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51f51f83
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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45ab4482
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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b7e5a0ac
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectMove;
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51f51f83
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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f7f24f23
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Leszek Koltunski
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import org.distorted.library.main.DistortedScreen;
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51f51f83
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Leszek Koltunski
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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45ab4482
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Leszek Koltunski
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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8ba7aeb1
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Leszek Koltunski
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import org.distorted.main.RubikSurfaceView;
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45ab4482
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Leszek Koltunski
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import java.io.IOException;
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import java.io.InputStream;
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51f51f83
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1e256a15
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Leszek Koltunski
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class RubikControlWhole
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51f51f83
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Leszek Koltunski
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{
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f7f24f23
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Leszek Koltunski
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private static final int NUM_NODE = 4;
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private static final int NUM_EFFE = 4;
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51f51f83
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Leszek Koltunski
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Leszek Koltunski
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private static final int D1 = 2600; // time it takes for the finger to appear
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private static final int D2 = 250; // finger press
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private static final int D3 =10000; // finger triangle
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private static final int D4 = 3000; // fingers approach
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b9d4aa3b
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private static final int D5 = 8000; // fingers circle
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Leszek Koltunski
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private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 };
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33c22e6c
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private static final int[] DYN = { 2, 1, 1, 1, 2, 2, 4, 2, 2, 2, 2, 2, 4};
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Leszek Koltunski
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private float X0, X1, X2, Y1, D, s001, s014, s033, F;
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8ba7aeb1
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private int mWidth, mHeight;
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private final RubikControl mControl;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNodes;
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private long mEffectID;
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1e256a15
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Leszek Koltunski
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private int mCurrentStage;
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ac2ee4b3
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private MeshQuad mQuad;
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private DistortedTexture mTextureShad, mTextureCirc;
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ac2ee4b3
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private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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private Dynamic3D mDynMoveHand2, mDynMoveShad2;
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private Dynamic3D mDynScaleHand2, mDynScaleShad2;
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1e256a15
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Leszek Koltunski
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private Dynamic3D mDyn1, mDyn2, mDyn3, mDyn4;
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private Static3D mPosition1, mPosition2, mPosition3, mPosition4;
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private float[] tmpBuffer;
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314bffaf
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private long mLastTime, mDiffTime;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setPostFrame(boolean on)
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{
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RubikActivity act = mControl.getActivity();
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act.setControlState(on);
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mLastTime = -1;
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}
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45ab4482
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap openBitmap(RubikActivity act, int resource)
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{
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8badfe2a
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try( InputStream is = act.getResources().openRawResource(resource) )
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45ab4482
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Leszek Koltunski
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{
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return BitmapFactory.decodeStream(is);
