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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2008 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.solvers.cube3;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//The names of the corner positions of the cube. Corner URF e.g., has an U(p), a R(ight) and a F(ront) facelet
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class SolverCorner
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{
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public static final int URF =0;
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public static final int UFL =1;
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public static final int ULB =2;
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public static final int UBR =3;
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public static final int DFR =4;
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public static final int DLF =5;
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public static final int DBL =6;
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public static final int DRB =7;
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}
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