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magiccube / src / main / java / org / distorted / objects / RubikMovementCube.java @ ad38d800

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikMovementCube extends RubikMovementObject
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{
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  RubikMovementCube()
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    {
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    super(RubikCube.ROT_AXIS, RubikCube.FACE_AXIS, 0.5f, 0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean isInsideFace(float[] p)
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    {
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    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
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    }
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}