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Revision a10ada2a

Added by Leszek Koltunski about 4 years ago

More work on Cubit.

View differences:

src/main/java/org/distorted/object/Cubit.java
159 159
    float y = position.get1();
160 160
    float z = position.get2();
161 161

  
162
    float nc = mParent.mSize*0.5f;
162
    float nc = parent.mSize*0.5f;
163 163
    int TS = RubikObject.TEXTURE_SIZE;
164 164
    Static3D vector = new Static3D(TS*(x-nc), TS*(y-nc), TS*(z-nc));
165 165

  
src/main/java/org/distorted/object/RubikCube.java
19 19

  
20 20
package org.distorted.object;
21 21

  
22
import android.content.SharedPreferences;
23 22
import android.graphics.Bitmap;
24 23
import android.graphics.Canvas;
25 24
import android.graphics.Paint;
26 25

  
27
import org.distorted.library.effect.Effect;
28 26
import org.distorted.library.main.DistortedEffects;
29 27
import org.distorted.library.main.DistortedTexture;
30 28
import org.distorted.library.mesh.MeshCubes;
31 29
import org.distorted.library.mesh.MeshRectangles;
32
import org.distorted.library.message.EffectListener;
33 30
import org.distorted.library.type.Static3D;
34 31
import org.distorted.library.type.Static4D;
35 32

  
......
41 38

  
42 39
class RubikCube extends RubikObject
43 40
{
44
    private static final Static3D VectX = new Static3D(1,0,0);
45
    private static final Static3D VectY = new Static3D(0,1,0);
46
    private static final Static3D VectZ = new Static3D(0,0,1);
47
    private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
41
  private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
48 42

  
49
    private Cubit[][][] mCubits;
43
  static
44
    {
45
    // 3x2 bitmap = 6 squares:
46
    //
47
    // RED     GREEN   BLUE
48
    // YELLOW  WHITE   BROWN
50 49

  
51
    static
52
      {
53
      // 3x2 bitmap = 6 squares:
54
      //
55
      // RED     GREEN   BLUE
56
      // YELLOW  WHITE   BROWN
57

  
58
      final float ze = 0.0f;
59
      final float ot = 1.0f/3.0f;
60
      final float tt = 2.0f/3.0f;
61
      final float oh = 1.0f/2.0f;
62
      final float of = 1.0f/40.0f;
63

  
64
      mapFront = new Static4D(ze,oh, ze+ot,oh+oh);
65
      mapBack  = new Static4D(tt,ze, tt+ot,ze+oh);
66
      mapLeft  = new Static4D(ot,ze, ot+ot,ze+oh);
67
      mapRight = new Static4D(ze,ze, ze+ot,ze+oh);
68
      mapTop   = new Static4D(tt,oh, tt+ot,oh+oh);
69
      mapBottom= new Static4D(ot,oh, ot+ot,oh+oh);
70

  
71
      mapBlack = new Static4D(ze,ze, ze+of,ze+of);
72
      }
50
    final float ze = 0.0f;
51
    final float ot = 1.0f/3.0f;
52
    final float tt = 2.0f/3.0f;
53
    final float oh = 1.0f/2.0f;
54
    final float of = 1.0f/40.0f;
73 55

  
74
///////////////////////////////////////////////////////////////////////////////////////////////////
75
// All legal rotation quats of a RubikCube of any size must have all four of their components
76
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
56
    mapFront = new Static4D(ze,oh, ze+ot,oh+oh);
57
    mapBack  = new Static4D(tt,ze, tt+ot,ze+oh);
58
    mapLeft  = new Static4D(ot,ze, ot+ot,ze+oh);
59
    mapRight = new Static4D(ze,ze, ze+ot,ze+oh);
60
    mapTop   = new Static4D(tt,oh, tt+ot,oh+oh);
61
    mapBottom= new Static4D(ot,oh, ot+ot,oh+oh);
77 62

  
78
    float[] getLegalQuats()
79
      {
80
      final float SQ2 = 0.5f*((float)Math.sqrt(2));
81
      return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
82
      }
63
    mapBlack = new Static4D(ze,ze, ze+of,ze+of);
64
    }
83 65

  
84 66
///////////////////////////////////////////////////////////////////////////////////////////////////
67
// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we dont create or
68
// render the inside0
85 69

