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bbc6da6c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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public class TwistyKilominx extends TwistyMinx
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bbc6da6c
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Leszek Koltunski
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{
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private static MeshBase mMesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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bbc6da6c
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Leszek Koltunski
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{
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a64e07d0
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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bbc6da6c
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Leszek Koltunski
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getCuts(int numLayers)
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{
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return new float[] { -0.5f , 0.5f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getCubitPositions(int numLayers)
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{
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a64e07d0
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Leszek Koltunski
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return CORNERS;
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit)
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{
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a64e07d0
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Leszek Koltunski
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return ( cubit>=0 && cubit<20 ) ? QUAT_INDICES[cubit] : 0;
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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MeshBase createCubitMesh(int cubit, int numLayers)
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bbc6da6c
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Leszek Koltunski
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{
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a64e07d0
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Leszek Koltunski
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if( mMesh==null ) mMesh = FactoryCubit.getInstance().createKilominxCornerMesh();
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bbc6da6c
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Leszek Koltunski
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MeshBase mesh = mMesh.copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int numLayers)
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{
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a64e07d0
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Leszek Koltunski
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return cubitface>=0 && cubitface<3 ? mCornerFaceMap[cubit][cubitface] : NUM_TEXTURES*NUM_FACES;
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
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{
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a2398d6b
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Leszek Koltunski
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float S = 0.07f;
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float R = 0.09f;
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bbc6da6c
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Leszek Koltunski
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4b4c217e
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Leszek Koltunski
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float A = 0.86f;
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4e627d8b
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Leszek Koltunski
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float X1= (SQ5+1)/8;
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float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
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float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
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4b4c217e
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Leszek Koltunski
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float[] vertices = { -X1, Y2, 0, -A*Y1, X1, Y2, 0, Y1 };
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bbc6da6c
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Leszek Koltunski
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FactorySticker factory = FactorySticker.getInstance();
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factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
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4b4c217e
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Leszek Koltunski
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float MID = TEXTURE_HEIGHT*0.5f;
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float WID = TEXTURE_HEIGHT*0.1f;
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float HEI = TEXTURE_HEIGHT*(0.47f+Y1);
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canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint);
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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// The Kilominx is solved if and only if:
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//
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a64e07d0
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Leszek Koltunski
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// All cubits are rotated with the same quat.
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bbc6da6c
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Leszek Koltunski
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public boolean isSolved()
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{
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int q = CUBITS[0].mQuatIndex;
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for(int i=0; i<NUM_CUBITS; i++)
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{
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if( CUBITS[i].mQuatIndex != q ) return false;
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getObjectName(int numLayers)
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{
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return R.string.minx2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getInventor(int numLayers)
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{
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return R.string.minx2_inventor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity(int numLayers)
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{
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return 3;
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}
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}
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