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}
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8badfe2a
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catch( IOException e )
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45ab4482
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{
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// ignore
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}
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return null;
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}
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ac2ee4b3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6968a6ef
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Leszek Koltunski
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private void resetDynamics1(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand1.removeAll();
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mDynMoveShad1.removeAll();
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mDynScaleHand1.removeAll();
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mDynScaleShad1.removeAll();
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mDynMoveHand1.setDuration(dur);
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mDynMoveShad1.setDuration(dur);
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mDynScaleHand1.setDuration(dur);
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mDynScaleShad1.setDuration(dur);
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mDynMoveHand1.resetToBeginning();
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mDynMoveShad1.resetToBeginning();
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mDynScaleHand1.resetToBeginning();
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mDynScaleShad1.resetToBeginning();
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314bffaf
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Leszek Koltunski
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mCurrentStage = stage;
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6968a6ef
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics2(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand2.removeAll();
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mDynMoveShad2.removeAll();
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mDynScaleHand2.removeAll();
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mDynScaleShad2.removeAll();
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mDynMoveHand2.setDuration(dur);
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mDynMoveShad2.setDuration(dur);
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mDynScaleHand2.setDuration(dur);
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mDynScaleShad2.setDuration(dur);
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mDynMoveHand2.resetToBeginning();
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mDynMoveShad2.resetToBeginning();
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mDynScaleHand2.resetToBeginning();
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mDynScaleShad2.resetToBeginning();
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}
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314bffaf
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics3(int stage)
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{
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int dur = DUR[stage-1];
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mDyn1.removeAll();
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mDyn2.removeAll();
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mDyn1.setDuration(dur);
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mDyn2.setDuration(dur);
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mDyn1.resetToBeginning();
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mDyn2.resetToBeginning();
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}
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1e256a15
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics4(int stage)
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{
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int dur = DUR[stage-1];
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mDyn3.removeAll();
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mDyn4.removeAll();
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mDyn3.setDuration(dur);
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mDyn4.setDuration(dur);
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mDyn3.resetToBeginning();
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mDyn4.resetToBeginning();
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}
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6968a6ef
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger appears and approaches the screen
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private void setEffectsStage1()
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ac2ee4b3
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Leszek Koltunski
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{
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6968a6ef
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resetDynamics1(1);
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resetDynamics2(1);
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1e256a15
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resetDynamics3(1);
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314bffaf
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Static3D point0h = new Static3D(-X0 ,-Y1 , 0);
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Static3D point1h = new Static3D(-X1 ,-Y1 , 0);
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Static3D point2h = new Static3D(-X2 ,-Y1 , 0);
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Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D point0s = new Static3D(-X0+2*D,-Y1+2*D, 0);
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Static3D point1s = new Static3D(-X1+2*D,-Y1+2*D, 0);
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Static3D point2s = new Static3D(-X2+2*D,-Y1+2*D, 0);
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Static3D point3s = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D pointSc = new Static3D(s033,s033,s033);
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ac2ee4b3
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Leszek Koltunski
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1e256a15
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Leszek Koltunski
