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magiccube @ adbd16d9

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.gitignore 676 Bytes
build.gradle 1.43 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
adbd16d9 07/04/2022 03:08 PM Leszek Koltunski

New 'Free Play' screen.

39176a1f 07/04/2022 11:20 AM Leszek Koltunski

Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.

7fe59aa5 07/04/2022 10:13 AM Leszek Koltunski

Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.

01e57154 06/18/2022 11:59 PM Leszek Koltunski

A few code improvements.

1d33dab0 06/18/2022 10:14 AM Leszek Koltunski

Bump version to 1.10.5

b4a6e84d 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a0d89fd1 06/06/2022 03:48 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

109a2b68 05/18/2022 09:17 AM Leszek Koltunski

minor

d3d1e582 05/18/2022 12:57 AM Leszek Koltunski

Bump app version to 1.10.4

3b8f5220 05/17/2022 12:43 PM Leszek Koltunski

Improve two things in the BandagedCreator:

- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).

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