  
86
    private boolean belongsToRotation( Static3D currentPosition, int vector, int row)
87
      {
88
      switch(vector)
89
        {
90
        case VECTX: return currentPosition.get0()==row;
91
        case VECTY: return currentPosition.get1()==row;
92
        case VECTZ: return currentPosition.get2()==row;
93
        }
94

  
95
      return false;
96
      }
70
  int getNumCubits(int size)
71
    {
72
    return 6*size*size - 12*size + 8;
73
    }
97 74

  
98 75
///////////////////////////////////////////////////////////////////////////////////////////////////
99 76

  
100
    RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
101
      {
102
      super(size,quatCur,quatAcc,texture,mesh,effects);
103

  
104
      mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
105
      mCubits  = new Cubit[mSize][mSize][mSize];
77
  int[][] getCubitPositions(int size)
78
    {
79
    int[][] tmp = new int[getNumCubits(size)][3];
106 80

  
107
      int vertices = (int)(24.0f/mSize + 2.0f);
81
    int currentPosition = 0;
108 82

  
109
      for(int x = 0; x< mSize; x++)
110
        for(int y = 0; y< mSize; y++)
111
          for(int z = 0; z< mSize; z++)
83
    for(int x = 0; x<size; x++)
84
      for(int y = 0; y<size; y++)
85
        for(int z = 0; z<size; z++)
86
          {
87
          if( x==0 || x==size-1 || y==0 || y==size-1 || z==0 || z==size-1 )
112 88
            {
113
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
114
              {
115
              mCubits[x][y][z] = new Cubit( this,createMesh(vertices,x,y,z),new Static3D(x,y,z) );
116
              attach(mCubits[x][y][z].mNode);
117
              }
118
            }
119
      }
120

  
121
///////////////////////////////////////////////////////////////////////////////////////////////////
122
// PUBLIC API
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124
// mSize already saved as RubikStatePlay.mButton
125

  
126
   public void savePreferences(SharedPreferences.Editor editor)
127
     {
128
     for(int x=0; x<mSize; x++)
129
        for(int y=0; y<mSize; y++)
130
          for(int z=0; z<mSize; z++)
131
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
132
              {
133
              mCubits[x][y][z].savePreferences(editor);
134
              }
135
     }
136

  
137
///////////////////////////////////////////////////////////////////////////////////////////////////
138

  
139
   public void restorePreferences(SharedPreferences preferences)
140
     {
141
     for(int x=0; x<mSize; x++)
142
        for(int y=0; y<mSize; y++)
143
          for(int z=0; z<mSize; z++)
144
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
145
              {
146
              mCubits[x][y][z].restorePreferences(preferences);
147
              }
148
     }
149

  
150
///////////////////////////////////////////////////////////////////////////////////////////////////
151

  
152
   public long finishRotationNow(EffectListener listener)
153
     {
154
     boolean first = true;
155
     long effectID=0;
156

  
157
     for(int x=0; x<mSize; x++)
158
       for(int y=0; y<mSize; y++)
159
         for(int z=0; z<mSize; z++)
160
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
161
             {
162
             if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
163
               {
164
               if( first )
165
                 {
166
                 first = false;
167
                 effectID = mCubits[x][y][z].finishRotationNow(listener);
168
                 }
169

  
170
               resetRotationAngle(mCubits[x][y][z].mRotationAngle);
171
               }
172
             }
173

  
174
     return effectID;
175
     }
89
            tmp[currentPosition][0] = x;
90
            tmp[currentPosition][1] = y;
91
            tmp[currentPosition][2] = z;
176 92

  
177
///////////////////////////////////////////////////////////////////////////////////////////////////
178

  
179
   public void releaseResources()
180
     {
181
     mTexture.markForDeletion();
182

  
183
     for(int x=0; x<mSize; x++)
184
       for(int y=0; y<mSize; y++)
185
         for(int z=0; z<mSize; z++)
186
           {
187
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
188
             {
189
             mCubits[x][y][z].releaseResources();
190
             }
191
           }
192
     }
193

  
194
///////////////////////////////////////////////////////////////////////////////////////////////////
195

  
196
   public void apply(Effect effect, int position)
197
     {
198
     for(int x=0; x<mSize; x++)
199
       for(int y=0; y<mSize; y++)
200
         for(int z=0; z<mSize; z++)
201
           {
202
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
203
             {
204
             mCubits[x][y][z].mEffect.apply(effect, position);
205
             }
206
           }
207
      }
208