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mDyn1.add(point0h);
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mDyn1.add(point1h);
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mDyn1.add(point2h);
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mDyn1.add(point2h);
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mDyn1.add(point3h);
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mDyn2.add(point0s);
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mDyn2.add(point1s);
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mDyn2.add(point2s);
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mDyn2.add(point2s);
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mDyn2.add(point3s);
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mPosition1.set(point0h);
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mPosition2.set(point0s);
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition2);
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ac2ee4b3
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Leszek Koltunski
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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1e256a15
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Leszek Koltunski
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setPostFrame(true);
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ac2ee4b3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6968a6ef
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Leszek Koltunski
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// first finger touches the screen
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ac2ee4b3
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Leszek Koltunski
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6968a6ef
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private void setEffectsStage2()
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ac2ee4b3
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Leszek Koltunski
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{
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6968a6ef
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Leszek Koltunski
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resetDynamics1(2);
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1e256a15
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Leszek Koltunski
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resetDynamics3(2);
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6968a6ef
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Leszek Koltunski
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314bffaf
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Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D scaleS = new Static3D(s001,s001,s001);
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Static3D scaleF = new Static3D(s014,s014,s014);
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Static3D pointH = new Static3D(s033,s033,s033);
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ac2ee4b3
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mPosition1.set(scaleS);
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mDyn1.add(scaleS);
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mDyn1.add(scaleF);
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ac2ee4b3
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Leszek Koltunski
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point3h);
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6968a6ef
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mDynScaleHand1.add(pointH);
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1e256a15
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Leszek Koltunski
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mDynScaleShad1.add(mPosition1);
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ac2ee4b3
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Leszek Koltunski
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6968a6ef
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mNodes[0].changeInputSurface(mTextureCirc);
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ac2ee4b3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6968a6ef
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Leszek Koltunski
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// first finger moves across the screen in a triangular fashion
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245 |
ac2ee4b3
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Leszek Koltunski
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246 |
6968a6ef
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Leszek Koltunski
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private void setEffectsStage3()
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247 |
ac2ee4b3
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Leszek Koltunski
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{
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248 |
6968a6ef
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resetDynamics1(3);
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314bffaf
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Leszek Koltunski
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resetDynamics3(3);
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6968a6ef
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314bffaf
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Leszek Koltunski
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Static3D scaleS = new Static3D(s014,s014,s014);
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Static3D pointH = new Static3D(s033,s033,s033);
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Static3D point1 = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D point2 = new Static3D( +D,-Y1 +D, 0);
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Static3D point3 = new Static3D(+X2 +D,-Y1 +D, 0);
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Static3D point4 = new Static3D(+X2 +D, +D, 0);
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Static3D point5 = new Static3D(+X2 +D,+Y1 +D, 0);
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Static3D point6 = new Static3D( +D, +D, 0);
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6968a6ef
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Leszek Koltunski
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(scaleS);
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314bffaf
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Leszek Koltunski
