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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistySquare2 extends TwistySquare
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{
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private static final float Y = 0.75f + X/2;
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private static final float Z = 0.75f - X/2;
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private static final int[] QUAT_NUMBER = new int[]
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{
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0, 6,
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0, 9, 6, 3, 18, 15, 12, 21,
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0, 9, 6, 3, 0, 9, 6, 3,
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15, 12, 21, 18, 15, 12, 21, 18
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};
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// centers of the 2 middles + 8 edges + 8 left corners + 8 right corners
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private static final float[][] CENTERS = new float[][]
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{
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{ 1.5f, 0.0f, 0.0f },
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{-1.5f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 1.5f },
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{ 1.5f, 1.0f, 0.0f },
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{ 0.0f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 0.0f },
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{ 0.0f,-1.0f, 1.5f },
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{ 1.5f,-1.0f, 0.0f },
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{ 0.0f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 0.0f },
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{ Y, 1.0f, 1.5f },
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{ 1.5f, 1.0f, -Y },
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{ -Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, Y },
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{ Y,-1.0f, 1.5f },
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{ 1.5f,-1.0f, -Y },
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{ -Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, Y },
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{ 1.5f, 1.0f, Y },
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{ Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, -Y },
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{ -Y, 1.0f, 1.5f },
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{ 1.5f,-1.0f, Y },
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{ Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, -Y },
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{ -Y,-1.0f, 1.5f },
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};
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private static final double[][] VERTICES_CORNER = new double[][]
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{
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{ X-1.5+Z, 0.5, 0.0 },
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{ Z, 0.5, 0.0 },
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{ -1.5+Z, 0.5, -1.5 },
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{ X-1.5+Z,-0.5, 0.0 },
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{ Z,-0.5, 0.0 },
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{ -1.5+Z,-0.5, -1.5 }
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};
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private static final int[][] VERT_INDEXES_CORNER = new int[][]
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{
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{0,1,2}, // counterclockwise!
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{5,4,3},
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{3,4,1,0},
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{4,5,2,1},
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{5,3,0,2}
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};
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
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{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
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{ -0.11602539f, -0.25f, 0.4330127f, -0.25f, -0.3169873f, 0.5f } // corner top
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};
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private static final int NUM_STICKERS = STICKERS.length;
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private static final int[][] mStickerType = new int[][]
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{
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{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
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{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
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{ 5,NUM_STICKERS,2,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
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{ NUM_STICKERS, 5,2,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS }
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};
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
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private static final int[][] mStickerColor = new int[][]
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{
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{ 0, 0, 4, 0, 5, 0 }, // 0
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{ 0, 0, 5, 1, 4, 0 },
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{ 2, 0, 4, 0, 0, 0 }, // 2
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{ 2, 0, 0, 0, 0, 0 },
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 1, 0, 0, 0 },
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{ 3, 0, 4, 0, 0, 0 },
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{ 3, 0, 0, 0, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 0, 0, 0 },
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{ 2, 0, 4, 0, 0, 0 }, // 10
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{ 2, 0, 0, 0, 0, 0 },
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 1, 0, 0, 0 },
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{ 0, 3, 4, 0, 0, 0 },
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{ 0, 3, 0, 0, 0, 0 },
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{ 0, 3, 5, 0, 0, 0 },
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{ 0, 3, 1, 0, 0, 0 },
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{ 0, 2, 0, 0, 0, 0 }, // 18
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{ 0, 2, 5, 0, 0, 0 },
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{ 0, 2, 1, 0, 0, 0 },
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{ 0, 2, 4, 0, 0, 0 },
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{ 3, 0, 0, 0, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 0, 0, 0 },
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{ 3, 0, 4, 0, 0, 0 },
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};
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private static final ObjectSticker[] mStickers;
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static
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{
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mStickers = new ObjectSticker[NUM_STICKERS];
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final float R1 = 0.06f;
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final float R2 = 0.04f;
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final float R3 = 0.11f;
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final float R4 = 0.03f;
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final float R5 = 0.11f;
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final float R6 = 0.025f;
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final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6} };
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final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.06f };
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for(int s=0; s<NUM_STICKERS; s++)
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistySquare2(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.SQU2, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