  
209
///////////////////////////////////////////////////////////////////////////////////////////////////
210

  
211
   public void remove(long effectID)
212
     {
213
     for(int x=0; x<mSize; x++)
214
       for(int y=0; y<mSize; y++)
215
         for(int z=0; z<mSize; z++)
216
           {
217
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
218
             {
219
             mCubits[x][y][z].mEffect.abortById(effectID);
220
             }
221
           }
222
      }
223

  
224
///////////////////////////////////////////////////////////////////////////////////////////////////
225

  
226
   public void solve()
227
     {
228
     for(int x=0; x<mSize; x++)
229
       for(int y=0; y<mSize; y++)
230
         for(int z=0; z<mSize; z++)
231
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
232
             {
233
             mCubits[x][y][z].solve();
234
             }
235
      }
236

  
237
///////////////////////////////////////////////////////////////////////////////////////////////////
93
            currentPosition++;
94
            }
95
          }
238 96

  
239
   public boolean isSolved()
240
     {
241
     Static4D q = mCubits[0][0][0].mQuatScramble;
242

  
243
     float x = q.get0();
244
     float y = q.get1();
245
     float z = q.get2();
246
     float w = q.get3();
247

  
248
     for(int i = 0; i< mSize; i++)
249
       for(int j = 0; j< mSize; j++)
250
         for(int k = 0; k< mSize; k++)
251
           {
252
           if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 )
253
             {
254
             q = mCubits[i][j][k].mQuatScramble;
255

  
256
             if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w )
257
               {
258
               return false;
259
               }
260
             }
261
           }
262

  
263
     return true;
264
     }
97
    return tmp;
98
    }
265 99

  
266 100
///////////////////////////////////////////////////////////////////////////////////////////////////
101
// All legal rotation quats of a RubikCube of any size must have all four of their components
102
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
267 103

  
268
   public void beginNewRotation(int vector, int row )
269
     {
270
     Static3D axis = VectX;
271

  
272
     switch(vector)
273
       {
274
       case VECTX: axis = VectX; break;
275
       case VECTY: axis = VectY; break;
276
       case VECTZ: axis = VectZ; break;
277
       }
278

  
279
     mRotAxis = vector;
280
     mRotRow  = row;
281

  
282
     mRotationAngleStatic.set0(0.0f);
283

  
284
     for(int x=0; x<mSize; x++)
285
       for(int y=0; y<mSize; y++)
286
         for(int z=0; z<mSize; z++)
287
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
288
             {
289
             if( belongsToRotation( mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
290
               {
291
               mCubits[x][y][z].beginNewRotation(axis);
292
               }
293
             }
294
     }
104
  float[] getLegalQuats()
105
    {
106
    final float SQ2 = 0.5f*((float)Math.sqrt(2));
107
    return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
108
    }
295 109

  
296 110
///////////////////////////////////////////////////////////////////////////////////////////////////
297 111

  
298
   public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener )
112
  boolean belongsToRotation( Static3D currentPosition, int vector, int row)
113
    {
114
    switch(vector)
299 115
      {
300
      Static3D axis = VectX;
301
      long effectID=0;
302
      boolean first = true;
303

  
304
      switch(vector)
305
        {
306
        case VECTX: axis = VectX; break;
307
        case VECTY: axis = VectY; break;
308
        case VECTZ: axis = VectZ; break;
309
        }
310

  
311
      mRotAxis = vector;
312
      mRotRow  = row;
313

  
314
      mRotationAngleStatic.set0(0.0f);
315

  
316
      for(int x=0; x<mSize; x++)
317
        for(int y=0; y<mSize; y++)
318
          for(int z=0; z<mSize; z++)
319
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
320
              {
321
              if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
322
                {
323
                mCubits[x][y][z].addNewRotation(axis,durationMillis,angle);
324

  
325
                if( first )
326
                  {
327
                  first = false;
328
                  effectID = mCubits[x][y][z].setUpCallback(listener);
329
                  }
330
                }
331
              }
332

  
333
      return effectID;
116
      case VECTX: return currentPosition.get0()==row;
117
      case VECTY: return currentPosition.get1()==row;
118
      case VECTZ: return currentPosition.get2()==row;
334 119
      }
335 120

