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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovementCornerTwisting extends Movement6
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{
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private static final int[][][] ENABLED = new int[][][]
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{
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{{2,0,1},{2,3,1},{2,2,3},{2,0,2}},
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{{2,2,3},{2,3,1},{2,0,1},{2,0,2}},
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{{2,1,2},{2,0,1},{2,0,3},{2,2,3}},
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{{2,1,2},{2,2,3},{2,0,3},{2,0,1}},
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{{2,0,3},{2,0,2},{2,1,2},{2,1,3}},
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{{2,1,2},{2,0,2},{2,0,3},{2,1,3}},
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MovementCornerTwisting(float[][] cuts, boolean[][] rotatable,int size)
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{
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super(TwistySkewb.ROT_AXIS,cuts,rotatable,size);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// _____________
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// | \ 0 / |
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// | \ / |
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// | 3 | | 1 |
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// | / \ |
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// | / 2 \ |
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// -------------
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
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{
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boolean p0 = touchPoint[1] >= touchPoint[0];
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boolean p1 = touchPoint[1] >=-touchPoint[0];
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int quarter = p0 ? (p1 ? 0:3) : (p1 ? 1:2);
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enabled[0] = ENABLED[face][quarter][0];
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enabled[1] = ENABLED[face][quarter][1];
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enabled[2] = ENABLED[face][quarter][2];
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}
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}
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