1 |
49cd8581
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.objects;
|
21 |
|
|
|
22 |
|
|
import org.distorted.library.type.Static3D;
|
23 |
|
|
|
24 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
25 |
|
|
|
26 |
|
|
class MovementIvy extends Movement
|
27 |
|
|
{
|
28 |
|
|
static final float DIST3D = 0.25f;
|
29 |
|
|
static final float DIST2D = 0.25f;
|
30 |
|
|
|
31 |
|
|
static final Static3D[] FACE_AXIS = new Static3D[]
|
32 |
|
|
{
|
33 |
|
|
new Static3D(1,0,0), new Static3D(-1,0,0),
|
34 |
|
|
new Static3D(0,1,0), new Static3D(0,-1,0),
|
35 |
|
|
new Static3D(0,0,1), new Static3D(0,0,-1)
|
36 |
|
|
};
|
37 |
|
|
|
38 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
39 |
|
|
|
40 |
|
|
MovementIvy()
|
41 |
|
|
{
|
42 |
|
|
super(TwistyIvy.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
|
43 |
|
|
}
|
44 |
|
|
|
45 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
46 |
|
|
|
47 |
1ded8771
|
Leszek Koltunski
|
int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset)
|
48 |
49cd8581
|
Leszek Koltunski
|
{
|
49 |
|
|
return offset<DIST2D ? 0:1;
|
50 |
|
|
}
|
51 |
|
|
|
52 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
53 |
|
|
|
54 |
1ded8771
|
Leszek Koltunski
|
public float returnRotationFactor(int numLayers, int row)
|
55 |
49cd8581
|
Leszek Koltunski
|
{
|
56 |
|
|
return 1.0f;
|
57 |
|
|
}
|
58 |
|
|
|
59 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
60 |
|
|
// faces 0,1,2,3 --> /
|
61 |
|
|
// faces 4,5 --> \
|
62 |
|
|
|
63 |
|
|
private boolean isTopHalf(int face, float[] touchPoint)
|
64 |
|
|
{
|
65 |
|
|
if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0];
|
66 |
|
|
else return touchPoint[1] >= touchPoint[0];
|
67 |
|
|
}
|
68 |
|
|
|
69 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
70 |
|
|
|
71 |
|
|
boolean isInsideFace(int face, float[] p)
|
72 |
|
|
{
|
73 |
|
|
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
|
74 |
|
|
}
|
75 |
|
|
|
76 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
77 |
|
|
// 0 +++
|
78 |
|
|
// 1 ++-
|
79 |
|
|
// 2 +-+
|
80 |
|
|
// 3 +--
|
81 |
|
|
|
82 |
|
|
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
|
83 |
|
|
{
|
84 |
|
|
enabled[0] = 1;
|
85 |
|
|
|
86 |
|
|
boolean isTop = isTopHalf(face,touchPoint);
|
87 |
|
|
|
88 |
|
|
switch(face)
|
89 |
|
|
{
|
90 |
|
|
case 0: enabled[1] = isTop ? 0:3; break;
|
91 |
|
|
case 1: enabled[1] = isTop ? 2:1; break;
|
92 |
|
|
case 2: enabled[1] = isTop ? 2:0; break;
|
93 |
|
|
case 3: enabled[1] = isTop ? 1:3; break;
|
94 |
|
|
case 4: enabled[1] = isTop ? 0:1; break;
|
95 |
|
|
case 5: enabled[1] = isTop ? 2:3; break;
|
96 |
|
|
}
|
97 |
|
|
}
|
98 |
|
|
}
|