Revision a76cc4f4
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
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38 | 38 |
private final GLSurfaceView mView; |
39 | 39 |
private final DistortedScreen mScreen; |
40 | 40 |
private final Static3D mScale; |
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private final Static3D[] mMove; |
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private final float[][] POSITIONS = new float[][] |
43 | 44 |
{ |
... | ... | |
87 | 88 |
mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
88 | 89 |
mScale= new Static3D(1,1,1); |
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BandagedCubit cubit = new BandagedCubit(POSITIONS[0], mQuat1, mQuat2, mScale); |
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DistortedNode node = cubit.getNode(); |
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mScreen.attach(node); |
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int len = POSITIONS.length; |
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mMove = new Static3D[len]; |
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for(int i=0; i<len; i++) mMove[i] = new Static3D(0,0,0); |
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BandagedCubit[] cubits = createCubits(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private BandagedCubit[] createCubits() |
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{ |
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int len = POSITIONS.length; |
... | ... | |
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|
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for(int c=0; c<len; c++) |
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{ |
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cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,mScale); |
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computeMove(mMove[c],POSITIONS[c]); |
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cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,mMove[c],mScale); |
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DistortedNode node = cubits[c].getNode(); |
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mScreen.attach(node); |
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} |
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return cubits; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computeMove(Static3D move, float[] position) |
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{ |
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int numCenters = position.length/3; |
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float totalX=0.0f, totalY=0.0f, totalZ=0.0f; |
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for(int center=0; center<numCenters; center++) |
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{ |
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totalX += position[3*center ]; |
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totalY += position[3*center+1]; |
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totalZ += position[3*center+2]; |
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} |
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totalX /= numCenters; |
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totalY /= numCenters; |
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totalZ /= numCenters; |
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move.set(totalX,totalY,totalZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
... | ... | |
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@Override |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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final float Q = 0.3f; |
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final float scale = width<height ? Q*width : Q*height; |
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final float Q = 0.15f; |
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float scale = width<height ? Q*width : Q*height; |
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int len = POSITIONS.length; |
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for(int i=0; i<len; i++) |
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{ |
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float x = mMove[i].get0(); |
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float y = mMove[i].get1(); |
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float z = mMove[i].get2(); |
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mMove[i].set(x*scale,y*scale,z*scale); |
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} |
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mScale.set( scale,scale,scale ); |
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mScreenMin = Math.min(width, height); |
src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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42 | 42 |
private final MeshBase mMesh; |
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private final float[] mPosition; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Static3D computeMove(float[] position) |
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{ |
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int numCenters = position.length/3; |
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float totalX=0.0f, totalY=0.0f, totalZ=0.0f; |
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for(int center=0; center<numCenters; center++) |
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{ |
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totalX += position[3*center ]; |
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totalY += position[3*center+1]; |
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totalZ += position[3*center+2]; |
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} |
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totalX /= numCenters; |
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totalY /= numCenters; |
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totalZ /= numCenters; |
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return new Static3D(totalX,totalY,totalZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D scale) |
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public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D move, Static3D scale)
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{ |
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mPosition = position; |
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|
... | ... | |
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mTexture = new DistortedTexture(); |
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mTexture.setColorARGB(0xffffff55); |
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Static3D move = computeMove(position); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(scale); |
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MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat2, CENTER);
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat1, CENTER);
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MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat1, CENTER);
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat2, CENTER);
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MatrixEffectMove moveEffect = new MatrixEffectMove(move); |
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mEffects = new DistortedEffects(); |
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mEffects.apply(quat1Effect); |
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mEffects.apply(quat2Effect); |
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mEffects.apply(scaleEffect); |
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mEffects.apply(moveEffect); |
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mEffects.apply(quat2Effect); |
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mEffects.apply(quat1Effect); |
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mNode = new DistortedNode(mTexture,mEffects,mMesh); |
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} |
Also available in: Unified diff
Progress with BandagedCreator.