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magiccube / src / main / java / org / distorted / objects / CubitFactory.java @ ac940e24

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.mesh.MeshTriangle;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class CubitFactory
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  {
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static CubitFactory mThis;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private CubitFactory()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static CubitFactory getInstance()
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    {
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    if( mThis==null ) mThis = new CubitFactory();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// CUBE
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  MeshBase createCubeMesh(int index)
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    {
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    float[] bands;
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    float D = 0.027f;
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    float E = 0.5f-D;
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    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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    int extraI, extraV;
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    switch(index)
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      {
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      case 0 : bands = new float[] { 1.0f    ,-D,
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                                     1.0f-D/2,-D*0.55f,
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                                     1.0f-D  ,-D*0.25f,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f, 0.040f,
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                                     0.0f, 0.048f };
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               extraI = 2;
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               extraV = 2;
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               break;
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      case 1 : bands = new float[] { 1.0f    ,-D,
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                                     1.0f-D*1.2f,-D*0.55f,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f, 0.040f,
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                                     0.0f, 0.048f };
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               extraI = 2;
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               extraV = 2;
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               break;
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      case 2 : bands = new float[] { 1.0f    ,-D,
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                                     1.0f-D*1.2f,-D*0.55f,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f, 0.040f,
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                                     0.0f, 0.048f };
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               extraI = 1;
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               extraV = 2;
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               break;
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      default: bands = new float[] { 1.0f    ,-D,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f, 0.025f,
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                                     0.0f, 0.030f };
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               extraI = 1;
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               extraV = 1;
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               break;
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      }
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    return createCubeMesh(vertices,bands,extraI,extraV);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private MeshBase createCubeMesh(float[] vertices, float[] bands, int extraI, int extraV)
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    {
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    final int MESHES=6;
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    int association = 1;
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    MeshBase[] meshes = new MeshPolygon[MESHES];
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    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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    meshes[0].setEffectAssociation(0,association,0);
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    for(int i=1; i<MESHES; i++)
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      {
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      association <<=1;
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      meshes[i] = meshes[0].copy(true);
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      meshes[i].setEffectAssociation(0,association,0);
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      }
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    MeshBase mesh = new MeshJoined(meshes);
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    Static3D axisY   = new Static3D(0,1,0);
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    Static3D axisX   = new Static3D(1,0,0);
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    Static3D center  = new Static3D(0,0,0);
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    Static1D angle90 = new Static1D(90);
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    Static1D angle180= new Static1D(180);
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    Static1D angle270= new Static1D(270);
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    float d1 = 1.0f;
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    float d2 =-0.05f;
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    float d3 = 0.12f;
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    Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) );
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    Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) );
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    Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) );
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    Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) );
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    Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) );
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    Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) );
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    Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) );
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    Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) );
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    Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) );
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    Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) );
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    Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) );
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    Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) );
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    Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) );
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    Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) );
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    Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) );
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    Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) );
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    Static4D dReg  = new Static4D(0,0,0,d3);
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    Static1D dRad  = new Static1D(1);
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    VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f));
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    VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center );
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    VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center );
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    VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center );
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    VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center );
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    VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center );
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    VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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    VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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    VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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    VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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    VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg);
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    VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg);
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    VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg);
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    VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg);
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    effect0.setMeshAssociation(63,-1);  // all 6 sides
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    effect1.setMeshAssociation(32,-1);  // back
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    effect2.setMeshAssociation( 8,-1);  // bottom
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    effect3.setMeshAssociation( 4,-1);  // top
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    effect4.setMeshAssociation( 2,-1);  // left
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    effect5.setMeshAssociation( 1,-1);  // right
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    mesh.apply(effect0);
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    mesh.apply(effect1);
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    mesh.apply(effect2);
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    mesh.apply(effect3);
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    mesh.apply(effect4);
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    mesh.apply(effect5);
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    mesh.apply(effect6);
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    mesh.apply(effect7);
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    mesh.apply(effect8);
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    mesh.apply(effect9);
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    mesh.apply(effect10);
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    mesh.apply(effect11);
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    mesh.apply(effect12);
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    mesh.apply(effect13);
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    mesh.mergeEffComponents();
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    return mesh;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// SKEWB
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  MeshBase createSkewbCornerMesh()
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    {
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    float D = 0.02f;
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    float E = 0.5f;
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    float F = SQ2/2;
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    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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    float[] bands0 = { 1.0f    , 0,
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                       1.0f-2*D, D*0.25f,
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                       1.0f-4*D, D*0.35f,
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                       1.0f-8*D, D*0.6f,
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                       0.60f   , D*1.0f,
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                       0.30f   , D*1.375f,
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                       0.0f    , D*1.4f };
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    MeshBase[] meshes = new MeshBase[6];
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
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    float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
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    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    MeshBase mesh = new MeshJoined(meshes);
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    Static3D axisX  = new Static3D(1,0,0);
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    Static3D axisY  = new Static3D(0,1,0);
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    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
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    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
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    Static1D angle1 = new Static1D(+90);
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    Static1D angle2 = new Static1D(-90);
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    Static1D angle3 = new Static1D(-15);
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    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
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    Static1D angle5 = new Static1D(120);
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    Static1D angle6 = new Static1D(240);
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    Static3D center1= new Static3D(0,0,0);
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    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
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    Static3D move1  = new Static3D(-E/4,-E/4,0);
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    Static3D move2  = new Static3D(-0.5f,-0.5f,-0.5f);
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    float d0 =-0.04f;
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    float d1 = 0.04f;
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    float r0 = 0.15f;
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    float r1 = 0.10f;
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    Static3D vec0   = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
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    Static3D vec1   = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
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    Static3D vec2   = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
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    Static3D vec3   = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
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    Static1D radius = new Static1D(0.5f);
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    Static3D cent0  = new Static3D( 0.0f, 0.0f, 0.0f);
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    Static3D cent1  = new Static3D(-0.5f, 0.0f, 0.0f);
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    Static3D cent2  = new Static3D( 0.0f,-0.5f, 0.0f);
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    Static3D cent3  = new Static3D( 0.0f, 0.0f,-0.5f);
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    Static4D reg0   = new Static4D(0,0,0,r0);
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    Static4D reg1   = new Static4D(0,0,0,r1);
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    VertexEffectMove   effect0 = new VertexEffectMove(move1);
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    VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1));
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    VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
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    VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
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    VertexEffectMove   effect4 = new VertexEffectMove(move2);
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    VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
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    VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
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    VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
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    VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
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    VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
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289
    VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
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    VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
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    VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
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    VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
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    effect0.setMeshAssociation( 7,-1);  // meshes 0,1,2
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    effect1.setMeshAssociation( 6,-1);  // meshes 1,2
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    effect2.setMeshAssociation( 2,-1);  // mesh 1
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    effect3.setMeshAssociation( 4,-1);  // mesh 2
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    effect4.setMeshAssociation(56,-1);  // meshes 3,4,5
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    effect5.setMeshAssociation(56,-1);  // meshes 3,4,5
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    effect6.setMeshAssociation(56,-1);  // meshes 3,4,5
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    effect7.setMeshAssociation(56,-1);  // meshes 3,4,5
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    effect8.setMeshAssociation(16,-1);  // mesh 4
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    effect9.setMeshAssociation(32,-1);  // mesh 5
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    effect10.setMeshAssociation(63,-1); // all meshes
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    effect11.setMeshAssociation(63,-1); // all meshes
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    effect12.setMeshAssociation(63,-1); // all meshes
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    effect13.setMeshAssociation(63,-1); // all meshes
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310
    mesh.apply(effect0);
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    mesh.apply(effect1);
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    mesh.apply(effect2);
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    mesh.apply(effect3);
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    mesh.apply(effect4);
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    mesh.apply(effect5);
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    mesh.apply(effect6);
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    mesh.apply(effect7);
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    mesh.apply(effect8);
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    mesh.apply(effect9);
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321
    mesh.apply(effect10);
322
    mesh.apply(effect11);
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    mesh.apply(effect12);
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    mesh.apply(effect13);
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326
    mesh.mergeEffComponents();
327

