Revision a76cc4f4
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
|---|---|---|
| 38 | 38 |
private final GLSurfaceView mView; |
| 39 | 39 |
private final DistortedScreen mScreen; |
| 40 | 40 |
private final Static3D mScale; |
| 41 |
private final Static3D[] mMove; |
|
| 41 | 42 |
|
| 42 | 43 |
private final float[][] POSITIONS = new float[][] |
| 43 | 44 |
{
|
| ... | ... | |
| 87 | 88 |
mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
| 88 | 89 |
mScale= new Static3D(1,1,1); |
| 89 | 90 |
|
| 90 |
BandagedCubit cubit = new BandagedCubit(POSITIONS[0], mQuat1, mQuat2, mScale); |
|
| 91 |
DistortedNode node = cubit.getNode(); |
|
| 92 |
mScreen.attach(node); |
|
| 91 |
int len = POSITIONS.length; |
|
| 92 |
mMove = new Static3D[len]; |
|
| 93 |
|
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for(int i=0; i<len; i++) mMove[i] = new Static3D(0,0,0); |
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| 95 |
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| 96 |
BandagedCubit[] cubits = createCubits(); |
|
| 93 | 97 |
} |
| 94 | 98 |
|
| 95 | 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 96 |
/* |
|
| 100 |
|
|
| 97 | 101 |
private BandagedCubit[] createCubits() |
| 98 | 102 |
{
|
| 99 | 103 |
int len = POSITIONS.length; |
| ... | ... | |
| 101 | 105 |
|
| 102 | 106 |
for(int c=0; c<len; c++) |
| 103 | 107 |
{
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| 104 |
cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,mScale); |
|
| 108 |
computeMove(mMove[c],POSITIONS[c]); |
|
| 109 |
cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,mMove[c],mScale); |
|
| 105 | 110 |
DistortedNode node = cubits[c].getNode(); |
| 106 | 111 |
mScreen.attach(node); |
| 107 | 112 |
} |
| 108 | 113 |
|
| 109 | 114 |
return cubits; |
| 110 | 115 |
} |
| 111 |
*/ |
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| 116 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void computeMove(Static3D move, float[] position) |
|
| 120 |
{
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int numCenters = position.length/3; |
|
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float totalX=0.0f, totalY=0.0f, totalZ=0.0f; |
|
| 123 |
|
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for(int center=0; center<numCenters; center++) |
|
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{
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totalX += position[3*center ]; |
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totalY += position[3*center+1]; |
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totalZ += position[3*center+2]; |
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} |
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|
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totalX /= numCenters; |
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totalY /= numCenters; |
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totalZ /= numCenters; |
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move.set(totalX,totalY,totalZ); |
|
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} |
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|
|
| 112 | 138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 113 | 139 |
|
| 114 | 140 |
@Override |
| ... | ... | |
| 123 | 149 |
@Override |
| 124 | 150 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
| 125 | 151 |
{
|
| 126 |
final float Q = 0.3f; |
|
| 127 |
final float scale = width<height ? Q*width : Q*height; |
|
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final float Q = 0.15f; |
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float scale = width<height ? Q*width : Q*height; |
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int len = POSITIONS.length; |
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for(int i=0; i<len; i++) |
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{
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float x = mMove[i].get0(); |
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float y = mMove[i].get1(); |
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float z = mMove[i].get2(); |
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mMove[i].set(x*scale,y*scale,z*scale); |
|
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} |
|
| 128 | 165 |
|
| 129 | 166 |
mScale.set( scale,scale,scale ); |
| 130 | 167 |
mScreenMin = Math.min(width, height); |
| src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
|---|---|---|
| 42 | 42 |
private final MeshBase mMesh; |
| 43 | 43 |
private final float[] mPosition; |
| 44 | 44 |
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| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private Static3D computeMove(float[] position) |
|
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{
|
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int numCenters = position.length/3; |
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float totalX=0.0f, totalY=0.0f, totalZ=0.0f; |
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|
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for(int center=0; center<numCenters; center++) |
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{
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totalX += position[3*center ]; |
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totalY += position[3*center+1]; |
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totalZ += position[3*center+2]; |
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} |
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|
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totalX /= numCenters; |
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| 60 |
totalY /= numCenters; |
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totalZ /= numCenters; |
|
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return new Static3D(totalX,totalY,totalZ); |
|
| 64 |
} |
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|
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| 66 | 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 67 | 46 |
// PUBLIC API |
| 68 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 69 | 48 |
|
| 70 |
public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D scale) |
|
| 49 |
public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D move, Static3D scale)
|
|
| 71 | 50 |
{
|
| 72 | 51 |
mPosition = position; |
| 73 | 52 |
|
| ... | ... | |
| 77 | 56 |
mTexture = new DistortedTexture(); |
| 78 | 57 |
mTexture.setColorARGB(0xffffff55); |
| 79 | 58 |
|
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Static3D move = computeMove(position); |
|
| 81 |
|
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| 82 | 59 |
MatrixEffectScale scaleEffect = new MatrixEffectScale(scale); |
| 83 |
MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat2, CENTER);
|
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat1, CENTER);
|
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| 60 |
MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat1, CENTER);
|
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat2, CENTER);
|
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| 85 | 62 |
MatrixEffectMove moveEffect = new MatrixEffectMove(move); |
| 86 | 63 |
|
| 87 | 64 |
mEffects = new DistortedEffects(); |
| 88 |
mEffects.apply(quat1Effect); |
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mEffects.apply(quat2Effect); |
|
| 90 | 65 |
mEffects.apply(scaleEffect); |
| 91 | 66 |
mEffects.apply(moveEffect); |
| 67 |
mEffects.apply(quat2Effect); |
|
| 68 |
mEffects.apply(quat1Effect); |
|
| 92 | 69 |
|
| 93 | 70 |
mNode = new DistortedNode(mTexture,mEffects,mMesh); |
| 94 | 71 |
} |
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Progress with BandagedCreator.