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magiccube / src / main / java / org / distorted / objects / FactoryCubit.java @ b1dea8dd

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class FactoryCubit
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  {
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  static final float IVY_D = 0.003f;
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  static final float IVY_C = 0.59f;
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  static final float IVY_M = 0.35f;
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  static final float REX_D = 0.2f;
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final float SQ5 = (float)Math.sqrt(5);
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  private static final float SQ6 = (float)Math.sqrt(6);
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  static final float MINX_C0 = (SQ5-1)/4;
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  static final float MINX_C1 = (SQ5+1)/4;                         // sin(54 deg)
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  static final float MINX_C3 = (float)(Math.sqrt(10-2*SQ5)/4);    // cos(54 deg)
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  static final float MINX_C4 = (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
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  static final float MINX_C5 = (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
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  static final float MINX_SC = 0.5f;
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  private static final int IVY_N = 8;
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  private static final Static1D RADIUS = new Static1D(1);
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  private static FactoryCubit mThis;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FactoryCubit()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeBands(float H, int alpha, float dist, float K, int N)
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    {
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    float[] bands = new float[2*N];
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    bands[0] = 1.0f;
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    bands[1] = 0.0f;
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    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
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    if( D>1.0f )
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      {
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      for(int i=1; i<N; i++)
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        {
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        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
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      int K2 = (int)((N-3)*K);
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      int K1 = (N-3)-K2;
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      for(int i=0; i<=K1; i++)
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        {
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        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
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        }
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      for(int i=0; i<=K2; i++)
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        {
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        float x = (1-B)*(i+1)/(K2+1) + B;
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        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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        }
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      }
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    bands[2*N-2] = 0.0f;
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    bands[2*N-1] =    H;
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    return bands;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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    {
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    Static4D reg= new Static4D(0,0,0,regionRadius);
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    float centX = center.get0();
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    float centY = center.get1();
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    float centZ = center.get2();
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    for (Static3D vertex : vertices)
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      {
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      float x = strength*(centX - vertex.get0());
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      float y = strength*(centY - vertex.get1());
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      float z = strength*(centZ - vertex.get2());
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      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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      mesh.apply(effect);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the
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// point (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise!
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// Write (rx,ry) to array[index] and array[index+1].
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  private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index)
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    {
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    float vx = px-cx;
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    float vy = py-cy;
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    float sinA = (float)Math.sin(radians);
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    float cosA = (float)Math.cos(radians);
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    float rvx = vx*cosA - vy*sinA;
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    float rvy = vx*sinA + vy*cosA;
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    array[index  ] = rvx + cx;
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    array[index+1] = rvy + cy;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesCube(int sizeIndex)
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    {
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    MeshBase[] meshes = new MeshPolygon[6];
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    float E = 0.5f;
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    int extraI, extraV, num;
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    switch(sizeIndex)
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      {
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      case 0 : num = 6; extraI = 2; extraV = 2; break;
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      case 1 : num = 5; extraI = 2; extraV = 2; break;
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      case 2 : num = 5; extraI = 1; extraV = 2; break;
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      default: num = 4; extraI = 1; extraV = 1; break;
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      }
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    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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    float[] bands = computeBands(0.048f,35,E,0.7f,num);
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    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[0].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[0].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[0].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesSkewbCorner()
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    {
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    MeshBase[] meshes = new MeshBase[6];
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    float E = 0.5f;
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    float F = SQ2/2;
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    float G = SQ6/16;
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    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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    float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G };