    
328
    return mesh;
329
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createSkewbFaceMesh()
334
    {
335
    int association = 1;
336

    
337
    float D = 0.03f;
338
    float E = SQ2/4;
339
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
340

    
341
    float[] bands0 = { 1.0f    , 0,
342
                       1.0f-D/2, D*0.30f,
343
                       1.0f- D , D*0.50f,
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                       1.0f-2*D, D*0.80f,
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                       0.60f   , D*1.40f,
346
                       0.30f   , D*1.60f,
347
                       0.0f    , D*1.70f };
348

    
349
    MeshBase[] meshes = new MeshBase[6];
350
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
351
    meshes[0].setEffectAssociation(0,association,0);
352

    
353
    association <<= 1;
354

    
355
    float[] vertices1 = { -E,-SQ3*E, +E,-SQ3*E, 0,0 };
356
    float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
357

    
358
    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
359
    meshes[1].setEffectAssociation(0,association,0);
360

    
361
    for(int i=2; i<5; i++)
362
      {
363
      association <<= 1;
364
      meshes[i] = meshes[1].copy(true);
365
      meshes[i].setEffectAssociation(0,association,0);
366
      }
367

    
368
    association <<= 1;
369
    meshes[5] = new MeshTriangle(1);                  // empty triangle so that
370
    meshes[5].setEffectAssociation(0,association,0);  // all cubits have 6 faces
371

    
372
    MeshBase mesh = new MeshJoined(meshes);
373

    
374
    Static3D center = new Static3D(0,0,0);
375
    Static3D axis1   = new Static3D(1,0,0);
376
    Static3D axis2   = new Static3D(0,0,1);
377
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
378

    
379
    float f = 0.05f;
380
    float r = 0.10f;
381
    float d = 0.5f;
382
    float e = +D*0.6f;
383
    Static3D vector0 = new Static3D(-f, 0, 0);
384
    Static3D vector1 = new Static3D( 0,+f, 0);
385
    Static3D vector2 = new Static3D(+f, 0, 0);
386
    Static3D vector3 = new Static3D( 0,-f, 0);
387
    Static1D radius  = new Static1D(1.0f);
388
    Static4D region  = new Static4D(0,0,0,r);
389
    Static3D center0 = new Static3D(+d, 0, e);
390
    Static3D center1 = new Static3D( 0,-d, e);
391
    Static3D center2 = new Static3D(-d, 0, e);
392
    Static3D center3 = new Static3D( 0,+d, e);
393