  
336
///////////////////////////////////////////////////////////////////////////////////////////////////
337

  
338
   public void removeRotationNow()
339
      {
340
      float qx=0,qy=0,qz=0;
341
      boolean first = true;
342
      Static4D quat = null;
343

  
344
      switch(mRotAxis)
345
        {
346
        case VECTX: qx=1; break;
347
        case VECTY: qy=1; break;
348
        case VECTZ: qz=1; break;
349
        }
350

  
351
      for(int x=0; x<mSize; x++)
352
        for(int y=0; y<mSize; y++)
353
          for(int z=0; z<mSize; z++)
354
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
355
              {
356
              if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
357
                {
358
                if( first )
359
                  {
360
                  first = false;
361
                  quat = mCubits[x][y][z].returnRotationQuat(qx,qy,qz);
362
                  }
363

  
364
                mCubits[x][y][z].removeRotationNow(quat);
365
                }
366
              }
367

  
368
      mRotationAngleStatic.set0(0);
369
      }
121
    return false;
122
    }
370 123

  
371 124
///////////////////////////////////////////////////////////////////////////////////////////////////
372 125

  
373
   public void createTexture()
374
     {
375
     Bitmap bitmap;
376

  
377
     final int S = 128;
378
     final int W = 3*S;
379
     final int H = 2*S;
380
     final int R = S/10;
381
     final int M = S/20;
382

  
383
     Paint paint = new Paint();
384
     bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
385
     Canvas canvas = new Canvas(bitmap);
386

  
387
     paint.setAntiAlias(true);
388
     paint.setTextAlign(Paint.Align.CENTER);
389
     paint.setStyle(Paint.Style.FILL);
390

  
391
     // 3x2 bitmap = 6 squares:
392
     //
393
     // RED     GREEN   BLUE
394
     // YELLOW  WHITE   BROWN
395

  
396
     paint.setColor(0xff000000);                                  // BLACK BACKGROUND
397
     canvas.drawRect(0, 0, W, H, paint);                          //
398

  
399
     paint.setColor(0xffff0000);                                  // RED
400
     canvas.drawRoundRect(    M,   M,   S-M,   S-M, R, R, paint); //
401
     paint.setColor(0xff00ff00);                                  // GREEN
402
     canvas.drawRoundRect(  S+M,   M, 2*S-M,   S-M, R, R, paint); //
403
     paint.setColor(0xff0000ff);                                  // BLUE
404
     canvas.drawRoundRect(2*S+M,   M, 3*S-M,   S-M, R, R, paint); //
405
     paint.setColor(0xffffff00);                                  // YELLOW
406
     canvas.drawRoundRect(    M, S+M,   S-M, 2*S-M, R, R, paint); //
407
     paint.setColor(0xffffffff);                                  // WHITE
408
     canvas.drawRoundRect(  S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
409
     paint.setColor(0xffb5651d);                                  // BROWN
410
     canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
411

  
412
     mTexture.setTexture(bitmap);
413
     }
126
  RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
127
    {
128
    super(size,quatCur,quatAcc,texture,mesh,effects);
129
    }
414 130

  
415 131
///////////////////////////////////////////////////////////////////////////////////////////////////
132
// PUBLIC API
416 133

  
417
   private MeshCubes createMesh(int vertices,int x, int y, int z)
418
     {
419
     Static4D tmpLeft  = (x==       0 ? mapLeft  :mapBlack);
420
     Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack);
421
     Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack);
422
     Static4D tmpBack  = (z==       0 ? mapBack  :mapBlack);
423
     Static4D tmpTop   = (y== mSize-1 ? mapTop   :mapBlack);
424
     Static4D tmpBottom= (y==       0 ? mapBottom:mapBlack);
425

  
426
     return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom);
427
     }
134
  public void createTexture()
135
    {
136
    Bitmap bitmap;
137

  
138
    final int S = 128;
139
    final int W = 3*S;
140
    final int H = 2*S;
141
    final int R = S/10;
142
    final int M = S/20;
143

  
144
    Paint paint = new Paint();
145
    bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
146
    Canvas canvas = new Canvas(bitmap);
147

  
148
    paint.setAntiAlias(true);
149
    paint.setTextAlign(Paint.Align.CENTER);
150
    paint.setStyle(Paint.Style.FILL);
151