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mDyn1.add(point1);
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mDyn1.add(point1);
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mDyn1.add(point2);
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mDyn1.add(point3);
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mDyn1.add(point3);
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mDyn1.add(point4);
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mDyn1.add(point5);
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mDyn1.add(point5);
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mDyn1.add(point6);
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mDyn1.add(point1);
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mDyn1.add(point1);
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6968a6ef
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Leszek Koltunski
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275 |
314bffaf
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mPosition1.set(point1);
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314bffaf
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Leszek Koltunski
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition1);
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279 |
8ba7aeb1
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Leszek Koltunski
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RubikSurfaceView view = mControl.getSurfaceView();
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float x = point1.get0() + mWidth*0.5f;
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float y = mHeight*0.5f - point1.get1();
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view.prepareDown();
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view.actionDown(x,y);
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285 |
ac2ee4b3
|
Leszek Koltunski
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}
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287 |
6968a6ef
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288 |
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// first finger un-touches the screen
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289 |
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private void setEffectsStage4()
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291 |
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{
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292 |
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resetDynamics1(4);
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293 |
1e256a15
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Leszek Koltunski
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resetDynamics3(4);
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294 |
6968a6ef
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Leszek Koltunski
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295 |
314bffaf
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Leszek Koltunski
|
Static3D point3h = new Static3D(-X2+D,-Y1+D, 0);
|
296 |
|
|
Static3D scaleS = new Static3D(s014,s014,s014);
|
297 |
|
|
Static3D scaleF = new Static3D(s001,s001,s001);
|
298 |
|
|
Static3D pointH = new Static3D(s033,s033,s033);
|
299 |
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Leszek Koltunski
|
|
300 |
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Leszek Koltunski
|
mDyn1.add(scaleS);
|
301 |
|
|
mDyn1.add(scaleF);
|
302 |
|
|
mPosition1.set(scaleS);
|
303 |
|
|
|
304 |
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Leszek Koltunski
|
mDynMoveHand1.add(point3h);
|
305 |
|
|
mDynMoveShad1.add(point3h);
|
306 |
|
|
mDynScaleHand1.add(pointH);
|
307 |
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Leszek Koltunski
|
mDynScaleShad1.add(mPosition1);
|
308 |
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|
Leszek Koltunski
|
}
|
309 |
|
|
|
310 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
311 |
|
|
// first finger un-touches the screen (part2)
|
312 |
|
|
|
313 |
|
|
private void setEffectsStage5()
|
314 |
|
|
{
|
315 |
|
|
resetDynamics1(5);
|
316 |
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Leszek Koltunski
|
resetDynamics3(5);
|
317 |
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Leszek Koltunski
|
|
318 |
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|
Leszek Koltunski
|
Static3D pointH = new Static3D(-X2 ,-Y1 , 0);
|
319 |
|
|
Static3D point0 = new Static3D(-X2 +D,-Y1 +D, 0);
|
320 |
|
|
Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
|
321 |
|
|
Static3D pointSc = new Static3D(s033,s033,s033);
|
322 |
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Leszek Koltunski
|
|
323 |
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Leszek Koltunski
|
mPosition1.set(point0);
|
324 |
|
|
mPosition2.set(point0);
|
325 |
|
|
|
326 |
|
|
mDyn1.add(point0);
|
327 |
|
|
mDyn1.add(pointH);
|
328 |
|
|
mDyn2.add(point0);
|
329 |
|
|
mDyn2.add(pointS);
|
330 |
|
|
|
331 |
6968a6ef
|
Leszek Koltunski
|
mDynScaleHand1.add(pointSc);
|
332 |
|
|
mDynScaleShad1.add(pointSc);
|
333 |
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|
Leszek Koltunski
|
mDynMoveHand1.add(mPosition1);
|
334 |
|
|
mDynMoveShad1.add(mPosition2);
|
335 |
6968a6ef
|
Leszek Koltunski
|
|
336 |
|
|
mNodes[0].changeInputSurface(mTextureShad);
|
337 |
|
|
}
|
338 |
|
|
|
339 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
// second finger appears
|
341 |
|
|
|
342 |
|
|
private void setEffectsStage6()
|
343 |
|
|
{
|
344 |
|
|
resetDynamics1(6);
|
345 |
|
|
resetDynamics2(6);
|
346 |
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|
Leszek Koltunski
|
resetDynamics3(6);
|
347 |
6968a6ef
|
Leszek Koltunski
|
|
348 |
314bffaf
|
Leszek Koltunski
|
Static3D pointH = new Static3D(-X2 ,-Y1 , 0);
|
349 |
|
|
Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
|
350 |
|
|
Static3D pointSc= new Static3D(s033,s033,s033);
|
351 |
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|
Leszek Koltunski
|
|
352 |
|
|
mDynScaleHand1.add(pointSc);
|
353 |
|
|
mDynScaleShad1.add(pointSc);
|
354 |
|
|
mDynMoveHand1.add(pointH);
|
355 |
|
|
mDynMoveShad1.add(pointS);
|
356 |
|
|
|
357 |
314bffaf
|
Leszek Koltunski
|
Static3D point0h = new Static3D( X0 , Y1 , 0);
|
358 |
|
|
Static3D point1h = new Static3D( X1 , Y1 , 0);
|
359 |
|
|
Static3D point2h = new Static3D( X2 , Y1 , 0);
|
360 |
|
|
Static3D point0s = new Static3D( X0+2*D, Y1+2*D, 0);
|
361 |
|
|
Static3D point1s = new Static3D( X1+2*D, Y1+2*D, 0);
|
362 |
|
|
Static3D point2s = new Static3D( X2+2*D, Y1+2*D, 0);
|