    
394
    VertexEffectRotate effect0 = new VertexEffectRotate( new Static1D(angle), axis1, center);
395
    VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(  135), axis2, center);
396
    VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(   45), axis2, center);
397
    VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D(  -45), axis2, center);
398
    VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D( -135), axis2, center);
399
    VertexEffectMove   effect5 = new VertexEffectMove( new Static3D(0,0,-0.5f) );
400
    VertexEffectDeform effect6 = new VertexEffectDeform(vector0,radius,center0,region);
401
    VertexEffectDeform effect7 = new VertexEffectDeform(vector1,radius,center1,region);
402
    VertexEffectDeform effect8 = new VertexEffectDeform(vector2,radius,center2,region);
403
    VertexEffectDeform effect9 = new VertexEffectDeform(vector3,radius,center3,region);
404
    VertexEffectScale  effect10= new VertexEffectScale(0.01f);
405

    
406
    effect0.setMeshAssociation(30,-1);  // meshes 1,2,3,4
407
    effect1.setMeshAssociation( 2,-1);  // mesh 1
408
    effect2.setMeshAssociation( 5,-1);  // meshes 0,2
409
    effect3.setMeshAssociation( 8,-1);  // mesh 3
410
    effect4.setMeshAssociation(16,-1);  // mesh 4
411
    effect5.setMeshAssociation(30,-1);  // meshes 1,2,3,4
412
    effect6.setMeshAssociation(31,-1);  // meshes 0,1,2,3,4
413
    effect7.setMeshAssociation(31,-1);  // meshes 0,1,2,3,4
414
    effect8.setMeshAssociation(31,-1);  // meshes 0,1,2,3,4
415
    effect9.setMeshAssociation(31,-1);  // meshes 0,1,2,3,4
416
    effect10.setMeshAssociation(32,-1); // mesh 5
417

    
418
    mesh.apply(effect0);
419
    mesh.apply(effect1);
420
    mesh.apply(effect2);
421
    mesh.apply(effect3);
422
    mesh.apply(effect4);
423
    mesh.apply(effect5);
424
    mesh.apply(effect6);
425
    mesh.apply(effect7);
426
    mesh.apply(effect8);
427
    mesh.apply(effect9);
428
    mesh.apply(effect10);
429

    
430
    mesh.mergeEffComponents();
431

    
432
    return mesh;
433
    }
434

    
435
///////////////////////////////////////////////////////////////////////////////////////////////////
436
// SKEWB DIAMOND / PYRAMINX
437

    
438
  MeshBase createOctaMesh()
439
    {
440
    int association = 1;
441

    
442
    float C = 0.06f;
443
    float D = 0.02f;
444
    float E = SQ3/2;
445
    float F = 0.5f;
446

    
447
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
448

    
449
    float[] bands = new float[] { 1.0f    , 0,
450
                                  1.0f  -C, D*0.55f,
451
                                  1.0f-2*C, D*0.85f,
452
                                  1.0f-4*C, D*1.20f,
453
                                  0.5f    , D*1.40f,
454
                                  0.0f    , D*1.50f };
455

    
456
    MeshBase[] meshes = new MeshPolygon[8];
457
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
458
    meshes[0].setEffectAssociation(0,association,0);
459

    
460
    for(int i=1; i<8; i++)
461
      {
462
      association <<= 1;
463
      meshes[i] = meshes[0].copy(true);
464
      meshes[i].setEffectAssociation(0,association,0);
465
      }
466

    
467
    MeshBase mesh = new MeshJoined(meshes);
468

    
469
    float d1 = SQ2/2;
470
    float d2 =-0.06f;
471
    float d3 = 0.20f;
472

    
473
    Static3D a0 = new Static3D(     0, 1,     0 );
474
    Static3D a1 = new Static3D( SQ2/2, 0, SQ2/2 );
475
    Static3D a2 = new Static3D(-SQ2/2, 0, SQ2/2 );
476

    
477
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
478
    Static1D angle1= new Static1D( 90);
479
    Static1D angle2= new Static1D(180);
480
    Static1D angle3= new Static1D(270);
481

    
482
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
483

    
484
    Static3D axisX = new Static3D(1,0,0);
485
    Static3D axisY = new Static3D(0,1,0);
486

    
487
    Static3D cent0 = new Static3D(0,0,0);
488
    Static3D cent1 = new Static3D(0,SQ2/2,0);
489

    
490
    Static3D flipY = new Static3D( 1,-1, 1);
491

    
492
    Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
493
    Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
494
    Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
495
    Static3D dCen3 = new Static3D(-d1*a0.get0(),-d1*a0.get1(),-d1*a0.get2() );
496
    Static3D dCen4 = new Static3D(-d1*a1.get0(),-d1*a2.get1(),-d1*a2.get2() );
497
    Static3D dCen5 = new Static3D(-d1*a2.get0(),-d1*a1.get1(),-d1*a1.get2() );
498