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    float[] bands1 = computeBands(0,0,1,0,3);
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    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesSkewbFace()
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    {
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    MeshBase[] meshes = new MeshBase[5];
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    float E = SQ2/4;
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    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
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    float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
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    float[] bands1 = computeBands(0,0,1,0,3);
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    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[1].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[1].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[1].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesOcta()
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    {
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    MeshBase[] meshes = new MeshPolygon[8];
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    float E = 0.75f;
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    float F = 0.5f;
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    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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    float[] bands = computeBands(0.05f,35,F,0.8f,6);
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    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[0].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[0].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[0].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    meshes[6] = meshes[0].copy(true);
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    meshes[6].setEffectAssociation(0,64,0);
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    meshes[7] = meshes[0].copy(true);
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    meshes[7].setEffectAssociation(0,128,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesTetra()
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    {
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    MeshBase[] meshes = new MeshBase[4];
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    float E = 0.75f;
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    float F = 0.5f;
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    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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    float[] bands = computeBands(0.05f,35,F,0.8f,6);
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    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[0].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesDino()
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    {
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    MeshBase[] meshes = new MeshPolygon[4];
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    float E = 0.5f*SQ2;
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    float F = 0.5f;
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    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
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    float[] bands0 = computeBands(0.028f,30,F/3,0.8f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
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    float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
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    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[2].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesHelicopterCorner()
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    {
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    MeshBase[] meshes = new MeshBase[6];
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    float E = 0.5f;
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    float F = SQ2/4;
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    float G = 1.0f/12;
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    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
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    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
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    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
434
435 55fb45c2 Leszek Koltunski
  MeshBase createFacesHelicopterFace()
436 ac940e24 Leszek Koltunski
    {
437 8d3cfe99 Leszek Koltunski
    MeshBase[] meshes = new MeshBase[4];
438 ac940e24 Leszek Koltunski
439
    float E = 0.5f;
440
    float F = SQ2/4;
441
    float G = 1.0f/12;
442
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
443 2fcfce81 Leszek Koltunski
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
444 ac940e24 Leszek Koltunski
445
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
446
    meshes[0].setEffectAssociation(0,1,0);
447
448
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
449 2fcfce81 Leszek Koltunski
    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
450 ac940e24 Leszek Koltunski
451
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
452
    meshes[1].setEffectAssociation(0,2,0);
453
454
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
455
456 2fcfce81 Leszek Koltunski
    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
457 ac940e24 Leszek Koltunski
    meshes[2].setEffectAssociation(0,4,0);
458
    meshes[3] = meshes[2].copy(true);
459
    meshes[3].setEffectAssociation(0,8,0);
460
461 55fb45c2 Leszek Koltunski
    return new MeshJoined(meshes);
462 68f6046c Leszek Koltunski
    }
463
464
///////////////////////////////////////////////////////////////////////////////////////////////////
465
466 55fb45c2 Leszek Koltunski
  MeshBase createFacesRediEdge()
467 68f6046c Leszek Koltunski
    {
468 2fcfce81 Leszek Koltunski
    MeshBase[] meshes = new MeshPolygon[6];
469 68f6046c Leszek Koltunski
470
    float F = 0.25f;
471
    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
472 2fcfce81 Leszek Koltunski
    float[] bands0 = computeBands(0.038f,35,F,0.7f,7);
473 68f6046c Leszek Koltunski
474
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
475
    meshes[0].setEffectAssociation(0,1,0);
476
    meshes[1] = meshes[0].copy(true);
477
    meshes[1].setEffectAssociation(0,2,0);
478
479 2fcfce81 Leszek Koltunski
    float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3);
480 68f6046c Leszek Koltunski
    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
481
482
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
483
    meshes[2].setEffectAssociation(0,4,0);
484
    meshes[3] = meshes[2].copy(true);
485
    meshes[3].setEffectAssociation(0,8,0);
486
487 962437b5 Leszek Koltunski
    float X = 0.25f*SQ2;
488
    float Y = SQ6/16;
489
    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
490 68f6046c Leszek Koltunski
491 2fcfce81 Leszek Koltunski
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
492 68f6046c Leszek Koltunski
    meshes[4].setEffectAssociation(0,16,0);
493
    meshes[5] = meshes[4].copy(true);
494
    meshes[5].setEffectAssociation(0,32,0);
495
496 55fb45c2 Leszek Koltunski
    return new MeshJoined(meshes);
497 962437b5 Leszek Koltunski
    }
498
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500
501 55fb45c2 Leszek Koltunski
  MeshBase createFacesRediCorner()
502 962437b5 Leszek Koltunski
    {
503 2fcfce81 Leszek Koltunski
    MeshBase[] meshes = new MeshBase[6];
504 962437b5 Leszek Koltunski
505
    float E = 0.5f;
506 2fcfce81 Leszek Koltunski
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
507
    float[] bands0 = computeBands(0.06f,35,E,0.7f,6);
508 962437b5 Leszek Koltunski
509 2fcfce81 Leszek Koltunski
    meshes[0] = new MeshPolygon(vertices0,bands0,2,2);
510 962437b5 Leszek Koltunski
    meshes[0].setEffectAssociation(0,1,0);
511
    meshes[1] = meshes[0].copy(true);
512
    meshes[1].setEffectAssociation(0,2,0);
513
    meshes[2] = meshes[0].copy(true);
514
    meshes[2].setEffectAssociation(0,4,0);
515
516 ae755eda Leszek Koltunski