  
152
    // 3x2 bitmap = 6 squares:
153
    //
154
    // RED     GREEN   BLUE
155
    // YELLOW  WHITE   BROWN
156

  
157
    paint.setColor(0xff000000);                                  // BLACK BACKGROUND
158
    canvas.drawRect(0, 0, W, H, paint);                          //
159

  
160
    paint.setColor(0xffff0000);                                  // RED
161
    canvas.drawRoundRect(    M,   M,   S-M,   S-M, R, R, paint); //
162
    paint.setColor(0xff00ff00);                                  // GREEN
163
    canvas.drawRoundRect(  S+M,   M, 2*S-M,   S-M, R, R, paint); //
164
    paint.setColor(0xff0000ff);                                  // BLUE
165
    canvas.drawRoundRect(2*S+M,   M, 3*S-M,   S-M, R, R, paint); //
166
    paint.setColor(0xffffff00);                                  // YELLOW
167
    canvas.drawRoundRect(    M, S+M,   S-M, 2*S-M, R, R, paint); //
168
    paint.setColor(0xffffffff);                                  // WHITE
169
    canvas.drawRoundRect(  S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
170
    paint.setColor(0xffb5651d);                                  // BROWN
171
    canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
172

  
173
    mTexture.setTexture(bitmap);
174
    }
175

  
176
///////////////////////////////////////////////////////////////////////////////////////////////////
177

  
178
  MeshCubes createMesh(int vertices,int x, int y, int z)
179
    {
180
    Static4D tmpLeft  = (x==       0 ? mapLeft  :mapBlack);
181
    Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack);
182
    Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack);
183
    Static4D tmpBack  = (z==       0 ? mapBack  :mapBlack);
184
    Static4D tmpTop   = (y== mSize-1 ? mapTop   :mapBlack);
185
    Static4D tmpBottom= (y==       0 ? mapBottom:mapBlack);
186

