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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.mesh.MeshTriangle;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class CubitFactory
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static CubitFactory mThis;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private CubitFactory()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static CubitFactory getInstance()
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{
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if( mThis==null ) mThis = new CubitFactory();
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return mThis;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// CUBE
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MeshBase createCubeMesh(int index)
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{
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float[] bands;
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float D = 0.027f;
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float E = 0.5f-D;
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float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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int extraI, extraV;
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switch(index)
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{
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case 0 : bands = new float[] { 1.0f ,-D,
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1.0f-D/2,-D*0.55f,
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1.0f-D ,-D*0.25f,
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1.0f-2*D, 0.0f,
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0.50f, 0.040f,
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0.0f, 0.048f };
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extraI = 2;
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extraV = 2;
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break;
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case 1 : bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.55f,
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1.0f-2*D, 0.0f,
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0.50f, 0.040f,
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0.0f, 0.048f };
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extraI = 2;
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extraV = 2;
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break;
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case 2 : bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.55f,
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1.0f-2*D, 0.0f,
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0.50f, 0.040f,
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0.0f, 0.048f };
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extraI = 1;
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extraV = 2;
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break;
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default: bands = new float[] { 1.0f ,-D,
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1.0f-2*D, 0.0f,
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0.50f, 0.025f,
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0.0f, 0.030f };
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extraI = 1;
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extraV = 1;
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break;
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}
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return createCubeMesh(vertices,bands,extraI,extraV);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createCubeMesh(float[] vertices, float[] bands, int extraI, int extraV)
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{
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final int MESHES=6;
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int association = 1;
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MeshBase[] meshes = new MeshPolygon[MESHES];
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meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++)
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{
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association <<=1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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MeshBase mesh = new MeshJoined(meshes);
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Static3D axisY = new Static3D(0,1,0);
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Static3D axisX = new Static3D(1,0,0);
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Static3D center = new Static3D(0,0,0);
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Static1D angle90 = new Static1D(90);
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Static1D angle180= new Static1D(180);
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Static1D angle270= new Static1D(270);
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float d1 = 1.0f;
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float d2 =-0.05f;
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float d3 = 0.12f;
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Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) );
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Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) );
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Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) );
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Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) );
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Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) );
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Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) );
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Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) );
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Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) );