    float F = 0.5f;
517 962437b5 Leszek Koltunski
    float X = 0.5f;
518 2fcfce81 Leszek Koltunski
    float G = 0.72f;
519
    float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
520
    float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2);
521 962437b5 Leszek Koltunski
522 2fcfce81 Leszek Koltunski
    meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
523 962437b5 Leszek Koltunski
    meshes[3].setEffectAssociation(0,8,0);
524
    meshes[4] = meshes[3].copy(true);
525
    meshes[4].setEffectAssociation(0,16,0);
526
    meshes[5] = meshes[3].copy(true);
527
    meshes[5].setEffectAssociation(0,32,0);
528
529 55fb45c2 Leszek Koltunski
    return new MeshJoined(meshes);
530
    }
531 962437b5 Leszek Koltunski
532 49cd8581 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
533
534
  MeshBase createFacesIvyCorner()
535
    {
536 db3b12e6 Leszek Koltunski
    MeshBase[] meshes = new MeshBase[6];
537
538
    final float angle = (float)Math.PI/(2*IVY_N);
539 6a224bdc Leszek Koltunski
    final float CORR  = 1.0f - 2*IVY_D;
540 886d1ebb Leszek Koltunski
    final float DIST  = -0.5f*CORR + IVY_D;
541
    float[] vertices  = new float[2*(IVY_N+1)+6];
542
543
    vertices[0] = (0.5f-IVY_M) * IVY_C;
544
    vertices[1] = (DIST-IVY_M) * IVY_C;
545
    vertices[2] = (0.5f-IVY_M) * IVY_C;
546
    vertices[3] = (0.5f-IVY_M) * IVY_C;
547
    vertices[4] = (DIST-IVY_M) * IVY_C;
548
    vertices[5] = (0.5f-IVY_M) * IVY_C;
549 db3b12e6 Leszek Koltunski
550
    for(int i=0; i<=IVY_N; i++)
551
      {
552
      float ang = (IVY_N-i)*angle;
553
      float sin = (float)Math.sin(ang);
554
      float cos = (float)Math.cos(ang);
555
556 886d1ebb Leszek Koltunski
      vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
557
      vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
558 db3b12e6 Leszek Koltunski
      }
559
560 f9464035 Leszek Koltunski
    float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
561
    float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
562 db3b12e6 Leszek Koltunski
563 2113cf12 Leszek Koltunski
    meshes[0] = new MeshPolygon(vertices,bands0,1,2);
564 db3b12e6 Leszek Koltunski
    meshes[0].setEffectAssociation(0,1,0);
565
    meshes[1] = meshes[0].copy(true);
566
    meshes[1].setEffectAssociation(0,2,0);
567
    meshes[2] = meshes[0].copy(true);
568
    meshes[2].setEffectAssociation(0,4,0);
569 2113cf12 Leszek Koltunski
    meshes[3] = new MeshPolygon(vertices,bands1,1,2);
570 db3b12e6 Leszek Koltunski
    meshes[3].setEffectAssociation(0,8,0);
571
    meshes[4] = meshes[3].copy(true);
572
    meshes[4].setEffectAssociation(0,16,0);
573
    meshes[5] = meshes[3].copy(true);
574
    meshes[5].setEffectAssociation(0,32,0);
575
576
    return new MeshJoined(meshes);
577 49cd8581 Leszek Koltunski
    }
578
579
///////////////////////////////////////////////////////////////////////////////////////////////////
580
581
  MeshBase createFacesIvyFace()
582
    {
583
    MeshBase[] meshes = new MeshBase[2];
584
585
    final float angle = (float)Math.PI/(2*IVY_N);
586 9e5b990e Leszek Koltunski
    final float CORR  = 1.0f - 2*IVY_D;
587 49cd8581 Leszek Koltunski
    float[] vertices = new float[4*IVY_N];
588
589
    for(int i=0; i<IVY_N; i++)
590
      {
591
      float sin = (float)Math.sin(i*angle);
592
      float cos = (float)Math.cos(i*angle);
593
594 18a5f95f Leszek Koltunski
      vertices[2*i          ] = CORR*(0.5f-cos);
595
      vertices[2*i+1        ] = CORR*(0.5f-sin);
596
      vertices[2*i  +2*IVY_N] = CORR*(cos-0.5f);
597
      vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
598 49cd8581 Leszek Koltunski
      }
599
600 886d1ebb Leszek Koltunski
    float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5);
601 9e5b990e Leszek Koltunski
    float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
602 49cd8581 Leszek Koltunski
603 18a5f95f Leszek Koltunski
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
604 49cd8581 Leszek Koltunski
    meshes[0].setEffectAssociation(0,1,0);
605
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
606
    meshes[1].setEffectAssociation(0,2,0);
607
608
    return new MeshJoined(meshes);
609
    }
610
611 59b87d56 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
612
613
  MeshBase createFacesRexCorner()
614
    {
615
    MeshBase[] meshes = new MeshBase[2];
616
617 da36b97e Leszek Koltunski
    float F = REX_D*SQ2;
618
    float G = (1-REX_D)*SQ2/2;
619
    float H = 0.1f;
620
    float J = +2*G/3 - H*G;
621
622
    float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
623 59b87d56 Leszek Koltunski
624 da36b97e Leszek Koltunski
    float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
625
    float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
626 59b87d56 Leszek Koltunski
627
    meshes[0] = new MeshPolygon(vertices,bands0,1,1);
628
    meshes[0].setEffectAssociation(0,1,0);
629
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
630
    meshes[1].setEffectAssociation(0,2,0);
631
632
    return new MeshJoined(meshes);
633
    }
634
635
///////////////////////////////////////////////////////////////////////////////////////////////////
636
637
  MeshBase createFacesRexFace()
638
    {
639
    MeshBase[] meshes = new MeshBase[2];
640
641 da36b97e Leszek Koltunski
    float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
642 59b87d56 Leszek Koltunski
643 da36b97e Leszek Koltunski
    float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
644
    float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
645 59b87d56 Leszek Koltunski
646
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
647
    meshes[0].setEffectAssociation(0,1,0);
648
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
649
    meshes[1].setEffectAssociation(0,2,0);
650
651
    return new MeshJoined(meshes);
652
    }
653
654
///////////////////////////////////////////////////////////////////////////////////////////////////
655
656
  MeshBase createFacesRexEdge()
657
    {
658 da36b97e Leszek Koltunski
    MeshBase[] meshes = new MeshPolygon[6];
659 59b87d56 Leszek Koltunski
660 da36b97e Leszek Koltunski
    float E = 0.5f - REX_D;
661
    float F = 0.5f;
662
    float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
663
    float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
664 59b87d56 Leszek Koltunski
665 da36b97e Leszek Koltunski
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
666 59b87d56 Leszek Koltunski
    meshes[0].setEffectAssociation(0,1,0);
667
    meshes[1] = meshes[0].copy(true);
668
    meshes[1].setEffectAssociation(0,2,0);
669 da36b97e Leszek Koltunski
670
    float G = (float)Math.sqrt(E*E+F*F);
671
    float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
672
    float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
673
674
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
675 59b87d56 Leszek Koltunski
    meshes[2].setEffectAssociation(0,4,0);
676
    meshes[3] = meshes[2].copy(true);
677
    meshes[3].setEffectAssociation(0,8,0);
678 da36b97e Leszek Koltunski
    meshes[4] = meshes[2].copy(true);
679
    meshes[4].setEffectAssociation(0,16,0);
680
    meshes[5] = meshes[2].copy(true);
681
    meshes[5].setEffectAssociation(0,32,0);
682 59b87d56 Leszek Koltunski
683
    return new MeshJoined(meshes);
684
    }
685
686 bbc6da6c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
687
688
  MeshBase createFacesMinxCorner()
689
    {
690
    MeshBase[] meshes = new MeshPolygon[6];
691
692 4e627d8b Leszek Koltunski
    float X1= (SQ5+1)/8;
693
    float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
694
    float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
695
    float H = 0.5f*MINX_C1/MINX_C3;
696 b1dea8dd Leszek Koltunski
    float X2= MINX_SC*H*MINX_C5;
697
    float Y3= MINX_SC*H/(2*MINX_C4);
698
    float Y4= MINX_SC*H*(1/(2*MINX_C4) - MINX_C4);
699 4e627d8b Leszek Koltunski
700
    float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
701
    float[] bands0 = computeBands(0.03f,39,0.3f,0.2f,5);
702
    float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
703 bbc6da6c Leszek Koltunski
    float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,2);
704
705
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
706
    meshes[0].setEffectAssociation(0, 1,0);
707
    meshes[1] = meshes[0].copy(true);
708
