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Revision a31d25de

Added by Leszek Koltunski over 4 years ago

Major progress with Prretty Patterns.

Two things remain:

1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) we need to add RubikPatternList!

View differences:

src/main/java/org/distorted/dialog/RubikDialogPatternView.java
153 153
          state.setPattern(act, mTab, category, ii);
154 154
          int[] sizes = RubikObjectList.CUBE.getSizes();
155 155
          RubikPattern pattern = RubikPattern.getInstance();
156
          String moves = pattern.getMoves(mTab, category, ii);
156
          int[][] moves = pattern.getMoves(mTab, category, ii);
157 157
          act.changeObject(RubikObjectList.CUBE,sizes[mTab],moves);
158 158
          mDialog.rememberCategories();
159 159
          mDialog.dismiss();
src/main/java/org/distorted/magic/RubikActivity.java
193 193

  
194 194
///////////////////////////////////////////////////////////////////////////////////////////////////
195 195

  
196
    public void changeObject(RubikObjectList object, int size, String moves)
196
    public void changeObject(RubikObjectList object, int size, int[][] moves)
197 197
      {
198 198
      RubikSurfaceView view = findViewById(R.id.rubikSurfaceView);
199 199
      RubikPostRender post = view.getPostRender();
src/main/java/org/distorted/magic/RubikPostRender.java
54 54
  private long mNewRecord;
55 55
  private int mScreenWidth, mScreenHeight;
56 56
  private SharedPreferences mPreferences;
57
  private String mNextMoves;
57
  private int[][] mNextMoves;
58 58
  private RubikObject mOldObject, mNewObject;
59 59
  private int mScrambleObjectNum;
60 60
  private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
......
92 92

  
93 93
///////////////////////////////////////////////////////////////////////////////////////////////////
94 94

  
95
  private void createObjectNow(RubikObjectList object, int size, String moves)
95
  private void createObjectNow(RubikObjectList object, int size, int[][] moves)
96 96
    {
97 97
    boolean firstTime = (mNewObject==null);
98 98

  
......
161 161
          }
162 162
        }
163 163

  
164
android.util.Log.e("post", "1 canDrag true");
165

  
166 164
      mCanDrag   = true;
167 165
      mCanRotate = false;
168 166
      mCanUI     = false;
......
312 310

  
313 311
///////////////////////////////////////////////////////////////////////////////////////////////////
314 312

  
315
  void changeObject(RubikObjectList object, int size, String moves)
313
  void changeObject(RubikObjectList object, int size, int[][] moves)
316 314
    {
317 315
    if( size>0 )
318 316
      {
src/main/java/org/distorted/object/RubikCube.java
78 78

  
79 79
///////////////////////////////////////////////////////////////////////////////////////////////////
80 80

  
81
  RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, String moves)
81
  RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, int[][] moves)
82 82
    {
83 83
    super(size, 60, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.CUBE);
84 84
    }
src/main/java/org/distorted/object/RubikObject.java
75 75
///////////////////////////////////////////////////////////////////////////////////////////////////
76 76

  
77 77
  RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
78
              MeshRectangles nodeMesh, DistortedEffects nodeEffects, String moves, RubikObjectList list)
78
              MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
79 79
    {
80 80
    super(nodeTexture,nodeEffects,nodeMesh);
81 81

  
......
221 221
    }
222 222

  
223 223
///////////////////////////////////////////////////////////////////////////////////////////////////
224
// TODO
224
// note the minus in front of the sin() - we rotate counterclockwise
225
// when looking towards the direction where the axis increases in values.
225 226

  
226
  private void setupPosition(String moves)
227
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
227 228
    {
228
    android.util.Log.e("object", "initializing: "+moves);
229
/*
230
    int index,tmp, a1,a2,a3, rv, rc, ra;
231

  
232
		numRotations=0;
233
		initializeVertices(mSize);
234

  
235
		int len=moves.length()/4;
236

  
237
		for(int i=0; i<len; i++)
238
		  {
239
			a1=moves.charAt(4*i+1)-'0';
240
			a2=moves.charAt(4*i+2)-'0';
241
			a3=moves.charAt(4*i+3)-'0';
242