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Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) );
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Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) );
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Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) );
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Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) );
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Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) );
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Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) );
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Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) );
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Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) );
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Static4D dReg = new Static4D(0,0,0,d3);
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Static1D dRad = new Static1D(1);
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VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f));
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VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center );
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VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center );
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VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center );
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VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center );
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VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg);
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VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg);
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VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg);
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VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg);
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effect0.setMeshAssociation(63,-1); // all 6 sides
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effect1.setMeshAssociation(32,-1); // back
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effect2.setMeshAssociation( 8,-1); // bottom
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effect3.setMeshAssociation( 4,-1); // top
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effect4.setMeshAssociation( 2,-1); // left
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effect5.setMeshAssociation( 1,-1); // right
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mesh.apply(effect0);
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mesh.apply(effect1);
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mesh.apply(effect2);
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mesh.apply(effect3);
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mesh.apply(effect4);
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mesh.apply(effect5);
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mesh.apply(effect6);
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mesh.apply(effect7);
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mesh.apply(effect8);
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mesh.apply(effect9);
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mesh.apply(effect10);
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mesh.apply(effect11);
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mesh.apply(effect12);
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mesh.apply(effect13);
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mesh.mergeEffComponents();
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// SKEWB
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MeshBase createSkewbCornerMesh()
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{
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float D = 0.02f;
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float E = 0.5f;
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float F = SQ2/2;
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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float[] bands0 = { 1.0f , 0,
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1.0f-2*D, D*0.25f,
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1.0f-4*D, D*0.35f,
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1.0f-8*D, D*0.6f,
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0.60f , D*1.0f,
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0.30f , D*1.375f,
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0.0f , D*1.4f };
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MeshBase[] meshes = new MeshBase[6];
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
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float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
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meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[3].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[3].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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MeshBase mesh = new MeshJoined(meshes);
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Static3D axisX = new Static3D(1,0,0);
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Static3D axisY = new Static3D(0,1,0);
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Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
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Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
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Static1D angle1 = new Static1D(+90);
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Static1D angle2 = new Static1D(-90);
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Static1D angle3 = new Static1D(-15);
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Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
