Revision b0a56742
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/RubikHelicopter.java | ||
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}; |
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private static final float DIST_CORNER = 0.50f; |
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private static final float DIST_CENTER = 0.49f;
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private static final float DIST_CENTER = 0.50f;
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private static final float XY_CENTER = DIST_CORNER/3; |
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// centers of the 8 corners + 6*4 face triangles ( i.e. of the all 32 cubits) |
... | ... | |
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float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3}; |
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float[] bands2 = { 1.0f , 0.0f, |
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0.5f , 0.02f,
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0.0f , 0.03f };
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0.5f , 0.01f,
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0.0f , 0.01f };
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meshes[2] = new MeshPolygon(vertices2, bands2, 1, 3); |
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meshes[2].setEffectAssociation(0,4,0); |
src/main/java/org/distorted/objects/RubikMovementHelicopter.java | ||
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{ |
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case 0: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=3; break;
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case 1: enabled[1]=0; enabled[2]=3; break;
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case 2: enabled[1]=0; enabled[2]=2; break;
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case 3: enabled[1]=1; enabled[2]=2; break;
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case 0: enabled[1]=2; enabled[2]=5; break;
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case 1: enabled[1]=2; enabled[2]=4; break;
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case 2: enabled[1]=3; enabled[2]=4; break;
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case 3: enabled[1]=3; enabled[2]=5; break;
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} |
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break; |
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case 1: switch(quarter) |
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{ |
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case 0: enabled[1]=2; enabled[2]=3; break;
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case 1: enabled[1]=3; enabled[2]=1; break;
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case 2: enabled[1]=0; enabled[2]=1; break;
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case 3: enabled[1]=0; enabled[2]=2; break;
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case 0: enabled[1]=2; enabled[2]=4; break;
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case 1: enabled[1]=2; enabled[2]=5; break;
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case 2: enabled[1]=5; enabled[2]=3; break;
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case 3: enabled[1]=3; enabled[2]=4; break;
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} |
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break; |
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case 2: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break;
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case 1: enabled[1]=0; enabled[2]=1; break;
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case 2: enabled[1]=0; enabled[2]=3; break;
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case 3: enabled[1]=2; enabled[2]=3; break;
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case 0: enabled[1]=0; enabled[2]=5; break;
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case 1: enabled[1]=1; enabled[2]=5; break;
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case 2: enabled[1]=1; enabled[2]=4; break;
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case 3: enabled[1]=0; enabled[2]=4; break;
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} |
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break; |
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case 3: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break;
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case 1: enabled[1]=2; enabled[2]=3; break;
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case 2: enabled[1]=0; enabled[2]=3; break;
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case 3: enabled[1]=0; enabled[2]=1; break;
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case 0: enabled[1]=0; enabled[2]=4; break;
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case 1: enabled[1]=1; enabled[2]=4; break;
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case 2: enabled[1]=1; enabled[2]=5; break;
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case 3: enabled[1]=0; enabled[2]=5; break;
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} |
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break; |
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case 4: switch(quarter) |
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{ |
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case 0: enabled[1]=0; enabled[2]=3; break;
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case 1: enabled[1]=0; enabled[2]=2; break;
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case 2: enabled[1]=1; enabled[2]=2; break;
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case 3: enabled[1]=1; enabled[2]=3; break;
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case 0: enabled[1]=1; enabled[2]=3; break;
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case 1: enabled[1]=0; enabled[2]=3; break;
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case 2: enabled[1]=0; enabled[2]=2; break;
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case 3: enabled[1]=1; enabled[2]=2; break;
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} |
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break; |
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case 5: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break;
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case 1: enabled[1]=0; enabled[2]=2; break;
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case 2: enabled[1]=0; enabled[2]=3; break;
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case 3: enabled[1]=1; enabled[2]=3; break;
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case 0: enabled[1]=0; enabled[2]=3; break;
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case 1: enabled[1]=1; enabled[2]=3; break;
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case 2: enabled[1]=1; enabled[2]=2; break;
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case 3: enabled[1]=0; enabled[2]=2; break;
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} |
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break; |
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} |
Also available in: Unified diff
More support for the Helicopter.