  
243
			rv = (10*a1+a2)/32;
244
			rc = (10*a1+a2)%32;
245
			ra = 2-a3;
246

  
247
			rotVector = rv;
248

  
249
			tmp=rc;
250
			index=0;
251

  
252
			while( tmp!=0 )
253
			  {
254
				if( (tmp&0x1)==1 )
255
				  {
256
					rotAngle[index] = ra*90;
257
					RubikWorld.setIdentity(rotMat[index]);
258

  
259
					switch(rotVector)
260
					  {
261
					  case VECTX: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 1f,0f,0f); break;
262
					  case VECTY: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 0f,1f,0f); break;
263
					  case VECTZ: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 0f,0f,1f); break;
264
					  }
265

  
266
					transposeTiles(index);
267
					rotAngle[index]=0;
268
				  }
269

  
270
				tmp/=2;
271
				index++;
272
			  }
273
	  	}
274
 */
229
    Static3D axis = ROTATION_AXIS[axisIndex];
230

  
231
    while( angleInDegrees<0 ) angleInDegrees += 360;
232
    angleInDegrees %= 360;
233
    
234
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
235
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
236

  
237
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
238
    }
239

  
240
///////////////////////////////////////////////////////////////////////////////////////////////////
241

  
242
  private void setupPosition(int[][] moves)
243
    {
244
    if( moves!=null )
245
      {
246
      Static4D quat;
247
      int axis, rowBitmap, angle;
248
      int corr = (360/getBasicAngle());
249

  
250
      for(int[] move: moves)
251
        {
252
        axis     = move[0];
253
        rowBitmap= move[1];
254
        angle    = move[2]*corr;
255
        quat     = makeQuaternion(axis,angle);
256

  
257
        for(int j=0; j<NUM_CUBITS; j++)
258
          if( belongsToRotation(j,axis,rowBitmap) )
259
            {
260
            mCubits[j].removeRotationNow(quat);
261
            }
262
        }
263
      }
275 264
    }
276 265

  
277 266
///////////////////////////////////////////////////////////////////////////////////////////////////
......
523 512

  
524 513
///////////////////////////////////////////////////////////////////////////////////////////////////
525 514

  
526
  public void initializeObject(String moves)
515
  public void initializeObject(int[][] moves)
527 516
    {
528 517
    solve();
529 518
    setupPosition(moves);
src/main/java/org/distorted/object/RubikObjectList.java
245 245

  
246 246
///////////////////////////////////////////////////////////////////////////////////////////////////
247 247

  
248
  public RubikObject create(int size, Static4D quatCur, Static4D quatAcc, String moves)
248
  public RubikObject create(int size, Static4D quatCur, Static4D quatAcc, int[][] moves)
249 249
    {
250 250
    DistortedTexture texture = new DistortedTexture();
251 251
    DistortedEffects effects = new DistortedEffects();
src/main/java/org/distorted/object/RubikPyraminx.java
83 83

  
84 84
///////////////////////////////////////////////////////////////////////////////////////////////////
85 85

  
86
  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, String moves)
86
  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, int[][] moves)
87 87
    {
88 88
    super(size, 30, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.PYRA);
89 89
    }
src/main/java/org/distorted/patterns/RubikPattern.java
138 138

  
139 139
  /////////////////////////////////////////////////////////////
140 140

  
141
    String getMoves(int pattern)
141
    int[][] getMoves(int pattern)
142 142
      {
143 143
      if( pattern>=0 && pattern<numPatterns )
144 144
        {
......
146 146
        if( p!=null ) return p.getMoves();
147 147
        }
148 148

  
149
      return "";
149
      return null;
150 150
      }
151 151
    }
152 152

  
......
155 155
  private static class Pattern implements RubikPostRender.ActionFinishedListener
156 156
    {
157 157
    private String name;
158
    private String moves;
158
    private int[][] moves;
159 159
    private int curMove;
160 160
    private int numMove;
161 161

  
......
167 167
    Pattern(String n, String m)
168 168
      {
169 169
      name=n;
170
      moves=m;
171
      numMove = moves.length()/4;
170
      moves= movesParser(m);
172 171
      curMove=numMove;
173

