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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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Leszek Koltunski
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.opengl.GLES30;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import android.view.MotionEvent;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objects.RubikObject;
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import org.distorted.objects.RubikMovementObject;
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import org.distorted.solvers.SolverMain;
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import org.distorted.states.RubikState;
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import org.distorted.states.RubikStatePlay;
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import org.distorted.states.RubikStateSolver;
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import org.distorted.states.RubikStateSolving;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikSurfaceView extends GLSurfaceView
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{
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private static final int NUM_SPEED_PROBES = 10;
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private static final int INVALID_POINTER_ID = -1;
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public static final int MODE_ROTATE = 0;
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public static final int MODE_DRAG = 1;
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public static final int MODE_REPLACE = 2;
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// Moving the finger from the middle of the vertical screen to the right edge will rotate a
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// given face by SWIPING_SENSITIVITY/2 degrees.
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private final static int SWIPING_SENSITIVITY = 240;
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// Moving the finger by 0.3 of an inch will start a Rotation.
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private final static float ROTATION_SENSITIVITY = 0.3f;
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// Where did we get this sqrt(3)/2 ? From the (default, i.e. 60 degrees - see InternalOutputSurface!)
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// FOV of the projection matrix of the Node onto the Screen.
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// Take a look how the CAMERA_POINT is used in onTouchEvent - (x,y) there are expressed in sort of
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// 'half-NDC' coordinates i.e. they range from +0.5 to -0.5; thus CAMERA_POINT also needs to be
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// in 'half-NDC'. Since in this coordinate system the height of the screen is equal to 1, then the
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// Z-distance from the center of the object to the camera is equal to (scrHeight/2)/tan(FOV/2) =
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// 0.5/tan(30) = sqrt(3)/2.
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// Why is the Z-distance between the camera and the object equal to (scrHeight/2)/tan(FOV/2)?
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// Because of the way the View part of the ModelView matrix is constructed in EffectQueueMatrix.send().
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private final Static4D CAMERA_POINT = new Static4D(0, 0, (float)Math.sqrt(3)*0.5f, 0);
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private RubikRenderer mRenderer;
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private RubikPreRender mPreRender;
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private RubikMovementObject mMovement;
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private boolean mDragging, mBeginningRotation, mContinuingRotation;
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private int mScreenWidth, mScreenHeight, mScreenMin;
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private float mRotAngle, mInitDistance;
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private int mPtrID1, mPtrID2;
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private float mX, mY;
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private float mStartRotX, mStartRotY;
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private float mAxisX, mAxisY;
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private float mRotationFactor;
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private int mLastCubitColor, mLastCubitFace, mLastCubit;
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private int mCurrentAxis, mCurrentRow;
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private float mCurrentAngle, mCurrRotSpeed;
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private float[] mLastX;
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private float[] mLastY;
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private long[] mLastT;
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private int mFirstIndex, mLastIndex;
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private int mDensity;
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private static Static4D mQuat= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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private static Static4D mTemp= new Static4D(0,0,0,1);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width, int height)
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{
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mScreenWidth = width;
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mScreenHeight= height;
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mScreenMin = Math.min(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isVertical()
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{
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return mScreenHeight>mScreenWidth;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikRenderer getRenderer()
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{
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return mRenderer;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikPreRender getPreRender()
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{
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return mPreRender;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuat()
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{
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mQuat.set(mTemp);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuat()
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{
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return mQuat;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setMovement(RubikMovementObject movement)
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{
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mMovement = movement;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Static4D quatFromDrag(float dragX, float dragY)
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{
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float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY)
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float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted!