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int[] bandIndices = new int[] { 2,2,1,1,0,2 };
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float[][] corners = new float[][] { {0.03f,0.05f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
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int[] bandIndices = new int[] { 0,1,0,1,1 };
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float[][] corners = new float[][] { {0.04f,0.15f} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
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return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float[][] bands = new float[][] { {0.030f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
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int[] bandIndices = new int[] { 0,0,0,1,1 };
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float[][] corners = new float[][] { {0.05f,0.13f} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuat(int cubit, int numLayers)
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{
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return QUATS[QUAT_NUMBER[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<2 ? 0 : (cubit<10 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectSticker retSticker(int face)
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{
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return mStickers[face/NUM_FACES];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int numLayers)
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{
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes(int numLayers)
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{
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return NUM_STICKERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int numLayers)
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{
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int type;
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if( cubit< 2 ) type = 0;
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else if( cubit<10 ) type = 1;
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else if( cubit>13 && cubit<22 ) type = 3;
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else type = 2;
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return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
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{
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int layer, nextAngle;
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if( curr==0 ) mLastRot = rnd.nextInt(4);
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switch(mLastRot)
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{
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case LAST_SL: layer = rnd.nextInt(2);
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nextAngle = rnd.nextInt(12)-6;
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if( nextAngle==0 )
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{
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layer = 1-layer;
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nextAngle = (2*rnd.nextInt(2)-1)*(rnd.nextInt(5)+1);
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}
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scramble[curr][0] = 0;
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scramble[curr][1] = 2*layer;
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scramble[curr][2] = nextAngle;
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mLastRot = layer==0 ? LAST_LO : LAST_UP;
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break;
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case LAST_LO:
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case LAST_UP: layer = mLastRot==LAST_LO ? 1:0;
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nextAngle = rnd.nextInt(12)-6;
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if( nextAngle!=0 )
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{
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scramble[curr][0] = 0;
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scramble[curr][1] = 2*layer;
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scramble[curr][2] = nextAngle;
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mLastRot = LAST_UL;
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}
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else
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{
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scramble[curr][0] = 1;
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scramble[curr][1] = rnd.nextInt(2);
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scramble[curr][2] = 1;
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mLastRot = LAST_SL;
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}
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break;
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case LAST_UL: scramble[curr][0] = 1;
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scramble[curr][1] = rnd.nextInt(2);
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scramble[curr][2] = 1;
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mLastRot = LAST_SL;
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break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Square-2 is solved iff
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// a) all of its cubits are rotated with the same quat
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// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
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// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
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// and all the 12 left and right edges and corners also with the same quat multiplied by
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// QUATS[12] - i.e. also upside down.
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public boolean isSolved()
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{
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int index = CUBITS[0].mQuatIndex;
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if( CUBITS[1].mQuatIndex!=index ) return false;
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int indexX = mulQuat(index,12); // QUATS[12] = 180deg (1,0,0)
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int indexZ = mulQuat(index,18); // QUATS[18] = 180deg (0,0,1)
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for(int i=2; i<18; i+=2)
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{
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if( CUBITS[i].mQuatIndex != index && CUBITS[i].mQuatIndex != indexZ ) return false;
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}
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for(int i=3; i<18; i+=2)
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{
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if( CUBITS[i].mQuatIndex != index && CUBITS[i].mQuatIndex != indexX ) return false;
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}
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for(int i=18; i<NUM_CUBITS; i+=2)
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{
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if( CUBITS[i].mQuatIndex != index && CUBITS[i].mQuatIndex != indexX ) return false;
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}
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for(int i=19; i<NUM_CUBITS; i+=2)
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{
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if( CUBITS[i].mQuatIndex != index && CUBITS[i].mQuatIndex != indexZ ) return false;
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getObjectName(int numLayers)
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{
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return R.string.squa2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getInventor(int numLayers)
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{
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return R.string.squa2_inventor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity(int numLayers)
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{
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return 7;
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|
}
|
387
|
}
|