363 |
1e256a15
|
Leszek Koltunski
|
Static3D pointSm = new Static3D(-s033,s033,s033);
|
364 |
|
|
|
365 |
|
|
mPosition1.set(point0h);
|
366 |
|
|
mPosition2.set(point0s);
|
367 |
|
|
|
368 |
|
|
mDyn1.add(point0h);
|
369 |
|
|
mDyn1.add(point1h);
|
370 |
|
|
mDyn1.add(point2h);
|
371 |
|
|
mDyn1.add(point2h);
|
372 |
|
|
mDyn2.add(point0s);
|
373 |
|
|
mDyn2.add(point1s);
|
374 |
|
|
mDyn2.add(point2s);
|
375 |
|
|
mDyn2.add(point2s);
|
376 |
6968a6ef
|
Leszek Koltunski
|
|
377 |
|
|
mDynScaleHand2.add(pointSm);
|
378 |
|
|
mDynScaleShad2.add(pointSm);
|
379 |
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|
Leszek Koltunski
|
mDynMoveHand2.add(mPosition1);
|
380 |
|
|
mDynMoveShad2.add(mPosition2);
|
381 |
6968a6ef
|
Leszek Koltunski
|
}
|
382 |
|
|
|
383 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
384 |
|
|
// both fingers touch the screen (part1)
|
385 |
|
|
|
386 |
|
|
private void setEffectsStage7()
|
387 |
|
|
{
|
388 |
|
|
resetDynamics1(7);
|
389 |
|
|
resetDynamics2(7);
|
390 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(7);
|
391 |
|
|
resetDynamics4(7);
|
392 |
|
|
|
393 |
|
|
Static3D point1Sc= new Static3D( s033,s033,s033);
|
394 |
|
|
Static3D point2Sc= new Static3D(-s033,s033,s033);
|
395 |
|
|
mDynScaleHand1.add(point1Sc);
|
396 |
|
|
mDynScaleShad1.add(point1Sc);
|
397 |
|
|
mDynScaleHand2.add(point2Sc);
|
398 |
|
|
mDynScaleShad2.add(point2Sc);
|
399 |
6968a6ef
|
Leszek Koltunski
|
|
400 |
314bffaf
|
Leszek Koltunski
|
Static3D point1H = new Static3D(-X2 ,-Y1 , 0);
|
401 |
|
|
Static3D point1F = new Static3D(-X2 +D,-Y1 +D, 0);
|
402 |
|
|
Static3D point1S = new Static3D(-X2+2*D,-Y1+2*D, 0);
|
403 |
6968a6ef
|
Leszek Koltunski
|
|
404 |
1e256a15
|
Leszek Koltunski
|
mDyn1.add(point1H);
|
405 |
|
|
mDyn1.add(point1F);
|
406 |
|
|
mDyn2.add(point1S);
|
407 |
|
|
mDyn2.add(point1F);
|
408 |
|
|
|
409 |
|
|
mPosition1.set(point1H);
|
410 |
|
|
mPosition2.set(point1S);
|
411 |
|
|
mDynMoveHand1.add(mPosition1);
|
412 |
|
|
mDynMoveShad1.add(mPosition2);
|
413 |
6968a6ef
|
Leszek Koltunski
|
|
414 |
314bffaf
|
Leszek Koltunski
|
Static3D point2H = new Static3D( X2 , Y1 , 0);
|
415 |
|
|
Static3D point2F = new Static3D( X2 +D, Y1 +D, 0);
|
416 |
|
|
Static3D point2S = new Static3D( X2+2*D, Y1+2*D, 0);
|
417 |
6968a6ef
|
Leszek Koltunski
|
|
418 |
1e256a15
|
Leszek Koltunski
|
mDyn3.add(point2H);
|
419 |
|
|
mDyn3.add(point2F);
|
420 |
|
|
mDyn4.add(point2S);
|
421 |
|
|
mDyn4.add(point2F);
|
422 |
6968a6ef
|
Leszek Koltunski
|
|
423 |
1e256a15
|
Leszek Koltunski
|
mPosition3.set(point2H);
|
424 |
|
|
mPosition4.set(point2S);
|
425 |
|
|
mDynMoveHand2.add(mPosition3);
|
426 |
|
|
mDynMoveShad2.add(mPosition4);
|
427 |
6968a6ef
|
Leszek Koltunski
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
// both fingers touch the screen (part2)
|
431 |
|
|
|
432 |
|
|
private void setEffectsStage8()
|
433 |
|
|
{
|
434 |
|
|
resetDynamics1(8);
|
435 |
|
|
resetDynamics2(8);
|
436 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(8);
|
437 |
6968a6ef
|
Leszek Koltunski
|
|
438 |
314bffaf
|
Leszek Koltunski
|
Static3D point1h= new Static3D(-X2 +D,-Y1 +D, 0);
|
439 |
|
|
Static3D point2h= new Static3D( X2 +D, Y1 +D, 0);
|
440 |
|
|
Static3D scale1S = new Static3D( s001,s001,s001);
|
441 |
|
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
442 |
|
|
Static3D point1H = new Static3D( s033,s033,s033);
|
443 |
|
|
Static3D scale2S = new Static3D(-s001,s001,s001);
|
444 |
|
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
445 |
|
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
446 |
6968a6ef
|
Leszek Koltunski
|
|
447 |
1e256a15
|
Leszek Koltunski
|
mPosition1.set(scale1S);
|
448 |
|
|
mDyn1.add(scale1S);
|
449 |
|
|
mDyn1.add(scale1F);
|
450 |
|
|
|
451 |
6968a6ef
|
Leszek Koltunski
|
mDynMoveHand1.add(point1h);
|
452 |
|
|
mDynMoveShad1.add(point1h);
|
453 |
|
|
mDynScaleHand1.add(point1H);
|
454 |
1e256a15
|
Leszek Koltunski
|
mDynScaleShad1.add(mPosition1);
|
455 |
|
|
|
456 |
|
|
mPosition2.set(scale2S);
|
457 |
|
|
mDyn2.add(scale2S);
|
458 |
|
|
mDyn2.add(scale2F);
|
459 |
6968a6ef
|
Leszek Koltunski
|
|
460 |
|
|
mDynMoveHand2.add(point2h);
|
461 |
|
|
mDynMoveShad2.add(point2h);
|
462 |
|
|
mDynScaleHand2.add(point2H);
|
463 |
1e256a15
|
Leszek Koltunski
|
mDynScaleShad2.add(mPosition2);
|
464 |
6968a6ef
|
Leszek Koltunski
|
|
465 |
|
|
mNodes[0].changeInputSurface(mTextureCirc);
|
466 |
|
|
mNodes[1].changeInputSurface(mTextureCirc);
|
467 |
|
|
}
|
468 |
|
|
|
469 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470 |
|
|
// both fingers approach each other
|
471 |
|
|
|
472 |
|
|
private void setEffectsStage9()
|
473 |
|
|
{
|
474 |
|
|
resetDynamics1(9);
|
475 |
|
|
resetDynamics2(9);
|
476 |
314bffaf
|
Leszek Koltunski
|
resetDynamics3(9);
|
477 |
6968a6ef
|
Leszek Koltunski
|
|
478 |
967b79dc
|
Leszek Koltunski
|
Static3D point1s = new Static3D(-X2+D,-Y1+D, 0);
|
479 |
|
|
Static3D point2s = new Static3D( X2+D, Y1+D, 0);
|
480 |
|
|
Static3D point1f = new Static3D(-Y1*F,-Y1*F, 0);
|
481 |
|
|
Static3D point2f = new Static3D( Y1*F, Y1*F, 0);
|
482 |
314bffaf
|
Leszek Koltunski
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
483 |
|
|
Static3D point1H = new Static3D( s033,s033,s033);
|
484 |
|
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
485 |
|
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
486 |
6968a6ef
|
Leszek Koltunski
|
|
487 |
|
|
mDynScaleHand1.add(point1H);
|
488 |
|
|
mDynScaleShad1.add(scale1F);
|
489 |
|
|
mDynScaleHand2.add(point2H);
|
490 |
|
|
mDynScaleShad2.add(scale2F);
|
491 |
|
|
|
492 |
314bffaf
|
Leszek Koltunski
|
mDyn1.add(point1s);
|
493 |
|
|
mDyn1.add(point1f);
|
494 |
|
|
mDyn2.add(point2s);
|
495 |
|
|
mDyn2.add(point2f);
|
496 |
|
|
|
497 |
|
|
mPosition1.set(point1s);
|
498 |
|
|
mPosition2.set(point2s);
|
499 |
|
|
|
500 |
|
|
mDynMoveHand1.add(mPosition1);
|
501 |
|
|
mDynMoveShad1.add(mPosition1);
|
502 |
|
|
mDynMoveHand2.add(mPosition2);
|
503 |
|
|
mDynMoveShad2.add(mPosition2);
|
504 |
a034956d
|
Leszek Koltunski
|
|
505 |
|
|
float x1 = point1s.get0() + mWidth*0.5f;
|
506 |
|
|
float y1 = mHeight*0.5f - point1s.get1();
|
507 |
|
|
float x2 = point2s.get0() + mWidth*0.5f;
|
508 |
|
|
float y2 = mHeight*0.5f - point2s.get1();
|
509 |
|
|
|
510 |
|
|
RubikSurfaceView view = mControl.getSurfaceView();
|
511 |
|
|
view.prepareDown();
|
512 |
|
|
view.prepareDown2();
|
513 |
|
|
view.actionDown(x1,y1);
|
514 |
|
|
view.actionDown2(x1,y1,x2,y2);
|
515 |
6968a6ef
|
Leszek Koltunski
|
}
|
516 |
|
|
|
517 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518 |
|
|
// both fingers go around
|
519 |
|
|
|
520 |
|
|