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float axisZ = 0;
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float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
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if( axisL>0 )
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{
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axisX /= axisL;
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axisY /= axisL;
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axisZ /= axisL;
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float ratio = axisL;
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ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi)
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float cosA = (float)Math.cos(Math.PI*ratio);
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float sinA = (float)Math.sqrt(1-cosA*cosA);
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return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
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}
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return new Static4D(0f, 0f, 0f, 1f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// cast the 3D axis we are currently rotating along to the 2D in-screen-surface axis
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private void computeCurrentAxis(Static3D axis)
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{
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Static4D axis4D = new Static4D(axis.get0(), axis.get1(), axis.get2(), 0);
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Static4D result = rotateVectorByQuat(axis4D, mQuat);
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mAxisX =result.get0();
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mAxisY =result.get1();
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float len = (float)Math.sqrt(mAxisX*mAxisX + mAxisY*mAxisY);
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mAxisX /= len;
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mAxisY /= len;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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public static Static4D quatMultiply( Static4D quat1, Static4D quat2 )
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{
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float qx = quat1.get0();
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float qy = quat1.get1();
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float qz = quat1.get2();
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float qw = quat1.get3();
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float rx = quat2.get0();
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float ry = quat2.get1();
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float rz = quat2.get2();
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float rw = quat2.get3();
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float tx = rw*qx - rz*qy + ry*qz + rx*qw;
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float ty = rw*qy + rz*qx + ry*qw - rx*qz;
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float tz = rw*qz + rz*qw - ry*qx + rx*qy;
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float tw = rw*qw - rz*qz - ry*qy - rx*qx;
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return new Static4D(tx,ty,tz,tw);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) )
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public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat)
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{
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float qx = quat.get0();
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float qy = quat.get1();
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float qz = quat.get2();
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float qw = quat.get3();