    meshes[1].setEffectAssociation(0, 2,0);
709
    meshes[2] = meshes[0].copy(true);
710
    meshes[2].setEffectAssociation(0, 4,0);
711
    meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0);
712
    meshes[3].setEffectAssociation(0, 8,0);
713
    meshes[4] = meshes[3].copy(true);
714
    meshes[4].setEffectAssociation(0,16,0);
715
    meshes[5] = meshes[3].copy(true);
716
    meshes[5].setEffectAssociation(0,32,0);
717
718
    return new MeshJoined(meshes);
719
    }
720
721 2fcfce81 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
722
// EFFECTS
723 55fb45c2 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
724
725
  VertexEffect[] createVertexEffectsCube()
726
    {
727
    Static3D axisY   = new Static3D(0,1,0);
728
    Static3D axisX   = new Static3D(1,0,0);
729
    Static3D center  = new Static3D(0,0,0);
730
    Static1D angle90 = new Static1D(90);
731
    Static1D angle180= new Static1D(180);
732
    Static1D angle270= new Static1D(270);
733
734
    VertexEffect[] effect = new VertexEffect[6];
735
736
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
737
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
738
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
739
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
740
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
741
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
742
743
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
744
    effect[1].setMeshAssociation(32,-1);  // back
745
    effect[2].setMeshAssociation( 8,-1);  // bottom
746
    effect[3].setMeshAssociation( 4,-1);  // top
747
    effect[4].setMeshAssociation( 2,-1);  // left
748
    effect[5].setMeshAssociation( 1,-1);  // right
749
750
    return effect;
751
    }
752
753
///////////////////////////////////////////////////////////////////////////////////////////////////
754
755
  VertexEffect[] createVertexEffectsSkewbCorner()
756
    {
757
    float E = 0.5f;
758
759
    Static3D axisX  = new Static3D(1,0,0);
760
    Static3D axisY  = new Static3D(0,1,0);
761
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
762
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
763
    Static1D angle1 = new Static1D(+90);
764
    Static1D angle2 = new Static1D(-90);
765
    Static1D angle3 = new Static1D(-15);
766
    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
767
    Static1D angle5 = new Static1D(120);
768
    Static1D angle6 = new Static1D(240);
769
    Static3D center1= new Static3D(0,0,0);
770
    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
771
    Static3D move1  = new Static3D(-E/4,-E/4,0);
772 d92030e4 Leszek Koltunski
    Static3D move2  = new Static3D(-0.5f+SQ2/4,-0.5f+SQ6/8,-0.5f);
773 55fb45c2 Leszek Koltunski
774
    VertexEffect[] effect = new VertexEffect[10];
775
776
    effect[0] = new VertexEffectMove(move1);
777
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
778
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
779
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
780
    effect[4] = new VertexEffectMove(move2);
781
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
782
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
783
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
784
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
785
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
786
787
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
788
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
789
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
790
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
791
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
792
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
793
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
794
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
795
    effect[8].setMeshAssociation(16,-1);  // mesh 4
796
    effect[9].setMeshAssociation(32,-1);  // mesh 5
797
798
    return effect;
799
    }
800
801
///////////////////////////////////////////////////////////////////////////////////////////////////
802
803
  VertexEffect[] createVertexEffectsSkewbFace()
804
    {
805
    Static3D center = new Static3D(0,0,0);
806
    Static3D axisX  = new Static3D(1,0,0);
807
    Static3D axisZ  = new Static3D(0,0,1);
808
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
809
810
    VertexEffect[] effect = new VertexEffect[6];
811
812
    effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
813
    effect[1] = new VertexEffectRotate( new Static1D(  135), axisZ, center);
814
    effect[2] = new VertexEffectRotate( new Static1D(   45), axisZ, center);
815
    effect[3] = new VertexEffectRotate( new Static1D(  -45), axisZ, center);
816
    effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
817
    effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
818
819
    effect[0].setMeshAssociation(30,-1);  // meshes 1,2,3,4
820
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
821
    effect[2].setMeshAssociation( 5,-1);  // meshes 0,2
822
    effect[3].setMeshAssociation( 8,-1);  // mesh 3
823
    effect[4].setMeshAssociation(16,-1);  // mesh 4
824
    effect[5].setMeshAssociation(30,-1);  // meshes 1,2,3,4
825
826
    return effect;
827
    }
828
829
///////////////////////////////////////////////////////////////////////////////////////////////////
830
831
  VertexEffect[] createVertexEffectsOcta()
832
    {
833
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
834
    Static1D angle1= new Static1D( 90);
835
    Static1D angle2= new Static1D(180);
836
    Static1D angle3= new Static1D(270);
837
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
838
    Static3D axisX = new Static3D(1,0,0);
839
    Static3D axisY = new Static3D(0,1,0);
840
    Static3D cent0 = new Static3D(0,0,0);
841
    Static3D cent1 = new Static3D(0,SQ2/2,0);
842
    Static3D flipY = new Static3D( 1,-1, 1);
843 ae755eda Leszek Koltunski
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
844 55fb45c2 Leszek Koltunski
845 ae755eda Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[7];
846 55fb45c2 Leszek Koltunski
847 ae755eda Leszek Koltunski
    effect[0] = new VertexEffectScale(scale);
848
    effect[1] = new VertexEffectMove(move1);
849
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
850
    effect[3] = new VertexEffectRotate(angle1, axisY, cent0);
851
    effect[4] = new VertexEffectRotate(angle2, axisY, cent0);
852
    effect[5] = new VertexEffectRotate(angle3, axisY, cent0);
853
    effect[6] = new VertexEffectScale(flipY);
854 55fb45c2 Leszek Koltunski
855 ae755eda Leszek Koltunski
    effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
856
    effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
857
    effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7
858
    effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
859 55fb45c2 Leszek Koltunski
860
    return effect;
861
    }
862
863
///////////////////////////////////////////////////////////////////////////////////////////////////
864
865
  VertexEffect[] createVertexEffectsTetra()
866
    {
867
    Static3D flipZ = new Static3D( 1, 1,-1);
868
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
869
    Static1D angle1= new Static1D( 90);
870
    Static1D angle2= new Static1D(180);
871
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
872
    Static3D axisX = new Static3D(1,0,0);
873
    Static3D axisY = new Static3D(0,1,0);
874
    Static3D axisZ = new Static3D(0,0,1);
875
    Static3D cent0 = new Static3D(0,0,0);
876
    Static3D cent1 = new Static3D(0,SQ2/4,0);
877 ae755eda Leszek Koltunski
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
878 55fb45c2 Leszek Koltunski
879 ae755eda Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[7];
880 55fb45c2 Leszek Koltunski
881 ae755eda Leszek Koltunski
    effect[0] = new VertexEffectScale(scale);
882
    effect[1] = new VertexEffectRotate(angle2, axisZ, cent0);
883
    effect[2] = new VertexEffectMove(move1);
884
    effect[3] = new VertexEffectRotate(alpha , axisX, cent1);
885
    effect[4] = new VertexEffectScale(flipZ);
886
    effect[5] = new VertexEffectRotate(angle1, axisY, cent0);
887
    effect[6] = new VertexEffectRotate(angle2, axisZ, cent0);
888
889
    effect[4].setMeshAssociation(10,-1); // meshes 1 & 3
890 55fb45c2 Leszek Koltunski