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Static1D angle5 = new Static1D(120);
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Static1D angle6 = new Static1D(240);
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Static3D center1= new Static3D(0,0,0);
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Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
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Static3D move1 = new Static3D(-E/4,-E/4,0);
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Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f);
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float d0 =-0.04f;
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float d1 = 0.04f;
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float r0 = 0.15f;
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float r1 = 0.10f;
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Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
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Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
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Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
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Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
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Static1D radius = new Static1D(0.5f);
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Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f);
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Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f);
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Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f);
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Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f);
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Static4D reg0 = new Static4D(0,0,0,r0);
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Static4D reg1 = new Static4D(0,0,0,r1);
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VertexEffectMove effect0 = new VertexEffectMove(move1);
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VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1));
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VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
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VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
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VertexEffectMove effect4 = new VertexEffectMove(move2);
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VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
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VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
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VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
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VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
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VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
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VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
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VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
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VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
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VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
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effect0.setMeshAssociation( 7,-1); // meshes 0,1,2
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effect1.setMeshAssociation( 6,-1); // meshes 1,2
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effect2.setMeshAssociation( 2,-1); // mesh 1
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effect3.setMeshAssociation( 4,-1); // mesh 2
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effect4.setMeshAssociation(56,-1); // meshes 3,4,5
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effect5.setMeshAssociation(56,-1); // meshes 3,4,5
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effect6.setMeshAssociation(56,-1); // meshes 3,4,5
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effect7.setMeshAssociation(56,-1); // meshes 3,4,5
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effect8.setMeshAssociation(16,-1); // mesh 4
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effect9.setMeshAssociation(32,-1); // mesh 5
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effect10.setMeshAssociation(63,-1); // all meshes
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effect11.setMeshAssociation(63,-1); // all meshes
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effect12.setMeshAssociation(63,-1); // all meshes
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effect13.setMeshAssociation(63,-1); // all meshes
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mesh.apply(effect0);
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mesh.apply(effect1);
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mesh.apply(effect2);
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mesh.apply(effect3);
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mesh.apply(effect4);
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mesh.apply(effect5);
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mesh.apply(effect6);
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mesh.apply(effect7);
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mesh.apply(effect8);
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mesh.apply(effect9);
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mesh.apply(effect10);
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mesh.apply(effect11);
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mesh.apply(effect12);
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mesh.apply(effect13);
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mesh.mergeEffComponents();
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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332
