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magiccube @ a97e02b7

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.gitignore 646 Bytes
build.gradle 1.33 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
a97e02b7 10/15/2020 03:11 PM Leszek Koltunski

Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)

eb389a97 10/15/2020 10:49 AM Leszek Koltunski

Move computation of the rotation rows to the Object from Cubits.

3f3ff476 10/14/2020 03:21 PM Leszek Koltunski

Beginnings of support for any-sized Skewb.

8a494f47 10/13/2020 10:54 AM Leszek Koltunski

New meshes.

2fcfce81 10/13/2020 10:40 AM Leszek Koltunski

CubitFactory: unify creating MeshPolygon bands.

456780f1 10/11/2020 11:19 AM Leszek Koltunski

Play State: Recreate all 3 PopupWindows.

ac722a43 10/09/2020 11:17 PM Leszek Koltunski

More debugging for the case of suspicious submits.

b96a79ff 10/07/2020 09:56 PM Leszek Koltunski

Swap Redi with Helicopter.

55fb45c2 10/06/2020 11:28 PM Leszek Koltunski

More unification in CubitFactory.

8d3cfe99 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

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