Revision abe288a3
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistyDino4.java | ||
|---|---|---|
| 113 | 113 |
} |
| 114 | 114 |
else |
| 115 | 115 |
{
|
| 116 |
int newVector = rnd.nextInt(NUM_AXIS -1);
|
|
| 116 |
int newVector = rnd.nextInt(NUM_AXIS-1); |
|
| 117 | 117 |
scramble[curr][0] = (newVector>=scramble[curr-1][0] ? newVector+1 : newVector); |
| 118 | 118 |
scramble[curr][1] = scramble[curr-1][0]+scramble[curr][0]==3 ? 2-scramble[curr-1][1] : scramble[curr-1][1]; |
| 119 | 119 |
} |
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 247 | 247 |
int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers); |
| 248 | 248 |
int resourceID= list.getResourceIDs()[sizeIndex]; |
| 249 | 249 |
|
| 250 |
if( false)//resourceID!=0 )
|
|
| 250 |
if( resourceID!=0 ) |
|
| 251 | 251 |
{
|
| 252 | 252 |
InputStream is = res.openRawResource(resourceID); |
| 253 | 253 |
DataInputStream dos = new DataInputStream(is); |
Also available in: Unified diff
Come back to creating the objects from mesh.