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MeshBase createSkewbFaceMesh()
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334
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{
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int association = 1;
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336
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float D = 0.03f;
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float E = SQ2/4;
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float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
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340
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float[] bands0 = { 1.0f , 0,
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1.0f-D/2, D*0.30f,
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1.0f- D , D*0.50f,
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1.0f-2*D, D*0.80f,
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0.60f , D*1.40f,
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0.30f , D*1.60f,
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0.0f , D*1.70f };
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348
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MeshBase[] meshes = new MeshBase[6];
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,association,0);
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352
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association <<= 1;
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float[] vertices1 = { -E,-SQ3*E, +E,-SQ3*E, 0,0 };
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float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
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357
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meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
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359
|
meshes[1].setEffectAssociation(0,association,0);
|
360
|
|
361
|
for(int i=2; i<5; i++)
|
362
|
{
|
363
|
association <<= 1;
|
364
|
meshes[i] = meshes[1].copy(true);
|
365
|
meshes[i].setEffectAssociation(0,association,0);
|
366
|
}
|
367
|
|
368
|
association <<= 1;
|
369
|
meshes[5] = new MeshTriangle(1); // empty triangle so that
|
370
|
meshes[5].setEffectAssociation(0,association,0); // all cubits have 6 faces
|
371
|
|
372
|
MeshBase mesh = new MeshJoined(meshes);
|
373
|
|
374
|
Static3D center = new Static3D(0,0,0);
|
375
|
Static3D axis1 = new Static3D(1,0,0);
|
376
|
Static3D axis2 = new Static3D(0,0,1);
|
377
|
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
|
378
|
|
379
|
float f = 0.05f;
|
380
|
float r = 0.10f;
|
381
|
float d = 0.5f;
|
382
|
float e = +D*0.6f;
|
383
|
Static3D vector0 = new Static3D(-f, 0, 0);
|
384
|
Static3D vector1 = new Static3D( 0,+f, 0);
|
385
|
Static3D vector2 = new Static3D(+f, 0, 0);
|
386
|
Static3D vector3 = new Static3D( 0,-f, 0);
|
387
|
Static1D radius = new Static1D(1.0f);
|
388
|
Static4D region = new Static4D(0,0,0,r);
|
389
|
Static3D center0 = new Static3D(+d, 0, e);
|
390
|
Static3D center1 = new Static3D( 0,-d, e);
|
391
|
Static3D center2 = new Static3D(-d, 0, e);
|
392
|
Static3D center3 = new Static3D( 0,+d, e);
|
393
|
|
394
|
VertexEffectRotate effect0 = new VertexEffectRotate( new Static1D(angle), axis1, center);
|
395
|
VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D( 135), axis2, center);
|
396
|
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D( 45), axis2, center);
|
397
|
VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D( -45), axis2, center);
|
398
|
VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D( -135), axis2, center);
|
399
|
VertexEffectMove effect5 = new VertexEffectMove( new Static3D(0,0,-0.5f) );
|
400
|
VertexEffectDeform effect6 = new VertexEffectDeform(vector0,radius,center0,region);
|
401
|
VertexEffectDeform effect7 = new VertexEffectDeform(vector1,radius,center1,region);
|
402
|
VertexEffectDeform effect8 = new VertexEffectDeform(vector2,radius,center2,region);
|
403
|
VertexEffectDeform effect9 = new VertexEffectDeform(vector3,radius,center3,region);
|
404
|
VertexEffectScale effect10= new VertexEffectScale(0.01f);
|
405
|
|
406
|
effect0.setMeshAssociation(30,-1); // meshes 1,2,3,4
|
407
|
effect1.setMeshAssociation( 2,-1); // mesh 1
|
408
|
effect2.setMeshAssociation( 5,-1); // meshes 0,2
|
409
|
effect3.setMeshAssociation( 8,-1); // mesh 3
|
410
|
effect4.setMeshAssociation(16,-1); // mesh 4
|
411
|
effect5.setMeshAssociation(30,-1); // meshes 1,2,3,4
|
412
|
effect6.setMeshAssociation(31,-1); // meshes 0,1,2,3,4
|
413
|
effect7.setMeshAssociation(31,-1); // meshes 0,1,2,3,4
|
414
|
effect8.setMeshAssociation(31,-1); // meshes 0,1,2,3,4
|
415
|
effect9.setMeshAssociation(31,-1); // meshes 0,1,2,3,4
|
416
|
effect10.setMeshAssociation(32,-1); // mesh 5
|
417
|
|
418
|
mesh.apply(effect0);
|
419
|
mesh.apply(effect1);
|
420
|
mesh.apply(effect2);
|
421
|
mesh.apply(effect3);
|
422
|
mesh.apply(effect4);
|
423
|
mesh.apply(effect5);
|
424
|
mesh.apply(effect6);
|
425
|
mesh.apply(effect7);
|
426
|
mesh.apply(effect8);
|
427
|
mesh.apply(effect9);
|
428
|
mesh.apply(effect10);
|
429
|
|
430
|
mesh.mergeEffComponents();
|
431
|
|
432
|
return mesh;
|
433
|
}
|
434
|
|
435
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
436
|
// SKEWB DIAMOND / PYRAMINX
|
437
|
|
438
|
MeshBase createOctaMesh()
|
439
|
{
|
440
|
int association = 1;
|
441
|
|
442
|
float C = 0.06f;
|
443
|
float D = 0.02f;
|
444
|
float E = SQ3/2;
|
445
|
float F = 0.5f;
|
446
|
|
447
|
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
448
|
|
449
|
float[] bands = new float[] { 1.0f , 0,
|
450
|
1.0f -C, D*0.55f,
|
451
|
1.0f-2*C, D*0.85f,
|
452
|
1.0f-4*C, D*1.20f,
|
453
|
0.5f , D*1.40f,
|
454
|
0.0f , D*1.50f };
|
455
|
|
456
|
MeshBase[] meshes = new MeshPolygon[8];
|
457
|
meshes[0] = new MeshPolygon(vertices, bands, 2,2);
|
458
|
meshes[0].setEffectAssociation(0,association,0);
|
459
|
|
460
|
for(int i=1; i<8; i++)
|
461
|
{
|
462
|
association <<= 1;
|
463
|
meshes[i] = meshes[0].copy(true);
