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Revision ac2ee4b3

Added by Leszek Koltunski over 3 years ago

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

View differences:

src/main/java/org/distorted/control/RubikControlWhole.java
29 29
import org.distorted.library.main.DistortedScreen;
30 30
import org.distorted.library.main.DistortedTexture;
31 31
import org.distorted.library.mesh.MeshQuad;
32
import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic;
33 34
import org.distorted.library.type.Dynamic3D;
34 35
import org.distorted.library.type.Static3D;
......
40 41

  
41 42
///////////////////////////////////////////////////////////////////////////////////////////////////
42 43

  
43
class RubikControlWhole
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class RubikControlWhole implements EffectListener
44 45
  {
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  private static final int NUM_NODE = 4;
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  private static final int NUM_EFFE = 4;
......
49 50
  private DistortedEffects[] mEffects;
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  private DistortedNode[] mNodes;
51 52
  private long mEffectID;
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  private int mStageFinished, mWidth, mHeight;
54

  
52 55
  private MeshQuad mQuad;
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  private DistortedTexture mTextureHand, mTextureShad, mTextureCirc;
53 57

  
54
  private Dynamic3D mDynamicHand1;
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  private MatrixEffectMove mMoveHand1;
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  private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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  private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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  private MatrixEffectMove mMoveHand1, mMoveShad1;
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  private MatrixEffectScale mScaleHand1, mScaleShad1;
56 62

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
58 64

  
......
70 76
     return null;
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     }
72 78

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
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81
  private void createEffectsStage1()
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    {
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    float x0 = mWidth*0.55f;
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    float x1 = mWidth*0.45f;
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    float x2 = mWidth*0.35f;
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    float y1 = mHeight*0.28f;
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    float z  = 0;
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    float d  = mWidth*0.01f;
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    float s  = mWidth*0.33f;
90

  
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    Static3D point0h = new Static3D(-x0    ,-y1    , z);
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    Static3D point1h = new Static3D(-x1    ,-y1    , z);
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    Static3D point2h = new Static3D(-x2    ,-y1    , z);
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    Static3D point3h = new Static3D(-x2  +d,-y1  +d, z);
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    Static3D point0s = new Static3D(-x0+2*d,-y1+2*d, z);
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    Static3D point1s = new Static3D(-x1+2*d,-y1+2*d, z);
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    Static3D point2s = new Static3D(-x2+2*d,-y1+2*d, z);
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    Static3D point3s = new Static3D(-x2  +d,-y1  +d, z);
99

  
100
    Static3D pointSc = new Static3D(s,s,s);
101

  
102
    mDynMoveHand1.add(point0h);
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    mDynMoveHand1.add(point1h);
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    mDynMoveHand1.add(point2h);
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    mDynMoveHand1.add(point2h);
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    mDynMoveHand1.add(point3h);
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    mDynMoveShad1.add(point0s);
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    mDynMoveShad1.add(point1s);
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    mDynMoveShad1.add(point2s);
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    mDynMoveShad1.add(point2s);
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    mDynMoveShad1.add(point3s);
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    mDynScaleHand1.add(pointSc);
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    mDynScaleShad1.add(pointSc);
114

  
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    mStageFinished = 1;
116
    }
117

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
119

  
120
  private void createEffectsStage2()
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    {
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    float x2 = mWidth*0.35f;
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    float y1 = mHeight*0.28f;
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    float z  = 0;
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    float d  = mWidth*0.01f;
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    float sS = mWidth*0.0001f;
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    float sF = mWidth*0.16f;
128

  
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    Static3D point3h = new Static3D(-x2  +d,-y1  +d, z);
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    Static3D scaleS  = new Static3D(sS,sS,sS);
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    Static3D scaleF  = new Static3D(sF,sF,sF);
132

  
133
    mDynMoveHand1.removeAll();
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    mDynMoveHand1.add(point3h);
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    mDynMoveShad1.removeAll();
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    mDynMoveShad1.add(point3h);
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    mDynScaleShad1.removeAll();
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    mDynScaleShad1.add(scaleS);
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    mDynScaleShad1.add(scaleF);
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    mDynScaleShad1.resetToBeginning();
141

  
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    mNodes[0].changeInputSurface(mTextureCirc);
143

  
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    mStageFinished = 2;
145
    }
146

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
148

  
149
  private void reloadEffectsStage1()
150
    {
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    mDynMoveHand1.resetToBeginning();
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    mDynMoveShad1.resetToBeginning();
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    mMoveHand1.notifyWhenFinished(this);
154
    }
155

  
73 156
///////////////////////////////////////////////////////////////////////////////////////////////////
74 157

  
75 158
  private void createEffects()
......
79 162
      mEffects = new DistortedEffects[NUM_EFFE];
80 163
      for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
81 164

  
82
      DistortedScreen screen = mControl.getScreen();
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      int wid = screen.getWidth();
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      int hei = screen.getHeight();
85

  
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      float x1 = wid*0.35f;
87
      float y1 = hei*0.28f;
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      float z  = 0;
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      float handScale = wid*0.33f;
90
      float circScale = handScale*0.5f;
91

