
public long finishRotationNow(EffectListener listener) |
|
222 |
{ |
|
223 |
boolean first = true; |
|
224 |
long effectID=0; |
|
225 |
|
|
226 |
for(int i=0; i<NUM_CUBITS; i++) |
|
227 |
{ |
|
228 |
if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) ) |
|
229 |
{ |
|
230 |
if( first ) |
|
231 |
{ |
|
232 |
first=false; |
|
233 |
effectID = mCubits[i].finishRotationNow(listener); |
|
234 |
} |
|
235 |
resetRotationAngle(mCubits[i].mRotationAngle); |
|
236 |
} |
|
237 |
} |
|
238 |
|
|
239 |
return effectID; |
|
240 |
} |
|
241 |
|
|
242 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
243 |
|
|
244 |
public void releaseResources() |
|
245 |
{ |
|
246 |
mTexture.markForDeletion(); |
|
247 |
|
|
248 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources(); |
|
249 |
} |
|
250 |
|
|
251 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
252 |
|
|
253 |
public void apply(Effect effect, int position) |
|
254 |
{ |
|
255 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position); |
|
256 |
} |
|
257 |
|
|
258 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
259 |
|
|
260 |
public void remove(long effectID) |
|
261 |
{ |
|
262 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID); |
|
263 |
} |
|
194 | 264 |
|
195 |
public abstract void solve(); |
|
196 |
public abstract boolean isSolved(); |
|
265 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
266 |
|
|
267 |
public void solve() |
|
268 |
{ |
|
269 |
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve(); |
|
270 |
} |
|
271 |
|
|
272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
273 |
|
|
274 |
public boolean isSolved() |
|
275 |
{ |
|
276 |
Static4D q = mCubits[0].mQuatScramble; |
|
277 |
|
|
278 |
float x = q.get0(); |
|
279 |
float y = q.get1(); |
|
280 |
float z = q.get2(); |
|
281 |
float w = q.get3(); |
|
282 |
|
|
283 |
for(int i=0; i<NUM_CUBITS; i++) |
|
284 |
{ |
|
285 |
q = mCubits[i].mQuatScramble; |
|
286 |
|
|
287 |
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) return false; |
|
288 |
} |
|
289 |
|
|
290 |
return true; |
|
291 |
} |
|
292 |
|
|
293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
294 |
|
|
295 |
public void beginNewRotation(int vector, int row ) |
|
296 |
{ |
|
297 |
Static3D axis = VectX; |
|
298 |
|
|
299 |
switch(vector) |
|
300 |
{ |
|
301 |
case VECTX: axis = VectX; break; |
|
302 |
case VECTY: axis = VectY; break; |
|
303 |
case VECTZ: axis = VectZ; break; |
|
304 |
} |
|
305 |
|
|
306 |
mRotAxis = vector; |
|
307 |
mRotRow = row; |
|
308 |
|
|
309 |
mRotationAngleStatic.set0(0.0f); |
|
310 |
|
|
311 |
for(int i=0; i<NUM_CUBITS; i++) |
|
312 |
if( belongsToRotation( mCubits[i].mCurrentPosition,vector,mRotRow) ) |
|
313 |
{ |
|
314 |
mCubits[i].beginNewRotation(axis); |
|
315 |
} |
|
316 |
} |
|
317 |
|
|
318 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
319 |
|
|
320 |
public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener ) |
|
321 |
{ |
|
322 |
Static3D axis = VectX; |
|
323 |
long effectID=0; |
|
324 |
boolean first = true; |
|
325 |
|
|
326 |
switch(vector) |
|
327 |
{ |
|
328 |
case VECTX: axis = VectX; break; |
|
329 |
case VECTY: axis = VectY; break; |
|
330 |
case VECTZ: axis = VectZ; break; |
|
331 |
} |
|
332 |
|
|
333 |
mRotAxis = vector; |
|
334 |
mRotRow = row; |
|
335 |
|
|
336 |
mRotationAngleStatic.set0(0.0f); |
|
337 |
|
|
338 |
for(int i=0; i<NUM_CUBITS; i++) |
|
339 |
if( belongsToRotation(mCubits[i].mCurrentPosition,vector,mRotRow) ) |
|
340 |
{ |
|
341 |
mCubits[i].addNewRotation(axis,durationMillis,angle); |
|
342 |
|
|
343 |
if( first ) |
|
344 |
{ |
|
345 |
first = false; |
|
346 |
effectID = mCubits[i].setUpCallback(listener); |
|
347 |
} |
|
348 |
} |
|
349 |
|
|
350 |
return effectID; |
|
351 |
} |
|
352 |
|
|
353 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
354 |
|
|
355 |
public void removeRotationNow() |
|
356 |
{ |
|
357 |
float qx=0,qy=0,qz=0; |
|
358 |
boolean first = true; |
|
359 |
Static4D quat = null; |
|
360 |
|
|
361 |
switch(mRotAxis) |
|
362 |
{ |
|
363 |
case VECTX: qx=1; break; |
|
364 |
case VECTY: qy=1; break; |
|
365 |
case VECTZ: qz=1; break; |
|
366 |
} |
|
367 |
|
|
368 |
for(int i=0; i<NUM_CUBITS; i++) |
|
369 |
if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) ) |
|
370 |
{ |
|
371 |
if( first ) |
|
372 |
{ |
|
373 |
first = false; |
|
374 |
quat = mCubits[i].returnRotationQuat(qx,qy,qz); |
|
375 |
} |
|
376 |
|
|
377 |
mCubits[i].removeRotationNow(quat); |
|
378 |
} |
|
379 |
|
|
380 |
mRotationAngleStatic.set0(0); |
|
381 |
} |
|
382 |
|
|
383 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
384 |
|
|
385 |
abstract int getNumCubits(int size); |
|
386 |
abstract int[][] getCubitPositions(int size); |
|
387 |
abstract float[] getLegalQuats(); |
|
388 |
abstract boolean belongsToRotation(Static3D position, int axis, int row); |
|
389 |
abstract MeshCubes createMesh(int vertices,int x, int y, int z); |
|
390 |
|
|
391 |
public abstract void createTexture(); |
|
197 | 392 |
} |
src/main/java/org/distorted/object/RubikObjectList.java | ||
---|---|---|
22 | 22 |
import org.distorted.library.main.DistortedEffects; |
23 | 23 |
import org.distorted.library.main.DistortedTexture; |
24 | 24 |
import org.distorted.library.mesh.MeshRectangles; |
25 |
import org.distorted.library.type.Static3D; |
|
25 | 26 |
import org.distorted.library.type.Static4D; |
26 | 27 |
import org.distorted.magic.R; |
27 | 28 |
|
... | ... | |
40 | 41 |
public static final int VECTX = 0; // |
41 | 42 |
public static final int VECTY = 1; // don't change this |
42 | 43 |
public static final int VECTZ = 2; // |
44 |
static final Static3D VectX = new Static3D(1,0,0); |
|
45 |
static final Static3D VectY = new Static3D(0,1,0); |
|
46 |
static final Static3D VectZ = new Static3D(0,0,1); |
|
43 | 47 |
|
44 | 48 |
public static final int LENGTH = values().length; |
45 | 49 |
private final int mObjectSize, mIconID; |
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