|
464
|
meshes[i].setEffectAssociation(0,association,0);
|
465
|
}
|
466
|
|
467
|
MeshBase mesh = new MeshJoined(meshes);
|
468
|
|
469
|
float d1 = SQ2/2;
|
470
|
float d2 =-0.06f;
|
471
|
float d3 = 0.20f;
|
472
|
|
473
|
Static3D a0 = new Static3D( 0, 1, 0 );
|
474
|
Static3D a1 = new Static3D( SQ2/2, 0, SQ2/2 );
|
475
|
Static3D a2 = new Static3D(-SQ2/2, 0, SQ2/2 );
|
476
|
|
477
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
478
|
Static1D angle1= new Static1D( 90);
|
479
|
Static1D angle2= new Static1D(180);
|
480
|
Static1D angle3= new Static1D(270);
|
481
|
|
482
|
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
|
483
|
|
484
|
Static3D axisX = new Static3D(1,0,0);
|
485
|
Static3D axisY = new Static3D(0,1,0);
|
486
|
|
487
|
Static3D cent0 = new Static3D(0,0,0);
|
488
|
Static3D cent1 = new Static3D(0,SQ2/2,0);
|
489
|
|
490
|
Static3D flipY = new Static3D( 1,-1, 1);
|
491
|
|
492
|
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
|
493
|
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
|
494
|
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
|
495
|
Static3D dCen3 = new Static3D(-d1*a0.get0(),-d1*a0.get1(),-d1*a0.get2() );
|
496
|
Static3D dCen4 = new Static3D(-d1*a1.get0(),-d1*a2.get1(),-d1*a2.get2() );
|
497
|
Static3D dCen5 = new Static3D(-d1*a2.get0(),-d1*a1.get1(),-d1*a1.get2() );
|
498
|
|
499
|
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
|
500
|
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
|
501
|
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
|
502
|
Static3D dVec3 = new Static3D(-d2*a0.get0(),-d2*a0.get1(),-d2*a0.get2() );
|
503
|
Static3D dVec4 = new Static3D(-d2*a1.get0(),-d2*a1.get1(),-d2*a1.get2() );
|
504
|
Static3D dVec5 = new Static3D(-d2*a2.get0(),-d2*a2.get1(),-d2*a2.get2() );
|
505
|
|
506
|
Static4D dReg = new Static4D(0,0,0,d3);
|
507
|
Static1D dRad = new Static1D(1);
|
508
|
|
509
|
VertexEffectMove effect0 = new VertexEffectMove(move1);
|
510
|
VertexEffectRotate effect1 = new VertexEffectRotate(alpha , axisX, cent1);
|
511
|
VertexEffectRotate effect2 = new VertexEffectRotate(angle1, axisY, cent0);
|
512
|
VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axisY, cent0);
|
513
|
VertexEffectRotate effect4 = new VertexEffectRotate(angle3, axisY, cent0);
|
514
|
VertexEffectScale effect5 = new VertexEffectScale(flipY);
|
515
|
|
516
|
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
517
|
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
518
|
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
519
|
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
520
|
VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg);
|
521
|
VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg);
|
522
|
|
523
|
effect0.setMeshAssociation (255,-1); // apply to all meshes
|
524
|
effect1.setMeshAssociation (255,-1); // apply to all meshes
|
525
|
effect2.setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
|
526
|
effect3.setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
|
527
|
effect4.setMeshAssociation (136,-1); // apply to meshes 3 & 7
|
528
|
effect5.setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
|
529
|
effect6.setMeshAssociation (255,-1); // apply to all meshes
|
530
|
effect7.setMeshAssociation (255,-1); // apply to all meshes
|
531
|
effect8.setMeshAssociation (255,-1); // apply to all meshes
|
532
|
effect9.setMeshAssociation (255,-1); // apply to all meshes
|
533
|
effect10.setMeshAssociation(255,-1); // apply to all meshes
|
534
|
effect11.setMeshAssociation(255,-1); // apply to all meshes
|
535
|
|
536
|
mesh.apply(effect0);
|
537
|
mesh.apply(effect1);
|
538
|
mesh.apply(effect2);
|
539
|
mesh.apply(effect3);
|
540
|
mesh.apply(effect4);
|
541
|
mesh.apply(effect5);
|
542
|
mesh.apply(effect6);
|
543
|
mesh.apply(effect7);
|
544
|
mesh.apply(effect8);
|
545
|
mesh.apply(effect9);
|
546
|
mesh.apply(effect10);
|
547
|
mesh.apply(effect11);
|
548
|
|
549
|
mesh.mergeEffComponents();
|
550
|
|
551
|
return mesh;
|
552
|
}
|
553
|
|
554
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
555
|
|
556
|
MeshBase createTetraMesh()
|
557
|
{
|
558
|
int association = 1;
|
559
|
|
560
|
float C = 0.06f;
|
561
|
float D = 0.035f;
|
562
|
float E = SQ3/2;
|
563
|
float F = 0.5f;
|
564
|
|
565
|
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
566
|
|
567
|
float[] bands = new float[] { 1.0f , 0,
|
568
|
1.0f -C, D*0.50f,
|
569
|
1.0f-2*C, D*0.80f,
|
570
|
1.0f-4*C, D*1.10f,
|
571
|
0.5f , D*1.30f,
|
572
|
0.0f , D*1.35f };
|
573
|
|
574
|
MeshBase[] meshes = new MeshBase[8];
|
575
|
meshes[0] = new MeshPolygon(vertices, bands, 2,2);
|
576
|
meshes[0].setEffectAssociation(0,association,0);
|
577
|
|
578
|
for(int i=1; i<4; i++)
|
579
|
{
|
580
|
association <<= 1;
|
581
|
meshes[i] = meshes[0].copy(true);
|
582
|
meshes[i].setEffectAssociation(0,association,0);
|
583
|
}
|
584
|
|
585
|
for(int i=4; i<8; i++)
|
586
|
{
|
587
|
association <<= 1;
|
588
|
meshes[i] = new MeshTriangle(1);
|
589
|
meshes[i].setEffectAssociation(0,association,0);
|
590
|
}
|
591
|
|
592
|
MeshBase mesh = new MeshJoined(meshes);
|
593
|
|
594
|
Static3D flipZ = new Static3D( 1, 1,-1);
|
595
|
|
596
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
597
|
Static1D angle1= new Static1D( 90);
|
598
|
Static1D angle2= new Static1D(180);
|
599
|
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
|
600
|
|
601
|
Static3D axisX = new Static3D(1,0,0);
|
602
|
Static3D axisY = new Static3D(0,1,0);
|
603
|
Static3D axisZ = new Static3D(0,0,1);
|
604
|
|
605
|
Static3D cent0 = new Static3D(0,0,0);
|
606
|
Static3D cent1 = new Static3D(0,SQ2/4,0);
|
607
|
|
608
|
float d1 =-1.00f;
|
609
|
float d2 = 0.10f;
|
610
|
float d3 = 0.15f;
|
611
|
|
612
|
float vx = 0.5f ;
|
613
|
float vy = (SQ2/4);
|
614
|
|
615
|
Static3D a0 = new Static3D(+vx,-vy, 0 );
|
616
|
Static3D a1 = new Static3D(-vx,-vy, 0 );
|
617
|
Static3D a2 = new Static3D( 0, vy,-vx);
|
618
|
Static3D a3 = new Static3D( 0, vy,+vx);
|
619
|
|
620
|
Static4D dReg = new Static4D(0,0,0,d3);
|
621
|
Static1D dRad = new Static1D(1);
|
622
|
|
623
|
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