  
174 172
      mCanRotate = true;
175 173
      }
176 174

  
175
  /////////////////////////////////////////////////////////////
176

  
177
    private int[][] movesParser(String moves)
178
      {
179
      numMove = moves.length()/4;
180

  
181
      int digit0, digit1, digit2;
182
      int[][] result = new int[numMove][3];
183

  
184
      for(int i=0; i<numMove; i++)
185
        {
186
        digit0 = moves.charAt(4*i+1)-'0';
187
        digit1 = moves.charAt(4*i+2)-'0';
188
        digit2 = moves.charAt(4*i+3)-'0';
189

  
190
        result[i][0] = (10*digit0+digit1)/32;
191
        result[i][1] = (10*digit0+digit1)%32;
192
        result[i][2] = 2-digit2;
193
        }
194

  
195
      return result;
196
      }
197

  
177 198
  /////////////////////////////////////////////////////////////
178 199

  
179 200
    String getName()
......
205 226
      if( curMove>numMove )
206 227
        {
207 228
        curMove= 0;
208
        object.initializeObject(moves.substring(0,4*curMove));
229
        object.initializeObject(null);
209 230
        }
210 231
      else
211 232
        {
......
214 235
          mCanRotate = false;
215 236
          mObject = object;
216 237

  
217
          String move = moves.substring(4*curMove-4,4*curMove);
218
          int a1=move.charAt(1)-'0';
219
		      int a2=move.charAt(2)-'0';
220
		      int a3=move.charAt(3)-'0';
221

  
222
          int axis      = (10*a1+a2)/32;
223
          int rowBitmap = (10*a1+a2)%32;
224
          int angle     = (2-a3)*(360/object.getBasicAngle());
225
          int numRot    = Math.abs(2-a3);
238
          int axis     =moves[curMove-1][0];
239
		      int rowBitmap=moves[curMove-1][1];
240
		      int bareAngle=moves[curMove-1][2];
241
          int angle    = bareAngle*(360/object.getBasicAngle());
242
          int numRot   = Math.abs(bareAngle);
226 243

  
227 244
          post.addRotation(this, axis, rowBitmap, angle, numRot*DURATION_MILLIS);
228 245
          }
......
245 262
      if( curMove<0 )
246 263
        {
247 264
        curMove=numMove;
248
        object.initializeObject(moves.substring(0,4*curMove));
265
        object.initializeObject(moves);
249 266
        }
250 267
      else
251 268
        {
......
254 271
          mCanRotate = false;
255 272
          mObject = object;
256 273

  
257
          String move = moves.substring(4*curMove,4*curMove+4);
258
          int a1=move.charAt(1)-'0';
259
		      int a2=move.charAt(2)-'0';
260
		      int a3=move.charAt(3)-'0';
261

  
262
          int axis      = (10*a1+a2)/32;
263
          int rowBitmap = (10*a1+a2)%32;
264
          int angle     = (2-a3)*(360/object.getBasicAngle());
265
          int numRot    = Math.abs(2-a3);
274
          int axis     =moves[curMove][0];
275
		      int rowBitmap=moves[curMove][1];
276
		      int bareAngle=moves[curMove][2];
277
          int angle    = bareAngle*(360/object.getBasicAngle());
278
          int numRot   = Math.abs(bareAngle);
266 279

  
267 280
          post.addRotation(this, axis, rowBitmap, -angle, numRot*DURATION_MILLIS);
268 281
          }
......
276 289

  
277 290
  /////////////////////////////////////////////////////////////
278 291

  
279
    String getMoves()
292
    int[][] getMoves()
280 293
      {
281
      return moves.substring(0,4*curMove);
294
      return moves;
282 295
      }
283 296

  
284 297
  /////////////////////////////////////////////////////////////
......
461 474

  
462 475
///////////////////////////////////////////////////////////////////////////////////////////////////
463 476

  
464
  public String getMoves(int size, int cat, int pat)
477
  public int[][] getMoves(int size, int cat, int pat)
465 478
    {
466 479
    if( size>=0 && size<NUM_CUBES && cat>=0 && cat< numCategories[size] )
467 480
      {
......
469 482
      if( c!=null ) return c.getMoves(pat);
470 483
      }
471 484

  
472
    return "";
485
    return null;
473 486
    }
474 487
}

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