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Static4D quatInverted= new Static4D(-qx,-qy,-qz,qw);
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Static4D tmp = quatMultiply(quat,vector);
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return quatMultiply(tmp,quatInverted);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat )
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public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat)
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234 |
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{
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235 |
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float qx = quat.get0();
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float qy = quat.get1();
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float qz = quat.get2();
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float qw = quat.get3();
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47ba5ddc
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Static4D quatInverted= new Static4D(-qx,-qy,-qz,qw);
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241 |
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Static4D tmp = quatMultiply(quatInverted,vector);
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return quatMultiply(tmp,quat);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addSpeedProbe(float x, float y)
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249 |
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{
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250 |
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long currTime = System.currentTimeMillis();
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boolean theSame = mLastIndex==mFirstIndex;
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252 |
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mLastIndex++;
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254 |
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if( mLastIndex>=NUM_SPEED_PROBES ) mLastIndex=0;
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255 |
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mLastT[mLastIndex] = currTime;
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257 |
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mLastX[mLastIndex] = x;
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mLastY[mLastIndex] = y;
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259 |
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if( mLastIndex==mFirstIndex)
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{
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262 |
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mFirstIndex++;
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263 |
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if( mFirstIndex>=NUM_SPEED_PROBES ) mFirstIndex=0;
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264 |
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}
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265 |
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if( theSame )
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267 |
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{
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268 |
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mLastT[mFirstIndex] = currTime;
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269 |
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mLastX[mFirstIndex] = x;
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270 |
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mLastY[mFirstIndex] = y;
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271 |
168b6b56
|
Leszek Koltunski
|
}
|
272 |
|
|
}
|
273 |
|
|
|
274 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
275 |
|
|
|
276 |
4c864c68
|
Leszek Koltunski
|
private void computeCurrentSpeedInInchesPerSecond()