    
499
    Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
500
    Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
501
    Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
502
    Static3D dVec3 = new Static3D(-d2*a0.get0(),-d2*a0.get1(),-d2*a0.get2() );
503
    Static3D dVec4 = new Static3D(-d2*a1.get0(),-d2*a1.get1(),-d2*a1.get2() );
504
    Static3D dVec5 = new Static3D(-d2*a2.get0(),-d2*a2.get1(),-d2*a2.get2() );
505

    
506
    Static4D dReg  = new Static4D(0,0,0,d3);
507
    Static1D dRad  = new Static1D(1);
508

    
509
    VertexEffectMove   effect0 = new VertexEffectMove(move1);
510
    VertexEffectRotate effect1 = new VertexEffectRotate(alpha , axisX, cent1);
511
    VertexEffectRotate effect2 = new VertexEffectRotate(angle1, axisY, cent0);
512
    VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axisY, cent0);
513
    VertexEffectRotate effect4 = new VertexEffectRotate(angle3, axisY, cent0);
514
    VertexEffectScale  effect5 = new VertexEffectScale(flipY);
515

    
516
    VertexEffectDeform  effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
517
    VertexEffectDeform  effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
518
    VertexEffectDeform  effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
519
    VertexEffectDeform  effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
520
    VertexEffectDeform  effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg);
521
    VertexEffectDeform  effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg);
522

    
523
    effect0.setMeshAssociation (255,-1); // apply to all meshes
524
    effect1.setMeshAssociation (255,-1); // apply to all meshes
525
    effect2.setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
526
    effect3.setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
527
    effect4.setMeshAssociation (136,-1); // apply to meshes 3 & 7
528
    effect5.setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
529
    effect6.setMeshAssociation (255,-1); // apply to all meshes
530
    effect7.setMeshAssociation (255,-1); // apply to all meshes
531
    effect8.setMeshAssociation (255,-1); // apply to all meshes
532
    effect9.setMeshAssociation (255,-1); // apply to all meshes
533
    effect10.setMeshAssociation(255,-1); // apply to all meshes
534
    effect11.setMeshAssociation(255,-1); // apply to all meshes
535

    
536
    mesh.apply(effect0);
537
    mesh.apply(effect1);
538
    mesh.apply(effect2);
539
    mesh.apply(effect3);
540
    mesh.apply(effect4);
541
    mesh.apply(effect5);
542
    mesh.apply(effect6);
543
    mesh.apply(effect7);
544
    mesh.apply(effect8);
545
    mesh.apply(effect9);
546
    mesh.apply(effect10);
547
    mesh.apply(effect11);
548

    
549
    mesh.mergeEffComponents();
550

    
551
    return mesh;
552
    }
553

    
554
///////////////////////////////////////////////////////////////////////////////////////////////////
555

    
556
  MeshBase createTetraMesh()
557
    {
558
    int association = 1;
559

    
560
    float C = 0.06f;
561
    float D = 0.035f;
562
    float E = SQ3/2;
563
    float F = 0.5f;
564

    
565
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
566

    
567
    float[] bands = new float[] { 1.0f    , 0,
568
                                  1.0f  -C, D*0.50f,
569
                                  1.0f-2*C, D*0.80f,
570
                                  1.0f-4*C, D*1.10f,
571
                                  0.5f    , D*1.30f,
572
                                  0.0f    , D*1.35f };
573

    
574
    MeshBase[] meshes = new MeshBase[8];
575
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
576
    meshes[0].setEffectAssociation(0,association,0);
577

    
578
    for(int i=1; i<4; i++)
579
      {
580
      association <<= 1;
581
      meshes[i] = meshes[0].copy(true);
582
      meshes[i].setEffectAssociation(0,association,0);
583
      }
584

    
585
    for(int i=4; i<8; i++)
586
      {
587
      association <<= 1;
588
      meshes[i] = new MeshTriangle(1);
589
      meshes[i].setEffectAssociation(0,association,0);
590
      }
591

    
592
    MeshBase mesh = new MeshJoined(meshes);
593

    
594
    Static3D flipZ = new Static3D( 1, 1,-1);
595

    
596
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
597
    Static1D angle1= new Static1D( 90);
598
    Static1D angle2= new Static1D(180);
599
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
600

    
601
    Static3D axisX = new Static3D(1,0,0);
602
    Static3D axisY = new Static3D(0,1,0);
603
    Static3D axisZ = new Static3D(0,0,1);
604

    
605
    Static3D cent0 = new Static3D(0,0,0);
606
    Static3D cent1 = new Static3D(0,SQ2/4,0);
607

    
608
    float d1 =-1.00f;
609
    float d2 = 0.10f;
610
    float d3 = 0.15f;
611

    
612
    float vx = 0.5f   ;
613
    float vy = (SQ2/4);
614

    
615
    Static3D a0 = new Static3D(+vx,-vy, 0 );
616
    Static3D a1 = new Static3D(-vx,-vy, 0 );
617
    Static3D a2 = new Static3D(  0, vy,-vx);
618
    Static3D a3 = new Static3D(  0, vy,+vx);
619