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
891 ae755eda Leszek Koltunski
    effect[6].setMeshAssociation(12,-1); // meshes 2 & 3
892 55fb45c2 Leszek Koltunski
893
    return effect;
894
    }
895
896
///////////////////////////////////////////////////////////////////////////////////////////////////
897
898
  VertexEffect[] createVertexEffectsDino()
899
    {
900
    float E = 0.5f*SQ2;
901
    float F = 0.5f;
902
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
903
904 2fcfce81 Leszek Koltunski
    Static1D angle1 = new Static1D(-ANGLE);
905
    Static1D angle2 = new Static1D(+ANGLE);
906 55fb45c2 Leszek Koltunski
    Static3D axisX  = new Static3D(1,0,0);
907
    Static3D axisY  = new Static3D(0,1,0);
908
    Static3D axisZ  = new Static3D(0,-1,1);
909
    Static3D center0= new Static3D(0,0,0);
910
    Static3D center1= new Static3D(0,-3*F,0);
911
912
    VertexEffect[] effect = new VertexEffect[10];
913
914
    effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
915
    effect[1] = new VertexEffectMove  ( new Static3D(0,-F,0) );
916
    effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
917
    effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
918
    effect[4] = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
919
    effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
920
    effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
921
    effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
922
    effect[8] = new VertexEffectRotate( angle1           , axisZ, center1 );
923
    effect[9] = new VertexEffectRotate( angle2           , axisZ, center1 );
924
925
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
926
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
927
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
928 da36b97e Leszek Koltunski
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 1
929 55fb45c2 Leszek Koltunski
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
930
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
931
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
932
    effect[7].setMeshAssociation(12,-1);  // apply to meshes 2,3
933
    effect[8].setMeshAssociation( 4,-1);  // apply to mesh 2
934
    effect[9].setMeshAssociation( 8,-1);  // apply to mesh 3
935
936
    return effect;
937
    }
938
939
///////////////////////////////////////////////////////////////////////////////////////////////////
940
941
  VertexEffect[] createVertexEffectsHelicopterCorner()
942
    {
943
    float E = 0.5f;
944
945
    Static3D axisX  = new Static3D(1,0,0);
946
    Static3D axisY  = new Static3D(0,1,0);
947
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
948
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
949
    Static1D angle1 = new Static1D(+90);
950
    Static1D angle2 = new Static1D(-90);
951
    Static1D angle3 = new Static1D(-135);
952
    Static1D angle4 = new Static1D(90);
953
    Static1D angle5 = new Static1D(120);
954
    Static1D angle6 = new Static1D(240);
955
    Static3D center1= new Static3D(0,0,0);
956
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
957
    Static3D move1  = new Static3D(-E/4,-E/4,0);
958
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
959
960
    VertexEffect[] effect = new VertexEffect[10];
961
962
    effect[0] = new VertexEffectMove(move1);
963
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
964
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
965
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
966
    effect[4] = new VertexEffectMove(move2);
967
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
968
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
969
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
970
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
971
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
972
973
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
974
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
975
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
976
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
977
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
978
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
979
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
980
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
981
    effect[8].setMeshAssociation(16,-1);  // mesh 4
982
    effect[9].setMeshAssociation(32,-1);  // mesh 5
983
984
    return effect;
985
    }
986
987
///////////////////////////////////////////////////////////////////////////////////////////////////
988
989
  VertexEffect[] createVertexEffectsHelicopterFace()
990
    {
991
    float E = 0.5f;
992
    float F = SQ2/4;
993
994
    Static3D move0  = new Static3D(-E/4, -E/4, 0);
995
    Static3D move1  = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
996
    Static3D move2  = new Static3D(-E/2, F/3, 0);
997
    Static3D move3  = new Static3D(+E/2, F/3, 0);
998
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
999
    Static1D angle1 = new Static1D(135);
1000
    Static1D angle2 = new Static1D(90);
1001
    Static1D angle3 = new Static1D(-90);
1002
    Static1D angle4 = new Static1D(-135);
1003
    Static3D axisX  = new Static3D(1,0,0);
1004
    Static3D axisY  = new Static3D(0,1,0);
1005
    Static3D axisZ  = new Static3D(0,0,1);
1006
    Static3D axis1  = new Static3D(1,-1,0);
1007
    Static3D center = new Static3D(0,0,0);
1008
    Static3D center1= new Static3D(-E/2,-E/2,0);
1009
1010
    VertexEffect[] effect = new VertexEffect[10];
1011
1012
    effect[0] = new VertexEffectMove(move0);
1013
    effect[1] = new VertexEffectRotate(angle1, axisZ, center);
1014
    effect[2] = new VertexEffectMove(move1);
1015
    effect[3] = new VertexEffectRotate(angle2, axis1, center1);
1016
    effect[4] = new VertexEffectMove(move2);
1017
    effect[5] = new VertexEffectMove(move3);
1018
    effect[6] = new VertexEffectRotate(angle3, axisZ, center);
1019
    effect[7] = new VertexEffectRotate(angle4, axisX, center);
1020
    effect[8] = new VertexEffectRotate(angle1, axisY, center);
1021
    effect[9] = new VertexEffectMove(move4);
1022
1023
    effect[0].setMeshAssociation( 1,-1);  // mesh 0
1024
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
1025
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1026
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1027
    effect[4].setMeshAssociation( 4,-1);  // mesh 2
1028
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
1029
    effect[6].setMeshAssociation( 8,-1);  // mesh 3
1030
    effect[7].setMeshAssociation( 4,-1);  // mesh 2
1031
    effect[8].setMeshAssociation( 8,-1);  // mesh 3
1032
    effect[9].setMeshAssociation(15,-1);  // meshes 0,1,2,3
1033
1034
    return effect;
1035
    }
1036
1037
///////////////////////////////////////////////////////////////////////////////////////////////////
1038
1039
  VertexEffect[] createVertexEffectsRediEdge()
1040
    {
1041
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
1042
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
1043
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
1044
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
1045
    Static3D flipZ = new Static3D(1,1,-1);
1046
    Static3D flipX = new Static3D(-1,1,1);
1047
    Static3D scale = new Static3D(2,2,2);
1048
    Static3D cent0 = new Static3D(0,0, 0);
1049
    Static3D cent1 = new Static3D(0,0, -1.5f);
1050
    Static3D axisX = new Static3D(1,0, 0);
1051
    Static3D axisY = new Static3D(0,1, 0);
1052
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
1053
    Static1D angle1= new Static1D(90);
1054
    Static1D angle2= new Static1D(45);
1055
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
1056
1057
    VertexEffect[] effect = new VertexEffect[12];
1058
1059
    effect[0] = new VertexEffectScale(scale);
1060
    effect[1] = new VertexEffectMove(move0);
1061
    effect[2] = new VertexEffectScale(flipZ);
1062
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
1063
    effect[4] = new VertexEffectMove(move1);
1064
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
1065
    effect[6] = new VertexEffectMove(move2);
1066
    effect[7] = new VertexEffectScale(flipX);
1067
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
1068
    effect[9] = new VertexEffectMove(move3);
1069