|
277 |
168b6b56
|
Leszek Koltunski
|
{
|
278 |
4c864c68
|
Leszek Koltunski
|
long firstTime = mLastT[mFirstIndex];
|
279 |
|
|
long lastTime = mLastT[mLastIndex];
|
280 |
|
|
float fX = mLastX[mFirstIndex];
|
281 |
|
|
float fY = mLastY[mFirstIndex];
|
282 |
|
|
float lX = mLastX[mLastIndex];
|
283 |
|
|
float lY = mLastY[mLastIndex];
|
284 |
168b6b56
|
Leszek Koltunski
|
|
285 |
|
|
long timeDiff = lastTime-firstTime;
|
286 |
|
|
|
287 |
|
|
mLastIndex = 0;
|
288 |
|
|
mFirstIndex= 0;
|
289 |
|
|
|
290 |
4c864c68
|
Leszek Koltunski
|
mCurrRotSpeed = timeDiff>0 ? 1000*retFingerDragDistanceInInches(fX,fY,lX,lY)/timeDiff : 0;
|
291 |
168b6b56
|
Leszek Koltunski
|
}
|
292 |
|
|
|
293 |
f0533889
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
294 |
|
|
|
295 |
cd83d0aa
|
Leszek Koltunski
|
private float retFingerDragDistanceInInches(float xFrom, float yFrom, float xTo, float yTo)
|
296 |
f0533889
|
Leszek Koltunski
|
{
|
297 |
cd83d0aa
|
Leszek Koltunski
|
float xDist = mScreenWidth*(xFrom-xTo);
|
298 |
|
|
float yDist = mScreenHeight*(yFrom-yTo);
|
299 |
|
|
float distInPixels = (float)Math.sqrt(xDist*xDist + yDist*yDist);
|
300 |
f0533889
|
Leszek Koltunski
|
|
301 |
cd83d0aa
|
Leszek Koltunski
|
return distInPixels/mDensity;
|
302 |
f0533889
|
Leszek Koltunski
|
}
|
303 |
|
|
|
304 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305 |
|
|
|
306 |
|
|
private void setUpDragOrRotate(boolean down, float x, float y)
|
307 |
|
|
{
|
308 |
|
|
int mode = RubikState.getMode();
|
309 |
|
|
|
310 |
|
|
if( mode==MODE_DRAG )
|
311 |
|
|
{
|
312 |
|
|
mDragging = true;
|
313 |
|
|
mBeginningRotation = false;
|
314 |
|
|
mContinuingRotation = false;
|
315 |
|
|
}
|
316 |
|
|
else
|
317 |
|
|
{
|
318 |
|
|
Static4D touchPoint1 = new Static4D(x, y, 0, 0);
|
319 |
4da7d87a
|
Leszek Koltunski
|
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuat);
|
320 |
|
|
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuat);
|
321 |
f0533889
|
Leszek Koltunski
|
|
322 |
|
|
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) )
|
323 |
|
|
{
|
324 |
|
|
mDragging = false;
|
325 |
|
|
mContinuingRotation = false;
|
326 |
|
|
|
327 |
|
|
if( mode==MODE_ROTATE )
|
328 |
|
|
{
|
329 |
|
|
mBeginningRotation= mPreRender.canRotate();
|
330 |
|
|
}
|
331 |
|
|
else if( mode==MODE_REPLACE )
|
332 |
|
|
{
|
333 |
|
|
mBeginningRotation= false;
|
334 |
|
|
|
335 |
|
|
if( down )
|
336 |
|
|
{
|
337 |
|
|
RubikStateSolver solver = (RubikStateSolver) RubikState.SVER.getStateClass();
|
338 |
|
|
mLastCubitFace = mMovement.getTouchedFace();
|
339 |
|
|
float[] point = mMovement.getTouchedPoint3D();
|
340 |
|
|
int color = solver.getCurrentColor();
|
341 |
|
|
RubikObject object = mPreRender.getObject();
|
342 |
|
|
mLastCubit = object.getCubit(point);
|
343 |
|
|
mPreRender.setTextureMap( mLastCubit, mLastCubitFace, color );
|
344 |
|
|
mLastCubitColor = SolverMain.cubitIsLocked(object.getObjectList(), object.getSize(), mLastCubit);
|
345 |
|
|
}
|
346 |
|
|
}
|
347 |
|
|
}
|
348 |
|
|
else
|
349 |
|
|
{
|
350 |
|
|
mDragging = true;
|
351 |
|
|
mBeginningRotation = false;
|
352 |
|
|
mContinuingRotation = false;
|
353 |
|
|
}
|
354 |
|
|
}
|
355 |
|
|
}
|
356 |
|
|
|
357 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
358 |
|
|
|
359 |
7695a3be
|
Leszek Koltunski
|
private void drag(MotionEvent event, float x, float y)
|
360 |
f0533889
|
Leszek Koltunski
|
{
|
361 |
7695a3be
|
Leszek Koltunski
|
if( mPtrID1!=INVALID_POINTER_ID && mPtrID2!=INVALID_POINTER_ID)
|
362 |
|
|
{
|
363 |
|
|
int pointer = event.findPointerIndex(mPtrID2);
|
364 |
b96a20a4
|
Leszek Koltunski
|
float pX,pY;
|
365 |
7695a3be
|
Leszek Koltunski
|
|
366 |
b96a20a4
|
Leszek Koltunski
|
try
|
367 |
|
|
{
|
368 |
|
|
pX = event.getX(pointer);
|
369 |
|
|
pY = event.getY(pointer);
|
370 |
|
|
}
|
371 |
|
|
catch(IllegalArgumentException ex)
|
372 |
|
|
{
|
373 |
|
|
mPtrID1=INVALID_POINTER_ID;
|
374 |
|
|
mPtrID2=INVALID_POINTER_ID;