|
624
|
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
|
625
|
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
|
626
|
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
|
627
|
|
628
|
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
|
629
|
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
|
630
|
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
|
631
|
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
|
632
|
|
633
|
VertexEffectRotate effect0 = new VertexEffectRotate(angle2, axisZ, cent0);
|
634
|
VertexEffectMove effect1 = new VertexEffectMove(move1);
|
635
|
VertexEffectRotate effect2 = new VertexEffectRotate(alpha , axisX, cent1);
|
636
|
VertexEffectScale effect3 = new VertexEffectScale(flipZ);
|
637
|
VertexEffectRotate effect4 = new VertexEffectRotate(angle1, axisY, cent0);
|
638
|
VertexEffectRotate effect5 = new VertexEffectRotate(angle2, axisZ, cent0);
|
639
|
|
640
|
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
641
|
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
642
|
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
643
|
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
644
|
|
645
|
VertexEffectScale effect10 = new VertexEffectScale(0.1f);
|
646
|
|
647
|
effect0.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
648
|
effect1.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
649
|
effect2.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
650
|
effect3.setMeshAssociation(10,-1); // meshes 1 & 3
|
651
|
effect4.setMeshAssociation(12,-1); // meshes 2 & 3
|
652
|
effect5.setMeshAssociation(12,-1); // meshes 2 & 3
|
653
|
effect6.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
654
|
effect7.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
655
|
effect8.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
656
|
effect9.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
657
|
effect10.setMeshAssociation(240,-1); // meshes 4,5,6,7
|
658
|
|
659
|
mesh.apply(effect0);
|
660
|
mesh.apply(effect1);
|
661
|
mesh.apply(effect2);
|
662
|
mesh.apply(effect3);
|
663
|
mesh.apply(effect4);
|
664
|
mesh.apply(effect5);
|
665
|
mesh.apply(effect6);
|
666
|
mesh.apply(effect7);
|
667
|
mesh.apply(effect8);
|
668
|
mesh.apply(effect9);
|
669
|
mesh.apply(effect10);
|
670
|
|
671
|
mesh.mergeEffComponents();
|
672
|
|
673
|
return mesh;
|
674
|
}
|
675
|
|
676
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
677
|
// DINO
|
678
|
|
679
|
MeshBase createDinoMesh()
|
680
|
{
|
681
|
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
|
682
|
|
683
|
final int MESHES=4;
|
684
|
|
685
|
float D = 0.02f;
|
686
|
float E = 0.5f*SQ2;
|
687
|
float F = 0.5f;
|
688
|
|
689
|
float[] bands0 = { 1.0f , 0,
|
690
|
1.0f-2*D, D*0.25f,
|
691
|
1.0f-4*D, D*0.35f,
|
692
|
1.0f-8*D, D*0.6f,
|
693
|
0.60f , D*1.0f,
|
694
|
0.30f , D*1.375f,
|
695
|
0.0f , D*1.4f };
|
696
|
|
697
|
float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
|
698
|
|
699
|
MeshBase[] meshes = new MeshPolygon[MESHES];
|
700
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
|
701
|
meshes[0].setEffectAssociation(0,1,0);
|
702
|
meshes[1] = meshes[0].copy(true);
|
703
|
meshes[1].setEffectAssociation(0,2,0);
|
704
|
|
705
|
float[] bands1 = { 1.0f , 0,
|
706
|
0.50f , 0.10f,
|
707
|
0.0f , 0.20f };
|
708
|
|
709
|
float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
|
710
|
|
711
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
712
|
meshes[2].setEffectAssociation(0,4,0);
|
713
|
meshes[3] = meshes[2].copy(true);
|
714
|
meshes[3].setEffectAssociation(0,8,0);
|
715
|
|
716
|
MeshBase mesh = new MeshJoined(meshes);
|
717
|
|
718
|
Static3D a0 = new Static3D( 0,-3*F, 0 );
|
719
|
Static3D a1 = new Static3D( 0, 0, -3*F );
|
720
|
Static3D a2 = new Static3D( -3*F, 0, 0 );
|
721
|
Static3D a3 = new Static3D( +3*F, 0, 0 );
|
722
|
|
723
|
Static3D v0 = new Static3D( 0,-3*F/2, 3*F/2 );
|
724
|
Static3D v1 = new Static3D( 0, 3*F/2,-3*F/2 );
|
725
|
Static3D v2 = new Static3D( -3*F, 3*F/2, 3*F/2 );
|
726
|
Static3D v3 = new Static3D( +3*F, 3*F/2, 3*F/2 );
|
727
|
|
728
|
float d1 = 1.0f;
|
729
|
float d2 =-0.10f;
|
730
|
float d3 =-0.10f;
|
731
|
float d4 = 0.40f;
|
732
|
|
733
|
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
|
734
|
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
|
735
|
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
|
736
|
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
|
737
|
|
738
|
Static3D dVec0 = new Static3D( d3*v0.get0(), d3*v0.get1(), d3*v0.get2() );
|
739
|
Static3D dVec1 = new Static3D( d3*v1.get0(), d3*v1.get1(), d3*v1.get2() );
|
740
|
Static3D dVec2 = new Static3D( d2*v2.get0(), d2*v2.get1(), d2*v2.get2() );
|
741
|
Static3D dVec3 = new Static3D( d2*v3.get0(), d2*v3.get1(), d2*v3.get2() );
|
742
|
|
743
|
Static4D dReg = new Static4D(0,0,0,d4);
|
744
|
Static1D dRad = new Static1D(1);
|
745
|
|
746
|
Static1D angle1 = new Static1D(+ANGLE);
|
747
|
Static1D angle2 = new Static1D(-ANGLE);
|
748
|
|
749
|
Static3D axisX = new Static3D(1,0,0);
|
750
|
Static3D axisY = new Static3D(0,1,0);
|
751
|
Static3D axisZ = new Static3D(0,-1,1);
|
752
|
|
753
|
Static3D center0= new Static3D(0,0,0);
|
754
|
Static3D center1= new Static3D(0,-3*F,0);
|
755
|
|
756
|
VertexEffectScale effect0 = new VertexEffectScale ( new Static3D(3,3,3) );
|
757
|
VertexEffectMove effect1 = new VertexEffectMove ( new Static3D(0,-F,0) );
|
758
|
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 );
|
759
|
VertexEffectScale effect3 = new VertexEffectScale ( new Static3D(1,-1,1) );
|
760
|
VertexEffectMove effect4 = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
|
761
|
VertexEffectRotate effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
|
762
|
VertexEffectScale effect6 = new VertexEffectScale ( new Static3D(-1,1,1) );
|
763
|
VertexEffectRotate effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
|
764
|
VertexEffectRotate effect8 = new VertexEffectRotate( angle1 , axisZ, center1 );
|
765
|
VertexEffectRotate effect9 = new VertexEffectRotate( angle2 , axisZ, center1 );
|
766
|
|
767
|