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
1070
    effect[11]= new VertexEffectScale(flipX);
1071
1072
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
1073
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
1074
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1075
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1076
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
1077
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1078
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
1079
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
1080
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
1081
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
1082
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
1083
    effect[11].setMeshAssociation(32,-1); // mesh 5
1084
1085
    return effect;
1086
    }
1087
1088
///////////////////////////////////////////////////////////////////////////////////////////////////
1089
1090
  VertexEffect[] createVertexEffectsRediCorner()
1091
    {
1092
    Static3D axisY   = new Static3D(0,1,0);
1093
    Static3D axisX   = new Static3D(1,0,0);
1094 962437b5 Leszek Koltunski
    Static3D axisZ   = new Static3D(0,0,1);
1095
    Static3D center  = new Static3D(0,0,0);
1096
    Static1D angle90 = new Static1D(90);
1097
    Static1D angle270= new Static1D(270);
1098
    Static1D angle45 = new Static1D(-45);
1099 ae755eda Leszek Koltunski
    Static3D scale   = new Static3D(1.0f, SQ2, 1.0f);
1100 962437b5 Leszek Koltunski
1101 ae755eda Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[7];
1102 55fb45c2 Leszek Koltunski
1103
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
1104
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
1105
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
1106 ae755eda Leszek Koltunski
    effect[3] = new VertexEffectScale(scale);
1107
    effect[4] = new VertexEffectRotate( angle45 , axisX, center );
1108
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
1109
    effect[6] = new VertexEffectRotate( angle270, axisZ, center );
1110 55fb45c2 Leszek Koltunski
1111
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
1112
    effect[1].setMeshAssociation( 2,-1);  // 1
1113
    effect[2].setMeshAssociation( 4,-1);  // 2
1114 ae755eda Leszek Koltunski
    effect[3].setMeshAssociation(56,-1);  // 3,4,5
1115
    effect[4].setMeshAssociation(56,-1);  // 3,4,5
1116
    effect[5].setMeshAssociation(16,-1);  // 4
1117
    effect[6].setMeshAssociation(32,-1);  // 5
1118 55fb45c2 Leszek Koltunski
1119
    return effect;
1120
    }
1121
1122 49cd8581 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1123
1124
  VertexEffect[] createVertexEffectsIvyCorner()
1125
    {
1126 db3b12e6 Leszek Koltunski
    Static3D axisX  = new Static3D(1,0,0);
1127
    Static3D axisY  = new Static3D(0,1,0);
1128
    Static1D angle1 = new Static1D(+90);
1129
    Static1D angle2 = new Static1D(-90);
1130
    Static3D center = new Static3D(0,0,0);
1131 886d1ebb Leszek Koltunski
    Static3D move1  = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
1132 db3b12e6 Leszek Koltunski
1133
    VertexEffect[] effect = new VertexEffect[5];
1134
1135 886d1ebb Leszek Koltunski
    effect[0] = new VertexEffectScale(1/IVY_C);
1136 db3b12e6 Leszek Koltunski
    effect[1] = new VertexEffectMove(move1);
1137
    effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
1138
    effect[3] = new VertexEffectRotate(angle1,axisX,center);
1139
    effect[4] = new VertexEffectRotate(angle2,axisY,center);
1140
1141
    effect[2].setMeshAssociation(54,-1);  // meshes 1,2,4,5
1142
    effect[3].setMeshAssociation(18,-1);  // meshes 1,4
1143
    effect[4].setMeshAssociation(36,-1);  // meshes 2,5
1144
1145
    return effect;
1146 49cd8581 Leszek Koltunski
    }
1147
1148 59b87d56 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1149
1150
  VertexEffect[] createVertexEffectsRexEdge()
1151
    {
1152 da36b97e Leszek Koltunski
    float E = 0.5f - REX_D;
1153
    float F = 0.5f;
1154
    float G = (float)Math.sqrt(E*E+F*F);
1155
    float A = (float)((180/Math.PI)*Math.asin(E/G));
1156 59b87d56 Leszek Koltunski
1157 da36b97e Leszek Koltunski
    Static3D move1 = new Static3D(    0.0f, -E/3, 0.0f);
1158
    Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
1159
1160
    Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
1161
    Static3D center1= new Static3D(  -F, 0.0f, 0.0f);
1162
    Static3D center2= new Static3D(  +F, 0.0f, 0.0f);
1163
    Static3D axisX  = new Static3D(1.0f, 0.0f, 0.0f);
1164
    Static3D axisY  = new Static3D(0.0f, 1.0f, 0.0f);
1165
    Static3D axisZ  = new Static3D(0.0f, 0.0f, 1.0f);
1166 59b87d56 Leszek Koltunski
1167
    Static1D angle180 = new Static1D(180);
1168
    Static1D angle90  = new Static1D( 90);
1169 da36b97e Leszek Koltunski
    Static1D angle270 = new Static1D(270);
1170
    Static1D angle1   = new Static1D(+A);
1171
    Static1D angle2   = new Static1D(-A);
1172 59b87d56 Leszek Koltunski
1173 da36b97e Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[12];
1174 59b87d56 Leszek Koltunski
1175 da36b97e Leszek Koltunski
    effect[0] = new VertexEffectMove(move1);
1176
    effect[1] = new VertexEffectMove(move2);
1177
    effect[2] = new VertexEffectRotate(  angle90, axisX, center0 );
1178
    effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
1179
    effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
1180
    effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
1181
    effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
1182
    effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
1183
    effect[8] = new VertexEffectRotate(   angle1, axisY, center1);
1184
    effect[9] = new VertexEffectRotate(   angle2, axisY, center2);
1185
    effect[10]= new VertexEffectRotate(   angle2, axisZ, center1);
1186
    effect[11]= new VertexEffectRotate(   angle1, axisZ, center2);
1187
1188
    effect[0].setMeshAssociation( 3,-1);  // meshes 0 & 1
1189
    effect[1].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1190
    effect[2].setMeshAssociation( 2,-1);  // meshes 1
1191
    effect[3].setMeshAssociation(12,-1);  // meshes 2,3
1192
    effect[4].setMeshAssociation(48,-1);  // meshes 4,5
1193
    effect[5].setMeshAssociation(32,-1);  // mesh 5
1194
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1195
    effect[7].setMeshAssociation( 2,-1);  // apply to mesh 1
1196
    effect[8].setMeshAssociation(16,-1);  // apply to mesh 4
1197
    effect[9].setMeshAssociation(32,-1);  // apply to mesh 5
1198
    effect[10].setMeshAssociation(4,-1);  // apply to mesh 2
1199
    effect[11].setMeshAssociation(8,-1);  // apply to mesh 3
1200 59b87d56 Leszek Koltunski
1201
    return effect;
1202
    }
1203
1204
///////////////////////////////////////////////////////////////////////////////////////////////////
1205
1206
  VertexEffect[] createVertexEffectsRexCorner()
1207
    {
1208
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1209
    Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
1210 80ec6abf Leszek Koltunski
    Static1D angle = new Static1D(225);
1211 59b87d56 Leszek Koltunski
1212 f5c134c3 Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[1];
1213 59b87d56 Leszek Koltunski
    effect[0] = new VertexEffectRotate(angle, axisZ, center);
1214
1215
    return effect;
1216
    }
1217
1218 bbc6da6c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1219
1220
  VertexEffect[] createVertexEffectsMinxCorner()
1221
    {
1222 b1dea8dd Leszek Koltunski
    VertexEffect[] effect = new VertexEffect[10];
1223 4e627d8b Leszek Koltunski
1224
    float H = 0.5f*(MINX_C1/MINX_C3);
1225
    float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
1226
    float Y2= H/(2*MINX_C4);
1227
    float A = (float)(Math.acos(-SQ5/5)*180/Math.PI);  // dihedral angle of a dedecahedron in degrees
1228
    float sin18 = MINX_C0;
1229
    float cos18 = (float)(Math.sqrt(1-MINX_C0*MINX_C0));
1230
    float LEN   = (float)Math.sqrt(H*H/(MINX_C4*MINX_C4) + 0.25f);
1231
1232
    Static3D axisZ = new Static3D(0.0f  , 0.0f , 1.0f);
1233
    Static3D axisY = new Static3D(0.0f  , 1.0f , 0.0f);
1234
    Static3D axisA = new Static3D(-sin18, cos18, 0.0f);
1235
    Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H*MINX_C5/(MINX_C4*LEN));
1236
1237
    Static3D move1 = new Static3D(0,-Y1,0);
1238
    Static3D move2 = new Static3D(0,-Y2,0);