private void setEffectsStage10()
|
521 |
|
|
{
|
522 |
|
|
resetDynamics1(10);
|
523 |
|
|
resetDynamics2(10);
|
524 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(10);
|
525 |
6968a6ef
|
Leszek Koltunski
|
|
526 |
314bffaf
|
Leszek Koltunski
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
527 |
|
|
Static3D point1H = new Static3D( s033,s033,s033);
|
528 |
|
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
529 |
|
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
530 |
6968a6ef
|
Leszek Koltunski
|
|
531 |
967b79dc
|
Leszek Koltunski
|
Static3D point0= new Static3D(-Y1*F,-Y1*F, 0);
|
532 |
|
|
Static3D point1= new Static3D(-Y1*F, Y1*F, 0);
|
533 |
|
|
Static3D point2= new Static3D( Y1*F, Y1*F, 0);
|
534 |
|
|
Static3D point3= new Static3D( Y1*F,-Y1*F, 0);
|
535 |
6968a6ef
|
Leszek Koltunski
|
|
536 |
|
|
mDynScaleHand1.add(point1H);
|
537 |
|
|
mDynScaleShad1.add(scale1F);
|
538 |
|
|
mDynScaleHand2.add(point2H);
|
539 |
|
|
mDynScaleShad2.add(scale2F);
|
540 |
|
|
|
541 |
1e256a15
|
Leszek Koltunski
|
mDyn1.add(point0);
|
542 |
|
|
mDyn1.add(point1);
|
543 |
|
|
mDyn1.add(point2);
|
544 |
|
|
mDyn1.add(point3);
|
545 |
|
|
mDyn1.add(point0);
|
546 |
834b2618
|
Leszek Koltunski
|
|
547 |
1e256a15
|
Leszek Koltunski
|
mDyn2.add(point2);
|
548 |
|
|
mDyn2.add(point3);
|
549 |
|
|
mDyn2.add(point0);
|
550 |
|
|
mDyn2.add(point1);
|
551 |
|
|
mDyn2.add(point2);
|
552 |
|
|
|
553 |
|
|
mDyn1.setConvexity(1.0f);
|
554 |
|
|
mDyn2.setConvexity(1.0f);
|
555 |
|
|
|
556 |
834b2618
|
Leszek Koltunski
|
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
|
557 |
|
|
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
|
558 |
|
|
|
559 |
1e256a15
|
Leszek Koltunski
|
mPosition1.set(point0);
|
560 |
|
|
mPosition2.set(point2);
|
561 |
|
|
|
562 |
|
|
mDynMoveHand1.add(mPosition1);
|
563 |
|
|
mDynMoveShad1.add(mPosition1);
|
564 |
|
|
mDynMoveHand2.add(mPosition2);
|
565 |
|
|
mDynMoveShad2.add(mPosition2);
|
566 |
6968a6ef
|
Leszek Koltunski
|
}
|
567 |
|
|
|
568 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
569 |
|
|
// both fingers move away from each other
|
570 |
|
|
|
571 |
|
|
private void setEffectsStage11()
|
572 |
|
|
{
|
573 |
|
|
resetDynamics1(11);
|
574 |
|
|
resetDynamics2(11);
|
575 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(11);
|
576 |
6968a6ef
|
Leszek Koltunski
|
|
577 |
967b79dc
|
Leszek Koltunski
|
Static3D point1s= new Static3D(-X2+D,-Y1+D, 0);
|
578 |
|
|
Static3D point2s= new Static3D( X2+D, Y1+D, 0);
|
579 |
|
|
Static3D point1f= new Static3D(-Y1*F,-Y1*F, 0);
|
580 |
|
|
Static3D point2f= new Static3D( Y1*F, Y1*F, 0);
|
581 |
314bffaf
|
Leszek Koltunski
|
Static3D scale1F= new Static3D( s014,s014,s014);
|
582 |
|
|
Static3D point1H= new Static3D( s033,s033,s033);
|
583 |
|
|
Static3D scale2F= new Static3D(-s014,s014,s014);
|
584 |
|
|
Static3D point2H= new Static3D(-s033,s033,s033);
|
585 |
6968a6ef
|
Leszek Koltunski
|
|
586 |
|
|
mDynScaleHand1.add(point1H);
|
587 |
|
|
mDynScaleShad1.add(scale1F);
|
588 |
|
|
mDynScaleHand2.add(point2H);
|
589 |
|
|
mDynScaleShad2.add(scale2F);
|
590 |
|
|
|
591 |
1e256a15
|
Leszek Koltunski
|
mDyn1.add(point1f);
|
592 |
|
|
mDyn1.add(point1s);
|
593 |
|
|
mDyn2.add(point2f);
|
594 |
|
|
mDyn2.add(point2s);
|
595 |
|
|
|
596 |
|
|
mDyn1.setConvexity(0.0f);
|
597 |
|
|
mDyn2.setConvexity(0.0f);
|
598 |
|
|
|
599 |
834b2618
|
Leszek Koltunski
|
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
|
600 |
|
|
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
|
601 |
|
|
|
602 |
1e256a15
|
Leszek Koltunski
|
mPosition1.set(point1f);
|
603 |
|
|
mPosition2.set(point2f);
|
604 |
|
|
|
605 |
|
|
mDynMoveHand1.add(mPosition1);
|
606 |
|
|
mDynMoveShad1.add(mPosition1);
|
607 |
|
|
mDynMoveHand2.add(mPosition2);
|
608 |
|
|
mDynMoveShad2.add(mPosition2);
|
609 |
6968a6ef
|
Leszek Koltunski
|
}
|
610 |
|
|
|
611 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
612 |
|
|
// both fingers un-touch the screen (part1)
|
613 |
|
|
|
614 |
|
|
private void setEffectsStage12()
|
615 |
|
|
{
|
616 |
|
|
resetDynamics1(12);
|
617 |
|
|
resetDynamics2(12);
|
618 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(12);
|
619 |
6968a6ef
|
Leszek Koltunski
|
|
620 |
314bffaf
|
Leszek Koltunski
|
Static3D point1h = new Static3D(-X2+D,-Y1+D, 0);
|
621 |
|
|
Static3D point2h = new Static3D( X2+D, Y1+D, 0);
|
622 |
|
|
Static3D scale1S = new Static3D( s014,s014,s014);
|
623 |
|
|
Static3D scale1F = new Static3D( s001,s001,s001);
|
624 |
|
|
Static3D point1H = new Static3D( s033,s033,s033);
|
625 |
|
|
Static3D scale2S = new Static3D(-s014,s014,s014);
|
626 |
|
|
Static3D scale2F = new Static3D(-s001,s001,s001);
|
627 |
|
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
628 |
6968a6ef
|
Leszek Koltunski
|
|
629 |
1e256a15
|
Leszek Koltunski
|
mPosition1.set(scale1S);
|
630 |
|
|
mPosition2.set(scale2S);
|
631 |
|
|
|
632 |
|
|
mDyn1.add(scale1S);
|
633 |
|
|
mDyn1.add(scale1F);
|
634 |
|
|
mDyn2.add(scale2S);
|
635 |
|
|
mDyn2.add(scale2F);
|
636 |
|
|
|
637 |
6968a6ef
|
Leszek Koltunski
|
mDynMoveHand1.add(point1h);
|
638 |
|
|
mDynMoveShad1.add(point1h);
|
639 |
|
|
mDynScaleHand1.add(point1H);
|
640 |
1e256a15
|
Leszek Koltunski
|
mDynScaleShad1.add(mPosition1);
|
641 |
6968a6ef
|
Leszek Koltunski
|
|
642 |
|
|
mDynMoveHand2.add(point2h);
|
643 |
|
|
mDynMoveShad2.add(point2h);
|
644 |
|
|
mDynScaleHand2.add(point2H);
|
645 |
1e256a15
|
Leszek Koltunski
|
mDynScaleShad2.add(mPosition2);
|
646 |
6968a6ef
|
Leszek Koltunski
|
}
|
647 |
|
|
|
648 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
649 |
|
|
// both fingers un-touch the screen (part2)
|
650 |
|
|
|
651 |
|
|
private void setEffectsStage13()
|
652 |
|
|
{
|
653 |
|
|
resetDynamics1(13);
|
654 |
|
|
resetDynamics2(13);
|
655 |
1e256a15
|
Leszek Koltunski
|
resetDynamics3(13);
|
656 |
|
|
resetDynamics4(13);
|
657 |
6968a6ef
|
Leszek Koltunski
|
|
658 |
314bffaf
|
Leszek Koltunski
|
Static3D point1_0 = new Static3D(-X2 +D,-Y1 +D, 0);
|
659 |
|
|
Static3D point11H = new Static3D(-X2 ,-Y1 , 0);
|
660 |
|
|
Static3D point12H = new Static3D(-X1 ,-Y1 , 0);
|
661 |
|
|
Static3D point13H = new Static3D(-X0 ,-Y1 , 0);
|
662 |
|
|
Static3D point11S = new Static3D(-X2+2*D,-Y1+2*D, 0);
|
663 |
|
|
Static3D point12S = new Static3D(-X1+2*D,-Y1+2*D, 0);
|
664 |
|
|
Static3D point13S = new Static3D(-X0+2*D,-Y1+2*D, 0);
|
665 |
|
|
Static3D point1Sc = new Static3D( s033,s033,s033);
|
666 |
6968a6ef
|
Leszek Koltunski
|
|
667 |
1e256a15
|
Leszek Koltunski
|
mPosition1.set(point1_0);
|
668 |
|
|
mDynMoveHand1.add(mPosition1);
|
669 |
|
|
mPosition2.set(point1_0);
|
670 |
|
|
mDynMoveShad1.add(mPosition2);
|
671 |
|
|
