Project

General

Profile

Download (9.82 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyDino.java @ acf165d9

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.helpers.FactoryCubit;
25
import org.distorted.helpers.ObjectShape;
26
import org.distorted.helpers.ObjectSticker;
27
import org.distorted.library.effect.MatrixEffectQuaternion;
28
import org.distorted.library.main.DistortedEffects;
29
import org.distorted.library.main.DistortedTexture;
30
import org.distorted.library.mesh.MeshBase;
31
import org.distorted.library.mesh.MeshSquare;
32
import org.distorted.library.type.Static3D;
33
import org.distorted.library.type.Static4D;
34

    
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36

    
37
public abstract class TwistyDino extends TwistyObject
38
{
39
  // the four rotation axis of a RubikDino. Must be normalized.
40
  static final Static3D[] ROT_AXIS = new Static3D[]
41
         {
42
           new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
43
           new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
44
           new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
45
           new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
46
         };
47

    
48
  private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
49

    
50
  private static final int[] FACE_COLORS = new int[]
51
         {
52
           COLOR_YELLOW, COLOR_WHITE,
53
           COLOR_BLUE  , COLOR_GREEN,
54
           COLOR_RED   , COLOR_ORANGE
55
         };
56

    
57
  // All legal rotation quats of a RubikDino
58
  static final Static4D[] QUATS = new Static4D[]
59
         {
60
           new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),
61
           new Static4D(  0.5f,  0.5f,  0.5f, -0.5f ),
62
           new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
63
           new Static4D(  0.5f, -0.5f, -0.5f, -0.5f ),
64
           new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),
65
           new Static4D(  0.5f,  0.5f, -0.5f, -0.5f ),
66
           new Static4D(  0.5f, -0.5f,  0.5f, -0.5f ),
67
           new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
68
           new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
69
           new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
70
           new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
71
           new Static4D(  0.5f,  0.5f, -0.5f,  0.5f )
72
         };
73

    
74
  // centers of the 12 edges. Must be in the same order like QUATs above.
75
  static final float[][] CENTERS = new float[][]
76
         {
77
             { 0.0f, 1.5f, 1.5f },
78
             { 1.5f, 0.0f, 1.5f },
79
             { 0.0f,-1.5f, 1.5f },
80
             {-1.5f, 0.0f, 1.5f },
81
             { 1.5f, 1.5f, 0.0f },
82
             { 1.5f,-1.5f, 0.0f },
83
             {-1.5f,-1.5f, 0.0f },
84
             {-1.5f, 1.5f, 0.0f },
85
             { 0.0f, 1.5f,-1.5f },
86
             { 1.5f, 0.0f,-1.5f },
87
             { 0.0f,-1.5f,-1.5f },
88
             {-1.5f, 0.0f,-1.5f }
89
         };
90

    
91
  private static final double[][] VERTICES = new double[][]
92
          {
93
             {-1.5, 0.0, 0.0},
94
             { 1.5, 0.0, 0.0},
95
             { 0.0,-1.5, 0.0},
96
             { 0.0, 0.0,-1.5}
97
          };
98

    
99
  private static final int[][] VERT_INDEXES = new int[][]
100
          {
101
             {2,1,0},   // counterclockwise!
102
             {3,0,1},
103
             {2,3,1},
104
             {3,2,0},
105
          };
106

    
107
  private static final float[][] STICKERS = new float[][]
108
          {
109
             { 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 }
110
          };
111

    
112
  private static final ObjectSticker[] mStickers;
113

    
114
  static
115
    {
116
    float radius = 0.025f;
117
    float stroke = 0.050f;
118
    float[] radii = new float[] {radius,radius,radius};
119
    mStickers = new ObjectSticker[STICKERS.length];
120
    mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
121
    }
122

    
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124

    
125
  TwistyDino(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
126
             DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth)
127
    {
128
    super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth);
129
    }
130

    
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

    
133
  float getScreenRatio()
134
    {
135
    return 0.5f;
136
    }
137

    
138
///////////////////////////////////////////////////////////////////////////////////////////////////
139

    
140
  Static4D[] getQuats()
141
    {
142
    return QUATS;
143
    }
144

    
145
///////////////////////////////////////////////////////////////////////////////////////////////////
146

    
147
  int getNumFaces()
148
    {
149
    return FACE_COLORS.length;
150
    }
151