1239
    Static3D move3 = new Static3D(0.5f*cos18,0.5f*sin18,0);
1240
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1241
1242
    Static1D angle1 = new Static1D(54);
1243
    Static1D angle2 = new Static1D(A/2+18);
1244
    Static1D angle3 = new Static1D(90);
1245
    Static1D angle4 = new Static1D(120);
1246
    Static1D angle5 = new Static1D(240);
1247
    Static1D angle6 = new Static1D(90-A/2);
1248
1249
    effect[0] = new VertexEffectMove(move1);
1250 b1dea8dd Leszek Koltunski
    effect[1] = new VertexEffectScale(1/MINX_SC);
1251
    effect[2] = new VertexEffectMove(move2);
1252
    effect[3] = new VertexEffectRotate(angle1, axisZ, center);
1253
    effect[4] = new VertexEffectRotate(angle2, axisZ, center);
1254
    effect[5] = new VertexEffectRotate(angle3, axisA, center);
1255
    effect[6] = new VertexEffectMove(move3);
1256
    effect[7] = new VertexEffectRotate(angle4, axisC, center);
1257
    effect[8] = new VertexEffectRotate(angle5, axisC, center);
1258
    effect[9] = new VertexEffectRotate(angle6, axisY, center);
1259 bbc6da6c Leszek Koltunski
1260 4e627d8b Leszek Koltunski
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1261
    effect[1].setMeshAssociation(56,-1);  // meshes 3,4,5
1262 b1dea8dd Leszek Koltunski
    effect[2].setMeshAssociation(56,-1);  // meshes 3,4,5
1263
    effect[3].setMeshAssociation( 7,-1);  // meshes 0,1,2
1264 4e627d8b Leszek Koltunski
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
1265
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
1266 b1dea8dd Leszek Koltunski
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
1267
    effect[7].setMeshAssociation(18,-1);  // meshes 1,4
1268
    effect[8].setMeshAssociation(36,-1);  // meshes 2,5
1269 4e627d8b Leszek Koltunski
1270
    return effect;
1271 bbc6da6c Leszek Koltunski
    }
1272
1273 55fb45c2 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1274
// OBJECTS
1275
///////////////////////////////////////////////////////////////////////////////////////////////////
1276
// CUBE
1277
1278
  MeshBase createCubeMesh(int index)
1279
    {
1280
    MeshBase mesh = createFacesCube(index);
1281
    VertexEffect[] effects = createVertexEffectsCube();
1282
    for( VertexEffect effect : effects ) mesh.apply(effect);
1283
1284
    Static3D roundingCenter  = new Static3D(0,0,0);
1285
    Static3D[] vertices = new Static3D[8];
1286
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1287
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1288
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1289
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1290
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1291
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1292
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1293
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1294
1295
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
1296
1297
    mesh.mergeEffComponents();
1298
1299
    return mesh;
1300
    }
1301
1302
///////////////////////////////////////////////////////////////////////////////////////////////////
1303
// SKEWB
1304
1305
  MeshBase createSkewbCornerMesh()
1306
    {
1307
    MeshBase mesh = createFacesSkewbCorner();
1308
    VertexEffect[] effects = createVertexEffectsSkewbCorner();
1309
    for( VertexEffect effect : effects ) mesh.apply(effect);
1310
1311
    float E = 0.5f;
1312
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
1313
1314
    Static3D[] verticesType1 = new Static3D[1];
1315
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
1316
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
1317
1318
    Static3D[] verticesType2 = new Static3D[3];
1319
    verticesType2[0] = new Static3D(-E, 0, 0);
1320
    verticesType2[1] = new Static3D( 0,-E, 0);
1321
    verticesType2[2] = new Static3D( 0, 0,-E);
1322
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
1323
1324
    mesh.mergeEffComponents();
1325
1326
    return mesh;
1327
    }
1328
1329
///////////////////////////////////////////////////////////////////////////////////////////////////
1330
1331
  MeshBase createSkewbFaceMesh()
1332
    {
1333
    MeshBase mesh = createFacesSkewbFace();
1334
    VertexEffect[] effects = createVertexEffectsSkewbFace();
1335
    for( VertexEffect effect : effects ) mesh.apply(effect);
1336
1337
    Static3D roundingCenter = new Static3D(0,0,-0.2f);
1338
    float E = SQ2/4;
1339
    Static3D[] vertices = new Static3D[4];
1340
    vertices[0] = new Static3D(-E*SQ2,      0, 0);
1341
    vertices[1] = new Static3D(+E*SQ2,      0, 0);
1342
    vertices[2] = new Static3D(     0, -E*SQ2, 0);
1343
    vertices[3] = new Static3D(     0, +E*SQ2, 0);
1344 d92030e4 Leszek Koltunski
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.10f);
1345 55fb45c2 Leszek Koltunski
1346
    mesh.mergeEffComponents();
1347
    mesh.addEmptyTexComponent();
1348
1349
    return mesh;
1350
    }
1351
1352
///////////////////////////////////////////////////////////////////////////////////////////////////
1353
// SKEWB DIAMOND / PYRAMINX
1354
1355
  MeshBase createOctaMesh()
1356
    {
1357
    MeshBase mesh = createFacesOcta();
1358
    VertexEffect[] effects = createVertexEffectsOcta();
1359
    for( VertexEffect effect : effects ) mesh.apply(effect);
1360
1361
    Static3D roundingCenter = new Static3D(0,0,0);
1362
    Static3D[] vertices = new Static3D[6];
1363
    vertices[0] = new Static3D(    0, SQ2/2,    0 );
1364
    vertices[1] = new Static3D( 0.5f,     0, 0.5f );
1365
    vertices[2] = new Static3D(-0.5f,     0, 0.5f );
1366
    vertices[3] = new Static3D(    0,-SQ2/2,    0 );
1367
    vertices[4] = new Static3D(-0.5f,     0,-0.5f );
1368
    vertices[5] = new Static3D( 0.5f,     0,-0.5f );
1369
1370
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
1371
1372
    mesh.mergeEffComponents();
1373
1374
    return mesh;
1375
    }
1376
1377
///////////////////////////////////////////////////////////////////////////////////////////////////
1378
1379
  MeshBase createTetraMesh()
1380
    {
1381
    MeshBase mesh = createFacesTetra();
1382
    VertexEffect[] effects = createVertexEffectsTetra();
1383
    for( VertexEffect effect : effects ) mesh.apply(effect);
1384
1385
    Static3D roundingCenter = new Static3D(0,0,0);
1386
    Static3D[] verticesRound = new Static3D[4];
1387
    verticesRound[0] = new Static3D(-0.5f,+SQ2/4,   0 );
1388
    verticesRound[1] = new Static3D(+0.5f,+SQ2/4,   0 );
1389
    verticesRound[2] = new Static3D(    0,-SQ2/4,+0.5f);
1390
    verticesRound[3] = new Static3D(    0,-SQ2/4,-0.5f);
1391
    roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
1392
1393
    mesh.mergeEffComponents();
1394
    mesh.addEmptyTexComponent();
1395
    mesh.addEmptyTexComponent();
1396
    mesh.addEmptyTexComponent();
1397
    mesh.addEmptyTexComponent();
1398
1399
    return mesh;
1400
    }
1401 962437b5 Leszek Koltunski
1402 55fb45c2 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1403
// DINO
1404
1405
  MeshBase createDinoMesh()
1406
    {
1407
    MeshBase mesh = createFacesDino();
1408
    VertexEffect[] effects = createVertexEffectsDino();
1409
    for( VertexEffect effect : effects ) mesh.apply(effect);
1410
1411
    float F = 0.5f;
1412
    Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F);
1413
    Static3D[] verticesRound = new Static3D[4];
1414
    verticesRound[0] = new Static3D(     0,-3*F,    0 );
1415
    verticesRound[1] = new Static3D(     0,   0, -3*F );
1416
    verticesRound[2] = new Static3D(  -3*F,   0,    0 );
1417
    verticesRound[3] = new Static3D(  +3*F,   0,    0 );
1418
    roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f);
1419
1420
    mesh.mergeEffComponents();
1421
1422
    return mesh;
1423
    }
1424
1425
///////////////////////////////////////////////////////////////////////////////////////////////////
1426
// Helicopter
1427
1428
  MeshBase createHelicopterCornerMesh()
1429
    {
1430
    MeshBase mesh = createFacesHelicopterCorner();
1431
    VertexEffect[] effects = createVertexEffectsHelicopterCorner();
1432
    for( VertexEffect effect : effects ) mesh.apply(effect);
1433
1434
    float E = 0.5f;
1435
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
1436
1437
    Static3D[] verticesType1 = new Static3D[1];
1438
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
