1 |
beb325a0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
1f9772f3
|
Leszek Koltunski
|
package org.distorted.objects;
|
21 |
beb325a0
|
Leszek Koltunski
|
|
22 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
23 |
|
|
|
24 |
faa3aed0
|
Leszek Koltunski
|
class RubikMovementDino extends RubikMovement
|
25 |
beb325a0
|
Leszek Koltunski
|
{
|
26 |
ad38d800
|
Leszek Koltunski
|
RubikMovementDino()
|
27 |
dd65ead3
|
Leszek Koltunski
|
{
|
28 |
ad38d800
|
Leszek Koltunski
|
super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f);
|
29 |
dd65ead3
|
Leszek Koltunski
|
}
|
30 |
beb325a0
|
Leszek Koltunski
|
|
31 |
fb377dae
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
32 |
|
|
// _____________
|
33 |
|
|
// | \ 0 / |
|
34 |
|
|
// | \ / |
|
35 |
|
|
// | 3 | | 1 |
|
36 |
|
|
// | / \ |
|
37 |
|
|
// | / 2 \ |
|
38 |
|
|
// -------------
|
39 |
|
|
|
40 |
|
|
private int getQuarter(float[] touchPoint)
|
41 |
|
|
{
|
42 |
|
|
boolean p0 = touchPoint[1] >= touchPoint[0];
|
43 |
|
|
boolean p1 = touchPoint[1] >=-touchPoint[0];
|
44 |
|
|
|
45 |
|
|
if( p0 ) return p1 ? 0:3;
|
46 |
|
|
else return p1 ? 1:2;
|
47 |
|
|
}
|
48 |
|
|
|
49 |
beb325a0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
50 |
|
|
|
51 |
dd65ead3
|
Leszek Koltunski
|
boolean isInsideFace(float[] p)
|
52 |
|
|
{
|
53 |
bef47287
|
Leszek Koltunski
|
return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
|
54 |
dd65ead3
|
Leszek Koltunski
|
}
|
55 |
fb377dae
|
Leszek Koltunski
|
|
56 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
57 |
|
|
|
58 |
|
|
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
|
59 |
|
|
{
|
60 |
|
|
enabled[0] = 2;
|
61 |
|
|
|
62 |
|
|
int quarter = getQuarter(touchPoint);
|
63 |
|
|
|
64 |
|
|
switch(face)
|
65 |
|
|
{
|
66 |
|
|
case 0: switch(quarter)
|
67 |
|
|
{
|
68 |
|
|
case 0: enabled[1]=0; enabled[2]=1; break;
|
69 |
|
|
case 1: enabled[1]=3; enabled[2]=1; break;
|
70 |
|
|
case 2: enabled[1]=2; enabled[2]=3; break;
|
71 |
|
|
case 3: enabled[1]=0; enabled[2]=2; break;
|
72 |
|
|
}
|
73 |
|
|
break;
|
74 |
|
|
case 1: switch(quarter)
|
75 |
|
|
{
|
76 |
|
|
case 0: enabled[1]=2; enabled[2]=3; break;
|
77 |
|
|
case 1: enabled[1]=3; enabled[2]=1; break;
|
78 |
|
|
case 2: enabled[1]=0; enabled[2]=1; break;
|
79 |
|
|
case 3: enabled[1]=0; enabled[2]=2; break;
|
80 |
|
|
}
|
81 |
|
|
break;
|
82 |
|
|
case 2: switch(quarter)
|
83 |
|
|
{
|
84 |
|
|
case 0: enabled[1]=1; enabled[2]=2; break;
|
85 |
|
|
case 1: enabled[1]=0; enabled[2]=1; break;
|
86 |
|
|
case 2: enabled[1]=0; enabled[2]=3; break;
|
87 |
|
|
case 3: enabled[1]=2; enabled[2]=3; break;
|
88 |
|
|
}
|
89 |
|
|
break;
|
90 |
|
|
case 3: switch(quarter)
|
91 |
|
|
{
|
92 |
|
|
case 0: enabled[1]=1; enabled[2]=2; break;
|
93 |
|
|
case 1: enabled[1]=2; enabled[2]=3; break;
|
94 |
|
|
case 2: enabled[1]=0; enabled[2]=3; break;
|
95 |
|
|
case 3: enabled[1]=0; enabled[2]=1; break;
|
96 |
|
|
}
|
97 |
|
|
break;
|
98 |
|
|
case 4: switch(quarter)
|
99 |
|
|
{
|
100 |
|
|
case 0: enabled[1]=0; enabled[2]=3; break;
|
101 |
|
|
case 1: enabled[1]=0; enabled[2]=2; break;
|
102 |
|
|
case 2: enabled[1]=1; enabled[2]=2; break;
|
103 |
|
|
case 3: enabled[1]=1; enabled[2]=3; break;
|
104 |
|
|
}
|
105 |
|
|
break;
|
106 |
|
|
case 5: switch(quarter)
|
107 |
|
|
{
|
108 |
|
|
case 0: enabled[1]=1; enabled[2]=2; break;
|
109 |
|
|
case 1: enabled[1]=0; enabled[2]=2; break;
|
110 |
|
|
case 2: enabled[1]=0; enabled[2]=3; break;
|
111 |
|
|
case 3: enabled[1]=1; enabled[2]=3; break;
|
112 |
|
|
}
|
113 |
|
|
break;
|
114 |
|
|
}
|
115 |
|
|
}
|
116 |
beb325a0
|
Leszek Koltunski
|
}
|