    
152
///////////////////////////////////////////////////////////////////////////////////////////////////
153

    
154
  float[][] getCuts(int size)
155
    {
156
    float[] cut = new float[] { -SQ3/3, +SQ3/3 };
157
    return new float[][] { cut,cut,cut,cut };
158
    }
159

    
160
///////////////////////////////////////////////////////////////////////////////////////////////////
161

    
162
  int getNumStickerTypes(int numLayers)
163
    {
164
    return STICKERS.length;
165
    }
166

    
167
///////////////////////////////////////////////////////////////////////////////////////////////////
168

    
169
  int getNumCubitFaces()
170
    {
171
    return 4;
172
    }
173

    
174
///////////////////////////////////////////////////////////////////////////////////////////////////
175

    
176
  float[][] getCubitPositions(int size)
177
    {
178
    return CENTERS;
179
    }
180

    
181
///////////////////////////////////////////////////////////////////////////////////////////////////
182

    
183
  private Static4D getQuat(int cubit, int numLayers)
184
    {
185
    return QUATS[cubit];
186
    }
187

    
188
///////////////////////////////////////////////////////////////////////////////////////////////////
189

    
190
  private int getNumCubitVariants(int numLayers)
191
    {
192
    return 1;
193
    }
194

    
195
///////////////////////////////////////////////////////////////////////////////////////////////////
196

    
197
  int getCubitVariant(int cubit, int numLayers)
198
    {
199
    return 0;
200
    }
201

    
202
///////////////////////////////////////////////////////////////////////////////////////////////////
203

    
204
  ObjectShape getObjectShape(int cubit, int numLayers)
205
    {
206
    float[][] bands= new float[][] { {0.035f,30,0.16f,0.8f,6,2,2}, {0.010f,30,0.16f,0.2f,6,2,2} };
207
    int[] bandIndices   = new int[] { 0,0,1,1 };
208
    float[][] corners   = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
209
    int[] cornerIndices = new int[] { 0,0,1,1 };
210
    float[][] centers   = new float[][] { {0.0f, -0.75f, -0.75f} };
211
    int[] centerIndices = new int[] { 0,0,0,0 };
212

    
213
    return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
214
    }
215

    
216
///////////////////////////////////////////////////////////////////////////////////////////////////
217

    
218
  MeshBase createCubitMesh(int cubit, int numLayers)
219
    {
220
    int variant = getCubitVariant(cubit,numLayers);
221

    
222
    if( mMeshes==null )
223
      {
224
      FactoryCubit factory = FactoryCubit.getInstance();
225
      factory.clear();
226
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
227
      }
228

    
229
    if( mMeshes[variant]==null )
230
      {
231
      ObjectShape shape = getObjectShape(cubit,numLayers);
232
      FactoryCubit factory = FactoryCubit.getInstance();
233
      factory.createNewFaceTransform(shape);
234
      mMeshes[variant] = factory.createRoundedSolid(shape);
235
      }
236

    
237
    MeshBase mesh = mMeshes[variant].copy(true);
238
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
239
    mesh.apply(quat,0xffffffff,0);
240

    
241
    return mesh;
242
    }
243

    
244
///////////////////////////////////////////////////////////////////////////////////////////////////
245

    
246
  int getColor(int face)
247
    {
248
    return FACE_COLORS[face];
249
    }
250

    
251
///////////////////////////////////////////////////////////////////////////////////////////////////
252

    
253
  ObjectSticker retSticker(int face)
254
    {
255
    return mStickers[face/NUM_FACES];
256
    }
257

    
258
///////////////////////////////////////////////////////////////////////////////////////////////////
259

    
260
  float returnMultiplier()
261
    {
262
    return 2.0f;
263
    }
264

    
265
///////////////////////////////////////////////////////////////////////////////////////////////////
266
// PUBLIC API
267

    
268
  public Static3D[] getRotationAxis()
269
    {
270
    return ROT_AXIS;
271
    }
272

    
273
///////////////////////////////////////////////////////////////////////////////////////////////////
274

    
275
  public int[] getBasicAngle()
276
    {
277
    return BASIC_ANGLE;
278
    }
279

    
280
///////////////////////////////////////////////////////////////////////////////////////////////////
281

    
282
  public int getComplexity(int numLayers)
283
    {
284
    return 2;
285
    }
286
}
(24-24/41)