1439
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
1440
1441
    Static3D[] verticesType2 = new Static3D[3];
1442
    verticesType2[0] = new Static3D(-E, 0, 0);
1443
    verticesType2[1] = new Static3D( 0,-E, 0);
1444
    verticesType2[2] = new Static3D( 0, 0,-E);
1445 2fcfce81 Leszek Koltunski
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
1446 55fb45c2 Leszek Koltunski
1447
    mesh.mergeEffComponents();
1448
1449
    return mesh;
1450
    }
1451
1452
///////////////////////////////////////////////////////////////////////////////////////////////////
1453
1454
  MeshBase createHelicopterFaceMesh()
1455
    {
1456
    MeshBase mesh = createFacesHelicopterFace();
1457
    VertexEffect[] effects = createVertexEffectsHelicopterFace();
1458
    for( VertexEffect effect : effects ) mesh.apply(effect);
1459
1460
    float E = 0.5f;
1461
    Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
1462
1463
    Static3D[] verticesType1 = new Static3D[1];
1464
    verticesType1[0] = new Static3D(E/3,E/3,0.0f);
1465
    roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f);
1466
1467
    Static3D[] verticesType2 = new Static3D[2];
1468
    verticesType2[0] = new Static3D(-E+E/3, E/3  , 0);
1469
    verticesType2[1] = new Static3D( E/3  ,-E+E/3, 0);
1470 2fcfce81 Leszek Koltunski
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
1471 55fb45c2 Leszek Koltunski
1472
    mesh.mergeEffComponents();
1473
    mesh.addEmptyTexComponent();
1474
    mesh.addEmptyTexComponent();
1475
1476
    return mesh;
1477
    }
1478
1479
///////////////////////////////////////////////////////////////////////////////////////////////////
1480
// Redi cube
1481
1482
  MeshBase createRediEdgeMesh()
1483
    {
1484
    MeshBase mesh = createFacesRediEdge();
1485
    VertexEffect[] effects = createVertexEffectsRediEdge();
1486
    for( VertexEffect effect : effects ) mesh.apply(effect);
1487
1488
    Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
1489 2fcfce81 Leszek Koltunski
    Static3D[] vertices = new Static3D[2];
1490 55fb45c2 Leszek Koltunski
    vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
1491
    vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
1492
    roundCorners(mesh,center,vertices,0.06f,0.20f);
1493
1494
    mesh.mergeEffComponents();
1495
1496
    return mesh;
1497
    }
1498
1499
///////////////////////////////////////////////////////////////////////////////////////////////////
1500
1501
  MeshBase createRediCornerMesh()
1502
    {
1503
    MeshBase mesh = createFacesRediCorner();
1504
    VertexEffect[] effects = createVertexEffectsRediCorner();
1505
    for( VertexEffect effect : effects ) mesh.apply(effect);
1506
1507
    Static3D center = new Static3D(0,0,0);
1508 05cc8075 Leszek Koltunski
    Static3D[] vertices = new Static3D[8];
1509
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1510
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1511
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1512
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1513
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1514
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1515
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1516
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1517
1518
    roundCorners(mesh,center,vertices,0.06f,0.12f);
1519 962437b5 Leszek Koltunski
1520
    mesh.mergeEffComponents();
1521
1522 49cd8581 Leszek Koltunski
    return mesh;
1523
    }
1524
1525
///////////////////////////////////////////////////////////////////////////////////////////////////
1526
1527
  MeshBase createIvyCornerMesh()
1528
    {
1529
    MeshBase mesh = createFacesIvyCorner();
1530
    VertexEffect[] effects = createVertexEffectsIvyCorner();
1531
    for( VertexEffect effect : effects ) mesh.apply(effect);
1532
1533
    Static3D center = new Static3D(-0.5f,-0.5f,-0.5f);
1534 f9464035 Leszek Koltunski
    Static3D[] vertices = new Static3D[4];
1535 6a224bdc Leszek Koltunski
    vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f);
1536 f9464035 Leszek Koltunski
    vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f);
1537
    vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f);
1538
    vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f);
1539
1540
    roundCorners(mesh,center,vertices,0.03f,0.10f);
1541 49cd8581 Leszek Koltunski
1542
    mesh.mergeEffComponents();
1543
1544
    return mesh;
1545
    }
1546
1547
///////////////////////////////////////////////////////////////////////////////////////////////////
1548
1549
  MeshBase createIvyFaceMesh()
1550
    {
1551
    MeshBase mesh = createFacesIvyFace();
1552
1553 f9464035 Leszek Koltunski
    Static3D center = new Static3D(-0.0f,-0.0f,-0.5f);
1554
    Static3D[] vertices = new Static3D[2];
1555
    vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f);
1556
    vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f);
1557
1558
    roundCorners(mesh,center,vertices,0.03f,0.10f);
1559
1560 49cd8581 Leszek Koltunski
    mesh.mergeEffComponents();
1561
    mesh.addEmptyTexComponent();
1562
    mesh.addEmptyTexComponent();
1563
    mesh.addEmptyTexComponent();
1564
    mesh.addEmptyTexComponent();
1565
1566 59b87d56 Leszek Koltunski
    return mesh;
1567
    }
1568
1569
///////////////////////////////////////////////////////////////////////////////////////////////////
1570
1571
  MeshBase createRexCornerMesh()
1572
    {
1573
    MeshBase mesh = createFacesRexCorner();
1574
    VertexEffect[] effects = createVertexEffectsRexCorner();
1575
    for( VertexEffect effect : effects ) mesh.apply(effect);
1576
1577 da36b97e Leszek Koltunski
    final float G = (1-REX_D)/3;
1578
    Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2);
1579 59b87d56 Leszek Koltunski
    Static3D[] vertices = new Static3D[1];
1580 72b93c08 Leszek Koltunski
    vertices[0] = new Static3D(+G,-G,+0.0f);
1581 da36b97e Leszek Koltunski
    roundCorners(mesh,center,vertices,0.10f,0.10f);
1582 59b87d56 Leszek Koltunski
1583
    mesh.mergeEffComponents();
1584
    mesh.addEmptyTexComponent();
1585
    mesh.addEmptyTexComponent();
1586 da36b97e Leszek Koltunski
    mesh.addEmptyTexComponent();
1587
    mesh.addEmptyTexComponent();
1588 59b87d56 Leszek Koltunski
1589
    return mesh;
1590
    }
1591
1592
///////////////////////////////////////////////////////////////////////////////////////////////////
1593
1594
  MeshBase createRexFaceMesh()
1595
    {
1596
    MeshBase mesh = createFacesRexFace();
1597
1598
    mesh.mergeEffComponents();
1599
    mesh.addEmptyTexComponent();
1600
    mesh.addEmptyTexComponent();
1601 da36b97e Leszek Koltunski
    mesh.addEmptyTexComponent();
1602
    mesh.addEmptyTexComponent();
1603 59b87d56 Leszek Koltunski
1604
    return mesh;
1605
    }
1606
1607
///////////////////////////////////////////////////////////////////////////////////////////////////
1608
1609
  MeshBase createRexEdgeMesh()
1610
    {
1611
    MeshBase mesh = createFacesRexEdge();
1612
    VertexEffect[] effects = createVertexEffectsRexEdge();
1613
    for( VertexEffect effect : effects ) mesh.apply(effect);
1614
1615
    Static3D center = new Static3D(0.0f,-0.5f,-0.5f);
1616
    Static3D[] vertices = new Static3D[2];
1617
    vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);
1618
    vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);
1619 0b8ffe1a Leszek Koltunski
    roundCorners(mesh,center,vertices,0.06f,0.10f);
1620 59b87d56 Leszek Koltunski
1621
    mesh.mergeEffComponents();
1622
1623 bbc6da6c Leszek Koltunski
    return mesh;
1624
    }
1625
1626
///////////////////////////////////////////////////////////////////////////////////////////////////
1627
1628
  MeshBase createMinxCornerMesh()
1629
    {
1630
    MeshBase mesh = createFacesMinxCorner();
1631
    VertexEffect[] effects = createVertexEffectsMinxCorner();
1632
    for( VertexEffect effect : effects ) mesh.apply(effect);
1633
/*
1634
    Static3D center = new Static3D(0.0f,-0.5f,-0.5f);
1635
    Static3D[] vertices = new Static3D[2];
1636
    vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);
1637
    vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);
1638
    roundCorners(mesh,center,vertices,0.06f,0.10f);
1639
*/
1640
    mesh.mergeEffComponents();
1641
1642 ac940e24 Leszek Koltunski
    return mesh;
1643
    }
1644
  }