|
672 |
6968a6ef
|
Leszek Koltunski
|
mDynScaleHand1.add(point1Sc);
|
673 |
|
|
mDynScaleShad1.add(point1Sc);
|
674 |
1e256a15
|
Leszek Koltunski
|
|
675 |
|
|
mDyn1.add(point1_0);
|
676 |
|
|
mDyn1.add(point11H);
|
677 |
|
|
mDyn1.add(point11H);
|
678 |
|
|
mDyn1.add(point12H);
|
679 |
|
|
mDyn1.add(point13H);
|
680 |
|
|
|
681 |
|
|
mDyn2.add(point1_0);
|
682 |
|
|
mDyn2.add(point11S);
|
683 |
|
|
mDyn2.add(point11S);
|
684 |
|
|
mDyn2.add(point12S);
|
685 |
|
|
mDyn2.add(point13S);
|
686 |
6968a6ef
|
Leszek Koltunski
|
|
687 |
314bffaf
|
Leszek Koltunski
|
Static3D point2_0 = new Static3D( X2 +D, Y1 +D, 0);
|
688 |
|
|
Static3D point21H = new Static3D( X2 , Y1 , 0);
|
689 |
|
|
Static3D point22H = new Static3D( X1 , Y1 , 0);
|
690 |
|
|
Static3D point23H = new Static3D( X0 , Y1 , 0);
|
691 |
|
|
Static3D point21S = new Static3D( X2+2*D, Y1+2*D, 0);
|
692 |
|
|
Static3D point22S = new Static3D( X1+2*D, Y1+2*D, 0);
|
693 |
|
|
Static3D point23S = new Static3D( X0+2*D, Y1+2*D, 0);
|
694 |
|
|
Static3D point2Sc= new Static3D(-s033,s033,s033);
|
695 |
6968a6ef
|
Leszek Koltunski
|
|
696 |
1e256a15
|
Leszek Koltunski
|
mPosition3.set(point2_0);
|
697 |
|
|
mDynMoveHand2.add(mPosition3);
|
698 |
|
|
mPosition4.set(point2_0);
|
699 |
|
|
mDynMoveShad2.add(mPosition4);
|
700 |
|
|
|
701 |
6968a6ef
|
Leszek Koltunski
|
mDynScaleHand2.add(point2Sc);
|
702 |
|
|
mDynScaleShad2.add(point2Sc);
|
703 |
1e256a15
|
Leszek Koltunski
|
|
704 |
|
|
mDyn3.add(point2_0);
|
705 |
|
|
mDyn3.add(point21H);
|
706 |
|
|
mDyn3.add(point21H);
|
707 |
|
|
mDyn3.add(point22H);
|
708 |
|
|
mDyn3.add(point23H);
|
709 |
|
|
|
710 |
|
|
mDyn4.add(point2_0);
|
711 |
|
|
mDyn4.add(point21S);
|
712 |
|
|
mDyn4.add(point21S);
|
713 |
|
|
mDyn4.add(point22S);
|
714 |
|
|
mDyn4.add(point23S);
|
715 |
6968a6ef
|
Leszek Koltunski
|
|
716 |
|
|
mNodes[0].changeInputSurface(mTextureShad);
|
717 |
|
|
mNodes[1].changeInputSurface(mTextureShad);
|
718 |
|
|
}
|
719 |
|
|
|
720 |
51f51f83
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
721 |
|
|
|
722 |
|
|
private void createEffects()
|
723 |
|
|
{
|
724 |
6968a6ef
|
Leszek Koltunski
|
mEffects = new DistortedEffects[NUM_EFFE];
|
725 |
|
|
for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
|
726 |
|
|
|
727 |
|
|
int time = DUR[0];
|
728 |
|
|
|
729 |
314bffaf
|
Leszek Koltunski
|
mDyn1 = new Dynamic3D(time,0.5f);
|
730 |
|
|
mDyn1.setMode(Dynamic.MODE_PATH);
|
731 |
|
|
mDyn1.setConvexity(0.0f);
|
732 |
|
|
mDyn2 = new Dynamic3D(time,0.5f);
|
733 |
|
|
mDyn2.setMode(Dynamic.MODE_PATH);
|
734 |
|
|
mDyn2.setConvexity(0.0f);
|
735 |
1e256a15
|
Leszek Koltunski
|
mDyn3 = new Dynamic3D(time,0.5f);
|
736 |
|
|
mDyn3.setMode(Dynamic.MODE_PATH);
|
737 |
|
|
mDyn3.setConvexity(0.0f);
|
738 |
|
|
mDyn4 = new Dynamic3D(time,0.5f);
|
739 |
|
|
mDyn4.setMode(Dynamic.MODE_PATH);
|
740 |
|
|
mDyn4.setConvexity(0.0f);
|
741 |
314bffaf
|
Leszek Koltunski
|
|
742 |
|
|
mPosition1 = new Static3D(0,0,0);
|
743 |
|
|
mPosition2 = new Static3D(0,0,0);
|
744 |
1e256a15
|
Leszek Koltunski
|
mPosition3 = new Static3D(0,0,0);
|
745 |
|
|
mPosition4 = new Static3D(0,0,0);
|
746 |
314bffaf
|
Leszek Koltunski
|
|
747 |
1e256a15
|
Leszek Koltunski
|
tmpBuffer = new float[12];
|
748 |
314bffaf
|
Leszek Koltunski
|
|
749 |
6968a6ef
|
Leszek Koltunski
|
mDynMoveHand1 = new Dynamic3D(time,0.5f);
|
750 |
|
|
mDynMoveHand1.setMode(Dynamic.MODE_PATH);
|
751 |
|
|
mDynMoveHand1.setConvexity(0.0f);
|
752 |
|
|
mDynMoveShad1 = new Dynamic3D(time,0.5f);
|
753 |
|
|
mDynMoveShad1.setMode(Dynamic.MODE_PATH);
|
754 |
|
|
mDynMoveShad1.setConvexity(0.0f);
|
755 |
|
|
mDynScaleHand1 = new Dynamic3D(time,0.5f);
|
756 |
|
|
mDynScaleHand1.setMode(Dynamic.MODE_PATH);
|
757 |
|
|
mDynScaleHand1.setConvexity(0.0f);
|
758 |
|
|
mDynScaleShad1 = new Dynamic3D(time,0.5f);
|
759 |
|
|
mDynScaleShad1.setMode(Dynamic.MODE_PATH);
|
760 |
|
|
mDynScaleShad1.setConvexity(0.0f);
|
761 |
|
|
|
762 |
9205f15e
|
Leszek Koltunski
|
MatrixEffectMove moveHand1 = new MatrixEffectMove(mDynMoveHand1);
|
763 |
|
|
MatrixEffectMove moveShad1 = new MatrixEffectMove(mDynMoveShad1);
|
764 |
|
|
MatrixEffectScale scaleHand1= new MatrixEffectScale(mDynScaleHand1);
|
765 |
|
|
MatrixEffectScale scaleShad1= new MatrixEffectScale(mDynScaleShad1);
|
766 |
6968a6ef
|
Leszek Koltunski
|
|
767 |
9205f15e
|
Leszek Koltunski
|
mEffects[0].apply(scaleShad1);
|
768 |
|
|
mEffects[0].apply(moveShad1);
|
769 |
|
|
mEffects[2].apply(scaleHand1);
|
770 |
|
|
mEffects[2].apply(moveHand1);
|
771 |
6968a6ef
|
Leszek Koltunski
|
|
772 |
|
|
mDynMoveHand2 = new Dynamic3D(time,0.5f);
|
773 |
|
|
mDynMoveHand2.setMode(Dynamic.MODE_PATH);
|
774 |
|
|
mDynMoveHand2.setConvexity(0.0f);
|
775 |
|
|
mDynMoveShad2 = new Dynamic3D(time,0.5f);
|
776 |
|
|
mDynMoveShad2.setMode(Dynamic.MODE_PATH);
|
777 |
|
|
mDynMoveShad2.setConvexity(0.0f);
|
778 |
|
|
mDynScaleHand2 = new Dynamic3D(time,0.5f);
|
779 |
|
|
mDynScaleHand2.setMode(Dynamic.MODE_PATH);
|
780 |
|
|
mDynScaleHand2.setConvexity(0.0f);
|
781 |
|
|
mDynScaleShad2 = new Dynamic3D(time,0.5f);
|
782 |
|
|
mDynScaleShad2.setMode(Dynamic.MODE_PATH);
|
783 |
|
|
mDynScaleShad2.setConvexity(0.0f);
|
784 |
|
|
|
785 |
9205f15e
|
Leszek Koltunski
|
MatrixEffectMove moveHand2 = new MatrixEffectMove(mDynMoveHand2);
|
786 |
|
|
MatrixEffectMove moveShad2 = new MatrixEffectMove(mDynMoveShad2);
|
787 |
|
|
MatrixEffectScale scaleHand2= new MatrixEffectScale(mDynScaleHand2);
|
788 |
|
|
MatrixEffectScale scaleShad2= new MatrixEffectScale(mDynScaleShad2);
|
789 |
6968a6ef
|
Leszek Koltunski
|
|
790 |
9205f15e
|
Leszek Koltunski
|
mEffects[1].apply(scaleShad2);
|
791 |
|
|
mEffects[1].apply(moveShad2);
|
792 |
|
|
mEffects[3].apply(scaleHand2);
|
793 |
|
|
mEffects[3].apply(moveHand2);
|
794 |
6968a6ef
|
Leszek Koltunski
|
|
795 |
|
|
DistortedScreen screen = mControl.getScreen();
|
796 |
8ba7aeb1
|
Leszek Koltunski
|
mWidth = screen.getWidth();
|
797 |
|
|
mHeight= screen.getHeight();
|
798 |
|
|
|
799 |
|
|
X0 = mWidth*0.65f;
|
800 |
|
|
X1 = mWidth*0.50f;
|
801 |
|
|
X2 = mWidth*0.35f;
|
802 |
|
|
Y1 = mHeight*0.28f;
|
803 |
|
|
D = mWidth*0.01f;
|
804 |
|
|
s001 = mWidth*0.0001f;
|
805 |
|
|
s014 = mWidth*0.14f;
|
806 |
|
|
s033 = mWidth*0.33f;
|
807 |
967b79dc
|
Leszek Koltunski
|
F = 0.50f;
|
808 |
51f51f83
|
Leszek Koltunski
|
}
|
809 |
|
|
|
810 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
811 |
|
|
|
812 |
|
|
private void createNodes()
|
813 |
|
|
{
|
814 |
|
|
if( mNodes==null )
|
815 |
|
|
{
|
816 |
|
|
mNodes = new DistortedNode[NUM_NODE];
|
817 |
8badfe2a
|
Leszek Koltunski
|
mQuad = new MeshQuad();
|
818 |
|
|
}
|
819 |
|
|
|
820 |
|
|