VertexEffectDeform effect10= new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
768
|
VertexEffectDeform effect11= new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
769
|
VertexEffectDeform effect12= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
770
|
VertexEffectDeform effect13= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
771
|
|
772
|
effect0.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
773
|
effect1.setMeshAssociation( 3,-1); // apply to meshes 0,1
|
774
|
effect2.setMeshAssociation( 2,-1); // apply to mesh 1
|
775
|
effect3.setMeshAssociation( 2,-1); // apply to mesh 0
|
776
|
effect4.setMeshAssociation(12,-1); // apply to meshes 2,3
|
777
|
effect5.setMeshAssociation(12,-1); // apply to meshes 2,3
|
778
|
effect6.setMeshAssociation( 8,-1); // apply to mesh 3
|
779
|
effect7.setMeshAssociation(12,-1); // apply to meshes 2,3
|
780
|
effect8.setMeshAssociation( 4,-1); // apply to mesh 2
|
781
|
effect9.setMeshAssociation( 8,-1); // apply to mesh 3
|
782
|
effect10.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
783
|
effect11.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
784
|
effect12.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
785
|
effect13.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
786
|
|
787
|
mesh.apply(effect0);
|
788
|
mesh.apply(effect1);
|
789
|
mesh.apply(effect2);
|
790
|
mesh.apply(effect3);
|
791
|
mesh.apply(effect4);
|
792
|
mesh.apply(effect5);
|
793
|
mesh.apply(effect6);
|
794
|
mesh.apply(effect7);
|
795
|
mesh.apply(effect8);
|
796
|
mesh.apply(effect9);
|
797
|
mesh.apply(effect10);
|
798
|
mesh.apply(effect11);
|
799
|
mesh.apply(effect12);
|
800
|
mesh.apply(effect13);
|
801
|
|
802
|
mesh.mergeEffComponents();
|
803
|
|
804
|
return mesh;
|
805
|
}
|
806
|
|
807
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
808
|
// Helicopter
|
809
|
|
810
|
MeshBase createHelicopterCornerMesh()
|
811
|
{
|
812
|
float D = 0.02f;
|
813
|
float E = 0.5f;
|
814
|
float F = SQ2/4;
|
815
|
|
816
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
817
|
|
818
|
float[] bands0 = { 1.0f , 0,
|
819
|
1.0f-2*D, D*0.25f,
|
820
|
1.0f-4*D, D*0.35f,
|
821
|
1.0f-8*D, D*0.6f,
|
822
|
0.60f , D*1.0f,
|
823
|
0.30f , D*1.375f,
|
824
|
0.0f , D*1.4f };
|
825
|
|
826
|
MeshBase[] meshes = new MeshBase[6];
|
827
|
|
828
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
829
|
meshes[0].setEffectAssociation(0,1,0);
|
830
|
meshes[1] = meshes[0].copy(true);
|
831
|
meshes[1].setEffectAssociation(0,2,0);
|
832
|
meshes[2] = meshes[0].copy(true);
|
833
|
meshes[2].setEffectAssociation(0,4,0);
|
834
|
|
835
|
float[] vertices1 = { -F,-1.0f/12, +F,-1.0f/12, 0,1.0f/6 };
|
836
|
float[] bands1 = { 1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f };
|
837
|
|
838
|
meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
|
839
|
meshes[3].setEffectAssociation(0,8,0);
|
840
|
meshes[4] = meshes[3].copy(true);
|
841
|
meshes[4].setEffectAssociation(0,16,0);
|
842
|
meshes[5] = meshes[3].copy(true);
|
843
|
meshes[5].setEffectAssociation(0,32,0);
|
844
|
|
845
|
MeshBase mesh = new MeshJoined(meshes);
|
846
|
|
847
|
Static3D axisX = new Static3D(1,0,0);
|
848
|
Static3D axisY = new Static3D(0,1,0);
|
849
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
850
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
851
|
Static1D angle1 = new Static1D(+90);
|
852
|
Static1D angle2 = new Static1D(-90);
|
853
|
Static1D angle3 = new Static1D(-135);
|
854
|
Static1D angle4 = new Static1D(90);
|
855
|
Static1D angle5 = new Static1D(120);
|
856
|
Static1D angle6 = new Static1D(240);
|
857
|
Static3D center1= new Static3D(0,0,0);
|
858
|
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
|
859
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
860
|
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
|
861
|
|
862
|
float d0 =-0.04f;
|
863
|
float d1 = 0.04f;
|
864
|
float r0 = 0.15f;
|
865
|
float r1 = 0.10f;
|
866
|
|
867
|
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
|
868
|
Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
|
869
|
Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
|
870
|
Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
|
871
|
|
872
|
Static1D radius = new Static1D(0.5f);
|
873
|
|
874
|
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f);
|
875
|
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f);
|
876
|
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f);
|
877
|
Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f);
|
878
|
|
879
|
Static4D reg0 = new Static4D(0,0,0,r0);
|
880
|
Static4D reg1 = new Static4D(0,0,0,r1);
|
881
|
|
882
|
VertexEffectMove effect0 = new VertexEffectMove(move1);
|
883
|
VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1));
|
884
|
VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
|
885
|
VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
|
886
|
VertexEffectMove effect4 = new VertexEffectMove(move2);
|
887
|
VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
|
888
|
VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
|
889
|
VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
|
890
|
VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
|
891
|
VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
|
892
|
|
893
|
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
|
894
|
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
|
895
|
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
|
896
|
VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
|
897
|
|
898
|
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2
|
899
|
effect1.setMeshAssociation( 6,-1); // meshes 1,2
|
900
|
effect2.setMeshAssociation( 2,-1); // mesh 1
|
901
|
effect3.setMeshAssociation( 4,-1); // mesh 2
|
902
|
effect4.setMeshAssociation(56,-1); // meshes 3,4,5
|
903
|
effect5.setMeshAssociation(56,-1); // meshes 3,4,5
|
904
|
effect6.setMeshAssociation(56,-1); // meshes 3,4,5
|
905
|
effect7.setMeshAssociation(56,-1); // meshes 3,4,5
|
906
|
effect8.setMeshAssociation(16,-1); // mesh 4
|
907
|
effect9.setMeshAssociation(32,-1); // mesh 5
|
908
|
|
909
|