|
375 |
|
|
|
376 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
377 |
|
|
crashlytics.setCustomKey("DragError", "pointer="+pointer );
|
378 |
|
|
crashlytics.recordException(ex);
|
379 |
|
|
|
380 |
|
|
return;
|
381 |
|
|
}
|
382 |
7695a3be
|
Leszek Koltunski
|
|
383 |
|
|
float x2 = (pX - mScreenWidth*0.5f)/mScreenMin;
|
384 |
|
|
float y2 = (mScreenHeight*0.5f -pY)/mScreenMin;
|
385 |
|
|
|
386 |
|
|
float angleNow = getAngle(x,y,x2,y2);
|
387 |
|
|
float angleDiff = angleNow-mRotAngle;
|
388 |
|
|
float sinA =-(float)Math.sin(angleDiff);
|
389 |
|
|
float cosA = (float)Math.cos(angleDiff);
|
390 |
|
|
|
391 |
|
|
Static4D dragQuat = quatMultiply(new Static4D(0,0,sinA,cosA), mQuat);
|
392 |
|
|
mTemp.set(dragQuat);
|
393 |
|
|
|
394 |
|
|
mRotAngle = angleNow;
|
395 |
c7b00dfb
|
Leszek Koltunski
|
|
396 |
|
|
float distNow = (float)Math.sqrt( (x-x2)*(x-x2) + (y-y2)*(y-y2) );
|
397 |
|
|
float distQuot = mInitDistance<0 ? 1.0f : distNow/ mInitDistance;
|
398 |
|
|
mInitDistance = distNow;
|
399 |
|
|
|
400 |
|
|
RubikObject object = mPreRender.getObject();
|
401 |
|
|
object.setObjectRatio(distQuot);
|
402 |
7695a3be
|
Leszek Koltunski
|
}
|
403 |
|
|
else
|
404 |
|
|
{
|
405 |
|
|
Static4D dragQuat = quatMultiply(quatFromDrag(mX-x,y-mY), mQuat);
|
406 |
|
|
mTemp.set(dragQuat);
|
407 |
|
|
}
|
408 |
|
|
|
409 |
4da7d87a
|
Leszek Koltunski
|
mPreRender.setQuatOnNextRender();
|
410 |
|
|
mX = x;
|
411 |
|
|
mY = y;
|
412 |
0b7e1b05
|
Leszek Koltunski
|
}
|
413 |
|
|
|
414 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
415 |
|
|
|
416 |
|
|
private void finishRotation()
|
417 |
|
|
{
|
418 |
|
|
computeCurrentSpeedInInchesPerSecond();
|
419 |
|
|
int angle = mPreRender.getObject().computeNearestAngle(mCurrentAngle, mCurrRotSpeed);
|
420 |
|
|
mPreRender.finishRotation(angle);
|
421 |
|
|
|
422 |
15846fe4
|
Leszek Koltunski
|
if( angle!=0 )
|
423 |
0b7e1b05
|
Leszek Koltunski
|
{
|
424 |
15846fe4
|
Leszek Koltunski
|
if( RubikState.getCurrentState()==RubikState.SOLV )
|
425 |
|
|
{
|
426 |
|
|
RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
|
427 |
|
|
solving.addMove(mCurrentAxis, mCurrentRow, angle);
|
428 |
|
|
}
|
429 |
|
|
if( RubikState.getCurrentState()==RubikState.PLAY )
|
430 |
|
|
{
|
431 |
|
|
RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
|
432 |
|
|
play.addMove(mCurrentAxis, mCurrentRow, angle);
|
433 |
|
|
}
|
434 |
0b7e1b05
|
Leszek Koltunski
|
}
|
435 |
|
|
|
436 |
|
|
mContinuingRotation = false;
|
437 |
|
|
mBeginningRotation = false;
|
438 |
|
|
mDragging = true;
|
439 |
f0533889
|
Leszek Koltunski
|
}
|
440 |
|
|
|
441 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
442 |
|
|
|
443 |
0b7e1b05
|
Leszek Koltunski
|
private void continueRotation(float x, float y)
|
444 |
f0533889
|
Leszek Koltunski
|
{
|
445 |
0b7e1b05
|
Leszek Koltunski
|
float dx = x-mStartRotX;
|
446 |
|
|
float dy = y-mStartRotY;
|
447 |
|
|
float alpha = dx*mAxisX + dy*mAxisY;
|
448 |
|
|
float x2 = dx - alpha*mAxisX;
|
449 |
|
|
float y2 = dy - alpha*mAxisY;
|
450 |
|
|
|
451 |
|
|
float len = (float)Math.sqrt(x2*x2 + y2*y2);
|
452 |
|
|
|
453 |
|
|
// we have the length of 1D vector 'angle', now the direction:
|
454 |
|
|
float tmp = mAxisY==0 ? -mAxisX*y2 : mAxisY*x2;
|
455 |
|
|
|
456 |
|
|
float angle = (tmp>0 ? 1:-1)*len*mRotationFactor;
|
457 |
8d50e08d
|
Leszek Koltunski
|
mCurrentAngle = SWIPING_SENSITIVITY*angle;
|
458 |
|
|
mPreRender.getObject().continueRotation(mCurrentAngle);
|
459 |
f0533889
|
Leszek Koltunski
|
|
460 |
0b7e1b05
|
Leszek Koltunski
|
addSpeedProbe(x2,y2);
|
461 |
8d50e08d
|
Leszek Koltunski
|
}
|
462 |
f0533889
|
Leszek Koltunski
|
|
463 |
8d50e08d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
f0533889
|
Leszek Koltunski
|
|
465 |
0b7e1b05
|
Leszek Koltunski
|
private void beginRotation(float x, float y)
|
466 |
8d50e08d
|
Leszek Koltunski
|
{
|
467 |
|
|
mStartRotX = x;
|
468 |
|
|
mStartRotY = y;
|
469 |
f0533889