  
92
      Static3D point0 = new Static3D(-x1,-y1,z);
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      Static3D point1 = new Static3D(  0,-y1,z);
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      Static3D point2 = new Static3D(+x1,-y1,z);
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      Static3D point3 = new Static3D(+x1,  0,z);
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      Static3D point4 = new Static3D(+x1,+y1,z);
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      Static3D point5 = new Static3D(  0,  0,z);
98

  
99
      mDynamicHand1 = new Dynamic3D(15000,0.5f);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point1);
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      mDynamicHand1.add(point2);
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      mDynamicHand1.add(point2);
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      mDynamicHand1.add(point3);
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      mDynamicHand1.add(point4);
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      mDynamicHand1.add(point4);
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      mDynamicHand1.add(point5);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point0);
111
      mDynamicHand1.setMode(Dynamic.MODE_PATH);
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      mDynamicHand1.setConvexity(0.0f);
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114
      mMoveHand1 = new MatrixEffectMove(mDynamicHand1);
115
      mMoveHand1.notifyWhenFinished(mControl);
116
      mEffectID = mMoveHand1.getID();
117

  
118
      mEffects[0].apply( new MatrixEffectScale(circScale));
119
      mEffects[0].apply(mMoveHand1);
120
      mEffects[2].apply( new MatrixEffectScale(handScale));
165
      int time = 3000;
166

  
167
      mDynMoveHand1 = new Dynamic3D(time,0.5f);
168
      mDynMoveHand1.setMode(Dynamic.MODE_PATH);
169
      mDynMoveHand1.setConvexity(0.0f);
170
      mDynMoveShad1 = new Dynamic3D(time,0.5f);
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      mDynMoveShad1.setMode(Dynamic.MODE_PATH);
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      mDynMoveShad1.setConvexity(0.0f);
173
      mDynScaleHand1 = new Dynamic3D(time,0.5f);
174
      mDynScaleHand1.setMode(Dynamic.MODE_PATH);
175
      mDynScaleHand1.setConvexity(0.0f);
176
      mDynScaleShad1 = new Dynamic3D(time,0.5f);
177
      mDynScaleShad1.setMode(Dynamic.MODE_PATH);
178
      mDynScaleShad1.setConvexity(0.0f);
179

  
180
      mMoveHand1 = new MatrixEffectMove(mDynMoveHand1);
181
      mMoveShad1 = new MatrixEffectMove(mDynMoveShad1);
182
      mScaleHand1= new MatrixEffectScale(mDynScaleHand1);
183
      mScaleShad1= new MatrixEffectScale(mDynScaleShad1);
184

  
185
      mMoveHand1.notifyWhenFinished(this);
186

  
187
      mEffects[0].apply(mScaleShad1);
188
      mEffects[0].apply(mMoveShad1);
189
      mEffects[2].apply(mScaleHand1);
121 190
      mEffects[2].apply(mMoveHand1);
191

  
192
      DistortedScreen screen = mControl.getScreen();
193
      mWidth = screen.getWidth();
194
      mHeight= screen.getHeight();
195

  
196
      createEffectsStage1();
122 197
      }
123
    else
124
      {
125
      mDynamicHand1.resetToBeginning();
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      mMoveHand1.notifyWhenFinished(mControl);
127
      }
198
    else reloadEffectsStage1();
128 199
    }
129 200

  
130 201
///////////////////////////////////////////////////////////////////////////////////////////////////
......
142 213
    if( act!=null )
143 214
      {
144 215
      Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
145
      DistortedTexture textureCirc = new DistortedTexture();
146
      textureCirc.setTexture(bmpCirc);
147
      mNodes[0]= new DistortedNode(textureCirc,mEffects[0],mQuad);
148
      mNodes[1]= new DistortedNode(textureCirc,mEffects[1],mQuad);
149

  
216
      Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
150 217
      Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
151
      DistortedTexture textureHand = new DistortedTexture();
152
      textureHand.setTexture(bmpHand);
153
      mNodes[2]= new DistortedNode(textureHand,mEffects[2],mQuad);
154
      mNodes[3]= new DistortedNode(textureHand,mEffects[3],mQuad);
218

  
219
      mTextureCirc = new DistortedTexture();
220
      mTextureCirc.setTexture(bmpCirc);
221
      mTextureShad = new DistortedTexture();
222
      mTextureShad.setTexture(bmpShad);
223
      mTextureHand = new DistortedTexture();
224
      mTextureHand.setTexture(bmpHand);
225

  
226
      mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
227
      mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
228
      mNodes[2]= new DistortedNode(mTextureHand,mEffects[2],mQuad);
229
      mNodes[3]= new DistortedNode(mTextureHand,mEffects[3],mQuad);
155 230
      }
156 231
    else
157 232
      {
......
189 264
    {
190 265
    mControl = control;
191 266
    }
267

  
268
///////////////////////////////////////////////////////////////////////////////////////////////////
269
// PUBLIC
270

  
271
  public void effectFinished(long effectID)
272
    {
273
    switch( mStageFinished )
274
      {
275
      case 1: createEffectsStage2();
276
              break;
277
      case 2: mEffectID = -1;
278
              mControl.effectFinished(mEffectID);
279
              break;
280
      }
281
    }
192 282
  }

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