effect10.setMeshAssociation(63,-1); // all meshes
|
910
|
effect11.setMeshAssociation(63,-1); // all meshes
|
911
|
effect12.setMeshAssociation(63,-1); // all meshes
|
912
|
effect13.setMeshAssociation(63,-1); // all meshes
|
913
|
|
914
|
mesh.apply(effect0);
|
915
|
mesh.apply(effect1);
|
916
|
mesh.apply(effect2);
|
917
|
mesh.apply(effect3);
|
918
|
mesh.apply(effect4);
|
919
|
mesh.apply(effect5);
|
920
|
mesh.apply(effect6);
|
921
|
mesh.apply(effect7);
|
922
|
mesh.apply(effect8);
|
923
|
mesh.apply(effect9);
|
924
|
|
925
|
mesh.apply(effect10);
|
926
|
mesh.apply(effect11);
|
927
|
mesh.apply(effect12);
|
928
|
mesh.apply(effect13);
|
929
|
|
930
|
mesh.mergeEffComponents();
|
931
|
|
932
|
return mesh;
|
933
|
}
|
934
|
|
935
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
936
|
|
937
|
MeshBase createHelicopterFaceMesh()
|
938
|
{
|
939
|
MeshBase[] meshes = new MeshBase[6];
|
940
|
|
941
|
float D = 0.02f;
|
942
|
float E = 0.5f;
|
943
|
float F = SQ2/4;
|
944
|
float G = 1.0f/12;
|
945
|
|
946
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
947
|
|
948
|
float[] bands0 = { 1.0f , 0,
|
949
|
1.0f-2*D, D*0.25f,
|
950
|
1.0f-4*D, D*0.35f,
|
951
|
1.0f-8*D, D*0.6f,
|
952
|
0.60f , D*1.0f,
|
953
|
0.30f , D*1.375f,
|
954
|
0.0f , D*1.4f };
|
955
|
|
956
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
957
|
meshes[0].setEffectAssociation(0,1,0);
|
958
|
|
959
|
float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
|
960
|
|
961
|
float[] bands1 = { 1.0f , 0.0f,
|
962
|
0.5f , 0.01f,
|
963
|
0.0f , 0.01f };
|
964
|
|
965
|
meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
|
966
|
meshes[1].setEffectAssociation(0,2,0);
|
967
|
|
968
|
float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
|
969
|
|
970
|
float[] bands2 = { 1.0f , 0.0f,
|
971
|
0.5f , 0.01f,
|
972
|
0.0f , 0.01f };
|
973
|
|
974
|
meshes[2] = new MeshPolygon(vertices2, bands2, 1, 3);
|
975
|
meshes[2].setEffectAssociation(0,4,0);
|
976
|
meshes[3] = meshes[2].copy(true);
|
977
|
meshes[3].setEffectAssociation(0,8,0);
|
978
|
meshes[4] = new MeshTriangle(1);
|
979
|
meshes[4].setEffectAssociation(0,16,0);
|
980
|
meshes[5] = new MeshTriangle(1);
|
981
|
meshes[5].setEffectAssociation(0,32,0);
|
982
|
|
983
|
MeshBase mesh = new MeshJoined(meshes);
|
984
|
|
985
|
Static3D move0 = new Static3D(-1.0f/8, -1.0f/8, 0);
|
986
|
Static3D move1 = new Static3D(-(SQ2/24)-1.0f/4, -(SQ2/24)-1.0f/4, 0);
|
987
|
Static3D move2 = new Static3D(-E/2, F/3, 0);
|
988
|
Static3D move3 = new Static3D(+E/2, F/3, 0);
|
989
|
Static3D move4 = new Static3D(+E/3,+E/3, 0);
|
990
|
Static1D angle1 = new Static1D(135);
|
991
|
Static1D angle2 = new Static1D(90);
|
992
|
Static1D angle3 = new Static1D(-90);
|
993
|
Static1D angle4 = new Static1D(-135);
|
994
|
Static3D axisX = new Static3D(1,0,0);
|
995
|
Static3D axisY = new Static3D(0,1,0);
|
996
|
Static3D axisZ = new Static3D(0,0,1);
|
997
|
Static3D axis1 = new Static3D(1,-1,0);
|
998
|
Static3D center = new Static3D(0,0,0);
|
999
|
Static3D center1= new Static3D(-0.25f,-0.25f,0);
|
1000
|
|
1001
|
float d0 =-0.03f;
|
1002
|
float d1 =-0.04f;
|
1003
|
float r0 = 0.15f;
|
1004
|
float r1 = 0.10f;
|
1005
|
|
1006
|
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
|
1007
|
Static3D vec1 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(+SQ3/3));
|
1008
|
Static3D vec2 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
|
1009
|
|
1010
|
Static1D radius = new Static1D(0.5f);
|
1011
|
|
1012
|
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f);
|
1013
|
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f);
|
1014
|
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f);
|
1015
|
|
1016
|
Static4D reg0 = new Static4D(0,0,0,r0);
|
1017
|
Static4D reg1 = new Static4D(0,0,0,r1);
|
1018
|
|
1019
|
VertexEffectMove effect0 = new VertexEffectMove(move0);
|
1020
|
VertexEffectRotate effect1 = new VertexEffectRotate(angle1, axisZ, center);
|
1021
|
VertexEffectMove effect2 = new VertexEffectMove(move1);
|
1022
|
VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axis1, center1);
|
1023
|
VertexEffectMove effect4 = new VertexEffectMove(move2);
|
1024
|
VertexEffectMove effect5 = new VertexEffectMove(move3);
|
1025
|
VertexEffectRotate effect6 = new VertexEffectRotate(angle3, axisZ, center);
|
1026
|
VertexEffectRotate effect7 = new VertexEffectRotate(angle4, axisX, center);
|
1027
|
VertexEffectRotate effect8 = new VertexEffectRotate(angle1, axisY, center);
|
1028
|
VertexEffectScale effect9 = new VertexEffectScale(0);
|
1029
|
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
|
1030
|
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
|
1031
|
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
|
1032
|
VertexEffectMove effect13= new VertexEffectMove(move4);
|
1033
|
|
1034
|
effect0.setMeshAssociation( 1,-1); // mesh 0
|
1035
|
effect1.setMeshAssociation( 2,-1); // mesh 1
|
1036
|
effect2.setMeshAssociation( 2,-1); // mesh 1
|
1037
|
effect3.setMeshAssociation( 2,-1); // mesh 1
|
1038
|
effect4.setMeshAssociation( 4,-1); // mesh 2
|
1039
|
effect5.setMeshAssociation( 8,-1); // mesh 3
|
1040
|
effect6.setMeshAssociation( 8,-1); // mesh 3
|
1041
|
effect7.setMeshAssociation( 4,-1); // mesh 2
|
1042
|
effect8.setMeshAssociation( 8,-1); // mesh 3
|
1043
|
effect9.setMeshAssociation(48,-1); // meshes 4,5
|
1044
|
effect10.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
1045
|
effect11.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
1046
|
effect12.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
1047
|
effect13.setMeshAssociation(15,-1); // meshes 0,1,2,3
|
1048
|
|
1049
|
mesh.apply(effect0);
|
1050
|
mesh.apply(effect1);
|
1051
|
mesh.apply(effect2);
|
1052
|
mesh.apply(effect3);
|
1053
|
mesh.apply(effect4);
|
1054
|
mesh.apply(effect5);
|
1055
|
mesh.apply(effect6);
|
1056
|
mesh.apply(effect7);
|
1057
|
mesh.apply(effect8);
|
1058
|
mesh.apply(effect9);
|
1059
|
mesh.apply(effect10);
|
1060
|
mesh.apply(effect11);
|
1061
|
mesh.apply(effect12);
|
1062
|
mesh.apply(effect13);
|
1063
|
|
1064
|
mesh.mergeEffComponents();
|
1065
|
|
1066
|
return mesh;
|
1067
|
}
|
1068
|
}
|