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Revision a76d9cb4

Added by Leszek Koltunski about 3 years ago

Correct the cuts of Mega/Kilominx.

View differences:

src/main/java/org/distorted/objects/Movement.java
190 190
    if( denom != 0.0f )
191 191
      {
192 192
      float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2];
193
      float distance = mDistanceCenterFace3D;
194
      float alpha = (distance-axisCam)/denom;
193
      float alpha = (mDistanceCenterFace3D-axisCam)/denom;
195 194

  
196 195
      output[0] = mCamera[0] + d0*alpha;
197 196
      output[1] = mCamera[1] + d1*alpha;
......
336 335
// the 3D 'cuts' to translate it from 3D (i.e. with respect to the rotAxis) to 2D in-face (i.e. with
337 336
// respect to the 2D rotAxis cast into a particular face)
338 337

  
339
  void computeLinear(float distance3D, Static3D[] rotAxis, Static3D[] faceAxis)
338
  private void computeLinear(float distance3D, Static3D[] rotAxis, Static3D[] faceAxis)
340 339
    {
341 340
    int numFaces = faceAxis.length;
342 341
    int numRot   = rotAxis.length;
......
356 355
          mB[i][j] = sign*distance3D*coeff;
357 356
          }
358 357
        else mB[i][j] = 0.0f;
359

  
360
        android.util.Log.e("D", "face="+i+" rot="+j+" a="+mA[i][j]+" B="+mB[i][j]);
361 358
        }
362 359
    }
363 360

  
......
376 373
      for(int i=0; i<len; i++)
377 374
        {
378 375
        float translated = B + borders[i]/A;
379

  
380
        android.util.Log.e("D", "offset="+offset+" borders[i]="+borders[i]+" translated="+translated+" A="+A+" B="+B);
381

  
382 376
        if( offset<translated ) return i;
383 377
        }
384 378
      }
src/main/java/org/distorted/objects/TwistyMinx.java
514 514
      {
515 515
      mCuts = new float[6][numLayers-1];
516 516
      float D = numLayers*MovementMinx.DIST3D;
517
      float E = 2*SIN54;
518
      float X = 2*D*E/(1+2*E);  // height of the 'upper' part of a dodecahedron, i.e. put it on a table,
519
                                // its height is then D*2*DIST3D, it has one 'lower' part of height X, one
517
      float X = 2*D/(2+SIN18);  // height of the 'upper' part of a dodecahedron, i.e. put it on a table,
518
                                // its height is then 2D, it has one 'lower' part of height X, one
520 519
                                // 'middle' part of height Y and one upper part of height X again.
521
                                // It's edge length = numLayers/3.0f.
522 520
      int num = (numLayers-1)/2;
523 521
      float G = X*dist/num;     // height of one Layer
524 522

  
525 523
      for(int i=0; i<num; i++)
526 524
        {
527
        float cut = -D + (i+0.5f)*G;
525
        float cut = -D + (i+0.85f)*G;  // 0.85? not fully correct; attempt to make it
526
                                       // easier to rotate the outer layers
528 527
        int j = 2*num-1-i;
529 528
        mCuts[0][i] = +cut;
530 529
        mCuts[0][j] = -cut;

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