    
620
    Static4D dReg  = new Static4D(0,0,0,d3);
621
    Static1D dRad  = new Static1D(1);
622

    
623
    Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
624
    Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
625
    Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
626
    Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
627

    
628
    Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
629
    Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
630
    Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
631
    Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
632

    
633
    VertexEffectRotate effect0 = new VertexEffectRotate(angle2, axisZ, cent0);
634
    VertexEffectMove   effect1 = new VertexEffectMove(move1);
635
    VertexEffectRotate effect2 = new VertexEffectRotate(alpha , axisX, cent1);
636
    VertexEffectScale  effect3 = new VertexEffectScale(flipZ);
637
    VertexEffectRotate effect4 = new VertexEffectRotate(angle1, axisY, cent0);
638
    VertexEffectRotate effect5 = new VertexEffectRotate(angle2, axisZ, cent0);
639

    
640
    VertexEffectDeform  effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
641
    VertexEffectDeform  effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
642
    VertexEffectDeform  effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
643
    VertexEffectDeform  effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
644

    
645
    VertexEffectScale  effect10 = new VertexEffectScale(0.1f);
646

    
647
    effect0.setMeshAssociation(15,-1); // meshes 0,1,2,3
648
    effect1.setMeshAssociation(15,-1); // meshes 0,1,2,3
649
    effect2.setMeshAssociation(15,-1); // meshes 0,1,2,3
650
    effect3.setMeshAssociation(10,-1); // meshes 1 & 3
651
    effect4.setMeshAssociation(12,-1); // meshes 2 & 3
652
    effect5.setMeshAssociation(12,-1); // meshes 2 & 3
653
    effect6.setMeshAssociation(15,-1); // meshes 0,1,2,3
654
    effect7.setMeshAssociation(15,-1); // meshes 0,1,2,3
655
    effect8.setMeshAssociation(15,-1); // meshes 0,1,2,3
656
    effect9.setMeshAssociation(15,-1); // meshes 0,1,2,3
657
    effect10.setMeshAssociation(240,-1); // meshes 4,5,6,7
658

    
659
    mesh.apply(effect0);
660
    mesh.apply(effect1);
661
    mesh.apply(effect2);
662
    mesh.apply(effect3);
663
    mesh.apply(effect4);
664
    mesh.apply(effect5);
665
    mesh.apply(effect6);
666
    mesh.apply(effect7);
667
    mesh.apply(effect8);
668
    mesh.apply(effect9);
669
    mesh.apply(effect10);
670

    
671
    mesh.mergeEffComponents();
672

    
673
    return mesh;
674
    }
675

    
676
///////////////////////////////////////////////////////////////////////////////////////////////////
677
// DINO
678

    
679
  MeshBase createDinoMesh()
680
    {
681
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
682

    
683
    final int MESHES=4;
684

    
685
    float D = 0.02f;
686
    float E = 0.5f*SQ2;
687
    float F = 0.5f;
688

    
689
    float[] bands0 = { 1.0f    , 0,
690
                       1.0f-2*D, D*0.25f,
691
                       1.0f-4*D, D*0.35f,
692
                       1.0f-8*D, D*0.6f,
693
                       0.60f   , D*1.0f,
694
                       0.30f   , D*1.375f,
695
                       0.0f    , D*1.4f };
696

    
697
    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
698

    
699
    MeshBase[] meshes = new MeshPolygon[MESHES];
700
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
701
    meshes[0].setEffectAssociation(0,1,0);
702
    meshes[1] = meshes[0].copy(true);
703
    meshes[1].setEffectAssociation(0,2,0);
704

    
705
    float[] bands1 = { 1.0f    , 0,
706
                       0.50f   , 0.10f,
707
                       0.0f    , 0.20f };
708

    
709
    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
710

    
711
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
712
    meshes[2].setEffectAssociation(0,4,0);
713
    meshes[3] = meshes[2].copy(true);
714
    meshes[3].setEffectAssociation(0,8,0);
715

    
716
    MeshBase mesh = new MeshJoined(meshes);
717

    
718
    Static3D a0 = new Static3D(     0,-3*F,    0 );
719
    Static3D a1 = new Static3D(     0,   0, -3*F );
720
    Static3D a2 = new Static3D(  -3*F,   0,    0 );
721
    Static3D a3 = new Static3D(  +3*F,   0,    0 );
722

    
723
    Static3D v0 = new Static3D(     0,-3*F/2, 3*F/2 );
724
    Static3D v1 = new Static3D(     0, 3*F/2,-3*F/2 );
725
    Static3D v2 = new Static3D(  -3*F, 3*F/2, 3*F/2 );
726
    Static3D v3 = new Static3D(  +3*F, 3*F/2, 3*F/2 );
727

    
728
    float d1 = 1.0f;
729
    float d2 =-0.10f;
730
    float d3 =-0.10f;
731
    float d4 = 0.40f;
732

    
733
    Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
734
    Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
735
    Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
736
    Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
737