|
Leszek Koltunski
|
|
470 |
8d50e08d
|
Leszek Koltunski
|
Static4D touchPoint2 = new Static4D(x, y, 0, 0);
|
471 |
4da7d87a
|
Leszek Koltunski
|
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuat);
|
472 |
f0533889
|
Leszek Koltunski
|
|
473 |
8d50e08d
|
Leszek Koltunski
|
Static2D res = mMovement.newRotation(rotatedTouchPoint2);
|
474 |
|
|
RubikObject object = mPreRender.getObject();
|
475 |
f0533889
|
Leszek Koltunski
|
|
476 |
8d50e08d
|
Leszek Koltunski
|
mCurrentAxis = (int)res.get0();
|
477 |
|
|
float offset = res.get1();
|
478 |
|
|
mCurrentRow = (int)(object.returnMultiplier()*offset);
|
479 |
|
|
computeCurrentAxis( object.getRotationAxis()[mCurrentAxis] );
|
480 |
|
|
mRotationFactor = object.returnRotationFactor(offset);
|
481 |
f0533889
|
Leszek Koltunski
|
|
482 |
8d50e08d
|
Leszek Koltunski
|
object.beginNewRotation( mCurrentAxis, mCurrentRow );
|
483 |
f0533889
|
Leszek Koltunski
|
|
484 |
8d50e08d
|
Leszek Koltunski
|
if( RubikState.getCurrentState()==RubikState.READ )
|
485 |
f0533889
|
Leszek Koltunski
|
{
|
486 |
8d50e08d
|
Leszek Koltunski
|
RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
|
487 |
|
|
solving.resetElapsed();
|
488 |
|
|
|
489 |
|
|
final RubikActivity act = (RubikActivity)getContext();
|
490 |
f0533889
|
Leszek Koltunski
|
|
491 |
8d50e08d
|
Leszek Koltunski
|
act.runOnUiThread(new Runnable()
|
492 |
|
|
{
|
493 |
|
|
@Override
|
494 |
|
|
public void run()
|
495 |
|
|
{
|
496 |
|
|
RubikState.switchState( act, RubikState.SOLV);
|
497 |
|
|
}
|
498 |
|
|
});
|
499 |
f0533889
|
Leszek Koltunski
|
}
|
500 |
8d50e08d
|
Leszek Koltunski
|
|
501 |
|
|
addSpeedProbe(x,y);
|
502 |
|
|
|
503 |
|
|
mBeginningRotation = false;
|
504 |
|
|
mContinuingRotation= true;
|
505 |
|
|
}
|
506 |
|
|
|
507 |
7695a3be
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
508 |
|
|
|
509 |
|
|
private float getAngle(float x1, float y1, float x2, float y2)
|
510 |
|
|
{
|
511 |
|
|
return (float) Math.atan2(y1-y2, x1-x2);
|
512 |
|
|
}
|
513 |
|
|
|
514 |
8d50e08d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
515 |
|
|
|
516 |
|
|
private void actionMove(MotionEvent event)
|
517 |
|
|
{
|
518 |
a4472437
|
Leszek Koltunski
|
int pointer = event.findPointerIndex(mPtrID1 != INVALID_POINTER_ID ? mPtrID1:mPtrID2);
|
519 |
f0533889
|
Leszek Koltunski
|
|
520 |
7695a3be
|
Leszek Koltunski
|
if( pointer<0 ) return;
|
521 |
|
|
|
522 |
a4472437
|
Leszek Koltunski
|
float pX = event.getX(pointer);
|
523 |
|
|
float pY = event.getY(pointer);
|
524 |
|
|
|
525 |
|
|
float x = (pX - mScreenWidth*0.5f)/mScreenMin;
|
526 |
|
|
float y = (mScreenHeight*0.5f -pY)/mScreenMin;
|
527 |
0b7e1b05
|
Leszek Koltunski
|
|
528 |
|
|
if( mBeginningRotation )
|
529 |
|
|
{
|
530 |
|
|
if( retFingerDragDistanceInInches(mX,mY,x,y) > ROTATION_SENSITIVITY )
|
531 |
8d50e08d
|
Leszek Koltunski
|
{
|
532 |
0b7e1b05
|
Leszek Koltunski
|
beginRotation(x,y);
|
533 |
f0533889
|
Leszek Koltunski
|
}
|
534 |
|
|
}
|
535 |
0b7e1b05
|
Leszek Koltunski
|
else if( mContinuingRotation )
|
536 |
|
|
{
|
537 |
|
|
continueRotation(x,y);
|
538 |
|
|
}
|
539 |
|
|
else if( mDragging )
|
540 |
|
|
{
|
541 |
7695a3be
|
Leszek Koltunski
|
drag(event,x,y);
|
542 |
0b7e1b05
|
Leszek Koltunski
|
}
|
543 |
f0533889
|
Leszek Koltunski
|
else
|
544 |
|
|
{
|
545 |
0b7e1b05
|
Leszek Koltunski
|
setUpDragOrRotate(false,x,y);
|
546 |
f0533889
|
Leszek Koltunski
|
}
|
547 |
|
|
}
|
548 |
|
|
|
549 |
8d50e08d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
550 |
|
|
|
551 |
|
|
private void actionDown(MotionEvent event)
|
552 |
|
|
{
|
553 |
a4472437
|
Leszek Koltunski
|
mPtrID1 = event.getPointerId(0);
|
554 |
0b7e1b05
|
Leszek Koltunski
|
|
555 |
4da7d87a
|
Leszek Koltunski
|
float x = event.getX();
|
556 |
|
|
float y = event.getY();
|
557 |
8d50e08d
|
Leszek Koltunski
|
|
558 |
4da7d87a
|
Leszek Koltunski
|
mX = (x - mScreenWidth*0.5f)/mScreenMin;
|
559 |
|
|
mY = (mScreenHeight*0.5f -y)/mScreenMin;
