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magiccube / src @ a2a4df1b

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# Date Author Comment
a2a4df1b 08/20/2021 01:03 AM Leszek Koltunski

Move 1) Helicopter 2) Ivy to the new cubit creation scheme.

f10a88a8 08/20/2021 12:39 AM Leszek Koltunski

Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.

ad7907b0 08/19/2021 11:28 PM Leszek Koltunski

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

f8031218 08/19/2021 10:52 PM Leszek Koltunski

Make the Kilominx cubit creation a bit more standard.

45f63f17 08/19/2021 10:44 PM Leszek Koltunski

Introduce ObjectShape - a class encapsulating a shape of a Cubit.
Make the Megaminx cubit creation a bit more standard.

a0b48da6 08/18/2021 11:04 PM Leszek Koltunski

Minor.

c75ab933 08/18/2021 01:36 AM Leszek Koltunski

COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.

46e6b3f6 08/17/2021 09:42 PM Leszek Koltunski

New Ivy mesh.

47d98cd5 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

6b2ab5c5 08/09/2021 02:36 PM Leszek Koltunski

Corrections for the Bandaged cubit creation.

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