Revision aec5cc91
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyDiamond.java | ||
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public class TwistyDiamond extends TwistyObject |
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{ |
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private static final int FACES_PER_CUBIT =8; |
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// the four rotation axis of a Diamond. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
... | ... | |
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new Static3D( 0,-SQ3/3,+SQ6/3) |
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}; |
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 }; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_ORANGE, COLOR_VIOLET, |
... | ... | |
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COLOR_GREEN , COLOR_GREY |
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}; |
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private static final int[] mFaceMap = new int[] {4,0,6,2,7,3,5,1}; |
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// All legal rotation quats of a Diamond: unit + three 180 deg turns + 8 generators |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f ) |
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}; |
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private static final float DIST = 0.50f; |
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private static final int[] mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4}; |
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private static final double[][] VERTICES_TETRA = new double[][] |
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{ |
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{-0.5, SQ2/4, 0.0}, |
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{ 0.5, SQ2/4, 0.0}, |
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{ 0.0,-SQ2/4, 0.5}, |
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{ 0.0,-SQ2/4,-0.5} |
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}; |
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private static final int[][] VERT_INDEXES_TETRA = new int[][] |
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{ |
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{2,1,0}, // counterclockwise! |
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{2,3,1}, |
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{3,2,0}, |
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{3,0,1} |
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}; |
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private static final double[][] VERTICES_OCTA = new double[][] |
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{ |
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{ 0.5, 0.0, 0.5}, |
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{ 0.5, 0.0,-0.5}, |
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{-0.5, 0.0,-0.5}, |
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{-0.5, 0.0, 0.5}, |
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{ 0.0, SQ2/2, 0.0}, |
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{ 0.0,-SQ2/2, 0.0} |
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}; |
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private static final int[][] VERT_INDEXES_OCTA = new int[][] |
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{ |
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{3,0,4}, // counterclockwise! |
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{0,1,4}, |
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{1,2,4}, |
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{2,3,4}, |
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{5,0,3}, |
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{5,1,0}, |
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{5,2,1}, |
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{5,3,2} |
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}; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } |
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{ |
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float radius = 0.06f; |
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float stroke = 0.07f; |
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float[] radii = new float[] {radius,radius,radius}; |
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mStickers = new ObjectSticker[STICKERS.length]; |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
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} |
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private static final int FACES_PER_CUBIT =8; |
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private int mCurrState; |
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private int mIndexExcluded; |
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private final ScrambleState[] mStates; |
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private int[][] mScrambleTable; |
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private int[] mNumOccurences; |
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private int[] mBasicAngle; |
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private int[] mFaceMap; |
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private Static4D[] mQuats; |
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private int[] mTetraToFaceMap; |
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private ObjectSticker[] mStickers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeQuats() |
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{ |
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mQuats = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f ) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getSolvedQuats(int cubit, int numLayers) |
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{ |
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if( mQuats==null ) initializeQuats(); |
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if( mFaceMap==null ) mFaceMap = new int[] {4,0,6,2,7,3,5,1}; |
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int status = retCubitSolvedStatus(cubit,numLayers); |
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return status<0 ? null : buildSolvedQuats(MovementDiamond.FACE_AXIS[mFaceMap[status]],QUATS);
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return status<0 ? null : buildSolvedQuats(MovementDiamond.FACE_AXIS[mFaceMap[status]],mQuats);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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int getNumStickerTypes(int numLayers) |
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{ |
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return STICKERS.length;
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return 1;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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private int retFaceTetraBelongsTo(int tetra, int numLayers) |
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{ |
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if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4}; |
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for(int i=numLayers-1; i>0; i--) |
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{ |
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if( tetra < 8*i ) return mTetraToFaceMap[tetra/i]; |
... | ... | |
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if( variant==0 ) |
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{ |
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double[][] vertices = new double[][] |
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{ |
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{ 0.5, 0.0, 0.5}, |
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{ 0.5, 0.0,-0.5}, |
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{-0.5, 0.0,-0.5}, |
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{-0.5, 0.0, 0.5}, |
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{ 0.0, SQ2/2, 0.0}, |
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{ 0.0,-SQ2/2, 0.0} |
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}; |
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int[][] vert_indices = new int[][] |
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{ |
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{3,0,4}, |
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{0,1,4}, |
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{1,2,4}, |
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{2,3,4}, |
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{5,0,3}, |
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{5,1,0}, |
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{5,2,1}, |
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{5,3,2} |
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}; |
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float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} }; |
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int[] bandIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
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float[][] corners = new float[][] { {0.04f,0.20f} }; |
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int[] cornerIndices = new int[] { 0,0,0,0,0,0 }; |
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} }; |
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int[] centerIndices = new int[] { 0,0,0,0,0,0 }; |
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return new ObjectShape(VERTICES_OCTA,VERT_INDEXES_OCTA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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} |
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else |
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{ |
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double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0}, { 0.5, SQ2/4, 0.0}, { 0.0,-SQ2/4, 0.5}, { 0.0,-SQ2/4,-0.5} }; |
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int[][] vert_indices = new int[][] { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} }; |
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float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} }; |
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int[] bandIndices = new int[] { 0,0,0,0 }; |
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float[][] corners = new float[][] { {0.08f,0.15f} }; |
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int[] cornerIndices = new int[] { 0,0,0,0 }; |
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} }; |
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int[] centerIndices = new int[] { 0,0,0,0 }; |
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return new ObjectShape(VERTICES_TETRA,VERT_INDEXES_TETRA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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} |
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} |
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... | ... | |
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Static4D getQuat(int cubit, int numLayers) |
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{ |
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if( mQuats==null ) initializeQuats(); |
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int numO = getNumOctahedrons(numLayers); |
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if( cubit<numO ) return QUATS[0];
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if( cubit<numO ) return mQuats[0];
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switch( retFaceTetraBelongsTo(cubit-numO, numLayers) ) |
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{ |
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case 0: return QUATS[0]; // unit quat
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case 0: return mQuats[0]; // unit quat
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case 1: return new Static4D(0,-SQ2/2,0,SQ2/2); // 90 along Y |
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case 2: return QUATS[1]; // 180 along Y
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case 2: return mQuats[1]; // 180 along Y
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case 3: return new Static4D(0,+SQ2/2,0,SQ2/2); // 90 along |
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case 4: return new Static4D(0, 0,1, 0); // 180 along Z |
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case 5: return new Static4D(SQ2/2, 0,SQ2/2,0); // |
... | ... | |
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ObjectSticker retSticker(int face) |
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{ |
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if( mStickers==null ) |
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{ |
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float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } }; |
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float radius = 0.06f; |
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float stroke = 0.07f; |
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float[] radii = new float[] {radius,radius,radius}; |
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mStickers = new ObjectSticker[STICKERS.length]; |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
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} |
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return mStickers[face/NUM_FACES]; |
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} |
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|
... | ... | |
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public int[] getBasicAngle() |
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{ |
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return BASIC_ANGLE; |
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if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 }; |
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return mBasicAngle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Diamond classes.