|
560 |
8d50e08d
|
Leszek Koltunski
|
|
561 |
|
|
setUpDragOrRotate(true,mX,mY);
|
562 |
|
|
}
|
563 |
|
|
|
564 |
f0533889
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
565 |
|
|
|
566 |
0b7e1b05
|
Leszek Koltunski
|
private void actionUp(MotionEvent event)
|
567 |
f0533889
|
Leszek Koltunski
|
{
|
568 |
a4472437
|
Leszek Koltunski
|
mPtrID1 = INVALID_POINTER_ID;
|
569 |
|
|
mPtrID2 = INVALID_POINTER_ID;
|
570 |
f0533889
|
Leszek Koltunski
|
|
571 |
|
|
if( mContinuingRotation )
|
572 |
|
|
{
|
573 |
0b7e1b05
|
Leszek Koltunski
|
finishRotation();
|
574 |
f0533889
|
Leszek Koltunski
|
}
|
575 |
|
|
|
576 |
|
|
if( mLastCubitColor>=0 )
|
577 |
|
|
{
|
578 |
|
|
mPreRender.setTextureMap( mLastCubit, mLastCubitFace, mLastCubitColor );
|
579 |
c558f011
|
Leszek Koltunski
|
mLastCubitColor = -1;
|
580 |
f0533889
|
Leszek Koltunski
|
}
|
581 |
|
|
}
|
582 |
|
|
|
583 |
8d50e08d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
584 |
|
|
|
585 |
|
|
private void actionDown2(MotionEvent event)
|
586 |
|
|
{
|
587 |
a4472437
|
Leszek Koltunski
|
int index = event.getActionIndex();
|
588 |
|
|
|
589 |
|
|
if( mPtrID1==INVALID_POINTER_ID )
|
590 |
|
|
{
|
591 |
|
|
mPtrID1 = event.getPointerId(index);
|
592 |
7695a3be
|
Leszek Koltunski
|
float x = event.getX();
|
593 |
|
|
float y = event.getY();
|
594 |
|
|
|
595 |
|
|
if( mPtrID2 != INVALID_POINTER_ID )
|
596 |
|
|
{
|
597 |
|
|
int pointer = event.findPointerIndex(mPtrID2);
|
598 |
|
|
|
599 |
|
|
float x2 = event.getX(pointer);
|
600 |
|
|
float y2 = event.getY(pointer);
|
601 |
|
|
|
602 |
|
|
mRotAngle = getAngle(x,-y,x2,-y2);
|
603 |
c7b00dfb
|
Leszek Koltunski
|
mInitDistance = -1;
|
604 |
7695a3be
|
Leszek Koltunski
|
}
|
605 |
a4472437
|
Leszek Koltunski
|
|
606 |
|
|
mX = (x - mScreenWidth*0.5f)/mScreenMin;
|
607 |
|
|
mY = (mScreenHeight*0.5f -y)/mScreenMin;
|
608 |
|
|
}
|
609 |
|
|
else if( mPtrID2==INVALID_POINTER_ID )
|
610 |
|
|
{
|
611 |
|
|
mPtrID2 = event.getPointerId(index);
|
612 |
|
|
|
613 |
7695a3be
|
Leszek Koltunski
|
float x = event.getX();
|
614 |
|
|
float y = event.getY();
|
615 |
|
|
|
616 |
|
|
if( mPtrID2 != INVALID_POINTER_ID )
|
617 |
a4472437
|
Leszek Koltunski
|
{
|
618 |
7695a3be
|
Leszek Koltunski
|
int pointer = event.findPointerIndex(mPtrID2);
|
619 |
|
|
|
620 |
|
|
float x2 = event.getX(pointer);
|
621 |
|
|
float y2 = event.getY(pointer);
|
622 |
a4472437
|
Leszek Koltunski
|
|
623 |
7695a3be
|
Leszek Koltunski
|
mRotAngle = getAngle(x,-y,x2,-y2);
|
624 |
c7b00dfb
|
Leszek Koltunski
|
mInitDistance = -1;
|
625 |
7695a3be
|
Leszek Koltunski
|
}
|
626 |
|
|
|
627 |
|
|
if( mBeginningRotation || mContinuingRotation )
|
628 |
|
|
{
|
629 |
a4472437
|
Leszek Koltunski
|
mX = (x - mScreenWidth*0.5f)/mScreenMin;
|
630 |
|
|
mY = (mScreenHeight*0.5f -y)/mScreenMin;
|
631 |
|
|
}
|
632 |
|
|
}
|
633 |
|
|
|
634 |
0b7e1b05
|
Leszek Koltunski
|
if( mBeginningRotation )
|
635 |
|
|
{
|
636 |
|
|
mContinuingRotation = false;
|
637 |
|
|
mBeginningRotation = false;
|
638 |
|
|
mDragging = true;
|
639 |
|
|
}
|
640 |
|
|
else if( mContinuingRotation )
|
641 |
|
|
{
|
642 |
|
|
finishRotation();
|
643 |
|
|
}
|
644 |
8d50e08d
|
Leszek Koltunski
|
}
|
645 |
|
|
|
646 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
647 |
|
|
|
648 |
0b7e1b05
|
Leszek Koltunski
|
private void actionUp2(MotionEvent event)
|
649 |
8d50e08d
|
Leszek Koltunski
|
{
|
650 |
4da7d87a
|
Leszek Koltunski
|
int index = event.getActionIndex();
|
651 |
|
|
|
652 |
7695a3be
|
Leszek Koltunski
|
if( index==event.findPointerIndex(mPtrID1) )
|
653 |
a4472437
|
Leszek Koltunski
|
{
|
654 |
|
|
mPtrID1 = INVALID_POINTER_ID;
|
655 |
|
|
int pointer = event.findPointerIndex(mPtrID2);
|
656 |
|
|
|
657 |
7695a3be
|
Leszek Koltunski
|
if( pointer>=0 )
|
658 |
|
|
{
|
659 |
|
|
float x1 = event.getX(pointer);
|
660 |
|
|
float y1 = event.getY(pointer);
|
661 |
|
|
|
662 |
|
|
mX = (x1 - mScreenWidth*0.5f)/mScreenMin;
|
663 |
|
|