RubikActivity act = mControl.getActivity();
|
821 |
|
|
|
822 |
|
|
if( act!=null )
|
823 |
|
|
{
|
824 |
|
|
Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
|
825 |
ac2ee4b3
|
Leszek Koltunski
|
Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
|
826 |
8badfe2a
|
Leszek Koltunski
|
Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
|
827 |
ac2ee4b3
|
Leszek Koltunski
|
|
828 |
|
|
mTextureCirc = new DistortedTexture();
|
829 |
|
|
mTextureShad = new DistortedTexture();
|
830 |
6968a6ef
|
Leszek Koltunski
|
DistortedTexture textureHand = new DistortedTexture();
|
831 |
b9d4aa3b
|
Leszek Koltunski
|
|
832 |
|
|
if( bmpCirc!=null ) mTextureCirc.setTexture(bmpCirc);
|
833 |
|
|
if( bmpShad!=null ) mTextureShad.setTexture(bmpShad);
|
834 |
|
|
if( bmpHand!=null ) textureHand.setTexture(bmpHand);
|
835 |
ac2ee4b3
|
Leszek Koltunski
|
|
836 |
|
|
mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
|
837 |
|
|
mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
|
838 |
6968a6ef
|
Leszek Koltunski
|
mNodes[2]= new DistortedNode( textureHand,mEffects[2],mQuad);
|
839 |
|
|
mNodes[3]= new DistortedNode( textureHand,mEffects[3],mQuad);
|
840 |
8badfe2a
|
Leszek Koltunski
|
}
|
841 |
|
|
else
|
842 |
|
|
{
|
843 |
|
|
android.util.Log.e("D", "Activity NULL!!");
|
844 |
51f51f83
|
Leszek Koltunski
|
}
|
845 |
|
|
}
|
846 |
|
|
|
847 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
848 |
|
|
|
849 |
|
|
long getEffectID()
|
850 |
|
|
{
|
851 |
|
|
return mEffectID;
|
852 |
|
|
}
|
853 |
|
|
|
854 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
855 |
|
|
|
856 |
|
|
DistortedNode[] getNodes()
|
857 |
|
|
{
|
858 |
6968a6ef
|
Leszek Koltunski
|
if( mEffects==null ) createEffects();
|
859 |
51f51f83
|
Leszek Koltunski
|
createNodes();
|
860 |
6968a6ef
|
Leszek Koltunski
|
setEffectsStage1();
|
861 |
51f51f83
|
Leszek Koltunski
|
|
862 |
|
|
return mNodes;
|
863 |
|
|
}
|
864 |
|
|
|
865 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
866 |
|
|
|
867 |
|
|
DistortedNode[] returnNodes()
|
868 |
|
|
{
|
869 |
|
|
return mNodes;
|
870 |
|
|
}
|
871 |
|
|
|
872 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
873 |
|
|
|
874 |
|
|
RubikControlWhole(RubikControl control)
|
875 |
|
|
{
|
876 |
|
|
mControl = control;
|
877 |
|
|
}
|
878 |
ac2ee4b3
|
Leszek Koltunski
|
|
879 |
33c22e6c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
880 |
|
|
|
881 |
|
|
private void stageFinished(int stage)
|
882 |
|
|
{
|
883 |
|
|
switch(stage)
|
884 |
|
|
{
|
885 |
9205f15e
|
Leszek Koltunski
|
case 1: setEffectsStage2() ; break;
|
886 |
|
|
case 2: setEffectsStage3() ; break;
|
887 |
|
|
case 3: setEffectsStage4() ; break;
|
888 |
|
|
case 4: setEffectsStage5() ; break;
|
889 |
|
|
case 5: setEffectsStage6() ; break;
|
890 |
|
|
case 6: setEffectsStage7() ; break;
|
891 |
|
|
case 7: setEffectsStage8() ; break;
|
892 |
|
|
case 8: setEffectsStage9() ; break;
|
893 |
33c22e6c
|
Leszek Koltunski
|
case 9: setEffectsStage10(); break;
|
894 |
|
|
case 10: setEffectsStage11(); break;
|
895 |
|
|
case 11: setEffectsStage12(); break;
|
896 |
|
|
case 12: setEffectsStage13(); break;
|
897 |
|
|
default: setPostFrame(false);
|
898 |
|
|
mEffectID = -1;
|
899 |
|
|
mControl.effectFinished(mEffectID);
|
900 |
|
|
}
|
901 |
|
|
}
|
902 |
|
|
|
903 |
ac2ee4b3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
904 |
|
|
// PUBLIC
|
905 |
|
|
|
906 |
314bffaf
|
Leszek Koltunski
|
public void postDrawFrame(long time)
|
907 |
|
|
{
|
908 |
|
|
if( mLastTime<0 ) mLastTime = time;
|
909 |
|
|
else mDiffTime = time - mLastTime;
|
910 |
|
|
mLastTime = time;
|
911 |
|
|
|
912 |
33c22e6c
|
Leszek Koltunski
|
switch(DYN[mCurrentStage-1])
|
913 |
314bffaf
|
Leszek Koltunski
|
{
|
914 |
33c22e6c
|
Leszek Koltunski
|
case 1: boolean finished1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
915 |
|
|
mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
|
916 |
8ba7aeb1
|
Leszek Koltunski
|
|
917 |
|
|
if( mCurrentStage==3 )
|
918 |
|
|
{
|
919 |
|
|
RubikSurfaceView view = mControl.getSurfaceView();
|
920 |
a034956d
|
Leszek Koltunski
|
float x1 = tmpBuffer[0]+mWidth*0.5f;
|
921 |
|
|
float y1 = mHeight*0.5f-tmpBuffer[1];
|
922 |
|
|
view.actionMove(x1,y1,0,0);
|
923 |
8ba7aeb1
|
Leszek Koltunski
|
}
|
924 |
|
|
|
925 |
|
|
if( finished1 )
|
926 |
|
|
{
|
927 |
|
|
if( mCurrentStage==3 )
|
928 |
|
|
{
|
929 |
|
|
RubikSurfaceView view = mControl.getSurfaceView();
|
930 |
|
|
view.prepareUp();
|
931 |
|
|
view.actionUp();
|
932 |
|
|
}
|
933 |
|
|
|
934 |
|
|
stageFinished(mCurrentStage);
|
935 |
|
|
}
|
936 |
33c22e6c
|
Leszek Koltunski
|
break;
|
937 |
|
|
case 2: boolean finished2_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
938 |
|
|
boolean finished2_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
|
939 |
|
|
mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
|
940 |
|
|
mPosition2.set(tmpBuffer[3], tmpBuffer[4], tmpBuffer[5]);
|
941 |
a034956d
|
Leszek Koltunski
|
|
942 |
|
|
if( mCurrentStage==9 || mCurrentStage==10 || mCurrentStage==11 )
|
943 |
|
|
{
|
944 |
|
|
RubikSurfaceView view = mControl.getSurfaceView();
|
945 |
|
|
float x1 = tmpBuffer[0]+mWidth*0.5f;
|
946 |
|
|
float y1 = mHeight*0.5f-tmpBuffer[1];
|
947 |
|
|
float x2 = tmpBuffer[3]+mWidth*0.5f;
|
948 |
|
|
float y2 = mHeight*0.5f-tmpBuffer[4];
|
949 |
|
|
view.prepareMove(x1,y1,x2,y2);
|
950 |
|
|
view.actionMove(x1,y1,x2,y2);
|
951 |
|
|
}
|
952 |
|
|
|
953 |
|
|
if( finished2_1 && finished2_2 )
|
954 |
|
|
{
|
955 |
|
|
if( mCurrentStage==11 )
|
956 |
|
|
{
|
957 |
|
|
RubikSurfaceView view = mControl.getSurfaceView();
|
958 |
|
|
view.prepareUp();
|
959 |
|
|
view.actionUp2(true,0,0,false,0,0);
|
960 |
|
|
view.actionUp();
|
961 |
|
|
}
|
962 |
|
|
|
963 |
|
|
stageFinished(mCurrentStage);
|
964 |
|
|
}
|
965 |
33c22e6c
|
Leszek Koltunski
|
break;
|
966 |
|
|
case 4: boolean finished4_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
967 |
|
|
boolean finished4_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
|
968 |
|
|
boolean finished4_3 = mDyn3.get( tmpBuffer,6, time, mDiffTime);
|
969 |
|
|
boolean finished4_4 = mDyn4.get( tmpBuffer,9, time, mDiffTime);
|
970 |
|
|
mPosition1.set(tmpBuffer[0], tmpBuffer[ 1], tmpBuffer[ 2]);
|
971 |
|
|
mPosition2.set(tmpBuffer[3], tmpBuffer[ 4], tmpBuffer[ 5]);
|
972 |
|
|
mPosition3.set(tmpBuffer[6], tmpBuffer[ 7], tmpBuffer[ 8]);
|
973 |
|
|
mPosition4.set(tmpBuffer[9], tmpBuffer[10], tmpBuffer[11]);
|
974 |
|
|
if( finished4_1 && finished4_2 && finished4_3 && finished4_4 ) stageFinished(mCurrentStage);
|
975 |
|
|
break;
|
976 |
314bffaf
|
Leszek Koltunski
|
}
|
977 |
|
|
}
|
978 |
51f51f83
|
Leszek Koltunski
|
}
|