  
187
    return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom);
188
    }
428 189
}
src/main/java/org/distorted/object/RubikObject.java
29 29
import org.distorted.library.main.DistortedEffects;
30 30
import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshCubes;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
......
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import static org.distorted.object.RubikObjectList.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikObject extends DistortedNode
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  {
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  static final float OBJECT_SCREEN_RATIO = 0.5f;
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  static final int TEXTURE_SIZE = 100;
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  final float[] LEGAL_QUATS;
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  private static final int POST_ROTATION_MILLISEC = 500;
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  final float[] LEGAL_QUATS;
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  private final int NUM_CUBITS;
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  private final int[][] CUBIT_POSITIONS;
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  private int mRotAxis, mRotRow;
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  private Static3D mMove, mScale, mNodeMove, mNodeScale;
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  private Static4D mQuatAccumulated;
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  private DistortedTexture mNodeTexture;
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  int mSize, mRotAxis, mRotRow;
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  int mSize;
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  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  DistortedTexture mTexture;
......
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  MatrixEffectQuaternion mQuatCEffect;
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  MatrixEffectQuaternion mQuatAEffect;
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  private Cubit[] mCubits;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
......
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    super(texture,effects,mesh);
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    LEGAL_QUATS = getLegalQuats();
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    NUM_CUBITS  = getNumCubits(size);
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    CUBIT_POSITIONS = getCubitPositions(size);
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    mNodeTexture = texture;
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    mSize = size;
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......
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    effects.apply(nodeScaleEffect);
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    effects.apply(nodeMoveEffect);
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    mCubits = new Cubit[NUM_CUBITS];
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    mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
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    int vertices = (int)(24.0f/mSize + 2.0f);
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      int x = CUBIT_POSITIONS[i][0];
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      int y = CUBIT_POSITIONS[i][1];
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      int z = CUBIT_POSITIONS[i][2];
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      mCubits[i] = new Cubit( this ,createMesh(vertices,x,y,z), new Static3D(x,y,z) );
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      attach(mCubits[i].mNode);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void resetRotationAngle(Dynamic1D rotationAngle)
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  private void resetRotationAngle(Dynamic1D rotationAngle)
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    {
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    rotationAngle.setDuration(POST_ROTATION_MILLISEC);
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    rotationAngle.resetToBeginning();
......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  abstract float[] getLegalQuats();
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  public void savePreferences(SharedPreferences.Editor editor)
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    {
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
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    }
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  public abstract void savePreferences(SharedPreferences.Editor editor);
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  public abstract void restorePreferences(SharedPreferences preferences);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public abstract void beginNewRotation(int vector, int row );
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  public abstract long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener );
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  public abstract long finishRotationNow(EffectListener listener);
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  public abstract void removeRotationNow();
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  public void restorePreferences(SharedPreferences preferences)
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    {
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
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    }
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  public abstract void apply(Effect effect, int position);
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  public abstract void remove(long effectID);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public abstract void releaseResources();
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  public abstract void createTexture();
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  public long finishRotationNow(EffectListener listener)
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    {
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    boolean first = true;
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    long effectID=0;
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
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        {
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        if( first )
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          {
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          first=false;
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          effectID = mCubits[i].finishRotationNow(listener);
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          }
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        resetRotationAngle(mCubits[i].mRotationAngle);
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        }
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      }
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    return effectID;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void releaseResources()
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    {
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    mTexture.markForDeletion();
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void apply(Effect effect, int position)
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    {
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void remove(long effectID)
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    {
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID);
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    }
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  public abstract void solve();
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  public abstract boolean isSolved();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void solve()
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    {
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    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean isSolved()
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    {
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    Static4D q = mCubits[0].mQuatScramble;
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    float x = q.get0();
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    float y = q.get1();
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    float z = q.get2();
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    float w = q.get3();
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      q = mCubits[i].mQuatScramble;
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      if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) return false;
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      }
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    return true;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void beginNewRotation(int vector, int row )
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    {
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    Static3D axis = VectX;
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    switch(vector)
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      {
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      case VECTX: axis = VectX; break;
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      case VECTY: axis = VectY; break;
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      case VECTZ: axis = VectZ; break;
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      }
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    mRotAxis = vector;
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    mRotRow  = row;
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    mRotationAngleStatic.set0(0.0f);
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    for(int i=0; i<NUM_CUBITS; i++)
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      if( belongsToRotation( mCubits[i].mCurrentPosition,vector,mRotRow) )
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        {
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        mCubits[i].beginNewRotation(axis);
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        }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener )
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     {
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     Static3D axis = VectX;
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     long effectID=0;
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     boolean first = true;
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     switch(vector)
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       {
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       case VECTX: axis = VectX; break;
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       case VECTY: axis = VectY; break;
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       case VECTZ: axis = VectZ; break;
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       }
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     mRotAxis = vector;
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     mRotRow  = row;
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     mRotationAngleStatic.set0(0.0f);
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     for(int i=0; i<NUM_CUBITS; i++)
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       if( belongsToRotation(mCubits[i].mCurrentPosition,vector,mRotRow) )
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         {
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         mCubits[i].addNewRotation(axis,durationMillis,angle);
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         if( first )
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           {
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           first = false;
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           effectID = mCubits[i].setUpCallback(listener);
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           }
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         }
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     return effectID;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void removeRotationNow()
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     {
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     float qx=0,qy=0,qz=0;
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     boolean first = true;
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     Static4D quat = null;
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     switch(mRotAxis)
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       {
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       case VECTX: qx=1; break;
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       case VECTY: qy=1; break;
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       case VECTZ: qz=1; break;
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       }
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     for(int i=0; i<NUM_CUBITS; i++)
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       if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
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         {
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         if( first )
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           {
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           first = false;
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           quat = mCubits[i].returnRotationQuat(qx,qy,qz);
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           }
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         mCubits[i].removeRotationNow(quat);
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         }
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     mRotationAngleStatic.set0(0);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  abstract int getNumCubits(int size);
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  abstract int[][] getCubitPositions(int size);
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  abstract float[] getLegalQuats();
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  abstract boolean belongsToRotation(Static3D position, int axis, int row);
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  abstract MeshCubes createMesh(int vertices,int x, int y, int z);
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  public abstract void createTexture();
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  }
src/main/java/org/distorted/object/RubikObjectList.java
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.magic.R;
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......
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  public static final int VECTX = 0;  //
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  public static final int VECTY = 1;  // don't change this
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  public static final int VECTZ = 2;  //
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  static final Static3D VectX = new Static3D(1,0,0);
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  static final Static3D VectY = new Static3D(0,1,0);
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  static final Static3D VectZ = new Static3D(0,0,1);
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  public static final int LENGTH = values().length;
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  private final int mObjectSize, mIconID;

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