mY = (mScreenHeight*0.5f -y1)/mScreenMin;
|
664 |
|
|
}
|
665 |
a4472437
|
Leszek Koltunski
|
}
|
666 |
7695a3be
|
Leszek Koltunski
|
else if( index==event.findPointerIndex(mPtrID2) )
|
667 |
a4472437
|
Leszek Koltunski
|
{
|
668 |
|
|
mPtrID2 = INVALID_POINTER_ID;
|
669 |
|
|
}
|
670 |
8d50e08d
|
Leszek Koltunski
|
}
|
671 |
|
|
|
672 |
e03e0352
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
673 |
|
|
|
674 |
|
|
void initialize()
|
675 |
|
|
{
|
676 |
|
|
mPtrID1 = INVALID_POINTER_ID;
|
677 |
|
|
mPtrID2 = INVALID_POINTER_ID;
|
678 |
|
|
}
|
679 |
|
|
|
680 |
47ba5ddc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
681 |
|
|
// PUBLIC API
|
682 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
683 |
|
|
|
684 |
|
|
public RubikSurfaceView(Context context, AttributeSet attrs)
|
685 |
|
|
{
|
686 |
|
|
super(context,attrs);
|
687 |
|
|
|
688 |
|
|
if(!isInEditMode())
|
689 |
|
|
{
|
690 |
4e248bcc
|
Leszek Koltunski
|
mLastCubitColor = -1;
|
691 |
168b6b56
|
Leszek Koltunski
|
mCurrRotSpeed = 0.0f;
|
692 |
|
|
|
693 |
4c864c68
|
Leszek Koltunski
|
mLastX = new float[NUM_SPEED_PROBES];
|
694 |
|
|
mLastY = new float[NUM_SPEED_PROBES];
|
695 |
|
|
mLastT = new long[NUM_SPEED_PROBES];
|
696 |
168b6b56
|
Leszek Koltunski
|
mFirstIndex =0;
|
697 |
|
|
mLastIndex =0;
|
698 |
4e248bcc
|
Leszek Koltunski
|
|
699 |
5a4d4fba
|
Leszek Koltunski
|
mRenderer = new RubikRenderer(this);
|
700 |
|
|
mPreRender = new RubikPreRender(this);
|
701 |
47ba5ddc
|
Leszek Koltunski
|
|
702 |
cd83d0aa
|
Leszek Koltunski
|
RubikActivity act = (RubikActivity)context;
|
703 |
|
|
DisplayMetrics dm = new DisplayMetrics();
|
704 |
|
|
act.getWindowManager().getDefaultDisplay().getMetrics(dm);
|
705 |
|
|
|
706 |
|
|
mDensity = dm.densityDpi;
|
707 |
|
|
|
708 |
|
|
final ActivityManager activityManager= (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
|
709 |
|
|
|
710 |
4489e68e
|
Leszek Koltunski
|
try
|
711 |
cd83d0aa
|
Leszek Koltunski
|
{
|
712 |
|
|
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
|
713 |
|
|
setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
|
714 |
|
|
setRenderer(mRenderer);
|
715 |
|
|
}
|
716 |
4489e68e
|
Leszek Koltunski
|
catch(Exception ex)
|
717 |
|
|
{
|
718 |
|
|
act.OpenGLError("This device does not support OpenGL ES 3.0");
|
719 |
|
|
|
720 |
|
|
String shading = GLES30.glGetString(GLES30.GL_SHADING_LANGUAGE_VERSION);
|
721 |
|
|
String version = GLES30.glGetString(GLES30.GL_VERSION);
|
722 |
|
|
String vendor = GLES30.glGetString(GLES30.GL_VENDOR);
|
723 |
|
|
String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
|
724 |
|
|
|
725 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
726 |
|
|
crashlytics.setCustomKey("GLSL Version" , shading );
|
727 |
|
|
crashlytics.setCustomKey("GLversion" , version );
|
728 |
|
|
crashlytics.setCustomKey("GL Vendor " , vendor );
|
729 |
|
|
crashlytics.setCustomKey("GLSLrenderer" , renderer);
|
730 |
|
|
crashlytics.recordException(ex);
|
731 |
|
|
}
|
732 |
47ba5ddc
|
Leszek Koltunski
|
}
|
733 |
|
|
}
|
734 |
|
|
|
735 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
736 |
|
|
|
737 |
|
|
@Override
|
738 |
|
|
public boolean onTouchEvent(MotionEvent event)
|
739 |
|
|
{
|
740 |
8d50e08d
|
Leszek Koltunski
|
int action = event.getActionMasked();
|
741 |
47ba5ddc
|
Leszek Koltunski
|
|
742 |
|
|
switch(action)
|
743 |
|
|
{
|
744 |
8d50e08d
|
Leszek Koltunski
|
case MotionEvent.ACTION_DOWN : actionDown(event) ; break;
|
745 |
|
|
case MotionEvent.ACTION_MOVE : actionMove(event) ; break;
|
746 |
0b7e1b05
|
Leszek Koltunski
|
case MotionEvent.ACTION_UP : actionUp(event) ; break;
|
747 |
8d50e08d
|
Leszek Koltunski
|
case MotionEvent.ACTION_POINTER_DOWN: actionDown2(event); break;
|
748 |
0b7e1b05
|
Leszek Koltunski
|
case MotionEvent.ACTION_POINTER_UP : actionUp2(event) ; break;
|
749 |
47ba5ddc
|
Leszek Koltunski
|
}
|
750 |
|
|
|
751 |
|
|
return true;
|
752 |
|
|
}
|
753 |
0c52af30
|
Leszek Koltunski
|
}
|