    
738
    Static3D dVec0 = new Static3D( d3*v0.get0(), d3*v0.get1(), d3*v0.get2() );
739
    Static3D dVec1 = new Static3D( d3*v1.get0(), d3*v1.get1(), d3*v1.get2() );
740
    Static3D dVec2 = new Static3D( d2*v2.get0(), d2*v2.get1(), d2*v2.get2() );
741
    Static3D dVec3 = new Static3D( d2*v3.get0(), d2*v3.get1(), d2*v3.get2() );
742

    
743
    Static4D dReg  = new Static4D(0,0,0,d4);
744
    Static1D dRad  = new Static1D(1);
745

    
746
    Static1D angle1 = new Static1D(+ANGLE);
747
    Static1D angle2 = new Static1D(-ANGLE);
748

    
749
    Static3D axisX  = new Static3D(1,0,0);
750
    Static3D axisY  = new Static3D(0,1,0);
751
    Static3D axisZ  = new Static3D(0,-1,1);
752

    
753
    Static3D center0= new Static3D(0,0,0);
754
    Static3D center1= new Static3D(0,-3*F,0);
755

    
756
    VertexEffectScale   effect0 = new VertexEffectScale ( new Static3D(3,3,3) );
757
    VertexEffectMove    effect1 = new VertexEffectMove  ( new Static3D(0,-F,0) );
758
    VertexEffectRotate  effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 );
759
    VertexEffectScale   effect3 = new VertexEffectScale ( new Static3D(1,-1,1) );
760
    VertexEffectMove    effect4 = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
761
    VertexEffectRotate  effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
762
    VertexEffectScale   effect6 = new VertexEffectScale ( new Static3D(-1,1,1) );
763
    VertexEffectRotate  effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
764
    VertexEffectRotate  effect8 = new VertexEffectRotate( angle1           , axisZ, center1 );
765
    VertexEffectRotate  effect9 = new VertexEffectRotate( angle2           , axisZ, center1 );
766

    
767
    VertexEffectDeform  effect10= new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
768
    VertexEffectDeform  effect11= new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
769
    VertexEffectDeform  effect12= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
770
    VertexEffectDeform  effect13= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
771

    
772
    effect0.setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
773
    effect1.setMeshAssociation( 3,-1);  // apply to meshes 0,1
774
    effect2.setMeshAssociation( 2,-1);  // apply to mesh 1
775
    effect3.setMeshAssociation( 2,-1);  // apply to mesh 0
776
    effect4.setMeshAssociation(12,-1);  // apply to meshes 2,3
777
    effect5.setMeshAssociation(12,-1);  // apply to meshes 2,3
778
    effect6.setMeshAssociation( 8,-1);  // apply to mesh 3
779
    effect7.setMeshAssociation(12,-1);  // apply to meshes 2,3
780
    effect8.setMeshAssociation( 4,-1);  // apply to mesh 2
781
    effect9.setMeshAssociation( 8,-1);  // apply to mesh 3
782
    effect10.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
783
    effect11.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
784
    effect12.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
785
    effect13.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
786

    
787
    mesh.apply(effect0);
788
    mesh.apply(effect1);
789
    mesh.apply(effect2);
790
    mesh.apply(effect3);
791
    mesh.apply(effect4);
792
    mesh.apply(effect5);
793
    mesh.apply(effect6);
794
    mesh.apply(effect7);
795
    mesh.apply(effect8);
796
    mesh.apply(effect9);
797
    mesh.apply(effect10);
798
    mesh.apply(effect11);
799
    mesh.apply(effect12);
800
    mesh.apply(effect13);
801

    
802
    mesh.mergeEffComponents();
803

    
804
    return mesh;
805
    }
806

    
807
///////////////////////////////////////////////////////////////////////////////////////////////////
808
// Helicopter
809

    
810
  MeshBase createHelicopterCornerMesh()
811
    {
812
    float D = 0.02f;
813
    float E = 0.5f;
814
    float F = SQ2/4;
815

    
816
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
817

    
818
    float[] bands0 = { 1.0f    , 0,
819
                       1.0f-2*D, D*0.25f,
820
                       1.0f-4*D, D*0.35f,
821
                       1.0f-8*D, D*0.6f,
822
                       0.60f   , D*1.0f,
823
                       0.30f   , D*1.375f,
824
                       0.0f    , D*1.4f };
825

    
826
    MeshBase[] meshes = new MeshBase[6];
827

    
828
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
829
    meshes[0].setEffectAssociation(0,1,0);
830
    meshes[1] = meshes[0].copy(true);
831
    meshes[1].setEffectAssociation(0,2,0);
832
    meshes[2] = meshes[0].copy(true);
833
    meshes[2].setEffectAssociation(0,4,0);
834

    
835
    float[] vertices1 = { -F,-1.0f/12, +F,-1.0f/12, 0,1.0f/6 };
836
    float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
837

    
838
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
839
    meshes[3].setEffectAssociation(0,8,0);
840
    meshes[4] = meshes[3].copy(true);
841
    meshes[4].setEffectAssociation(0,16,0);
842
    meshes[5] = meshes[3].copy(true);
843
    meshes[5].setEffectAssociation(0,32,0);
844

