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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole implements EffectListener
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{
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private static final int NUM_NODE = 4;
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private static final int NUM_EFFE = 4;
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private final RubikControl mControl;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNodes;
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private long mEffectID;
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private int mStageFinished, mWidth, mHeight;
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private MeshQuad mQuad;
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private DistortedTexture mTextureHand, mTextureShad, mTextureCirc;
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private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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private MatrixEffectMove mMoveHand1, mMoveShad1;
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private MatrixEffectScale mScaleHand1, mScaleShad1;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap openBitmap(RubikActivity act, int resource)
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{
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try( InputStream is = act.getResources().openRawResource(resource) )
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{
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return BitmapFactory.decodeStream(is);
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}
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catch( IOException e )
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{
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// ignore
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createEffectsStage1()
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{
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float x0 = mWidth*0.55f;
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float x1 = mWidth*0.45f;
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float s = mWidth*0.33f;
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Static3D point0h = new Static3D(-x0 ,-y1 , z);
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Static3D point1h = new Static3D(-x1 ,-y1 , z);
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Static3D point2h = new Static3D(-x2 ,-y1 , z);
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Static3D point3h = new Static3D(-x2 +d,-y1 +d, z);
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Static3D point0s = new Static3D(-x0+2*d,-y1+2*d, z);
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Static3D point1s = new Static3D(-x1+2*d,-y1+2*d, z);
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Static3D point2s = new Static3D(-x2+2*d,-y1+2*d, z);
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Static3D point3s = new Static3D(-x2 +d,-y1 +d, z);
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Static3D pointSc = new Static3D(s,s,s);
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mDynMoveHand1.add(point0h);
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mDynMoveHand1.add(point1h);
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mDynMoveHand1.add(point2h);
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mDynMoveHand1.add(point2h);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point0s);
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mDynMoveShad1.add(point1s);
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mDynMoveShad1.add(point2s);
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mDynMoveShad1.add(point2s);
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mDynMoveShad1.add(point3s);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mStageFinished = 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createEffectsStage2()
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{
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float sS = mWidth*0.0001f;
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float sF = mWidth*0.16f;
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Static3D point3h = new Static3D(-x2 +d,-y1 +d, z);
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Static3D scaleS = new Static3D(sS,sS,sS);
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Static3D scaleF = new Static3D(sF,sF,sF);
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mDynMoveHand1.removeAll();
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.removeAll();
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mDynMoveShad1.add(point3h);
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mDynScaleShad1.removeAll();
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mDynScaleShad1.add(scaleS);
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mDynScaleShad1.add(scaleF);
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mDynScaleShad1.resetToBeginning();
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mNodes[0].changeInputSurface(mTextureCirc);
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mStageFinished = 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void reloadEffectsStage1()
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{
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mDynMoveHand1.resetToBeginning();
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mDynMoveShad1.resetToBeginning();
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mMoveHand1.notifyWhenFinished(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createEffects()
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{
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if( mEffects==null )
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{
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mEffects = new DistortedEffects[NUM_EFFE];
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for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
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int time = 3000;
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mDynMoveHand1 = new Dynamic3D(time,0.5f);
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mDynMoveHand1.setMode(Dynamic.MODE_PATH);
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mDynMoveHand1.setConvexity(0.0f);
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mDynMoveShad1 = new Dynamic3D(time,0.5f);
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mDynMoveShad1.setMode(Dynamic.MODE_PATH);
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mDynMoveShad1.setConvexity(0.0f);
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mDynScaleHand1 = new Dynamic3D(time,0.5f);
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mDynScaleHand1.setMode(Dynamic.MODE_PATH);
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mDynScaleHand1.setConvexity(0.0f);
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mDynScaleShad1 = new Dynamic3D(time,0.5f);
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mDynScaleShad1.setMode(Dynamic.MODE_PATH);
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mDynScaleShad1.setConvexity(0.0f);
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mMoveHand1 = new MatrixEffectMove(mDynMoveHand1);
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mMoveShad1 = new MatrixEffectMove(mDynMoveShad1);
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mScaleHand1= new MatrixEffectScale(mDynScaleHand1);
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mScaleShad1= new MatrixEffectScale(mDynScaleShad1);
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mMoveHand1.notifyWhenFinished(this);
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mEffects[0].apply(mScaleShad1);
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mEffects[0].apply(mMoveShad1);
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mEffects[2].apply(mScaleHand1);
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mEffects[2].apply(mMoveHand1);
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DistortedScreen screen = mControl.getScreen();
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mWidth = screen.getWidth();
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mHeight= screen.getHeight();
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createEffectsStage1();
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}
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else reloadEffectsStage1();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createNodes()
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{
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if( mNodes==null )
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{
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mNodes = new DistortedNode[NUM_NODE];
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mQuad = new MeshQuad();
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}
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RubikActivity act = mControl.getActivity();
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if( act!=null )
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{
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Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
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Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
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Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
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mTextureCirc = new DistortedTexture();
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mTextureCirc.setTexture(bmpCirc);
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mTextureShad = new DistortedTexture();
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mTextureShad.setTexture(bmpShad);
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mTextureHand = new DistortedTexture();
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mTextureHand.setTexture(bmpHand);
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mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
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mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
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mNodes[2]= new DistortedNode(mTextureHand,mEffects[2],mQuad);
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mNodes[3]= new DistortedNode(mTextureHand,mEffects[3],mQuad);
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}
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else
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{
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android.util.Log.e("D", "Activity NULL!!");
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long getEffectID()
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{
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return mEffectID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode[] getNodes()
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{
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createEffects();
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createNodes();
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return mNodes;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode[] returnNodes()
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{
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return mNodes;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikControlWhole(RubikControl control)
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{
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mControl = control;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC
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public void effectFinished(long effectID)
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{
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switch( mStageFinished )
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{
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case 1: createEffectsStage2();
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break;
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case 2: mEffectID = -1;
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mControl.effectFinished(mEffectID);
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break;
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}
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}
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}
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