    
845
    MeshBase mesh = new MeshJoined(meshes);
846

    
847
    Static3D axisX  = new Static3D(1,0,0);
848
    Static3D axisY  = new Static3D(0,1,0);
849
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
850
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
851
    Static1D angle1 = new Static1D(+90);
852
    Static1D angle2 = new Static1D(-90);
853
    Static1D angle3 = new Static1D(-135);
854
    Static1D angle4 = new Static1D(90);
855
    Static1D angle5 = new Static1D(120);
856
    Static1D angle6 = new Static1D(240);
857
    Static3D center1= new Static3D(0,0,0);
858
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
859
    Static3D move1  = new Static3D(-E/4,-E/4,0);
860
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
861

    
862
    float d0 =-0.04f;
863
    float d1 = 0.04f;
864
    float r0 = 0.15f;
865
    float r1 = 0.10f;
866

    
867
    Static3D vec0   = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
868
    Static3D vec1   = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
869
    Static3D vec2   = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
870
    Static3D vec3   = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
871

    
872
    Static1D radius = new Static1D(0.5f);
873

    
874
    Static3D cent0  = new Static3D( 0.0f, 0.0f, 0.0f);
875
    Static3D cent1  = new Static3D(-0.5f, 0.0f, 0.0f);
876
    Static3D cent2  = new Static3D( 0.0f,-0.5f, 0.0f);
877
    Static3D cent3  = new Static3D( 0.0f, 0.0f,-0.5f);
878

    
879
    Static4D reg0   = new Static4D(0,0,0,r0);
880
    Static4D reg1   = new Static4D(0,0,0,r1);
881

    
882
    VertexEffectMove   effect0 = new VertexEffectMove(move1);
883
    VertexEffectScale  effect1 = new VertexEffectScale(new Static3D(1,1,-1));
884
    VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
885
    VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
886
    VertexEffectMove   effect4 = new VertexEffectMove(move2);
887
    VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
888
    VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
889
    VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
890
    VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
891
    VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
892

    
893
    VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
894
    VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
895
    VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
896
    VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
897

    
898
    effect0.setMeshAssociation( 7,-1);  // meshes 0,1,2
899
    effect1.setMeshAssociation( 6,-1);  // meshes 1,2
900
    effect2.setMeshAssociation( 2,-1);  // mesh 1
901
    effect3.setMeshAssociation( 4,-1);  // mesh 2
902
    effect4.setMeshAssociation(56,-1);  // meshes 3,4,5
903
    effect5.setMeshAssociation(56,-1);  // meshes 3,4,5
904
    effect6.setMeshAssociation(56,-1);  // meshes 3,4,5
905
    effect7.setMeshAssociation(56,-1);  // meshes 3,4,5
906
    effect8.setMeshAssociation(16,-1);  // mesh 4
907
    effect9.setMeshAssociation(32,-1);  // mesh 5
908

    
909
    effect10.setMeshAssociation(63,-1); // all meshes
910
    effect11.setMeshAssociation(63,-1); // all meshes
911
    effect12.setMeshAssociation(63,-1); // all meshes
912
    effect13.setMeshAssociation(63,-1); // all meshes
913

    
914
    mesh.apply(effect0);
915
    mesh.apply(effect1);
916
    mesh.apply(effect2);
917
    mesh.apply(effect3);
918
    mesh.apply(effect4);
919
    mesh.apply(effect5);
920
    mesh.apply(effect6);
921
    mesh.apply(effect7);
922
    mesh.apply(effect8);
923
    mesh.apply(effect9);
924

    
925
    mesh.apply(effect10);
926
    mesh.apply(effect11);
927
    mesh.apply(effect12);
928
    mesh.apply(effect13);
929

    
930
    mesh.mergeEffComponents();
931

    
932
    return mesh;
933
    }
934

    
935
///////////////////////////////////////////////////////////////////////////////////////////////////
936

    
937
  MeshBase createHelicopterFaceMesh()
938
    {
939
    MeshBase[] meshes = new MeshBase[6];
940

    
941
    float D = 0.02f;
942
    float E = 0.5f;
943
    float F = SQ2/4;
944
    float G = 1.0f/12;
945

    
946
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
947

    
948
    float[] bands0 = { 1.0f    , 0,
949
                       1.0f-2*D, D*0.25f,
950
                       1.0f-4*D, D*0.35f,
951
                       1.0f-8*D, D*0.6f,
952
                       0.60f   , D*1.0f,
953
                       0.30f   , D*1.375f,
954
                       0.0f    , D*1.4f };
955

    
956
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
957
    meshes[0].setEffectAssociation(0,1,0);
958

    
959
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
960

    
961
    float[] bands1 = { 1.0f   , 0.0f,
962
                       0.5f   , 0.01f,
963
                       0.0f   , 0.01f };
964

    
965
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
966
    meshes[1].setEffectAssociation(0,2,0);
967

    
968
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
969

    
970
    float[] bands2 = { 1.0f   , 0.0f,
971
                       0.5f   , 0.01f,
972
                       0.0f   , 0.01f };
973

    
974
    meshes[2] = new MeshPolygon(vertices2, bands2, 1, 3);
975
    meshes[2].setEffectAssociation(0,4,0);
976
    meshes[3] = meshes[2].copy(true);
977
    meshes[3].setEffectAssociation(0,8,0);
978
    meshes[4] = new MeshTriangle(1);
979
    meshes[4].setEffectAssociation(0,16,0);
980
    meshes[5] = new MeshTriangle(1);
981
    meshes[5].setEffectAssociation(0,32,0);
982

    
983
    MeshBase mesh = new MeshJoined(meshes);
984

    
985
    Static3D move0  = new Static3D(-1.0f/8, -1.0f/8, 0);
986
    Static3D move1  = new Static3D(-(SQ2/24)-1.0f/4, -(SQ2/24)-1.0f/4, 0);
987
    Static3D move2  = new Static3D(-E/2, F/3, 0);
988
    Static3D move3  = new Static3D(+E/2, F/3, 0);
989
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
990
    Static1D angle1 = new Static1D(135);
991
    Static1D angle2 = new Static1D(90);
992
    Static1D angle3 = new Static1D(-90);
993
    Static1D angle4 = new Static1D(-135);
994
    Static3D axisX  = new Static3D(1,0,0);
995
    Static3D axisY  = new Static3D(0,1,0);
996
    Static3D axisZ  = new Static3D(0,0,1);
997
    Static3D axis1  = new Static3D(1,-1,0);
998
    Static3D center = new Static3D(0,0,0);
999
    Static3D center1= new Static3D(-0.25f,-0.25f,0);
1000

    
1001
    float d0 =-0.03f;
1002
    float d1 =-0.04f;
1003
    float r0 = 0.15f;
1004
    float r1 = 0.10f;
1005

    
1006
    Static3D vec0   = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
1007
    Static3D vec1   = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(+SQ3/3));
1008
    Static3D vec2   = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
1009

    
1010
    Static1D radius = new Static1D(0.5f);
1011

    
1012
    Static3D cent0  = new Static3D( 0.0f, 0.0f, 0.0f);
1013
    Static3D cent1  = new Static3D(-0.5f, 0.0f, 0.0f);
1014
    Static3D cent2  = new Static3D( 0.0f,-0.5f, 0.0f);
1015

    
1016
    Static4D reg0   = new Static4D(0,0,0,r0);
1017
    Static4D reg1   = new Static4D(0,0,0,r1);
1018

    
1019
    VertexEffectMove   effect0 = new VertexEffectMove(move0);
1020
    VertexEffectRotate effect1 = new VertexEffectRotate(angle1, axisZ, center);
1021
    VertexEffectMove   effect2 = new VertexEffectMove(move1);
1022
    VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axis1, center1);
1023
    VertexEffectMove   effect4 = new VertexEffectMove(move2);
1024
    VertexEffectMove   effect5 = new VertexEffectMove(move3);
1025
    VertexEffectRotate effect6 = new VertexEffectRotate(angle3, axisZ, center);
1026
    VertexEffectRotate effect7 = new VertexEffectRotate(angle4, axisX, center);
1027
    VertexEffectRotate effect8 = new VertexEffectRotate(angle1, axisY, center);
1028
    VertexEffectScale  effect9 = new VertexEffectScale(0);
1029
    VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
1030
    VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
1031
    VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
1032
    VertexEffectMove   effect13= new VertexEffectMove(move4);
1033

    
1034
    effect0.setMeshAssociation( 1,-1);  // mesh 0
1035
    effect1.setMeshAssociation( 2,-1);  // mesh 1
1036
    effect2.setMeshAssociation( 2,-1);  // mesh 1
1037
    effect3.setMeshAssociation( 2,-1);  // mesh 1
1038
    effect4.setMeshAssociation( 4,-1);  // mesh 2
1039
    effect5.setMeshAssociation( 8,-1);  // mesh 3
1040
    effect6.setMeshAssociation( 8,-1);  // mesh 3
1041
    effect7.setMeshAssociation( 4,-1);  // mesh 2
1042
    effect8.setMeshAssociation( 8,-1);  // mesh 3
1043
    effect9.setMeshAssociation(48,-1);  // meshes 4,5
1044
    effect10.setMeshAssociation(15,-1); // meshes 0,1,2,3
1045
    effect11.setMeshAssociation(15,-1); // meshes 0,1,2,3
1046
    effect12.setMeshAssociation(15,-1); // meshes 0,1,2,3
1047
    effect13.setMeshAssociation(15,-1); // meshes 0,1,2,3
1048

    
1049
    mesh.apply(effect0);
1050
    mesh.apply(effect1);
1051
    mesh.apply(effect2);
1052
    mesh.apply(effect3);
1053
    mesh.apply(effect4);
1054
    mesh.apply(effect5);
1055
    mesh.apply(effect6);
1056
    mesh.apply(effect7);
1057
    mesh.apply(effect8);
1058
    mesh.apply(effect9);
1059
    mesh.apply(effect10);
1060
    mesh.apply(effect11);
1061
    mesh.apply(effect12);
1062
    mesh.apply(effect13);
1063

    
1064
    mesh.mergeEffComponents();
1065

    
1066
    return mesh;
1067
    }
1068
  }
(2-2/19)